Improved the AnimatedSprite docs; added description to speed_scale.
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If [code]true[/code], the [member animation] is currently playing.
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</member>
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<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
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The animation speed is multiplied by this value.
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</member>
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</members>
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<signals>
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