[3.2] Fix some incorrect conversions which lead to crash in shaders
This commit is contained in:
parent
dafadfe6db
commit
ecd54630ef
|
@ -1081,13 +1081,13 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
|
|||
} else if (na == TYPE_FLOAT && nb == TYPE_VEC4) {
|
||||
valid = true;
|
||||
ret_type = TYPE_VEC4;
|
||||
} else if (p_op->op == OP_MUL && na == TYPE_FLOAT && nb == TYPE_MAT2) {
|
||||
} else if (na == TYPE_FLOAT && nb == TYPE_MAT2) {
|
||||
valid = true;
|
||||
ret_type = TYPE_MAT2;
|
||||
} else if (p_op->op == OP_MUL && na == TYPE_FLOAT && nb == TYPE_MAT3) {
|
||||
} else if (na == TYPE_FLOAT && nb == TYPE_MAT3) {
|
||||
valid = true;
|
||||
ret_type = TYPE_MAT3;
|
||||
} else if (p_op->op == OP_MUL && na == TYPE_FLOAT && nb == TYPE_MAT4) {
|
||||
} else if (na == TYPE_FLOAT && nb == TYPE_MAT4) {
|
||||
valid = true;
|
||||
ret_type = TYPE_MAT4;
|
||||
} else if (p_op->op == OP_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) {
|
||||
|
@ -1255,13 +1255,13 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
|
|||
} else if (na == TYPE_VEC4 && nb == TYPE_FLOAT) {
|
||||
valid = true;
|
||||
ret_type = TYPE_VEC4;
|
||||
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT2 && nb == TYPE_VEC2) {
|
||||
} else if (na == TYPE_MAT2 && nb == TYPE_FLOAT) {
|
||||
valid = true;
|
||||
ret_type = TYPE_MAT2;
|
||||
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT3 && nb == TYPE_VEC3) {
|
||||
} else if (na == TYPE_MAT3 && nb == TYPE_FLOAT) {
|
||||
valid = true;
|
||||
ret_type = TYPE_MAT3;
|
||||
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT4 && nb == TYPE_VEC4) {
|
||||
} else if (na == TYPE_MAT4 && nb == TYPE_FLOAT) {
|
||||
valid = true;
|
||||
ret_type = TYPE_MAT4;
|
||||
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) {
|
||||
|
|
Loading…
Reference in New Issue