Merge pull request #17417 from ShyRed/texturechangedupdate
Update Sprite when its Texture changes
This commit is contained in:
commit
eceba5aa6a
|
@ -121,7 +121,15 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
|
|||
|
||||
if (p_texture == texture)
|
||||
return;
|
||||
|
||||
if (texture.is_valid())
|
||||
texture->remove_change_receptor(this);
|
||||
|
||||
texture = p_texture;
|
||||
|
||||
if (texture.is_valid())
|
||||
texture->add_change_receptor(this);
|
||||
|
||||
update();
|
||||
emit_signal("texture_changed");
|
||||
item_rect_changed();
|
||||
|
@ -362,6 +370,15 @@ void Sprite::_validate_property(PropertyInfo &property) const {
|
|||
}
|
||||
}
|
||||
|
||||
void Sprite::_changed_callback(Object *p_changed, const char *p_prop) {
|
||||
|
||||
// Changes to the texture need to trigger an update to make
|
||||
// the editor redraw the sprite with the updated texture.
|
||||
if (texture.is_valid() && texture.ptr() == p_changed) {
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture);
|
||||
|
@ -436,3 +453,8 @@ Sprite::Sprite() {
|
|||
vframes = 1;
|
||||
hframes = 1;
|
||||
}
|
||||
|
||||
Sprite::~Sprite() {
|
||||
if (texture.is_valid())
|
||||
texture->remove_change_receptor(this);
|
||||
}
|
||||
|
|
|
@ -64,6 +64,8 @@ protected:
|
|||
|
||||
virtual void _validate_property(PropertyInfo &property) const;
|
||||
|
||||
virtual void _changed_callback(Object *p_changed, const char *p_prop);
|
||||
|
||||
public:
|
||||
virtual Dictionary _edit_get_state() const;
|
||||
virtual void _edit_set_state(const Dictionary &p_state);
|
||||
|
@ -113,6 +115,7 @@ public:
|
|||
Rect2 get_rect() const;
|
||||
|
||||
Sprite();
|
||||
~Sprite();
|
||||
};
|
||||
|
||||
#endif // SPRITE_H
|
||||
|
|
Loading…
Reference in New Issue