Split dependency logic
Split FOG Split visibility notifier Final cleanup of storage classes
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@ -0,0 +1,66 @@
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/*************************************************************************/
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/* fog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef GLES3_ENABLED
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#include "fog.h"
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using namespace GLES3;
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/* FOG */
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RID Fog::fog_volume_allocate() {
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return RID();
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}
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void Fog::fog_volume_initialize(RID p_rid) {
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}
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void Fog::fog_free(RID p_rid) {
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}
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void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
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}
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void Fog::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
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}
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void Fog::fog_volume_set_material(RID p_fog_volume, RID p_material) {
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}
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AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
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return AABB();
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}
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RS::FogVolumeShape Fog::fog_volume_get_shape(RID p_fog_volume) const {
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return RS::FOG_VOLUME_SHAPE_BOX;
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}
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#endif // GLES3_ENABLED
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@ -0,0 +1,62 @@
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/*************************************************************************/
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/* fog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FOG_GLES3_H
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#define FOG_GLES3_H
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#ifdef GLES3_ENABLED
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#include "core/templates/local_vector.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/self_list.h"
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#include "servers/rendering/environment/renderer_fog.h"
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namespace GLES3 {
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class Fog : public RendererFog {
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public:
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/* FOG VOLUMES */
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virtual RID fog_volume_allocate() override;
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virtual void fog_volume_initialize(RID p_rid) override;
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virtual void fog_free(RID p_rid) override;
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virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
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virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
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virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
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virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override;
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virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
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};
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} // namespace GLES3
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#endif // GLES3_ENABLED
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#endif // !FOG_GLES3_H
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@ -34,12 +34,12 @@
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#include "core/os/os.h"
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#include "rasterizer_scene_gles3.h"
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#include "rasterizer_storage_gles3.h"
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#include "core/config/project_settings.h"
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#include "servers/rendering/rendering_server_default.h"
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#include "storage/config.h"
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#include "storage/material_storage.h"
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#include "storage/mesh_storage.h"
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#include "storage/texture_storage.h"
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#ifndef GLES_OVER_GL
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@ -1416,9 +1416,8 @@ RasterizerCanvasGLES3 *RasterizerCanvasGLES3::get_singleton() {
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return singleton;
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}
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RasterizerCanvasGLES3::RasterizerCanvasGLES3(RasterizerStorageGLES3 *p_storage) {
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RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
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singleton = this;
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storage = p_storage;
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GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
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GLES3::Config *config = GLES3::Config::get_singleton();
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@ -34,7 +34,6 @@
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#ifdef GLES3_ENABLED
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#include "rasterizer_scene_gles3.h"
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#include "rasterizer_storage_gles3.h"
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#include "servers/rendering/renderer_canvas_render.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "storage/material_storage.h"
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@ -204,8 +203,6 @@ public:
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typedef void Texture;
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RasterizerStorageGLES3 *storage = nullptr;
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void canvas_begin(RID p_to_render_target, bool p_to_backbuffer);
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//virtual void draw_window_margins(int *black_margin, RID *black_image) override;
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@ -260,7 +257,7 @@ public:
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void set_time(double p_time);
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static RasterizerCanvasGLES3 *get_singleton();
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RasterizerCanvasGLES3(RasterizerStorageGLES3 *p_storage);
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RasterizerCanvasGLES3();
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~RasterizerCanvasGLES3();
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};
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "rasterizer_gles3.h"
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#include "storage/utilities.h"
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#ifdef GLES3_ENABLED
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@ -99,8 +100,9 @@ void RasterizerGLES3::begin_frame(double frame_step) {
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canvas->set_time(time_total);
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scene->set_time(time_total, frame_step);
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storage->info.render_final = storage->info.render;
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storage->info.render.reset();
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GLES3::Utilities *utilities = GLES3::Utilities::get_singleton();
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utilities->info.render_final = utilities->info.render;
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utilities->info.render.reset();
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//scene->iteration();
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}
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void RasterizerGLES3::finalize() {
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memdelete(scene);
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memdelete(canvas);
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memdelete(storage);
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memdelete(gi);
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memdelete(fog);
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memdelete(copy_effects);
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memdelete(light_storage);
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memdelete(particles_storage);
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memdelete(mesh_storage);
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memdelete(material_storage);
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memdelete(texture_storage);
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memdelete(utilities);
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memdelete(config);
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}
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// OpenGL needs to be initialized before initializing the Rasterizers
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config = memnew(GLES3::Config);
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utilities = memnew(GLES3::Utilities);
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texture_storage = memnew(GLES3::TextureStorage);
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material_storage = memnew(GLES3::MaterialStorage);
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mesh_storage = memnew(GLES3::MeshStorage);
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light_storage = memnew(GLES3::LightStorage);
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copy_effects = memnew(GLES3::CopyEffects);
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gi = memnew(GLES3::GI);
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storage = memnew(RasterizerStorageGLES3);
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canvas = memnew(RasterizerCanvasGLES3(storage));
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scene = memnew(RasterizerSceneGLES3(storage));
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fog = memnew(GLES3::Fog);
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canvas = memnew(RasterizerCanvasGLES3());
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scene = memnew(RasterizerSceneGLES3());
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}
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RasterizerGLES3::~RasterizerGLES3() {
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#ifdef GLES3_ENABLED
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#include "effects/copy_effects.h"
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#include "environment/fog.h"
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#include "environment/gi.h"
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#include "rasterizer_canvas_gles3.h"
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#include "rasterizer_scene_gles3.h"
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#include "rasterizer_storage_gles3.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "storage/config.h"
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#include "storage/light_storage.h"
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#include "storage/mesh_storage.h"
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#include "storage/particles_storage.h"
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#include "storage/texture_storage.h"
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#include "storage/utilities.h"
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class RasterizerGLES3 : public RendererCompositor {
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private:
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protected:
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GLES3::Config *config = nullptr;
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GLES3::Utilities *utilities = nullptr;
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GLES3::TextureStorage *texture_storage = nullptr;
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GLES3::MaterialStorage *material_storage = nullptr;
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GLES3::MeshStorage *mesh_storage = nullptr;
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GLES3::ParticlesStorage *particles_storage = nullptr;
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GLES3::LightStorage *light_storage = nullptr;
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GLES3::GI *gi = nullptr;
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GLES3::Fog *fog = nullptr;
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GLES3::CopyEffects *copy_effects = nullptr;
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RasterizerStorageGLES3 *storage = nullptr;
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RasterizerCanvasGLES3 *canvas = nullptr;
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RasterizerSceneGLES3 *scene = nullptr;
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void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect);
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public:
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RendererUtilities *get_utilities() { return utilities; }
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RendererLightStorage *get_light_storage() { return light_storage; }
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RendererMaterialStorage *get_material_storage() { return material_storage; }
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RendererMeshStorage *get_mesh_storage() { return mesh_storage; }
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RendererParticlesStorage *get_particles_storage() { return particles_storage; }
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RendererTextureStorage *get_texture_storage() { return texture_storage; }
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RendererGI *get_gi() { return gi; }
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RendererStorage *get_storage() { return storage; }
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RendererFog *get_fog() { return fog; }
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RendererCanvasRender *get_canvas() { return canvas; }
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RendererSceneRender *get_scene() { return scene; }
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#include "core/templates/sort_array.h"
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#include "servers/rendering/rendering_server_default.h"
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#include "storage/config.h"
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#include "storage/light_storage.h"
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#include "storage/mesh_storage.h"
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#include "storage/texture_storage.h"
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#ifdef GLES3_ENABLED
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}
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RendererSceneRender::GeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) {
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RS::InstanceType type = storage->get_base_type(p_base);
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RS::InstanceType type = RSG::utilities->get_base_type(p_base);
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ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
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GeometryInstanceGLES3 *ginstance = geometry_instance_alloc.alloc();
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}
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}
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void RasterizerSceneGLES3::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) {
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void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) {
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switch (p_notification) {
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case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
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case RendererStorage::DEPENDENCY_CHANGED_MESH:
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case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
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case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
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case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
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case Dependency::DEPENDENCY_CHANGED_MATERIAL:
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case Dependency::DEPENDENCY_CHANGED_MESH:
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case Dependency::DEPENDENCY_CHANGED_PARTICLES:
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case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
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case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
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static_cast<RasterizerSceneGLES3 *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
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} break;
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case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
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case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
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GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata);
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if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
