Expose creating multiple-convex-collision static bodies to GDScript
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@ -20,6 +20,13 @@
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This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
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</description>
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</method>
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<method name="create_multiple_convex_collisions">
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<return type="void">
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</return>
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<description>
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This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.
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</description>
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</method>
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<method name="create_debug_tangents">
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<return type="void">
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</return>
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@ -271,6 +271,41 @@ void MeshInstance3D::create_convex_collision() {
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}
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}
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Node *MeshInstance3D::create_multiple_convex_collisions_node() {
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if (mesh.is_null()) {
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return nullptr;
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}
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Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
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if (!shapes.size()) {
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return nullptr;
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}
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StaticBody3D *static_body = memnew(StaticBody3D);
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for (int i = 0; i < shapes.size(); i++) {
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CollisionShape3D *cshape = memnew(CollisionShape3D);
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cshape->set_shape(shapes[i]);
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static_body->add_child(cshape);
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}
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return static_body;
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}
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void MeshInstance3D::create_multiple_convex_collisions() {
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StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_multiple_convex_collisions_node());
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ERR_FAIL_COND(!static_body);
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static_body->set_name(String(get_name()) + "_col");
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add_child(static_body);
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if (get_owner()) {
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static_body->set_owner(get_owner());
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int count = static_body->get_child_count();
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for (int i = 0; i < count; i++) {
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CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(i));
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cshape->set_owner(get_owner());
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}
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}
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}
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void MeshInstance3D::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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_resolve_skeleton_path();
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@ -417,6 +452,8 @@ void MeshInstance3D::_bind_methods() {
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ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
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ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance3D::create_convex_collision);
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ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
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ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
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ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
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ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
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ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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@ -86,6 +86,9 @@ public:
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Node *create_convex_collision_node();
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void create_convex_collision();
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Node *create_multiple_convex_collisions_node();
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void create_multiple_convex_collisions();
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void create_debug_tangents();
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virtual AABB get_aabb() const override;
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