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ginstance->instance_count = GLES3::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base);
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}
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}
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void RasterizerSceneGLES3::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) {
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void RasterizerSceneGLES3::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
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static_cast<RasterizerSceneGLES3 *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
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}
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sdcache->surface_index = p_surface;
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if (ginstance->data->dirty_dependencies) {
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storage->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker);
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RSG::utilities->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker);
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}
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//shadow
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@ -1609,10 +1612,10 @@ void RasterizerSceneGLES3::_setup_environment(const RenderDataGLES3 *p_render_da
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correction.set_depth_correction(p_flip_y);
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CameraMatrix projection = correction * p_render_data->cam_projection;
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//store camera into ubo
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RasterizerStorageGLES3::store_camera(projection, scene_state.ubo.projection_matrix);
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RasterizerStorageGLES3::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
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RasterizerStorageGLES3::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
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RasterizerStorageGLES3::store_transform(p_render_data->inv_cam_transform, scene_state.ubo.view_matrix);
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GLES3::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix);
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GLES3::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
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GLES3::MaterialStorage::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
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GLES3::MaterialStorage::store_transform(p_render_data->inv_cam_transform, scene_state.ubo.view_matrix);
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scene_state.ubo.directional_light_count = p_render_data->directional_light_count;
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Basis sky_transform = env->sky_orientation;
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sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis;
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RasterizerStorageGLES3::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
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GLES3::MaterialStorage::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
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scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY;
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scene_state.ubo.use_ambient_light = scene_state.ubo.use_ambient_cubemap || ambient_src == RS::ENV_AMBIENT_SOURCE_COLOR;
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}
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if (p_render_buffers.is_valid()) {
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clear_color = texture_storage->render_target_get_clear_request_color(rb->render_target);
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} else {
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clear_color = storage->get_default_clear_color();
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clear_color = texture_storage->get_default_clear_color();
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}
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Environment *env = environment_owner.get_or_null(p_environment);
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@ -2657,12 +2660,10 @@ void RasterizerSceneGLES3::decals_set_filter(RS::DecalFilter p_filter) {
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void RasterizerSceneGLES3::light_projectors_set_filter(RS::LightProjectorFilter p_filter) {
|
||||
}
|
||||
|
||||
RasterizerSceneGLES3::RasterizerSceneGLES3(RasterizerStorageGLES3 *p_storage) {
|
||||
RasterizerSceneGLES3::RasterizerSceneGLES3() {
|
||||
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
|
||||
GLES3::Config *config = GLES3::Config::get_singleton();
|
||||
|
||||
storage = p_storage;
|
||||
|
||||
{
|
||||
// Setup Lights
|
||||
|
||||
|
@ -2870,15 +2871,15 @@ RasterizerSceneGLES3::~RasterizerSceneGLES3() {
|
|||
// Scene Shader
|
||||
GLES3::MaterialStorage::get_singleton()->shaders.scene_shader.version_free(scene_globals.shader_default_version);
|
||||
GLES3::MaterialStorage::get_singleton()->shaders.cubemap_filter_shader.version_free(scene_globals.cubemap_filter_shader_version);
|
||||
storage->free(scene_globals.default_material);
|
||||
storage->free(scene_globals.default_shader);
|
||||
RSG::material_storage->material_free(scene_globals.default_material);
|
||||
RSG::material_storage->shader_free(scene_globals.default_shader);
|
||||
|
||||
// Sky Shader
|
||||
GLES3::MaterialStorage::get_singleton()->shaders.sky_shader.version_free(sky_globals.shader_default_version);
|
||||
storage->free(sky_globals.default_material);
|
||||
storage->free(sky_globals.default_shader);
|
||||
storage->free(sky_globals.fog_material);
|
||||
storage->free(sky_globals.fog_shader);
|
||||
RSG::material_storage->material_free(sky_globals.default_material);
|
||||
RSG::material_storage->shader_free(sky_globals.default_shader);
|
||||
RSG::material_storage->material_free(sky_globals.fog_material);
|
||||
RSG::material_storage->shader_free(sky_globals.fog_shader);
|
||||
glDeleteBuffers(1, &sky_globals.screen_triangle);
|
||||
glDeleteVertexArrays(1, &sky_globals.screen_triangle_array);
|
||||
glDeleteTextures(1, &sky_globals.radical_inverse_vdc_cache_tex);
|
||||
|
|
|
@ -37,7 +37,6 @@
|
|||
#include "core/templates/paged_allocator.h"
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "rasterizer_storage_gles3.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering/renderer_scene_render.h"
|
||||
|
@ -45,6 +44,8 @@
|
|||
#include "shader_gles3.h"
|
||||
#include "shaders/cubemap_filter.glsl.gen.h"
|
||||
#include "shaders/sky.glsl.gen.h"
|
||||
#include "storage/material_storage.h"
|
||||
#include "storage/utilities.h"
|
||||
|
||||
enum RenderListType {
|
||||
RENDER_LIST_OPAQUE, //used for opaque objects
|
||||
|
@ -125,7 +126,6 @@ struct RenderDataGLES3 {
|
|||
RendererScene::RenderInfo *render_info = nullptr;
|
||||
};
|
||||
|
||||
class RasterizerStorageGLES3;
|
||||
class RasterizerCanvasGLES3;
|
||||
|
||||
class RasterizerSceneGLES3 : public RendererSceneRender {
|
||||
|
@ -323,7 +323,7 @@ private:
|
|||
bool mirror = false;
|
||||
bool dirty_dependencies = false;
|
||||
|
||||
RendererStorage::DependencyTracker dependency_tracker;
|
||||
DependencyTracker dependency_tracker;
|
||||
};
|
||||
|
||||
Data *data = nullptr;
|
||||
|
@ -345,8 +345,8 @@ private:
|
|||
INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
|
||||
};
|
||||
|
||||
static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker);
|
||||
static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker);
|
||||
static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
|
||||
static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
|
||||
|
||||
SelfList<GeometryInstanceGLES3>::List geometry_instance_dirty_list;
|
||||
|
||||
|
@ -739,7 +739,6 @@ protected:
|
|||
void _free_sky_data(Sky *p_sky);
|
||||
|
||||
public:
|
||||
RasterizerStorageGLES3 *storage;
|
||||
RasterizerCanvasGLES3 *canvas;
|
||||
|
||||
GeometryInstance *geometry_instance_create(RID p_base) override;
|
||||
|
@ -943,7 +942,7 @@ public:
|
|||
void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override;
|
||||
|
||||
static RasterizerSceneGLES3 *get_singleton();
|
||||
RasterizerSceneGLES3(RasterizerStorageGLES3 *p_storage);
|
||||
RasterizerSceneGLES3();
|
||||
~RasterizerSceneGLES3();
|
||||
};
|
||||
|
||||
|
|
|
@ -1,569 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_storage_gles3.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "rasterizer_storage_gles3.h"
|
||||
|
||||
#ifdef GLES3_ENABLED
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/math/transform_3d.h"
|
||||
// #include "rasterizer_canvas_gles3.h"
|
||||
#include "rasterizer_scene_gles3.h"
|
||||
#include "servers/rendering/shader_language.h"
|
||||
|
||||
/* MISC */
|
||||
|
||||
void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
|
||||
if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_base)) {
|
||||
GLES3::Mesh *mesh = GLES3::MeshStorage::get_singleton()->get_mesh(p_base);
|
||||
p_instance->update_dependency(&mesh->dependency);
|
||||
} else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_base)) {
|
||||
GLES3::MultiMesh *multimesh = GLES3::MeshStorage::get_singleton()->get_multimesh(p_base);
|
||||
p_instance->update_dependency(&multimesh->dependency);
|
||||
if (multimesh->mesh.is_valid()) {
|
||||
base_update_dependency(multimesh->mesh, p_instance);
|
||||
}
|
||||
} else if (GLES3::LightStorage::get_singleton()->owns_light(p_base)) {
|
||||
GLES3::Light *l = GLES3::LightStorage::get_singleton()->get_light(p_base);
|
||||
p_instance->update_dependency(&l->dependency);
|
||||
}
|
||||
}
|
||||
|
||||
Vector<uint8_t> RasterizerStorageGLES3::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) {
|
||||
Vector<uint8_t> ret;
|
||||
ret.resize(p_buffer_size);
|
||||
glBindBuffer(p_target, p_buffer);
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
{
|
||||
uint8_t *w = ret.ptrw();
|
||||
glGetBufferSubData(p_target, 0, p_buffer_size, w);
|
||||
}
|
||||
#else
|
||||
void *data = glMapBufferRange(p_target, 0, p_buffer_size, GL_MAP_READ_BIT);
|
||||
ERR_FAIL_NULL_V(data, Vector<uint8_t>());
|
||||
{
|
||||
uint8_t *w = ret.ptrw();
|
||||
memcpy(w, data, p_buffer_size);
|
||||
}
|
||||
glUnmapBuffer(p_target);
|
||||
#endif
|
||||
glBindBuffer(p_target, 0);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* OCCLUDER */
|
||||
|
||||
void RasterizerStorageGLES3::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
|
||||
}
|
||||
|
||||
/* FOG */
|
||||
|
||||
RID RasterizerStorageGLES3::fog_volume_allocate() {
|
||||
return RID();
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::fog_volume_initialize(RID p_rid) {
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::fog_volume_set_material(RID p_fog_volume, RID p_material) {
|
||||
}
|
||||
|
||||
AABB RasterizerStorageGLES3::fog_volume_get_aabb(RID p_fog_volume) const {
|
||||
return AABB();
|
||||
}
|
||||
|
||||
RS::FogVolumeShape RasterizerStorageGLES3::fog_volume_get_shape(RID p_fog_volume) const {
|
||||
return RS::FOG_VOLUME_SHAPE_BOX;
|
||||
}
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
RID RasterizerStorageGLES3::visibility_notifier_allocate() {
|
||||
return RID();
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::visibility_notifier_initialize(RID p_notifier) {
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
|
||||
}
|
||||
|
||||
AABB RasterizerStorageGLES3::visibility_notifier_get_aabb(RID p_notifier) const {
|
||||
return AABB();
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
|
||||
}
|
||||
|
||||
/* CANVAS SHADOW */
|
||||
|
||||
RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
|
||||
CanvasLightShadow *cls = memnew(CanvasLightShadow);
|
||||
|
||||
if (p_width > config->max_texture_size) {
|
||||
p_width = config->max_texture_size;
|
||||
}
|
||||
|
||||
cls->size = p_width;
|
||||
cls->height = 16;
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
glGenFramebuffers(1, &cls->fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
|
||||
|
||||
glGenRenderbuffers(1, &cls->depth);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
|
||||
|
||||
glGenTextures(1, &cls->distance);
|
||||
glBindTexture(GL_TEXTURE_2D, cls->distance);
|
||||
if (config->use_rgba_2d_shadows) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
} else {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, GL_RED, GL_FLOAT, nullptr);
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0);
|
||||
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
//printf("errnum: %x\n",status);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
memdelete(cls);
|
||||
ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID());
|
||||
}
|
||||
|
||||
return canvas_light_shadow_owner.make_rid(cls);
|
||||
}
|
||||
|
||||
/* LIGHT SHADOW MAPPING */
|
||||
/*
|
||||
|
||||
RID RasterizerStorageGLES3::canvas_light_occluder_create() {
|
||||
CanvasOccluder *co = memnew(CanvasOccluder);
|
||||
co->index_id = 0;
|
||||
co->vertex_id = 0;
|
||||
co->len = 0;
|
||||
|
||||
return canvas_occluder_owner.make_rid(co);
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {
|
||||
CanvasOccluder *co = canvas_occluder_owner.get(p_occluder);
|
||||
ERR_FAIL_COND(!co);
|
||||
|
||||
co->lines = p_lines;
|
||||
|
||||
if (p_lines.size() != co->len) {
|
||||
if (co->index_id) {
|
||||
glDeleteBuffers(1, &co->index_id);
|
||||
} if (co->vertex_id) {
|
||||
glDeleteBuffers(1, &co->vertex_id);
|
||||
}
|
||||
|
||||
co->index_id = 0;
|
||||
co->vertex_id = 0;
|
||||
co->len = 0;
|
||||
}
|
||||
|
||||
if (p_lines.size()) {
|
||||
PoolVector<float> geometry;
|
||||
PoolVector<uint16_t> indices;
|
||||
int lc = p_lines.size();
|
||||
|
||||
geometry.resize(lc * 6);
|
||||
indices.resize(lc * 3);
|
||||
|
||||
PoolVector<float>::Write vw = geometry.write();
|
||||
PoolVector<uint16_t>::Write iw = indices.write();
|
||||
|
||||
PoolVector<Vector2>::Read lr = p_lines.read();
|
||||
|
||||
const int POLY_HEIGHT = 16384;
|
||||
|
||||
for (int i = 0; i < lc / 2; i++) {
|
||||
vw[i * 12 + 0] = lr[i * 2 + 0].x;
|
||||
vw[i * 12 + 1] = lr[i * 2 + 0].y;
|
||||
vw[i * 12 + 2] = POLY_HEIGHT;
|
||||
|
||||
vw[i * 12 + 3] = lr[i * 2 + 1].x;
|
||||
vw[i * 12 + 4] = lr[i * 2 + 1].y;
|
||||
vw[i * 12 + 5] = POLY_HEIGHT;
|
||||
|
||||
vw[i * 12 + 6] = lr[i * 2 + 1].x;
|
||||
vw[i * 12 + 7] = lr[i * 2 + 1].y;
|
||||
vw[i * 12 + 8] = -POLY_HEIGHT;
|
||||
|
||||
vw[i * 12 + 9] = lr[i * 2 + 0].x;
|
||||
vw[i * 12 + 10] = lr[i * 2 + 0].y;
|
||||
vw[i * 12 + 11] = -POLY_HEIGHT;
|
||||
|
||||
iw[i * 6 + 0] = i * 4 + 0;
|
||||
iw[i * 6 + 1] = i * 4 + 1;
|
||||
iw[i * 6 + 2] = i * 4 + 2;
|
||||
|
||||
iw[i * 6 + 3] = i * 4 + 2;
|
||||
iw[i * 6 + 4] = i * 4 + 3;
|
||||
iw[i * 6 + 5] = i * 4 + 0;
|
||||
}
|
||||
|
||||
//if same buffer len is being set, just use BufferSubData to avoid a pipeline flush
|
||||
|
||||
if (!co->vertex_id) {
|
||||
glGenBuffers(1, &co->vertex_id);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
|
||||
glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW);
|
||||
} else {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr());
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
|
||||
|
||||
if (!co->index_id) {
|
||||
glGenBuffers(1, &co->index_id);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_DYNAMIC_DRAW);
|
||||
} else {
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr());
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
|
||||
|
||||
co->len = lc;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
RS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
|
||||
if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
||||
return RS::INSTANCE_MESH;
|
||||
} else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
||||
return RS::INSTANCE_MULTIMESH;
|
||||
} else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
|
||||
return RS::INSTANCE_LIGHT;
|
||||
}
|
||||
return RS::INSTANCE_NONE;
|
||||
}
|
||||
|
||||
bool RasterizerStorageGLES3::free(RID p_rid) {
|
||||
if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
|
||||
GLES3::TextureStorage::get_singleton()->render_target_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) {
|
||||
GLES3::TextureStorage::get_singleton()->texture_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
|
||||
GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
|
||||
GLES3::MaterialStorage::get_singleton()->shader_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) {
|
||||
GLES3::MaterialStorage::get_singleton()->material_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
||||
GLES3::MeshStorage::get_singleton()->mesh_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
||||
GLES3::MeshStorage::get_singleton()->multimesh_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
|
||||
GLES3::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
|
||||
GLES3::LightStorage::get_singleton()->light_free(p_rid);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
/*
|
||||
else if (reflection_probe_owner.owns(p_rid)) {
|
||||
// delete the texture
|
||||
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
|
||||
reflection_probe->instance_remove_deps();
|
||||
|
||||
reflection_probe_owner.free(p_rid);
|
||||
memdelete(reflection_probe);
|
||||
|
||||
return true;
|
||||
} else if (lightmap_capture_data_owner.owns(p_rid)) {
|
||||
// delete the texture
|
||||
LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get_or_null(p_rid);
|
||||
lightmap_capture->instance_remove_deps();
|
||||
|
||||
lightmap_capture_data_owner.free(p_rid);
|
||||
memdelete(lightmap_capture);
|
||||
return true;
|
||||
|
||||
} else if (canvas_occluder_owner.owns(p_rid)) {
|
||||
CanvasOccluder *co = canvas_occluder_owner.get_or_null(p_rid);
|
||||
if (co->index_id) {
|
||||
glDeleteBuffers(1, &co->index_id);
|
||||
}
|
||||
if (co->vertex_id) {
|
||||
glDeleteBuffers(1, &co->vertex_id);
|
||||
}
|
||||
|
||||
canvas_occluder_owner.free(p_rid);
|
||||
memdelete(co);
|
||||
|
||||
return true;
|
||||
|
||||
} else if (canvas_light_shadow_owner.owns(p_rid)) {
|
||||
CanvasLightShadow *cls = canvas_light_shadow_owner.get_or_null(p_rid);
|
||||
glDeleteFramebuffers(1, &cls->fbo);
|
||||
glDeleteRenderbuffers(1, &cls->depth);
|
||||
glDeleteTextures(1, &cls->distance);
|
||||
canvas_light_shadow_owner.free(p_rid);
|
||||
memdelete(cls);
|
||||
|
||||
return true;
|
||||
*/
|
||||
}
|
||||
|
||||
bool RasterizerStorageGLES3::has_os_feature(const String &p_feature) const {
|
||||
if (!config) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (p_feature == "rgtc") {
|
||||
return config->rgtc_supported;
|
||||
}
|
||||
|
||||
if (p_feature == "s3tc") {
|
||||
return config->s3tc_supported;
|
||||
}
|
||||
|
||||
if (p_feature == "bptc") {
|
||||
return config->bptc_supported;
|
||||
}
|
||||
|
||||
if (p_feature == "etc" || p_feature == "etc2") {
|
||||
return config->etc2_supported;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////
|
||||
|
||||
void RasterizerStorageGLES3::set_debug_generate_wireframes(bool p_generate) {
|
||||
}
|
||||
|
||||
//void RasterizerStorageGLES3::render_info_begin_capture() {
|
||||
// info.snap = info.render;
|
||||
//}
|
||||
|
||||
//void RasterizerStorageGLES3::render_info_end_capture() {
|
||||
// info.snap.object_count = info.render.object_count - info.snap.object_count;
|
||||
// info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
|
||||
// info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
|
||||
// info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
|
||||
// info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
|
||||
// info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
|
||||
// info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
|
||||
// info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
|
||||
//}
|
||||
|
||||
//int RasterizerStorageGLES3::get_captured_render_info(RS::RenderInfo p_info) {
|
||||
// switch (p_info) {
|
||||
// case RS::INFO_OBJECTS_IN_FRAME: {
|
||||
// return info.snap.object_count;
|
||||
// } break;
|
||||
// case RS::INFO_VERTICES_IN_FRAME: {
|
||||
// return info.snap.vertices_count;
|
||||
// } break;
|
||||
// case RS::INFO_MATERIAL_CHANGES_IN_FRAME: {
|
||||
// return info.snap.material_switch_count;
|
||||
// } break;
|
||||
// case RS::INFO_SHADER_CHANGES_IN_FRAME: {
|
||||
// return info.snap.shader_rebind_count;
|
||||
// } break;
|
||||
// case RS::INFO_SURFACE_CHANGES_IN_FRAME: {
|
||||
// return info.snap.surface_switch_count;
|
||||
// } break;
|
||||
// case RS::INFO_DRAW_CALLS_IN_FRAME: {
|
||||
// return info.snap.draw_call_count;
|
||||
// } break;
|
||||
// /*
|
||||
// case RS::INFO_2D_ITEMS_IN_FRAME: {
|
||||
// return info.snap._2d_item_count;
|
||||
// } break;
|
||||
// case RS::INFO_2D_DRAW_CALLS_IN_FRAME: {
|
||||
// return info.snap._2d_draw_call_count;
|
||||
// } break;
|
||||
// */
|
||||
// default: {
|
||||
// return get_render_info(p_info);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
//int RasterizerStorageGLES3::get_render_info(RS::RenderInfo p_info) {
|
||||
// switch (p_info) {
|
||||
// case RS::INFO_OBJECTS_IN_FRAME:
|
||||
// return info.render_final.object_count;
|
||||
// case RS::INFO_VERTICES_IN_FRAME:
|
||||
// return info.render_final.vertices_count;
|
||||
// case RS::INFO_MATERIAL_CHANGES_IN_FRAME:
|
||||
// return info.render_final.material_switch_count;
|
||||
// case RS::INFO_SHADER_CHANGES_IN_FRAME:
|
||||
// return info.render_final.shader_rebind_count;
|
||||
// case RS::INFO_SURFACE_CHANGES_IN_FRAME:
|
||||
// return info.render_final.surface_switch_count;
|
||||
// case RS::INFO_DRAW_CALLS_IN_FRAME:
|
||||
// return info.render_final.draw_call_count;
|
||||
// /*
|
||||
// case RS::INFO_2D_ITEMS_IN_FRAME:
|
||||
// return info.render_final._2d_item_count;
|
||||
// case RS::INFO_2D_DRAW_CALLS_IN_FRAME:
|
||||
// return info.render_final._2d_draw_call_count;
|
||||
//*/
|
||||
// case RS::INFO_USAGE_VIDEO_MEM_TOTAL:
|
||||
// return 0; //no idea
|
||||
// case RS::INFO_VIDEO_MEM_USED:
|
||||
// return info.vertex_mem + info.texture_mem;
|
||||
// case RS::INFO_TEXTURE_MEM_USED:
|
||||
// return info.texture_mem;
|
||||
// case RS::INFO_VERTEX_MEM_USED:
|
||||
// return info.vertex_mem;
|
||||
// default:
|
||||
// return 0; //no idea either
|
||||
// }
|
||||
//}
|
||||
|
||||
String RasterizerStorageGLES3::get_video_adapter_name() const {
|
||||
return (const char *)glGetString(GL_RENDERER);
|
||||
}
|
||||
|
||||
String RasterizerStorageGLES3::get_video_adapter_vendor() const {
|
||||
return (const char *)glGetString(GL_VENDOR);
|
||||
}
|
||||
|
||||
RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() const {
|
||||
return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER;
|
||||
}
|
||||
|
||||
String RasterizerStorageGLES3::get_video_adapter_api_version() const {
|
||||
return (const char *)glGetString(GL_VERSION);
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::initialize() {
|
||||
config = GLES3::Config::get_singleton();
|
||||
|
||||
// skeleton buffer
|
||||
{
|
||||
resources.skeleton_transform_buffer_size = 0;
|
||||
glGenBuffers(1, &resources.skeleton_transform_buffer);
|
||||
}
|
||||
|
||||
// radical inverse vdc cache texture
|
||||
// used for cubemap filtering
|
||||
glGenTextures(1, &resources.radical_inverse_vdc_cache_tex);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
|
||||
/*
|
||||
uint8_t radical_inverse[512];
|
||||
|
||||
for (uint32_t i = 0; i < 512; i++) {
|
||||
uint32_t bits = i;
|
||||
|
||||
bits = (bits << 16) | (bits >> 16);
|
||||
bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1);
|
||||
bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2);
|
||||
bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4);
|
||||
bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8);
|
||||
|
||||
float value = float(bits) * 2.3283064365386963e-10;
|
||||
radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255));
|
||||
}
|
||||
|
||||
//glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, radical_inverse);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling
|
||||
*/
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
{
|
||||
glGenFramebuffers(1, &resources.mipmap_blur_fbo);
|
||||
glGenTextures(1, &resources.mipmap_blur_color);
|
||||
}
|
||||
|
||||
#ifdef GLES_OVER_GL
|
||||
glEnable(GL_PROGRAM_POINT_SIZE);
|
||||
#endif
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::finalize() {
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::update_memory_info() {
|
||||
}
|
||||
|
||||
uint64_t RasterizerStorageGLES3::get_rendering_info(RS::RenderingInfo p_info) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void RasterizerStorageGLES3::update_dirty_resources() {
|
||||
GLES3::MaterialStorage::get_singleton()->_update_global_variables();
|
||||
GLES3::MaterialStorage::get_singleton()->_update_queued_materials();
|
||||
//GLES3::MeshStorage::get_singleton()->_update_dirty_skeletons();
|
||||
GLES3::MeshStorage::get_singleton()->_update_dirty_multimeshes();
|
||||
}
|
||||
|
||||
RasterizerStorageGLES3::RasterizerStorageGLES3() {
|
||||
initialize();
|
||||
}
|
||||
|
||||
RasterizerStorageGLES3::~RasterizerStorageGLES3() {
|
||||
}
|
||||
|
||||
#endif // GLES3_ENABLED
|
|
@ -1,266 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_storage_gles3.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RASTERIZER_STORAGE_OPENGL_H
|
||||
#define RASTERIZER_STORAGE_OPENGL_H
|
||||
|
||||
#ifdef GLES3_ENABLED
|
||||
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering/shader_compiler.h"
|
||||
#include "servers/rendering/shader_language.h"
|
||||
#include "storage/config.h"
|
||||
#include "storage/light_storage.h"
|
||||
#include "storage/material_storage.h"
|
||||
#include "storage/mesh_storage.h"
|
||||
#include "storage/texture_storage.h"
|
||||
|
||||
// class RasterizerCanvasGLES3;
|
||||
// class RasterizerSceneGLES3;
|
||||
|
||||
class RasterizerStorageGLES3 : public RendererStorage {
|
||||
public:
|
||||
// RasterizerCanvasGLES3 *canvas;
|
||||
// RasterizerSceneGLES3 *scene;
|
||||
|
||||
GLES3::Config *config = nullptr;
|
||||
|
||||
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.basis.rows[0][0];
|
||||
p_array[1] = p_mtx.basis.rows[1][0];
|
||||
p_array[2] = p_mtx.basis.rows[2][0];
|
||||
p_array[3] = 0;
|
||||
p_array[4] = p_mtx.basis.rows[0][1];
|
||||
p_array[5] = p_mtx.basis.rows[1][1];
|
||||
p_array[6] = p_mtx.basis.rows[2][1];
|
||||
p_array[7] = 0;
|
||||
p_array[8] = p_mtx.basis.rows[0][2];
|
||||
p_array[9] = p_mtx.basis.rows[1][2];
|
||||
p_array[10] = p_mtx.basis.rows[2][2];
|
||||
p_array[11] = 0;
|
||||
p_array[12] = p_mtx.origin.x;
|
||||
p_array[13] = p_mtx.origin.y;
|
||||
p_array[14] = p_mtx.origin.z;
|
||||
p_array[15] = 1;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.rows[0][0];
|
||||
p_array[1] = p_mtx.rows[1][0];
|
||||
p_array[2] = p_mtx.rows[2][0];
|
||||
p_array[3] = 0;
|
||||
p_array[4] = p_mtx.rows[0][1];
|
||||
p_array[5] = p_mtx.rows[1][1];
|
||||
p_array[6] = p_mtx.rows[2][1];
|
||||
p_array[7] = 0;
|
||||
p_array[8] = p_mtx.rows[0][2];
|
||||
p_array[9] = p_mtx.rows[1][2];
|
||||
p_array[10] = p_mtx.rows[2][2];
|
||||
p_array[11] = 0;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
p_array[i * 4 + j] = p_mtx.matrix[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Buffer size is specified in bytes
|
||||
static Vector<uint8_t> buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size);
|
||||
|
||||
struct Resources {
|
||||
GLuint mipmap_blur_fbo;
|
||||
GLuint mipmap_blur_color;
|
||||
|
||||
GLuint radical_inverse_vdc_cache_tex;
|
||||
bool use_rgba_2d_shadows;
|
||||
|
||||
size_t skeleton_transform_buffer_size;
|
||||
GLuint skeleton_transform_buffer;
|
||||
LocalVector<float> skeleton_transform_cpu_buffer;
|
||||
|
||||
} resources;
|
||||
|
||||
struct Info {
|
||||
uint64_t texture_mem = 0;
|
||||
uint64_t vertex_mem = 0;
|
||||
|
||||
struct Render {
|
||||
uint32_t object_count;
|
||||
uint32_t draw_call_count;
|
||||
uint32_t material_switch_count;
|
||||
uint32_t surface_switch_count;
|
||||
uint32_t shader_rebind_count;
|
||||
uint32_t vertices_count;
|
||||
uint32_t _2d_item_count;
|
||||
uint32_t _2d_draw_call_count;
|
||||
|
||||
void reset() {
|
||||
object_count = 0;
|
||||
draw_call_count = 0;
|
||||
material_switch_count = 0;
|
||||
surface_switch_count = 0;
|
||||
shader_rebind_count = 0;
|
||||
vertices_count = 0;
|
||||
_2d_item_count = 0;
|
||||
_2d_draw_call_count = 0;
|
||||
}
|
||||
} render, render_final, snap;
|
||||
|
||||
Info() {
|
||||
render.reset();
|
||||
render_final.reset();
|
||||
}
|
||||
|
||||
} info;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////API////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public:
|
||||
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
|
||||
|
||||
/* OCCLUDER */
|
||||
|
||||
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
|
||||
|
||||
/* FOG VOLUMES */
|
||||
|
||||
RID fog_volume_allocate() override;
|
||||
void fog_volume_initialize(RID p_rid) override;
|
||||
|
||||
void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
|
||||
void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
|
||||
void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
|
||||
AABB fog_volume_get_aabb(RID p_fog_volume) const override;
|
||||
RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
RID visibility_notifier_allocate() override;
|
||||
void visibility_notifier_initialize(RID p_notifier) override;
|
||||
void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
|
||||
void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
|
||||
|
||||
AABB visibility_notifier_get_aabb(RID p_notifier) const override;
|
||||
void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
|
||||
|
||||
// access from canvas
|
||||
// GLES3::RenderTarget * render_target_get(RID p_render_target);
|
||||
|
||||
/* CANVAS SHADOW */
|
||||
|
||||
struct CanvasLightShadow {
|
||||
RID self;
|
||||
int size;
|
||||
int height;
|
||||
GLuint fbo;
|
||||
GLuint depth;
|
||||
GLuint distance; //for older devices
|
||||
};
|
||||
|
||||
RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner;
|
||||
|
||||
RID canvas_light_shadow_buffer_create(int p_width);
|
||||
|
||||
/* LIGHT SHADOW MAPPING */
|
||||
/*
|
||||
struct CanvasOccluder {
|
||||
RID self;
|
||||
|
||||
GLuint vertex_id; // 0 means, unconfigured
|
||||
GLuint index_id; // 0 means, unconfigured
|
||||
LocalVector<Vector2> lines;
|
||||
int len;
|
||||
};
|
||||
|
||||
RID_Owner<CanvasOccluder> canvas_occluder_owner;
|
||||
|
||||
RID canvas_light_occluder_create();
|
||||
void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines);
|
||||
*/
|
||||
|
||||
RS::InstanceType get_base_type(RID p_rid) const override;
|
||||
|
||||
bool free(RID p_rid) override;
|
||||
|
||||
void initialize();
|
||||
void finalize();
|
||||
|
||||
void update_memory_info() override;
|
||||
uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
|
||||
|
||||
bool has_os_feature(const String &p_feature) const override;
|
||||
|
||||
void update_dirty_resources() override;
|
||||
|
||||
void set_debug_generate_wireframes(bool p_generate) override;
|
||||
|
||||
// void render_info_begin_capture() override;
|
||||
// void render_info_end_capture() override;
|
||||
// int get_captured_render_info(RS::RenderInfo p_info) override;
|
||||
|
||||
// int get_render_info(RS::RenderInfo p_info) override;
|
||||
String get_video_adapter_name() const override;
|
||||
String get_video_adapter_vendor() const override;
|
||||
RenderingDevice::DeviceType get_video_adapter_type() const override;
|
||||
String get_video_adapter_api_version() const override;
|
||||
|
||||
void capture_timestamps_begin() override {}
|
||||
void capture_timestamp(const String &p_name) override {}
|
||||
uint32_t get_captured_timestamps_count() const override {
|
||||
return 0;
|
||||
}
|
||||
uint64_t get_captured_timestamps_frame() const override {
|
||||
return 0;
|
||||
}
|
||||
uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override {
|
||||
return 0;
|
||||
}
|
||||
uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override {
|
||||
return 0;
|
||||
}
|
||||
String get_captured_timestamp_name(uint32_t p_index) const override {
|
||||
return String();
|
||||
}
|
||||
|
||||
RasterizerStorageGLES3();
|
||||
~RasterizerStorageGLES3();
|
||||
};
|
||||
|
||||
#endif // GLES3_ENABLED
|
||||
|
||||
#endif // RASTERIZER_STORAGE_OPENGL_H
|
|
@ -139,12 +139,12 @@ void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_
|
|||
case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
|
||||
case RS::LIGHT_PARAM_SHADOW_BIAS: {
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
} break;
|
||||
case RS::LIGHT_PARAM_SIZE: {
|
||||
if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
|
||||
//changing from no size to size and the opposite
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
|
||||
}
|
||||
} break;
|
||||
default: {
|
||||
|
@ -160,7 +160,7 @@ void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
|
|||
light->shadow = p_enabled;
|
||||
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
void LightStorage::light_set_projector(RID p_light, RID p_texture) {
|
||||
|
@ -182,7 +182,7 @@ void LightStorage::light_set_projector(RID p_light, RID p_texture) {
|
|||
if (light->projector.is_valid()) {
|
||||
texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
|
||||
}
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -200,7 +200,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
|
|||
light->cull_mask = p_mask;
|
||||
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
|
||||
|
@ -220,7 +220,7 @@ void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled)
|
|||
light->reverse_cull = p_enabled;
|
||||
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
|
||||
|
@ -230,7 +230,7 @@ void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mod
|
|||
light->bake_mode = p_bake_mode;
|
||||
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
|
||||
|
@ -240,7 +240,7 @@ void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMo
|
|||
light->omni_shadow_mode = p_mode;
|
||||
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
|
||||
|
@ -256,7 +256,7 @@ void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirec
|
|||
|
||||
light->directional_shadow_mode = p_mode;
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
|
||||
|
@ -265,7 +265,7 @@ void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable
|
|||
|
||||
light->directional_blend_splits = p_enable;
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
|
||||
|
@ -476,4 +476,104 @@ float LightStorage::lightmap_get_probe_capture_update_speed() const {
|
|||
return 0;
|
||||
}
|
||||
|
||||
/* LIGHT SHADOW MAPPING */
|
||||
/*
|
||||
|
||||
RID LightStorage::canvas_light_occluder_create() {
|
||||
CanvasOccluder *co = memnew(CanvasOccluder);
|
||||
co->index_id = 0;
|
||||
co->vertex_id = 0;
|
||||
co->len = 0;
|
||||
|
||||
return canvas_occluder_owner.make_rid(co);
|
||||
}
|
||||
|
||||
void LightStorage::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {
|
||||
CanvasOccluder *co = canvas_occluder_owner.get(p_occluder);
|
||||
ERR_FAIL_COND(!co);
|
||||
|
||||
co->lines = p_lines;
|
||||
|
||||
if (p_lines.size() != co->len) {
|
||||
if (co->index_id) {
|
||||
glDeleteBuffers(1, &co->index_id);
|
||||
} if (co->vertex_id) {
|
||||
glDeleteBuffers(1, &co->vertex_id);
|
||||
}
|
||||
|
||||
co->index_id = 0;
|
||||
co->vertex_id = 0;
|
||||
co->len = 0;
|
||||
}
|
||||
|
||||
if (p_lines.size()) {
|
||||
PoolVector<float> geometry;
|
||||
PoolVector<uint16_t> indices;
|
||||
int lc = p_lines.size();
|
||||
|
||||
geometry.resize(lc * 6);
|
||||
indices.resize(lc * 3);
|
||||
|
||||
PoolVector<float>::Write vw = geometry.write();
|
||||
PoolVector<uint16_t>::Write iw = indices.write();
|
||||
|
||||
PoolVector<Vector2>::Read lr = p_lines.read();
|
||||
|
||||
const int POLY_HEIGHT = 16384;
|
||||
|
||||
for (int i = 0; i < lc / 2; i++) {
|
||||
vw[i * 12 + 0] = lr[i * 2 + 0].x;
|
||||
vw[i * 12 + 1] = lr[i * 2 + 0].y;
|
||||
vw[i * 12 + 2] = POLY_HEIGHT;
|
||||
|
||||
vw[i * 12 + 3] = lr[i * 2 + 1].x;
|
||||
vw[i * 12 + 4] = lr[i * 2 + 1].y;
|
||||
vw[i * 12 + 5] = POLY_HEIGHT;
|
||||
|
||||
vw[i * 12 + 6] = lr[i * 2 + 1].x;
|
||||
vw[i * 12 + 7] = lr[i * 2 + 1].y;
|
||||
vw[i * 12 + 8] = -POLY_HEIGHT;
|
||||
|
||||
vw[i * 12 + 9] = lr[i * 2 + 0].x;
|
||||
vw[i * 12 + 10] = lr[i * 2 + 0].y;
|
||||
vw[i * 12 + 11] = -POLY_HEIGHT;
|
||||
|
||||
iw[i * 6 + 0] = i * 4 + 0;
|
||||
iw[i * 6 + 1] = i * 4 + 1;
|
||||
iw[i * 6 + 2] = i * 4 + 2;
|
||||
|
||||
iw[i * 6 + 3] = i * 4 + 2;
|
||||
iw[i * 6 + 4] = i * 4 + 3;
|
||||
iw[i * 6 + 5] = i * 4 + 0;
|
||||
}
|
||||
|
||||
//if same buffer len is being set, just use BufferSubData to avoid a pipeline flush
|
||||
|
||||
if (!co->vertex_id) {
|
||||
glGenBuffers(1, &co->vertex_id);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
|
||||
glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW);
|
||||
} else {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr());
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
|
||||
|
||||
if (!co->index_id) {
|
||||
glGenBuffers(1, &co->index_id);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_DYNAMIC_DRAW);
|
||||
} else {
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr());
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
|
||||
|
||||
co->len = lc;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
#endif // !GLES3_ENABLED
|
||||
|
|
|
@ -37,8 +37,8 @@
|
|||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering/storage/light_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
#include "platform_config.h"
|
||||
#ifndef OPENGL_INCLUDE_H
|
||||
|
@ -72,7 +72,7 @@ struct Light {
|
|||
RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
|
||||
uint64_t version = 0;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
/* REFLECTION PROBE */
|
||||
|
@ -93,7 +93,7 @@ struct ReflectionProbe {
|
|||
uint32_t cull_mask = (1 << 20) - 1;
|
||||
float mesh_lod_threshold = 0.01;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
/* LIGHTMAP */
|
||||
|
@ -115,7 +115,7 @@ struct Lightmap {
|
|||
int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
|
||||
};
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
class LightStorage : public RendererLightStorage {
|
||||
|
@ -321,6 +321,23 @@ public:
|
|||
virtual bool lightmap_is_interior(RID p_lightmap) const override;
|
||||
virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;
|
||||
virtual float lightmap_get_probe_capture_update_speed() const override;
|
||||
|
||||
/* LIGHT SHADOW MAPPING */
|
||||
/*
|
||||
struct CanvasOccluder {
|
||||
RID self;
|
||||
|
||||
GLuint vertex_id; // 0 means, unconfigured
|
||||
GLuint index_id; // 0 means, unconfigured
|
||||
LocalVector<Vector2> lines;
|
||||
int len;
|
||||
};
|
||||
|
||||
RID_Owner<CanvasOccluder> canvas_occluder_owner;
|
||||
|
||||
RID canvas_light_occluder_create();
|
||||
void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines);
|
||||
*/
|
||||
};
|
||||
|
||||
} // namespace GLES3
|
||||
|
|
|
@ -2456,7 +2456,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
|
|||
|
||||
for (Material *E : shader->owners) {
|
||||
Material *material = E;
|
||||
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
_material_queue_update(material, true, true);
|
||||
}
|
||||
}
|
||||
|
@ -2593,7 +2593,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
|
|||
}
|
||||
|
||||
if (p_shader.is_null()) {
|
||||
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->shader_id = 0;
|
||||
return;
|
||||
}
|
||||
|
@ -2616,7 +2616,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
|
|||
material->data->set_next_pass(material->next_pass);
|
||||
material->data->set_render_priority(material->priority);
|
||||
//updating happens later
|
||||
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
_material_queue_update(material, true, true);
|
||||
}
|
||||
|
||||
|
@ -2662,7 +2662,7 @@ void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material
|
|||
material->data->set_next_pass(p_next_material);
|
||||
}
|
||||
|
||||
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
}
|
||||
|
||||
void MaterialStorage::material_set_render_priority(RID p_material, int priority) {
|
||||
|
@ -2715,7 +2715,7 @@ void MaterialStorage::material_get_instance_shader_parameters(RID p_material, Li
|
|||
}
|
||||
}
|
||||
|
||||
void MaterialStorage::material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) {
|
||||
void MaterialStorage::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
|
||||
Material *material = material_owner.get_or_null(p_material);
|
||||
ERR_FAIL_COND(!material);
|
||||
p_instance->update_dependency(&material->dependency);
|
||||
|
|
|
@ -37,10 +37,10 @@
|
|||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering/shader_compiler.h"
|
||||
#include "servers/rendering/shader_language.h"
|
||||
#include "servers/rendering/storage/material_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
#include "../shaders/canvas.glsl.gen.h"
|
||||
#include "../shaders/cubemap_filter.glsl.gen.h"
|
||||
|
@ -125,7 +125,7 @@ struct Material {
|
|||
RID next_pass;
|
||||
SelfList<Material> update_element;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
|
||||
Material() :
|
||||
update_element(this) {}
|
||||
|
@ -453,6 +453,48 @@ public:
|
|||
MaterialStorage();
|
||||
virtual ~MaterialStorage();
|
||||
|
||||
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.basis.rows[0][0];
|
||||
p_array[1] = p_mtx.basis.rows[1][0];
|
||||
p_array[2] = p_mtx.basis.rows[2][0];
|
||||
p_array[3] = 0;
|
||||
p_array[4] = p_mtx.basis.rows[0][1];
|
||||
p_array[5] = p_mtx.basis.rows[1][1];
|
||||
p_array[6] = p_mtx.basis.rows[2][1];
|
||||
p_array[7] = 0;
|
||||
p_array[8] = p_mtx.basis.rows[0][2];
|
||||
p_array[9] = p_mtx.basis.rows[1][2];
|
||||
p_array[10] = p_mtx.basis.rows[2][2];
|
||||
p_array[11] = 0;
|
||||
p_array[12] = p_mtx.origin.x;
|
||||
p_array[13] = p_mtx.origin.y;
|
||||
p_array[14] = p_mtx.origin.z;
|
||||
p_array[15] = 1;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.rows[0][0];
|
||||
p_array[1] = p_mtx.rows[1][0];
|
||||
p_array[2] = p_mtx.rows[2][0];
|
||||
p_array[3] = 0;
|
||||
p_array[4] = p_mtx.rows[0][1];
|
||||
p_array[5] = p_mtx.rows[1][1];
|
||||
p_array[6] = p_mtx.rows[2][1];
|
||||
p_array[7] = 0;
|
||||
p_array[8] = p_mtx.rows[0][2];
|
||||
p_array[9] = p_mtx.rows[1][2];
|
||||
p_array[10] = p_mtx.rows[2][2];
|
||||
p_array[11] = 0;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
p_array[i * 4 + j] = p_mtx.matrix[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct Shaders {
|
||||
CanvasShaderGLES3 canvas_shader;
|
||||
SkyShaderGLES3 sky_shader;
|
||||
|
@ -534,7 +576,7 @@ public:
|
|||
|
||||
virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;
|
||||
|
||||
virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) override;
|
||||
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override;
|
||||
|
||||
_FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) {
|
||||
Material *material = material_owner.get_or_null(p_material);
|
||||
|
|
|
@ -31,8 +31,8 @@
|
|||
#ifdef GLES3_ENABLED
|
||||
|
||||
#include "mesh_storage.h"
|
||||
#include "../rasterizer_storage_gles3.h"
|
||||
#include "material_storage.h"
|
||||
#include "utilities.h"
|
||||
|
||||
using namespace GLES3;
|
||||
|
||||
|
@ -72,7 +72,7 @@ void MeshStorage::mesh_free(RID p_rid) {
|
|||
for (Mesh *E : mesh->shadow_owners) {
|
||||
Mesh *shadow_owner = E;
|
||||
shadow_owner->shadow_mesh = RID();
|
||||
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
}
|
||||
}
|
||||
mesh_owner.free(p_rid);
|
||||
|
@ -268,12 +268,12 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
|
|||
_mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
|
||||
}
|
||||
|
||||
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
|
||||
for (Mesh *E : mesh->shadow_owners) {
|
||||
Mesh *shadow_owner = E;
|
||||
shadow_owner->shadow_mesh = RID();
|
||||
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
}
|
||||
|
||||
mesh->material_cache.clear();
|
||||
|
@ -314,7 +314,7 @@ void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_mat
|
|||
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
|
||||
mesh->surfaces[p_surface]->material = p_material;
|
||||
|
||||
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
mesh->material_cache.clear();
|
||||
}
|
||||
|
||||
|
@ -335,10 +335,10 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
|
|||
|
||||
RS::SurfaceData sd;
|
||||
sd.format = s.format;
|
||||
sd.vertex_data = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, s.vertex_buffer, s.vertex_buffer_size);
|
||||
sd.vertex_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.vertex_buffer, s.vertex_buffer_size);
|
||||
|
||||
if (s.attribute_buffer != 0) {
|
||||
sd.attribute_data = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, s.attribute_buffer, s.attribute_buffer_size);
|
||||
sd.attribute_data = Utilities::buffer_get_data(GL_ARRAY_BUFFER, s.attribute_buffer, s.attribute_buffer_size);
|
||||
}
|
||||
|
||||
sd.vertex_count = s.vertex_count;
|
||||
|
@ -346,14 +346,14 @@ RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
|
|||
sd.primitive = s.primitive;
|
||||
|
||||
if (sd.index_count) {
|
||||
sd.index_data = RasterizerStorageGLES3::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.index_buffer, s.index_buffer_size);
|
||||
sd.index_data = Utilities::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.index_buffer, s.index_buffer_size);
|
||||
}
|
||||
|
||||
sd.aabb = s.aabb;
|
||||
for (uint32_t i = 0; i < s.lod_count; i++) {
|
||||
RS::SurfaceData::LOD lod;
|
||||
lod.edge_length = s.lods[i].edge_length;
|
||||
lod.index_data = RasterizerStorageGLES3::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.lods[i].index_buffer, s.lods[i].index_buffer_size);
|
||||
lod.index_data = Utilities::buffer_get_data(GL_ELEMENT_ARRAY_BUFFER, s.lods[i].index_buffer, s.lods[i].index_buffer_size);
|
||||
sd.lods.push_back(lod);
|
||||
}
|
||||
|
||||
|
@ -504,7 +504,7 @@ void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
|
|||
shadow_mesh->shadow_owners.insert(mesh);
|
||||
}
|
||||
|
||||
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
}
|
||||
|
||||
void MeshStorage::mesh_clear(RID p_mesh) {
|
||||
|
@ -553,12 +553,12 @@ void MeshStorage::mesh_clear(RID p_mesh) {
|
|||
_mesh_instance_clear(mi);
|
||||
}
|
||||
mesh->has_bone_weights = false;
|
||||
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
|
||||
for (Mesh *E : mesh->shadow_owners) {
|
||||
Mesh *shadow_owner = E;
|
||||
shadow_owner->shadow_mesh = RID();
|
||||
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -899,7 +899,7 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
|
|||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH);
|
||||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH);
|
||||
}
|
||||
|
||||
int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
|
||||
|
@ -926,14 +926,14 @@ void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
|
|||
} else if (multimesh->instances) {
|
||||
// Need to re-create AABB. Unfortunately, calling this has a penalty.
|
||||
if (multimesh->buffer_set) {
|
||||
Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
|
||||
Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
|
||||
const uint8_t *r = buffer.ptr();
|
||||
const float *data = (const float *)r;
|
||||
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
|
||||
}
|
||||
}
|
||||
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
}
|
||||
|
||||
#define MULTIMESH_DIRTY_REGION_SIZE 512
|
||||
|
@ -950,7 +950,7 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
|
|||
float *w = multimesh->data_cache.ptrw();
|
||||
|
||||
if (multimesh->buffer_set) {
|
||||
Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
|
||||
Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
|
||||
|
||||
{
|
||||
const uint8_t *r = buffer.ptr();
|
||||
|
@ -1348,7 +1348,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
|
|||
const float *data = multimesh->data_cache.ptr();
|
||||
|
||||
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1363,7 +1363,7 @@ Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
|
|||
} else {
|
||||
// Buffer not cached, so fetch from GPU memory. This can be a stalling operation, avoid whenever possible.
|
||||
|
||||
Vector<uint8_t> buffer = RasterizerStorageGLES3::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
|
||||
Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, multimesh->buffer, multimesh->instances * multimesh->stride_cache * sizeof(float));
|
||||
ret.resize(multimesh->instances * multimesh->stride_cache);
|
||||
{
|
||||
float *w = ret.ptrw();
|
||||
|
@ -1439,7 +1439,7 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
|
|||
|
||||
multimesh->visible_instances = p_visible;
|
||||
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
|
||||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
|
||||
}
|
||||
|
||||
int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
|
||||
|
@ -1493,7 +1493,7 @@ void MeshStorage::_update_dirty_multimeshes() {
|
|||
if (multimesh->aabb_dirty && multimesh->mesh.is_valid()) {
|
||||
_multimesh_re_create_aabb(multimesh, data, visible_instances);
|
||||
multimesh->aabb_dirty = false;
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1542,7 +1542,12 @@ Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bo
|
|||
return Transform2D();
|
||||
}
|
||||
|
||||
void MeshStorage::skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) {
|
||||
void MeshStorage::skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) {
|
||||
}
|
||||
|
||||
/* OCCLUDER */
|
||||
|
||||
void MeshStorage::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
|
||||
}
|
||||
|
||||
#endif // GLES3_ENABLED
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "servers/rendering/storage/mesh_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
#include "platform_config.h"
|
||||
#ifndef OPENGL_INCLUDE_H
|
||||
|
@ -126,7 +127,7 @@ struct Mesh {
|
|||
RID shadow_mesh;
|
||||
HashSet<Mesh *> shadow_owners;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
/* Mesh Instance */
|
||||
|
@ -179,7 +180,7 @@ struct MultiMesh {
|
|||
bool dirty = false;
|
||||
MultiMesh *dirty_list = nullptr;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
struct Skeleton {
|
||||
|
@ -194,7 +195,7 @@ struct Skeleton {
|
|||
|
||||
uint64_t version = 1;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
class MeshStorage : public RendererMeshStorage {
|
||||
|
@ -531,7 +532,11 @@ public:
|
|||
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
|
||||
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
|
||||
|
||||
virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override;
|
||||
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override;
|
||||
|
||||
/* OCCLUDER */
|
||||
|
||||
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
|
||||
};
|
||||
|
||||
} // namespace GLES3
|
||||
|
|
|
@ -183,6 +183,12 @@ TextureStorage::TextureStorage() {
|
|||
texture.gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
#ifdef GLES_OVER_GL
|
||||
glEnable(GL_PROGRAM_POINT_SIZE);
|
||||
#endif
|
||||
}
|
||||
|
||||
TextureStorage::~TextureStorage() {
|
||||
|
@ -244,6 +250,55 @@ void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS:
|
|||
ct->texture_repeat = p_repeat;
|
||||
}
|
||||
|
||||
/* CANVAS SHADOW */
|
||||
|
||||
RID TextureStorage::canvas_light_shadow_buffer_create(int p_width) {
|
||||
Config *config = Config::get_singleton();
|
||||
CanvasLightShadow *cls = memnew(CanvasLightShadow);
|
||||
|
||||
if (p_width > config->max_texture_size) {
|
||||
p_width = config->max_texture_size;
|
||||
}
|
||||
|
||||
cls->size = p_width;
|
||||
cls->height = 16;
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
glGenFramebuffers(1, &cls->fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
|
||||
|
||||
glGenRenderbuffers(1, &cls->depth);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
|
||||
|
||||
glGenTextures(1, &cls->distance);
|
||||
glBindTexture(GL_TEXTURE_2D, cls->distance);
|
||||
if (config->use_rgba_2d_shadows) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
} else {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, GL_RED, GL_FLOAT, nullptr);
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0);
|
||||
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
//printf("errnum: %x\n",status);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
memdelete(cls);
|
||||
ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID());
|
||||
}
|
||||
|
||||
return canvas_light_shadow_owner.make_rid(cls);
|
||||
}
|
||||
|
||||
/* Texture API */
|
||||
|
||||
Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const {
|
||||
|
|
|
@ -132,6 +132,17 @@ struct CanvasTexture {
|
|||
bool cleared_cache = true;
|
||||
};
|
||||
|
||||
/* CANVAS SHADOW */
|
||||
|
||||
struct CanvasLightShadow {
|
||||
RID self;
|
||||
int size;
|
||||
int height;
|
||||
GLuint fbo;
|
||||
GLuint depth;
|
||||
GLuint distance; //for older devices
|
||||
};
|
||||
|
||||
struct RenderTarget;
|
||||
|
||||
struct Texture {
|
||||
|
@ -364,6 +375,10 @@ private:
|
|||
|
||||
RID_Owner<CanvasTexture, true> canvas_texture_owner;
|
||||
|
||||
/* CANVAS SHADOW */
|
||||
|
||||
RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner;
|
||||
|
||||
/* Texture API */
|
||||
|
||||
mutable RID_Owner<Texture> texture_owner;
|
||||
|
@ -403,6 +418,10 @@ public:
|
|||
virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
|
||||
virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
|
||||
|
||||
/* CANVAS SHADOW */
|
||||
|
||||
RID canvas_light_shadow_buffer_create(int p_width);
|
||||
|
||||
/* Texture API */
|
||||
|
||||
Texture *get_texture(RID p_rid) {
|
||||
|
|
|
@ -0,0 +1,353 @@
|
|||
/*************************************************************************/
|
||||
/* utilities.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifdef GLES3_ENABLED
|
||||
|
||||
#include "utilities.h"
|
||||
#include "config.h"
|
||||
#include "light_storage.h"
|
||||
#include "material_storage.h"
|
||||
#include "mesh_storage.h"
|
||||
#include "particles_storage.h"
|
||||
#include "texture_storage.h"
|
||||
|
||||
using namespace GLES3;
|
||||
|
||||
Utilities *Utilities::singleton = nullptr;
|
||||
|
||||
Utilities::Utilities() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
Utilities::~Utilities() {
|
||||
singleton = nullptr;
|
||||
}
|
||||
|
||||
Vector<uint8_t> Utilities::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) {
|
||||
Vector<uint8_t> ret;
|
||||
ret.resize(p_buffer_size);
|
||||
glBindBuffer(p_target, p_buffer);
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
{
|
||||
uint8_t *w = ret.ptrw();
|
||||
glGetBufferSubData(p_target, 0, p_buffer_size, w);
|
||||
}
|
||||
#else
|
||||
void *data = glMapBufferRange(p_target, 0, p_buffer_size, GL_MAP_READ_BIT);
|
||||
ERR_FAIL_NULL_V(data, Vector<uint8_t>());
|
||||
{
|
||||
uint8_t *w = ret.ptrw();
|
||||
memcpy(w, data, p_buffer_size);
|
||||
}
|
||||
glUnmapBuffer(p_target);
|
||||
#endif
|
||||
glBindBuffer(p_target, 0);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* INSTANCES */
|
||||
|
||||
RS::InstanceType Utilities::get_base_type(RID p_rid) const {
|
||||
if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
||||
return RS::INSTANCE_MESH;
|
||||
} else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
||||
return RS::INSTANCE_MULTIMESH;
|
||||
} else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
|
||||
return RS::INSTANCE_LIGHT;
|
||||
}
|
||||
return RS::INSTANCE_NONE;
|
||||
}
|
||||
|
||||
bool Utilities::free(RID p_rid) {
|
||||
if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
|
||||
GLES3::TextureStorage::get_singleton()->render_target_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) {
|
||||
GLES3::TextureStorage::get_singleton()->texture_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
|
||||
GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
|
||||
GLES3::MaterialStorage::get_singleton()->shader_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) {
|
||||
GLES3::MaterialStorage::get_singleton()->material_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
||||
GLES3::MeshStorage::get_singleton()->mesh_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
|
||||
GLES3::MeshStorage::get_singleton()->multimesh_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
|
||||
GLES3::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
|
||||
return true;
|
||||
} else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
|
||||
GLES3::LightStorage::get_singleton()->light_free(p_rid);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
/*
|
||||
else if (reflection_probe_owner.owns(p_rid)) {
|
||||
// delete the texture
|
||||
ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
|
||||
reflection_probe->instance_remove_deps();
|
||||
|
||||
reflection_probe_owner.free(p_rid);
|
||||
memdelete(reflection_probe);
|
||||
|
||||
return true;
|
||||
} else if (lightmap_capture_data_owner.owns(p_rid)) {
|
||||
// delete the texture
|
||||
LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get_or_null(p_rid);
|
||||
lightmap_capture->instance_remove_deps();
|
||||
|
||||
lightmap_capture_data_owner.free(p_rid);
|
||||
memdelete(lightmap_capture);
|
||||
return true;
|
||||
|
||||
} else if (canvas_occluder_owner.owns(p_rid)) {
|
||||
CanvasOccluder *co = canvas_occluder_owner.get_or_null(p_rid);
|
||||
if (co->index_id) {
|
||||
glDeleteBuffers(1, &co->index_id);
|
||||
}
|
||||
if (co->vertex_id) {
|
||||
glDeleteBuffers(1, &co->vertex_id);
|
||||
}
|
||||
|
||||
canvas_occluder_owner.free(p_rid);
|
||||
memdelete(co);
|
||||
|
||||
return true;
|
||||
|
||||
} else if (canvas_light_shadow_owner.owns(p_rid)) {
|
||||
CanvasLightShadow *cls = canvas_light_shadow_owner.get_or_null(p_rid);
|
||||
glDeleteFramebuffers(1, &cls->fbo);
|
||||
glDeleteRenderbuffers(1, &cls->depth);
|
||||
glDeleteTextures(1, &cls->distance);
|
||||
canvas_light_shadow_owner.free(p_rid);
|
||||
memdelete(cls);
|
||||
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
/* DEPENDENCIES */
|
||||
|
||||
void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
|
||||
if (MeshStorage::get_singleton()->owns_mesh(p_base)) {
|
||||
Mesh *mesh = MeshStorage::get_singleton()->get_mesh(p_base);
|
||||
p_instance->update_dependency(&mesh->dependency);
|
||||
} else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) {
|
||||
MultiMesh *multimesh = MeshStorage::get_singleton()->get_multimesh(p_base);
|
||||
p_instance->update_dependency(&multimesh->dependency);
|
||||
if (multimesh->mesh.is_valid()) {
|
||||
base_update_dependency(multimesh->mesh, p_instance);
|
||||
}
|
||||
} else if (LightStorage::get_singleton()->owns_light(p_base)) {
|
||||
Light *l = LightStorage::get_singleton()->get_light(p_base);
|
||||
p_instance->update_dependency(&l->dependency);
|
||||
}
|
||||
}
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
|
||||
RID Utilities::visibility_notifier_allocate() {
|
||||
return RID();
|
||||
}
|
||||
|
||||
void Utilities::visibility_notifier_initialize(RID p_notifier) {
|
||||
}
|
||||
|
||||
void Utilities::visibility_notifier_free(RID p_notifier) {
|
||||
}
|
||||
|
||||
void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
|
||||
}
|
||||
|
||||
void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
|
||||
}
|
||||
|
||||
AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const {
|
||||
return AABB();
|
||||
}
|
||||
|
||||
void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
|
||||
}
|
||||
|
||||
/* TIMING */
|
||||
|
||||
//void Utilities::render_info_begin_capture() {
|
||||
// info.snap = info.render;
|
||||
//}
|
||||
|
||||
//void Utilities::render_info_end_capture() {
|
||||
// info.snap.object_count = info.render.object_count - info.snap.object_count;
|
||||
// info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
|
||||
// info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
|
||||
// info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
|
||||
// info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
|
||||
// info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
|
||||
// info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
|
||||
// info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
|
||||
//}
|
||||
|
||||
//int Utilities::get_captured_render_info(RS::RenderInfo p_info) {
|
||||
// switch (p_info) {
|
||||
// case RS::INFO_OBJECTS_IN_FRAME: {
|
||||
// return info.snap.object_count;
|
||||
// } break;
|
||||
// case RS::INFO_VERTICES_IN_FRAME: {
|
||||
// return info.snap.vertices_count;
|
||||
// } break;
|
||||
// case RS::INFO_MATERIAL_CHANGES_IN_FRAME: {
|
||||
// return info.snap.material_switch_count;
|
||||
// } break;
|
||||
// case RS::INFO_SHADER_CHANGES_IN_FRAME: {
|
||||
// return info.snap.shader_rebind_count;
|
||||
// } break;
|
||||
// case RS::INFO_SURFACE_CHANGES_IN_FRAME: {
|
||||
// return info.snap.surface_switch_count;
|
||||
// } break;
|
||||
// case RS::INFO_DRAW_CALLS_IN_FRAME: {
|
||||
// return info.snap.draw_call_count;
|
||||
// } break;
|
||||
// /*
|
||||
// case RS::INFO_2D_ITEMS_IN_FRAME: {
|
||||
// return info.snap._2d_item_count;
|
||||
// } break;
|
||||
// case RS::INFO_2D_DRAW_CALLS_IN_FRAME: {
|
||||
// return info.snap._2d_draw_call_count;
|
||||
// } break;
|
||||
// */
|
||||
// default: {
|
||||
// return get_render_info(p_info);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
//int Utilities::get_render_info(RS::RenderInfo p_info) {
|
||||
// switch (p_info) {
|
||||
// case RS::INFO_OBJECTS_IN_FRAME:
|
||||
// return info.render_final.object_count;
|
||||
// case RS::INFO_VERTICES_IN_FRAME:
|
||||
// return info.render_final.vertices_count;
|
||||
// case RS::INFO_MATERIAL_CHANGES_IN_FRAME:
|
||||
// return info.render_final.material_switch_count;
|
||||
// case RS::INFO_SHADER_CHANGES_IN_FRAME:
|
||||
// return info.render_final.shader_rebind_count;
|
||||
// case RS::INFO_SURFACE_CHANGES_IN_FRAME:
|
||||
// return info.render_final.surface_switch_count;
|
||||
// case RS::INFO_DRAW_CALLS_IN_FRAME:
|
||||
// return info.render_final.draw_call_count;
|
||||
// /*
|
||||
// case RS::INFO_2D_ITEMS_IN_FRAME:
|
||||
// return info.render_final._2d_item_count;
|
||||
// case RS::INFO_2D_DRAW_CALLS_IN_FRAME:
|
||||
// return info.render_final._2d_draw_call_count;
|
||||
//*/
|
||||
// case RS::INFO_USAGE_VIDEO_MEM_TOTAL:
|
||||
// return 0; //no idea
|
||||
// case RS::INFO_VIDEO_MEM_USED:
|
||||
// return info.vertex_mem + info.texture_mem;
|
||||
// case RS::INFO_TEXTURE_MEM_USED:
|
||||
// return info.texture_mem;
|
||||
// case RS::INFO_VERTEX_MEM_USED:
|
||||
// return info.vertex_mem;
|
||||
// default:
|
||||
// return 0; //no idea either
|
||||
// }
|
||||
//}
|
||||
|
||||
/* MISC */
|
||||
|
||||
void Utilities::update_dirty_resources() {
|
||||
MaterialStorage::get_singleton()->_update_global_variables();
|
||||
MaterialStorage::get_singleton()->_update_queued_materials();
|
||||
//MeshStorage::get_singleton()->_update_dirty_skeletons();
|
||||
MeshStorage::get_singleton()->_update_dirty_multimeshes();
|
||||
}
|
||||
|
||||
void Utilities::set_debug_generate_wireframes(bool p_generate) {
|
||||
}
|
||||
|
||||
bool Utilities::has_os_feature(const String &p_feature) const {
|
||||
Config *config = Config::get_singleton();
|
||||
if (!config) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (p_feature == "rgtc") {
|
||||
return config->rgtc_supported;
|
||||
}
|
||||
|
||||
if (p_feature == "s3tc") {
|
||||
return config->s3tc_supported;
|
||||
}
|
||||
|
||||
if (p_feature == "bptc") {
|
||||
return config->bptc_supported;
|
||||
}
|
||||
|
||||
if (p_feature == "etc" || p_feature == "etc2") {
|
||||
return config->etc2_supported;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Utilities::update_memory_info() {
|
||||
}
|
||||
|
||||
uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
String Utilities::get_video_adapter_name() const {
|
||||
return (const char *)glGetString(GL_RENDERER);
|
||||
}
|
||||
|
||||
String Utilities::get_video_adapter_vendor() const {
|
||||
return (const char *)glGetString(GL_VENDOR);
|
||||
}
|
||||
|
||||
RenderingDevice::DeviceType Utilities::get_video_adapter_type() const {
|
||||
return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER;
|
||||
}
|
||||
|
||||
String Utilities::get_video_adapter_api_version() const {
|
||||
return (const char *)glGetString(GL_VERSION);
|
||||
}
|
||||
|
||||
#endif // GLES3_ENABLED
|
|
@ -0,0 +1,159 @@
|
|||
/*************************************************************************/
|
||||
/* utilities.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef UTILITIES_GLES3_H
|
||||
#define UTILITIES_GLES3_H
|
||||
|
||||
#ifdef GLES3_ENABLED
|
||||
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
#include "platform_config.h"
|
||||
#ifndef OPENGL_INCLUDE_H
|
||||
#include <GLES3/gl3.h>
|
||||
#else
|
||||
#include OPENGL_INCLUDE_H
|
||||
#endif
|
||||
|
||||
namespace GLES3 {
|
||||
|
||||
class Utilities : public RendererUtilities {
|
||||
private:
|
||||
static Utilities *singleton;
|
||||
|
||||
public:
|
||||
static Utilities *get_singleton() { return singleton; }
|
||||
|
||||
Utilities();
|
||||
~Utilities();
|
||||
|
||||
// Buffer size is specified in bytes
|
||||
static Vector<uint8_t> buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size);
|
||||
|
||||
/* INSTANCES */
|
||||
|
||||
virtual RS::InstanceType get_base_type(RID p_rid) const override;
|
||||
virtual bool free(RID p_rid) override;
|
||||
|
||||
/* DEPENDENCIES */
|
||||
|
||||
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
virtual RID visibility_notifier_allocate() override;
|
||||
virtual void visibility_notifier_initialize(RID p_notifier) override;
|
||||
virtual void visibility_notifier_free(RID p_notifier) override;
|
||||
|
||||
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
|
||||
virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
|
||||
|
||||
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override;
|
||||
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
|
||||
|
||||
/* TIMING */
|
||||
|
||||
struct Info {
|
||||
uint64_t texture_mem = 0;
|
||||
uint64_t vertex_mem = 0;
|
||||
|
||||
struct Render {
|
||||
uint32_t object_count;
|
||||
uint32_t draw_call_count;
|
||||
uint32_t material_switch_count;
|
||||
uint32_t surface_switch_count;
|
||||
uint32_t shader_rebind_count;
|
||||
uint32_t vertices_count;
|
||||
uint32_t _2d_item_count;
|
||||
uint32_t _2d_draw_call_count;
|
||||
|
||||
void reset() {
|
||||
object_count = 0;
|
||||
draw_call_count = 0;
|
||||
material_switch_count = 0;
|
||||
surface_switch_count = 0;
|
||||
shader_rebind_count = 0;
|
||||
vertices_count = 0;
|
||||
_2d_item_count = 0;
|
||||
_2d_draw_call_count = 0;
|
||||
}
|
||||
} render, render_final, snap;
|
||||
|
||||
Info() {
|
||||
render.reset();
|
||||
render_final.reset();
|
||||
}
|
||||
|
||||
} info;
|
||||
|
||||
virtual void capture_timestamps_begin() override {}
|
||||
virtual void capture_timestamp(const String &p_name) override {}
|
||||
virtual uint32_t get_captured_timestamps_count() const override {
|
||||
return 0;
|
||||
}
|
||||
virtual uint64_t get_captured_timestamps_frame() const override {
|
||||
return 0;
|
||||
}
|
||||
virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override {
|
||||
return 0;
|
||||
}
|
||||
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override {
|
||||
return 0;
|
||||
}
|
||||
virtual String get_captured_timestamp_name(uint32_t p_index) const override {
|
||||
return String();
|
||||
}
|
||||
|
||||
// void render_info_begin_capture() override;
|
||||
// void render_info_end_capture() override;
|
||||
// int get_captured_render_info(RS::RenderInfo p_info) override;
|
||||
|
||||
// int get_render_info(RS::RenderInfo p_info) override;
|
||||
|
||||
/* MISC */
|
||||
|
||||
virtual void update_dirty_resources() override;
|
||||
virtual void set_debug_generate_wireframes(bool p_generate) override;
|
||||
|
||||
virtual bool has_os_feature(const String &p_feature) const override;
|
||||
|
||||
virtual void update_memory_info() override;
|
||||
|
||||
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
|
||||
virtual String get_video_adapter_name() const override;
|
||||
virtual String get_video_adapter_vendor() const override;
|
||||
virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
|
||||
virtual String get_video_adapter_api_version() const override;
|
||||
};
|
||||
|
||||
} // namespace GLES3
|
||||
|
||||
#endif // GLES3_ENABLED
|
||||
|
||||
#endif // !UTILITIES_GLES3_H
|
|
@ -34,7 +34,6 @@
|
|||
#include "../openxr_api.h"
|
||||
#include "../openxr_util.h"
|
||||
#include "servers/rendering/renderer_rd/effects/copy_effects.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
|
||||
#include "servers/rendering/rendering_server_globals.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
@ -439,7 +438,6 @@ bool OpenXRVulkanExtension::copy_render_target_to_image(RID p_from_render_target
|
|||
SwapchainGraphicsData *data = (SwapchainGraphicsData *)p_swapchain_graphics_data;
|
||||
ERR_FAIL_NULL_V(data, false);
|
||||
ERR_FAIL_COND_V(p_from_render_target.is_null(), false);
|
||||
ERR_FAIL_NULL_V(RendererStorageRD::base_singleton, false);
|
||||
|
||||
RID source_image = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(p_from_render_target);
|
||||
ERR_FAIL_COND_V(source_image.is_null(), false);
|
||||
|
|
|
@ -4,5 +4,6 @@ Import("env")
|
|||
|
||||
env.add_source_files(env.servers_sources, "*.cpp")
|
||||
|
||||
SConscript("dummy/SCsub")
|
||||
SConscript("renderer_rd/SCsub")
|
||||
SConscript("storage/SCsub")
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
Import("env")
|
||||
|
||||
env.add_source_files(env.servers_sources, "*.cpp")
|
||||
|
||||
SConscript("storage/SCsub")
|
|
@ -0,0 +1,55 @@
|
|||
/*************************************************************************/
|
||||
/* fog.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef FOG_DUMMY_H
|
||||
#define FOG_DUMMY_H
|
||||
|
||||
#include "servers/rendering/environment/renderer_fog.h"
|
||||
|
||||
namespace RendererDummy {
|
||||
|
||||
class Fog : public RendererFog {
|
||||
public:
|
||||
/* FOG VOLUMES */
|
||||
|
||||
virtual RID fog_volume_allocate() override { return RID(); }
|
||||
virtual void fog_volume_initialize(RID p_rid) override {}
|
||||
virtual void fog_free(RID p_rid) override {}
|
||||
|
||||
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
|
||||
virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
|
||||
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
|
||||
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
|
||||
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
|
||||
};
|
||||
|
||||
} // namespace RendererDummy
|
||||
|
||||
#endif // !FOG_DUMMY_H
|
|
@ -34,15 +34,16 @@
|
|||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "servers/rendering/dummy/environment/fog.h"
|
||||
#include "servers/rendering/dummy/environment/gi.h"
|
||||
#include "servers/rendering/dummy/rasterizer_canvas_dummy.h"
|
||||
#include "servers/rendering/dummy/rasterizer_scene_dummy.h"
|
||||
#include "servers/rendering/dummy/rasterizer_storage_dummy.h"
|
||||
#include "servers/rendering/dummy/storage/light_storage.h"
|
||||
#include "servers/rendering/dummy/storage/material_storage.h"
|
||||
#include "servers/rendering/dummy/storage/mesh_storage.h"
|
||||
#include "servers/rendering/dummy/storage/particles_storage.h"
|
||||
#include "servers/rendering/dummy/storage/texture_storage.h"
|
||||
#include "servers/rendering/dummy/storage/utilities.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
|
@ -53,23 +54,25 @@ private:
|
|||
|
||||
protected:
|
||||
RasterizerCanvasDummy canvas;
|
||||
RendererDummy::Utilities utilities;
|
||||
RendererDummy::LightStorage light_storage;
|
||||
RendererDummy::MaterialStorage material_storage;
|
||||
RendererDummy::MeshStorage mesh_storage;
|
||||
RendererDummy::ParticlesStorage particles_storage;
|
||||
RendererDummy::TextureStorage texture_storage;
|
||||
RendererDummy::GI gi;
|
||||
RasterizerStorageDummy storage;
|
||||
RendererDummy::Fog fog;
|
||||
RasterizerSceneDummy scene;
|
||||
|
||||
public:
|
||||
RendererUtilities *get_utilities() override { return &utilities; };
|
||||
RendererLightStorage *get_light_storage() override { return &light_storage; };
|
||||
RendererMaterialStorage *get_material_storage() override { return &material_storage; };
|
||||
RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; };
|
||||
RendererParticlesStorage *get_particles_storage() override { return &particles_storage; };
|
||||
RendererTextureStorage *get_texture_storage() override { return &texture_storage; };
|
||||
RendererGI *get_gi() override { return &gi; };
|
||||
RendererStorage *get_storage() override { return &storage; }
|
||||
RendererFog *get_fog() override { return &fog; };
|
||||
RendererCanvasRender *get_canvas() override { return &canvas; }
|
||||
RendererSceneRender *get_scene() override { return &scene; }
|
||||
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
Import("env")
|
||||
|
||||
env.add_source_files(env.servers_sources, "*.cpp")
|
|
@ -32,6 +32,7 @@
|
|||
#define MATERIAL_STORAGE_DUMMY_H
|
||||
|
||||
#include "servers/rendering/storage/material_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
namespace RendererDummy {
|
||||
|
||||
|
@ -87,7 +88,7 @@ public:
|
|||
virtual bool material_is_animated(RID p_material) override { return false; }
|
||||
virtual bool material_casts_shadows(RID p_material) override { return false; }
|
||||
virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
|
||||
virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) override {}
|
||||
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
|
||||
};
|
||||
|
||||
} // namespace RendererDummy
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#define MESH_STORAGE_DUMMY_H
|
||||
|
||||
#include "servers/rendering/storage/mesh_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
namespace RendererDummy {
|
||||
|
||||
|
@ -121,7 +122,11 @@ public:
|
|||
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
|
||||
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
|
||||
|
||||
virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override {}
|
||||
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
|
||||
|
||||
/* OCCLUDER */
|
||||
|
||||
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
|
||||
};
|
||||
|
||||
} // namespace RendererDummy
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
/*************************************************************************/
|
||||
/* texture_storage.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "texture_storage.h"
|
||||
|
||||
using namespace RendererDummy;
|
||||
|
||||
TextureStorage *TextureStorage::singleton = nullptr;
|
||||
|
||||
TextureStorage::TextureStorage() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
TextureStorage::~TextureStorage() {
|
||||
singleton = nullptr;
|
||||
}
|
|
@ -38,6 +38,8 @@ namespace RendererDummy {
|
|||
|
||||
class TextureStorage : public RendererTextureStorage {
|
||||
private:
|
||||
static TextureStorage *singleton;
|
||||
|
||||
struct DummyTexture {
|
||||
Ref<Image> image;
|
||||
};
|
||||
|
@ -45,11 +47,12 @@ private:
|
|||
|
||||
public:
|
||||
static TextureStorage *get_singleton() {
|
||||
// Here we cheat until we can retire RasterizerStorageDummy::free()
|
||||
|
||||
return (TextureStorage *)RSG::texture_storage;
|
||||
return singleton;
|
||||
};
|
||||
|
||||
TextureStorage();
|
||||
~TextureStorage();
|
||||
|
||||
virtual bool can_create_resources_async() const override { return false; }
|
||||
|
||||
/* Canvas Texture API */
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* rasterizer_storage_dummy.h */
|
||||
/* utilities.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,44 +28,20 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RASTERIZER_STORAGE_DUMMY_H
|
||||
#define RASTERIZER_STORAGE_DUMMY_H
|
||||
#ifndef UTILITIES_DUMMY_H
|
||||
#define UTILITIES_DUMMY_H
|
||||
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "storage/texture_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
#include "texture_storage.h"
|
||||
|
||||
class RasterizerStorageDummy : public RendererStorage {
|
||||
namespace RendererDummy {
|
||||
|
||||
class Utilities : public RendererUtilities {
|
||||
public:
|
||||
void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
|
||||
/* INSTANCES */
|
||||
|
||||
/* OCCLUDER */
|
||||
|
||||
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
|
||||
|
||||
/* FOG VOLUMES */
|
||||
|
||||
RID fog_volume_allocate() override { return RID(); }
|
||||
void fog_volume_initialize(RID p_rid) override {}
|
||||
|
||||
void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
|
||||
void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
|
||||
void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
|
||||
AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
|
||||
RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
virtual RID visibility_notifier_allocate() override { return RID(); }
|
||||
virtual void visibility_notifier_initialize(RID p_notifier) override {}
|
||||
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
|
||||
virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
|
||||
|
||||
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
|
||||
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
|
||||
|
||||
/* STORAGE */
|
||||
|
||||
RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
|
||||
bool free(RID p_rid) override {
|
||||
virtual RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
|
||||
virtual bool free(RID p_rid) override {
|
||||
if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
|
||||
RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
|
||||
return true;
|
||||
|
@ -73,34 +49,50 @@ public:
|
|||
return false;
|
||||
}
|
||||
|
||||
virtual void update_memory_info() override {}
|
||||
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
|
||||
/* DEPENDENCIES */
|
||||
|
||||
bool has_os_feature(const String &p_feature) const override {
|
||||
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
|
||||
virtual RID visibility_notifier_allocate() override { return RID(); }
|
||||
virtual void visibility_notifier_initialize(RID p_notifier) override {}
|
||||
virtual void visibility_notifier_free(RID p_notifier) override {}
|
||||
|
||||
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
|
||||
virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
|
||||
|
||||
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
|
||||
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
|
||||
|
||||
/* TIMING */
|
||||
|
||||
virtual void capture_timestamps_begin() override {}
|
||||
virtual void capture_timestamp(const String &p_name) override {}
|
||||
virtual uint32_t get_captured_timestamps_count() const override { return 0; }
|
||||
virtual uint64_t get_captured_timestamps_frame() const override { return 0; }
|
||||
virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
|
||||
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
|
||||
virtual String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
|
||||
|
||||
/* MISC */
|
||||
|
||||
virtual void update_dirty_resources() override {}
|
||||
virtual void set_debug_generate_wireframes(bool p_generate) override {}
|
||||
|
||||
virtual bool has_os_feature(const String &p_feature) const override {
|
||||
return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2";
|
||||
}
|
||||
|
||||
void update_dirty_resources() override {}
|
||||
virtual void update_memory_info() override {}
|
||||
|
||||
void set_debug_generate_wireframes(bool p_generate) override {}
|
||||
|
||||
String get_video_adapter_name() const override { return String(); }
|
||||
String get_video_adapter_vendor() const override { return String(); }
|
||||
RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
|
||||
String get_video_adapter_api_version() const override { return String(); }
|
||||
|
||||
static RendererStorage *base_singleton;
|
||||
|
||||
void capture_timestamps_begin() override {}
|
||||
void capture_timestamp(const String &p_name) override {}
|
||||
uint32_t get_captured_timestamps_count() const override { return 0; }
|
||||
uint64_t get_captured_timestamps_frame() const override { return 0; }
|
||||
uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
|
||||
uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
|
||||
String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
|
||||
|
||||
RasterizerStorageDummy() {}
|
||||
~RasterizerStorageDummy() {}
|
||||
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
|
||||
virtual String get_video_adapter_name() const override { return String(); }
|
||||
virtual String get_video_adapter_vendor() const override { return String(); }
|
||||
virtual RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
|
||||
virtual String get_video_adapter_api_version() const override { return String(); }
|
||||
};
|
||||
|
||||
#endif // !RASTERIZER_STORAGE_DUMMY_H
|
||||
} // namespace RendererDummy
|
||||
|
||||
#endif // !UTILITIES_DUMMY_H
|
|
@ -0,0 +1,53 @@
|
|||
/*************************************************************************/
|
||||
/* renderer_fog.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RENDERER_FOG_H
|
||||
#define RENDERER_FOG_H
|
||||
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
class RendererFog {
|
||||
public:
|
||||
virtual ~RendererFog() {}
|
||||
|
||||
/* FOG VOLUMES */
|
||||
|
||||
virtual RID fog_volume_allocate() = 0;
|
||||
virtual void fog_volume_initialize(RID p_rid) = 0;
|
||||
virtual void fog_free(RID p_rid) = 0;
|
||||
|
||||
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) = 0;
|
||||
virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0;
|
||||
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0;
|
||||
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const = 0;
|
||||
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const = 0;
|
||||
};
|
||||
|
||||
#endif // !RENDERER_FOG_H
|
|
@ -31,7 +31,6 @@
|
|||
#ifndef RENDERER_GI_H
|
||||
#define RENDERER_GI_H
|
||||
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
class RendererGI {
|
||||
|
|
|
@ -128,3 +128,9 @@ const Rect2 &RendererCanvasRender::Item::get_rect() const {
|
|||
rect_dirty = false;
|
||||
return rect;
|
||||
}
|
||||
|
||||
RendererCanvasRender::Item::CommandMesh::~CommandMesh() {
|
||||
if (mesh_instance.is_valid()) {
|
||||
RSG::mesh_storage->mesh_free(mesh_instance);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#ifndef RENDERINGSERVERCANVASRENDER_H
|
||||
#define RENDERINGSERVERCANVASRENDER_H
|
||||
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
class RendererCanvasRender {
|
||||
public:
|
||||
|
@ -257,11 +257,7 @@ public:
|
|||
RID texture;
|
||||
|
||||
CommandMesh() { type = TYPE_MESH; }
|
||||
~CommandMesh() {
|
||||
if (mesh_instance.is_valid()) {
|
||||
RendererStorage::base_singleton->free(mesh_instance);
|
||||
}
|
||||
}
|
||||
~CommandMesh();
|
||||
};
|
||||
|
||||
struct CommandMultiMesh : public Command {
|
||||
|
|
|
@ -31,15 +31,16 @@
|
|||
#ifndef RENDERING_SERVER_COMPOSITOR_H
|
||||
#define RENDERING_SERVER_COMPOSITOR_H
|
||||
|
||||
#include "servers/rendering/environment/renderer_fog.h"
|
||||
#include "servers/rendering/environment/renderer_gi.h"
|
||||
#include "servers/rendering/renderer_canvas_render.h"
|
||||
#include "servers/rendering/renderer_scene.h"
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering/storage/light_storage.h"
|
||||
#include "servers/rendering/storage/material_storage.h"
|
||||
#include "servers/rendering/storage/mesh_storage.h"
|
||||
#include "servers/rendering/storage/particles_storage.h"
|
||||
#include "servers/rendering/storage/texture_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
class RendererSceneRender;
|
||||
|
@ -77,13 +78,14 @@ protected:
|
|||
public:
|
||||
static RendererCompositor *create();
|
||||
|
||||
virtual RendererUtilities *get_utilities() = 0;
|
||||
virtual RendererLightStorage *get_light_storage() = 0;
|
||||
virtual RendererMaterialStorage *get_material_storage() = 0;
|
||||
virtual RendererMeshStorage *get_mesh_storage() = 0;
|
||||
virtual RendererParticlesStorage *get_particles_storage() = 0;
|
||||
virtual RendererTextureStorage *get_texture_storage() = 0;
|
||||
virtual RendererGI *get_gi() = 0;
|
||||
virtual RendererStorage *get_storage() = 0;
|
||||
virtual RendererFog *get_fog() = 0;
|
||||
virtual RendererCanvasRender *get_canvas() = 0;
|
||||
virtual RendererSceneRender *get_scene() = 0;
|
||||
|
||||
|
|
|
@ -413,7 +413,7 @@ void ClusterBuilderRD::bake_cluster() {
|
|||
|
||||
StateUniform state;
|
||||
|
||||
RendererStorageRD::store_camera(adjusted_projection, state.projection);
|
||||
RendererRD::MaterialStorage::store_camera(adjusted_projection, state.projection);
|
||||
state.inv_z_far = 1.0 / z_far;
|
||||
state.screen_to_clusters_shift = get_shift_from_power_of_2(cluster_size);
|
||||
state.screen_to_clusters_shift -= divisor; //screen is smaller, shift one less
|
||||
|
|
|
@ -31,10 +31,10 @@
|
|||
#ifndef CLUSTER_BUILDER_RD_H
|
||||
#define CLUSTER_BUILDER_RD_H
|
||||
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/cluster_debug.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/cluster_render.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/cluster_store.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
||||
|
||||
class ClusterBuilderSharedDataRD {
|
||||
friend class ClusterBuilderRD;
|
||||
|
@ -261,7 +261,7 @@ public:
|
|||
e.type = ELEMENT_TYPE_OMNI_LIGHT;
|
||||
e.original_index = cluster_count_by_type[ELEMENT_TYPE_OMNI_LIGHT];
|
||||
|
||||
RendererStorageRD::store_transform_transposed_3x4(xform, e.transform_inv);
|
||||
RendererRD::MaterialStorage::store_transform_transposed_3x4(xform, e.transform_inv);
|
||||
|
||||
cluster_count_by_type[ELEMENT_TYPE_OMNI_LIGHT]++;
|
||||
|
||||
|
@ -309,7 +309,7 @@ public:
|
|||
e.type = ELEMENT_TYPE_SPOT_LIGHT;
|
||||
e.original_index = cluster_count_by_type[ELEMENT_TYPE_SPOT_LIGHT]; //use omni since they share index
|
||||
|
||||
RendererStorageRD::store_transform_transposed_3x4(xform, e.transform_inv);
|
||||
RendererRD::MaterialStorage::store_transform_transposed_3x4(xform, e.transform_inv);
|
||||
|
||||
cluster_count_by_type[ELEMENT_TYPE_SPOT_LIGHT]++;
|
||||
}
|
||||
|
@ -356,7 +356,7 @@ public:
|
|||
e.type = (p_box_type == BOX_TYPE_DECAL) ? ELEMENT_TYPE_DECAL : ELEMENT_TYPE_REFLECTION_PROBE;
|
||||
e.original_index = cluster_count_by_type[e.type];
|
||||
|
||||
RendererStorageRD::store_transform_transposed_3x4(xform, e.transform_inv);
|
||||
RendererRD::MaterialStorage::store_transform_transposed_3x4(xform, e.transform_inv);
|
||||
|
||||
cluster_count_by_type[e.type]++;
|
||||
render_element_count++;
|
||||
|
|
|
@ -0,0 +1,128 @@
|
|||
/*************************************************************************/
|
||||
/* fog.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "fog.h"
|
||||
|
||||
using namespace RendererRD;
|
||||
|
||||
Fog *Fog::singleton = nullptr;
|
||||
|
||||
Fog::Fog() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
Fog::~Fog() {
|
||||
singleton = nullptr;
|
||||
}
|
||||
|
||||
/* FOG VOLUMES */
|
||||
|
||||
RID Fog::fog_volume_allocate() {
|
||||
return fog_volume_owner.allocate_rid();
|
||||
}
|
||||
|
||||
void Fog::fog_volume_initialize(RID p_rid) {
|
||||
fog_volume_owner.initialize_rid(p_rid, FogVolume());
|
||||
}
|
||||
|
||||
void Fog::fog_free(RID p_rid) {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
|
||||
fog_volume->dependency.deleted_notify(p_rid);
|
||||
fog_volume_owner.free(p_rid);
|
||||
}
|
||||
|
||||
void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND(!fog_volume);
|
||||
|
||||
if (p_shape == fog_volume->shape) {
|
||||
return;
|
||||
}
|
||||
|
||||
fog_volume->shape = p_shape;
|
||||
fog_volume->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
void Fog::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND(!fog_volume);
|
||||
|
||||
fog_volume->extents = p_extents;
|
||||
fog_volume->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
void Fog::fog_volume_set_material(RID p_fog_volume, RID p_material) {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND(!fog_volume);
|
||||
fog_volume->material = p_material;
|
||||
}
|
||||
|
||||
RID Fog::fog_volume_get_material(RID p_fog_volume) const {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND_V(!fog_volume, RID());
|
||||
|
||||
return fog_volume->material;
|
||||
}
|
||||
|
||||
RS::FogVolumeShape Fog::fog_volume_get_shape(RID p_fog_volume) const {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
|
||||
|
||||
return fog_volume->shape;
|
||||
}
|
||||
|
||||
AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND_V(!fog_volume, AABB());
|
||||
|
||||
switch (fog_volume->shape) {
|
||||
case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
|
||||
case RS::FOG_VOLUME_SHAPE_CONE:
|
||||
case RS::FOG_VOLUME_SHAPE_CYLINDER:
|
||||
case RS::FOG_VOLUME_SHAPE_BOX: {
|
||||
AABB aabb;
|
||||
aabb.position = -fog_volume->extents;
|
||||
aabb.size = fog_volume->extents * 2;
|
||||
return aabb;
|
||||
}
|
||||
default: {
|
||||
// Need some size otherwise will get culled
|
||||
return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
|
||||
}
|
||||
}
|
||||
|
||||
return AABB();
|
||||
}
|
||||
|
||||
Vector3 Fog::fog_volume_get_extents(RID p_fog_volume) const {
|
||||
const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND_V(!fog_volume, Vector3());
|
||||
return fog_volume->extents;
|
||||
}
|
|
@ -0,0 +1,83 @@
|
|||
/*************************************************************************/
|
||||
/* fog.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef FOG_RD_H
|
||||
#define FOG_RD_H
|
||||
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "servers/rendering/environment/renderer_fog.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
namespace RendererRD {
|
||||
|
||||
class Fog : public RendererFog {
|
||||
public:
|
||||
struct FogVolume {
|
||||
RID material;
|
||||
Vector3 extents = Vector3(1, 1, 1);
|
||||
|
||||
RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
|
||||
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
private:
|
||||
static Fog *singleton;
|
||||
|
||||
mutable RID_Owner<FogVolume, true> fog_volume_owner;
|
||||
|
||||
public:
|
||||
static Fog *get_singleton() { return singleton; }
|
||||
|
||||
Fog();
|
||||
~Fog();
|
||||
|
||||
/* FOG VOLUMES */
|
||||
|
||||
FogVolume *get_fog_volume(RID p_rid) { return fog_volume_owner.get_or_null(p_rid); };
|
||||
bool owns_fog_volume(RID p_rid) { return fog_volume_owner.owns(p_rid); };
|
||||
|
||||
virtual RID fog_volume_allocate() override;
|
||||
virtual void fog_volume_initialize(RID p_rid) override;
|
||||
virtual void fog_free(RID p_rid) override;
|
||||
|
||||
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
|
||||
virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
|
||||
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
|
||||
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
|
||||
RID fog_volume_get_material(RID p_fog_volume) const;
|
||||
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override;
|
||||
Vector3 fog_volume_get_extents(RID p_fog_volume) const;
|
||||
};
|
||||
|
||||
} // namespace RendererRD
|
||||
|
||||
#endif // !FOG_RD_H
|
|
@ -33,7 +33,6 @@
|
|||
#include "core/config/project_settings.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
|
||||
#include "servers/rendering/rendering_server_default.h"
|
||||
|
@ -184,7 +183,7 @@ void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xfo
|
|||
voxel_gi->version++;
|
||||
voxel_gi->data_version++;
|
||||
|
||||
voxel_gi->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
voxel_gi->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
AABB GI::voxel_gi_get_bounds(RID p_voxel_gi) const {
|
||||
|
@ -390,7 +389,6 @@ void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world
|
|||
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
||||
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
|
||||
|
||||
storage = p_gi->storage;
|
||||
gi = p_gi;
|
||||
num_cascades = p_env->sdfgi_cascades;
|
||||
min_cell_size = p_env->sdfgi_min_cell_size;
|
||||
|
@ -1287,7 +1285,7 @@ void GI::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSk
|
|||
|
||||
if (p_env->background == RS::ENV_BG_CLEAR_COLOR) {
|
||||
push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR;
|
||||
Color c = storage->get_default_clear_color().srgb_to_linear();
|
||||
Color c = RSG::texture_storage->get_default_clear_color().srgb_to_linear();
|
||||
push_constant.sky_color[0] = c.r;
|
||||
push_constant.sky_color[1] = c.g;
|
||||
push_constant.sky_color[2] = c.b;
|
||||
|
@ -1636,7 +1634,7 @@ void GI::SDFGI::debug_probes(RID p_framebuffer, const uint32_t p_view_count, con
|
|||
}
|
||||
|
||||
for (uint32_t v = 0; v < p_view_count; v++) {
|
||||
RendererStorageRD::store_camera(p_camera_with_transforms[v], scene_data.projection[v]);
|
||||
RendererRD::MaterialStorage::store_camera(p_camera_with_transforms[v], scene_data.projection[v]);
|
||||
}
|
||||
|
||||
RD::get_singleton()->buffer_update(debug_probes_scene_data_ubo, 0, sizeof(SDFGIShader::DebugProbesSceneData), &scene_data, RD::BARRIER_MASK_RASTER);
|
||||
|
@ -3218,12 +3216,10 @@ GI::~GI() {
|
|||
singleton = nullptr;
|
||||
}
|
||||
|
||||
void GI::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
|
||||
void GI::init(RendererSceneSkyRD *p_sky) {
|
||||
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
||||
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
|
||||
|
||||
storage = p_storage;
|
||||
|
||||
/* GI */
|
||||
|
||||
{
|
||||
|
@ -3681,7 +3677,7 @@ void GI::process_gi(RID p_render_buffers, RID *p_normal_roughness_views, RID p_v
|
|||
}
|
||||
|
||||
for (uint32_t v = 0; v < p_view_count; v++) {
|
||||
RendererStorageRD::store_camera(p_projections[v].inverse(), scene_data.inv_projection[v]);
|
||||
RendererRD::MaterialStorage::store_camera(p_projections[v].inverse(), scene_data.inv_projection[v]);
|
||||
scene_data.eye_offset[v][0] = p_eye_offsets[v].x;
|
||||
scene_data.eye_offset[v][1] = p_eye_offsets[v].y;
|
||||
scene_data.eye_offset[v][2] = p_eye_offsets[v].z;
|
||||
|
@ -3689,7 +3685,7 @@ void GI::process_gi(RID p_render_buffers, RID *p_normal_roughness_views, RID p_v
|
|||
}
|
||||
|
||||
// Note that we will be ignoring the origin of this transform.
|
||||
RendererStorageRD::store_transform(p_cam_transform, scene_data.cam_transform);
|
||||
RendererRD::MaterialStorage::store_transform(p_cam_transform, scene_data.cam_transform);
|
||||
|
||||
scene_data.screen_size[0] = rb->internal_width;
|
||||
scene_data.screen_size[1] = rb->internal_height;
|
||||
|
@ -3923,7 +3919,6 @@ void GI::process_gi(RID p_render_buffers, RID *p_normal_roughness_views, RID p_v
|
|||
RID GI::voxel_gi_instance_create(RID p_base) {
|
||||
VoxelGIInstance voxel_gi;
|
||||
voxel_gi.gi = this;
|
||||
voxel_gi.storage = storage;
|
||||
voxel_gi.probe = p_base;
|
||||
RID rid = voxel_gi_instance_owner.make_rid(voxel_gi);
|
||||
return rid;
|
||||
|
|
|
@ -37,7 +37,6 @@
|
|||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/environment/gi.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/environment/sdfgi_debug.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/environment/sdfgi_debug_probes.glsl.gen.h"
|
||||
|
@ -47,8 +46,8 @@
|
|||
#include "servers/rendering/renderer_rd/shaders/environment/voxel_gi.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/environment/voxel_gi_debug.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_scene_render.h"
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering/rendering_device.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
// Forward declare RenderDataRD and RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound
|
||||
struct RenderDataRD;
|
||||
|
@ -89,11 +88,10 @@ public:
|
|||
uint32_t version = 1;
|
||||
uint32_t data_version = 1;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
private:
|
||||
RendererStorageRD *storage = nullptr;
|
||||
static GI *singleton;
|
||||
|
||||
/* VOXEL GI STORAGE */
|
||||
|
@ -435,7 +433,6 @@ public:
|
|||
|
||||
struct VoxelGIInstance {
|
||||
// access to our containers
|
||||
RendererStorageRD *storage = nullptr;
|
||||
GI *gi = nullptr;
|
||||
|
||||
RID probe;
|
||||
|
@ -559,7 +556,6 @@ public:
|
|||
};
|
||||
|
||||
// access to our containers
|
||||
RendererStorageRD *storage = nullptr;
|
||||
GI *gi = nullptr;
|
||||
|
||||
// used for rendering (voxelization)
|
||||
|
@ -780,7 +776,7 @@ public:
|
|||
GI();
|
||||
~GI();
|
||||
|
||||
void init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky);
|
||||
void init(RendererSceneSkyRD *p_sky);
|
||||
void free();
|
||||
|
||||
SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size);
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
|
||||
#include "render_forward_clustered.h"
|
||||
#include "core/config/project_settings.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
|
||||
|
@ -812,15 +813,15 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
|
|||
CameraMatrix projection = correction * p_render_data->cam_projection;
|
||||
|
||||
//store camera into ubo
|
||||
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix);
|
||||
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
|
||||
RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
|
||||
RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
|
||||
RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix);
|
||||
RendererRD::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
|
||||
RendererRD::MaterialStorage::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
|
||||
RendererRD::MaterialStorage::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
|
||||
|
||||
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
|
||||
projection = correction * p_render_data->view_projection[v];
|
||||
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
|
||||
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
|
||||
RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
|
||||
RendererRD::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
|
||||
|
||||
scene_state.ubo.eye_offset[v][0] = p_render_data->view_eye_offset[v].x;
|
||||
scene_state.ubo.eye_offset[v][1] = p_render_data->view_eye_offset[v].y;
|
||||
|
@ -836,10 +837,10 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
|
|||
|
||||
scene_state.ubo.pancake_shadows = p_pancake_shadows;
|
||||
|
||||
RendererStorageRD::store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel);
|
||||
RendererStorageRD::store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel);
|
||||
RendererStorageRD::store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel);
|
||||
RendererStorageRD::store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel);
|
||||
RendererRD::MaterialStorage::store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel);
|
||||
RendererRD::MaterialStorage::store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel);
|
||||
RendererRD::MaterialStorage::store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel);
|
||||
RendererRD::MaterialStorage::store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel);
|
||||
|
||||
Size2 screen_pixel_size = Vector2(1.0, 1.0) / Size2(p_screen_size);
|
||||
scene_state.ubo.screen_pixel_size[0] = screen_pixel_size.x;
|
||||
|
@ -934,7 +935,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
|
|||
|
||||
Basis sky_transform = environment_get_sky_orientation(p_render_data->environment);
|
||||
sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis;
|
||||
RendererStorageRD::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
|
||||
RendererRD::MaterialStorage::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
|
||||
|
||||
scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY;
|
||||
scene_state.ubo.use_ambient_light = scene_state.ubo.use_ambient_cubemap || ambient_src == RS::ENV_AMBIENT_SOURCE_COLOR;
|
||||
|
@ -1005,15 +1006,15 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
|
|||
CameraMatrix prev_projection = prev_correction * p_render_data->prev_cam_projection;
|
||||
|
||||
//store camera into ubo
|
||||
RendererStorageRD::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix);
|
||||
RendererStorageRD::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix);
|
||||
RendererStorageRD::store_transform(p_render_data->prev_cam_transform, scene_state.prev_ubo.inv_view_matrix);
|
||||
RendererStorageRD::store_transform(p_render_data->prev_cam_transform.affine_inverse(), scene_state.prev_ubo.view_matrix);
|
||||
RendererRD::MaterialStorage::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix);
|
||||
RendererRD::MaterialStorage::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix);
|
||||
RendererRD::MaterialStorage::store_transform(p_render_data->prev_cam_transform, scene_state.prev_ubo.inv_view_matrix);
|
||||
RendererRD::MaterialStorage::store_transform(p_render_data->prev_cam_transform.affine_inverse(), scene_state.prev_ubo.view_matrix);
|
||||
|
||||
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
|
||||
prev_projection = prev_correction * p_render_data->view_projection[v];
|
||||
RendererStorageRD::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix_view[v]);
|
||||
RendererStorageRD::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix_view[v]);
|
||||
RendererRD::MaterialStorage::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix_view[v]);
|
||||
RendererRD::MaterialStorage::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix_view[v]);
|
||||
}
|
||||
scene_state.prev_ubo.taa_jitter[0] = p_render_data->prev_taa_jitter.x;
|
||||
scene_state.prev_ubo.taa_jitter[1] = p_render_data->prev_taa_jitter.y;
|
||||
|
@ -1069,11 +1070,11 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, i
|
|||
}
|
||||
|
||||
if (inst->store_transform_cache) {
|
||||
RendererStorageRD::store_transform(inst->transform, instance_data.transform);
|
||||
RendererStorageRD::store_transform(inst->prev_transform, instance_data.prev_transform);
|
||||
RendererRD::MaterialStorage::store_transform(inst->transform, instance_data.transform);
|
||||
RendererRD::MaterialStorage::store_transform(inst->prev_transform, instance_data.prev_transform);
|
||||
} else {
|
||||
RendererStorageRD::store_transform(Transform3D(), instance_data.transform);
|
||||
RendererStorageRD::store_transform(Transform3D(), instance_data.prev_transform);
|
||||
RendererRD::MaterialStorage::store_transform(Transform3D(), instance_data.transform);
|
||||
RendererRD::MaterialStorage::store_transform(Transform3D(), instance_data.prev_transform);
|
||||
}
|
||||
|
||||
instance_data.flags = inst->flags_cache;
|
||||
|
@ -1397,7 +1398,7 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps
|
|||
|
||||
Basis to_lm = lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis;
|
||||
to_lm = to_lm.inverse().transposed(); //will transform normals
|
||||
RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
|
||||
RendererRD::MaterialStorage::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
|
||||
scene_state.lightmap_ids[i] = p_lightmaps[i];
|
||||
scene_state.lightmap_has_sh[i] = RendererRD::LightStorage::get_singleton()->lightmap_uses_spherical_harmonics(lightmap);
|
||||
|
||||
|
@ -1798,7 +1799,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
|
|||
} else {
|
||||
//just mix specular back
|
||||
RENDER_TIMESTAMP("Merge Specular");
|
||||
storage->get_effects()->merge_specular(color_only_framebuffer, render_buffer->specular, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED ? RID() : render_buffer->color, RID());
|
||||
RendererCompositorRD::singleton->get_effects()->merge_specular(color_only_framebuffer, render_buffer->specular, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED ? RID() : render_buffer->color, RID());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2189,7 +2190,7 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
|
|||
to_bounds.origin = p_bounds.position;
|
||||
to_bounds.basis.scale(p_bounds.size);
|
||||
|
||||
RendererStorageRD::store_transform(to_bounds.affine_inverse() * render_data.cam_transform, scene_state.ubo.sdf_to_bounds);
|
||||
RendererRD::MaterialStorage::store_transform(to_bounds.affine_inverse() * render_data.cam_transform, scene_state.ubo.sdf_to_bounds);
|
||||
|
||||
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
|
||||
|
||||
|
@ -2888,7 +2889,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
|
|||
sdcache->surface_index = p_surface;
|
||||
|
||||
if (ginstance->data->dirty_dependencies) {
|
||||
storage->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker);
|
||||
RSG::utilities->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker);
|
||||
}
|
||||
|
||||
//shadow
|
||||
|
@ -3131,16 +3132,16 @@ void RenderForwardClustered::_update_dirty_geometry_instances() {
|
|||
}
|
||||
}
|
||||
|
||||
void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) {
|
||||
void RenderForwardClustered::_geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) {
|
||||
switch (p_notification) {
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MESH:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
|
||||
case Dependency::DEPENDENCY_CHANGED_MATERIAL:
|
||||
case Dependency::DEPENDENCY_CHANGED_MESH:
|
||||
case Dependency::DEPENDENCY_CHANGED_PARTICLES:
|
||||
case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
|
||||
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
|
||||
static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
|
||||
} break;
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
|
||||
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
|
||||
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata);
|
||||
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
|
||||
ginstance->instance_count = RendererRD::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base);
|
||||
|
@ -3151,12 +3152,12 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStora
|
|||
} break;
|
||||
}
|
||||
}
|
||||
void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) {
|
||||
void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
|
||||
static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
|
||||
}
|
||||
|
||||
RendererSceneRender::GeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_base) {
|
||||
RS::InstanceType type = storage->get_base_type(p_base);
|
||||
RS::InstanceType type = RSG::utilities->get_base_type(p_base);
|
||||
ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
|
||||
|
||||
GeometryInstanceForwardClustered *ginstance = geometry_instance_alloc.alloc();
|
||||
|
@ -3420,8 +3421,7 @@ void RenderForwardClustered::_update_shader_quality_settings() {
|
|||
_base_uniforms_changed(); //also need this
|
||||
}
|
||||
|
||||
RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) :
|
||||
RendererSceneRenderRD(p_storage) {
|
||||
RenderForwardClustered::RenderForwardClustered() {
|
||||
singleton = this;
|
||||
|
||||
/* SCENE SHADER */
|
||||
|
@ -3453,7 +3453,7 @@ RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) :
|
|||
defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n";
|
||||
}
|
||||
|
||||
scene_shader.init(p_storage, defines);
|
||||
scene_shader.init(defines);
|
||||
}
|
||||
|
||||
render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances");
|
||||
|
|
|
@ -36,8 +36,8 @@
|
|||
#include "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h"
|
||||
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/utilities.h"
|
||||
|
||||
namespace RendererSceneRenderImplementation {
|
||||
|
||||
|
@ -541,7 +541,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
|
|||
bool mirror = false;
|
||||
bool dirty_dependencies = false;
|
||||
|
||||
RendererStorage::DependencyTracker dependency_tracker;
|
||||
DependencyTracker dependency_tracker;
|
||||
};
|
||||
|
||||
Data *data = nullptr;
|
||||
|
@ -550,8 +550,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
|
|||
dirty_list_element(this) {}
|
||||
};
|
||||
|
||||
static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker);
|
||||
static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker);
|
||||
static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
|
||||
static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
|
||||
|
||||
SelfList<GeometryInstanceForwardClustered>::List geometry_instance_dirty_list;
|
||||
|
||||
|
@ -683,7 +683,7 @@ public:
|
|||
|
||||
virtual bool free(RID p_rid) override;
|
||||
|
||||
RenderForwardClustered(RendererStorageRD *p_storage);
|
||||
RenderForwardClustered();
|
||||
~RenderForwardClustered();
|
||||
};
|
||||
} // namespace RendererSceneRenderImplementation
|
||||
|
|
|
@ -520,9 +520,8 @@ SceneShaderForwardClustered::~SceneShaderForwardClustered() {
|
|||
material_storage->material_free(default_material);
|
||||
}
|
||||
|
||||
void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const String p_defines) {
|
||||
void SceneShaderForwardClustered::init(const String p_defines) {
|
||||
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
|
||||
storage = p_storage;
|
||||
|
||||
{
|
||||
Vector<String> shader_versions;
|
||||
|
|
|
@ -32,7 +32,6 @@
|
|||
#define RSSR_SCENE_SHADER_FC_H
|
||||
|
||||
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h"
|
||||
|
||||
namespace RendererSceneRenderImplementation {
|
||||
|
@ -42,8 +41,6 @@ private:
|
|||
static SceneShaderForwardClustered *singleton;
|
||||
|
||||
public:
|
||||
RendererStorageRD *storage = nullptr;
|
||||
|
||||
enum ShaderVersion {
|
||||
SHADER_VERSION_DEPTH_PASS,
|
||||
SHADER_VERSION_DEPTH_PASS_DP,
|
||||
|
@ -249,7 +246,7 @@ public:
|
|||
SceneShaderForwardClustered();
|
||||
~SceneShaderForwardClustered();
|
||||
|
||||
void init(RendererStorageRD *p_storage, const String p_defines);
|
||||
void init(const String p_defines);
|
||||
void set_default_specialization_constants(const Vector<RD::PipelineSpecializationConstant> &p_constants);
|
||||
};
|
||||
|
||||
|
|
|
@ -465,7 +465,7 @@ void RenderForwardMobile::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, c
|
|||
|
||||
Basis to_lm = lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis;
|
||||
to_lm = to_lm.inverse().transposed(); //will transform normals
|
||||
RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
|
||||
RendererRD::MaterialStorage::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
|
||||
scene_state.lightmap_ids[i] = p_lightmaps[i];
|
||||
scene_state.lightmap_has_sh[i] = RendererRD::LightStorage::get_singleton()->lightmap_uses_spherical_harmonics(lightmap);
|
||||
|
||||
|
@ -1534,15 +1534,15 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
|
|||
CameraMatrix projection = correction * p_render_data->cam_projection;
|
||||
|
||||
//store camera into ubo
|
||||
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix);
|
||||
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
|
||||
RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
|
||||
RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
|
||||
RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix);
|
||||
RendererRD::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
|
||||
RendererRD::MaterialStorage::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
|
||||
RendererRD::MaterialStorage::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
|
||||
|
||||
for (uint32_t v = 0; v < p_render_data->view_count; v++) {
|
||||
projection = correction * p_render_data->view_projection[v];
|
||||
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
|
||||
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
|
||||
RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
|
||||
RendererRD::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
|
||||
|
||||
scene_state.ubo.eye_offset[v][0] = p_render_data->view_eye_offset[v].x;
|
||||
scene_state.ubo.eye_offset[v][1] = p_render_data->view_eye_offset[v].y;
|
||||
|
@ -1555,10 +1555,10 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
|
|||
|
||||
scene_state.ubo.pancake_shadows = p_pancake_shadows;
|
||||
|
||||
RendererStorageRD::store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel);
|
||||
RendererStorageRD::store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel);
|
||||
RendererStorageRD::store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel);
|
||||
RendererStorageRD::store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel);
|
||||
RendererRD::MaterialStorage::store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel);
|
||||
RendererRD::MaterialStorage::store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel);
|
||||
RendererRD::MaterialStorage::store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel);
|
||||
RendererRD::MaterialStorage::store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel);
|
||||
|
||||
Size2 screen_pixel_size = Vector2(1.0, 1.0) / Size2(p_screen_size);
|
||||
scene_state.ubo.screen_pixel_size[0] = screen_pixel_size.x;
|
||||
|
@ -1648,7 +1648,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
|
|||
|
||||
Basis sky_transform = environment_get_sky_orientation(p_render_data->environment);
|
||||
sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis;
|
||||
RendererStorageRD::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
|
||||
RendererRD::MaterialStorage::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
|
||||
|
||||
scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY;
|
||||
scene_state.ubo.use_ambient_light = scene_state.ubo.use_ambient_cubemap || ambient_src == RS::ENV_AMBIENT_SOURCE_COLOR;
|
||||
|
@ -1866,9 +1866,9 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
|
|||
GeometryInstanceForwardMobile::PushConstant push_constant;
|
||||
|
||||
if (inst->store_transform_cache) {
|
||||
RendererStorageRD::store_transform(inst->transform, push_constant.transform);
|
||||
RendererRD::MaterialStorage::store_transform(inst->transform, push_constant.transform);
|
||||
} else {
|
||||
RendererStorageRD::store_transform(Transform3D(), push_constant.transform);
|
||||
RendererRD::MaterialStorage::store_transform(Transform3D(), push_constant.transform);
|
||||
}
|
||||
|
||||
push_constant.flags = inst->flags_cache;
|
||||
|
@ -2032,7 +2032,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
|
|||
/* Geometry instance */
|
||||
|
||||
RendererSceneRender::GeometryInstance *RenderForwardMobile::geometry_instance_create(RID p_base) {
|
||||
RS::InstanceType type = storage->get_base_type(p_base);
|
||||
RS::InstanceType type = RSG::utilities->get_base_type(p_base);
|
||||
ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
|
||||
|
||||
GeometryInstanceForwardMobile *ginstance = geometry_instance_alloc.alloc();
|
||||
|
@ -2373,7 +2373,7 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
|
|||
sdcache->surface_index = p_surface;
|
||||
|
||||
if (ginstance->data->dirty_dependencies) {
|
||||
storage->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker);
|
||||
RSG::utilities->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker);
|
||||
}
|
||||
|
||||
//shadow
|
||||
|
@ -2609,16 +2609,16 @@ void RenderForwardMobile::_update_dirty_geometry_instances() {
|
|||
}
|
||||
}
|
||||
|
||||
void RenderForwardMobile::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) {
|
||||
void RenderForwardMobile::_geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) {
|
||||
switch (p_notification) {
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MESH:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
|
||||
case Dependency::DEPENDENCY_CHANGED_MATERIAL:
|
||||
case Dependency::DEPENDENCY_CHANGED_MESH:
|
||||
case Dependency::DEPENDENCY_CHANGED_PARTICLES:
|
||||
case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
|
||||
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
|
||||
static_cast<RenderForwardMobile *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
|
||||
} break;
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
|
||||
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
|
||||
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata);
|
||||
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
|
||||
ginstance->instance_count = RendererRD::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base);
|
||||
|
@ -2629,7 +2629,7 @@ void RenderForwardMobile::_geometry_instance_dependency_changed(RendererStorage:
|
|||
} break;
|
||||
}
|
||||
}
|
||||
void RenderForwardMobile::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) {
|
||||
void RenderForwardMobile::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
|
||||
static_cast<RenderForwardMobile *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
|
||||
}
|
||||
|
||||
|
@ -2695,8 +2695,7 @@ void RenderForwardMobile::_update_shader_quality_settings() {
|
|||
_base_uniforms_changed(); //also need this
|
||||
}
|
||||
|
||||
RenderForwardMobile::RenderForwardMobile(RendererStorageRD *p_storage) :
|
||||
RendererSceneRenderRD(p_storage) {
|
||||
RenderForwardMobile::RenderForwardMobile() {
|
||||
singleton = this;
|
||||
|
||||
sky.set_texture_format(_render_buffers_get_color_format());
|
||||
|
@ -2728,7 +2727,7 @@ RenderForwardMobile::RenderForwardMobile(RendererStorageRD *p_storage) :
|
|||
defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n";
|
||||
}
|
||||
|
||||
scene_shader.init(p_storage, defines);
|
||||
scene_shader.init(defines);
|
||||
|
||||
// !BAS! maybe we need a mobile version of this setting?
|
||||
render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances");
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#include "servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h"
|
||||
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/utilities.h"
|
||||
|
||||
namespace RendererSceneRenderImplementation {
|
||||
|
||||
|
@ -597,7 +597,7 @@ protected:
|
|||
|
||||
bool dirty_dependencies = false;
|
||||
|
||||
RendererStorage::DependencyTracker dependency_tracker;
|
||||
DependencyTracker dependency_tracker;
|
||||
};
|
||||
|
||||
Data *data = nullptr;
|
||||
|
@ -613,8 +613,8 @@ protected:
|
|||
public:
|
||||
virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth) override;
|
||||
|
||||
static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker);
|
||||
static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker);
|
||||
static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
|
||||
static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker);
|
||||
|
||||
SelfList<GeometryInstanceForwardMobile>::List geometry_instance_dirty_list;
|
||||
|
||||
|
@ -668,7 +668,7 @@ public:
|
|||
virtual bool is_volumetric_supported() const override;
|
||||
virtual uint32_t get_max_elements() const override;
|
||||
|
||||
RenderForwardMobile(RendererStorageRD *p_storage);
|
||||
RenderForwardMobile();
|
||||
~RenderForwardMobile();
|
||||
};
|
||||
} // namespace RendererSceneRenderImplementation
|
||||
|
|
|
@ -466,8 +466,7 @@ SceneShaderForwardMobile::SceneShaderForwardMobile() {
|
|||
singleton = this;
|
||||
}
|
||||
|
||||
void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p_defines) {
|
||||
storage = p_storage;
|
||||
void SceneShaderForwardMobile::init(const String p_defines) {
|
||||
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
|
||||
|
||||
/* SCENE SHADER */
|
||||
|
|
|
@ -32,7 +32,6 @@
|
|||
#define RSSR_SCENE_SHADER_FM_H
|
||||
|
||||
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl.gen.h"
|
||||
|
||||
namespace RendererSceneRenderImplementation {
|
||||
|
@ -40,7 +39,6 @@ namespace RendererSceneRenderImplementation {
|
|||
class SceneShaderForwardMobile {
|
||||
private:
|
||||
static SceneShaderForwardMobile *singleton;
|
||||
RendererStorageRD *storage = nullptr;
|
||||
|
||||
public:
|
||||
enum ShaderVersion {
|
||||
|
@ -207,7 +205,7 @@ public:
|
|||
|
||||
Vector<RD::PipelineSpecializationConstant> default_specialization_constants;
|
||||
|
||||
void init(RendererStorageRD *p_storage, const String p_defines);
|
||||
void init(const String p_defines);
|
||||
void set_default_specialization_constants(const Vector<RD::PipelineSpecializationConstant> &p_constants);
|
||||
};
|
||||
|
||||
|
|
|
@ -2270,10 +2270,9 @@ void RendererCanvasRenderRD::set_time(double p_time) {
|
|||
void RendererCanvasRenderRD::update() {
|
||||
}
|
||||
|
||||
RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
|
||||
RendererCanvasRenderRD::RendererCanvasRenderRD() {
|
||||
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
||||
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
|
||||
storage = p_storage;
|
||||
|
||||
{ //create default samplers
|
||||
|
||||
|
|
|
@ -34,15 +34,13 @@
|
|||
#include "servers/rendering/renderer_canvas_render.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
||||
#include "servers/rendering/rendering_device.h"
|
||||
#include "servers/rendering/shader_compiler.h"
|
||||
|
||||
class RendererCanvasRenderRD : public RendererCanvasRender {
|
||||
RendererStorageRD *storage = nullptr;
|
||||
|
||||
enum {
|
||||
BASE_UNIFORM_SET = 0,
|
||||
MATERIAL_UNIFORM_SET = 1,
|
||||
|
@ -462,7 +460,7 @@ public:
|
|||
void set_time(double p_time);
|
||||
void update();
|
||||
bool free(RID p_rid);
|
||||
RendererCanvasRenderRD(RendererStorageRD *p_storage);
|
||||
RendererCanvasRenderRD();
|
||||
~RendererCanvasRenderRD();
|
||||
};
|
||||
|
||||
|
|
|
@ -154,12 +154,14 @@ uint64_t RendererCompositorRD::frame = 1;
|
|||
void RendererCompositorRD::finalize() {
|
||||
memdelete(scene);
|
||||
memdelete(canvas);
|
||||
memdelete(storage);
|
||||
memdelete(effects);
|
||||
memdelete(fog);
|
||||
memdelete(particles_storage);
|
||||
memdelete(light_storage);
|
||||
memdelete(mesh_storage);
|
||||
memdelete(material_storage);
|
||||
memdelete(texture_storage);
|
||||
memdelete(utilities);
|
||||
|
||||
//only need to erase these, the rest are erased by cascade
|
||||
blit.shader.version_free(blit.shader_version);
|
||||
|
@ -287,28 +289,29 @@ RendererCompositorRD::RendererCompositorRD() {
|
|||
|
||||
singleton = this;
|
||||
|
||||
utilities = memnew(RendererRD::Utilities);
|
||||
texture_storage = memnew(RendererRD::TextureStorage);
|
||||
material_storage = memnew(RendererRD::MaterialStorage);
|
||||
mesh_storage = memnew(RendererRD::MeshStorage);
|
||||
light_storage = memnew(RendererRD::LightStorage);
|
||||
particles_storage = memnew(RendererRD::ParticlesStorage);
|
||||
storage = memnew(RendererStorageRD);
|
||||
canvas = memnew(RendererCanvasRenderRD(storage));
|
||||
fog = memnew(RendererRD::Fog);
|
||||
canvas = memnew(RendererCanvasRenderRD());
|
||||
|
||||
back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end");
|
||||
uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
|
||||
|
||||
if (back_end || textures_per_stage < 48) {
|
||||
scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage));
|
||||
scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile());
|
||||
} else { // back_end == false
|
||||
// default to our high end renderer
|
||||
scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
|
||||
scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered());
|
||||
}
|
||||
|
||||
scene->init();
|
||||
|
||||
// now we're ready to create our effects,
|
||||
storage->init_effects(!scene->_render_buffers_can_be_storage());
|
||||
effects = memnew(EffectsRD(!scene->_render_buffers_can_be_storage()));
|
||||
}
|
||||
|
||||
RendererCompositorRD::~RendererCompositorRD() {
|
||||
|
|
|
@ -34,28 +34,32 @@
|
|||
#include "core/os/os.h"
|
||||
#include "core/templates/thread_work_pool.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering/renderer_rd/effects_rd.h"
|
||||
#include "servers/rendering/renderer_rd/environment/fog.h"
|
||||
#include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h"
|
||||
#include "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/utilities.h"
|
||||
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
|
||||
|
||||
class RendererCompositorRD : public RendererCompositor {
|
||||
protected:
|
||||
UniformSetCacheRD *uniform_set_cache = nullptr;
|
||||
RendererCanvasRenderRD *canvas = nullptr;
|
||||
RendererRD::Utilities *utilities = nullptr;
|
||||
RendererRD::LightStorage *light_storage = nullptr;
|
||||
RendererRD::MaterialStorage *material_storage = nullptr;
|
||||
RendererRD::MeshStorage *mesh_storage = nullptr;
|
||||
RendererRD::ParticlesStorage *particles_storage = nullptr;
|
||||
RendererRD::TextureStorage *texture_storage = nullptr;
|
||||
RendererStorageRD *storage = nullptr;
|
||||
RendererRD::Fog *fog = nullptr;
|
||||
EffectsRD *effects = nullptr;
|
||||
RendererSceneRenderRD *scene = nullptr;
|
||||
|
||||
enum BlitMode {
|
||||
|
@ -98,6 +102,7 @@ protected:
|
|||
static uint64_t frame;
|
||||
|
||||
public:
|
||||
RendererUtilities *get_utilities() { return utilities; };
|
||||
RendererLightStorage *get_light_storage() { return light_storage; }
|
||||
RendererMaterialStorage *get_material_storage() { return material_storage; }
|
||||
RendererMeshStorage *get_mesh_storage() { return mesh_storage; }
|
||||
|
@ -107,7 +112,8 @@ public:
|
|||
ERR_FAIL_NULL_V(scene, nullptr);
|
||||
return scene->get_gi();
|
||||
}
|
||||
RendererStorage *get_storage() { return storage; }
|
||||
RendererFog *get_fog() { return fog; }
|
||||
EffectsRD *get_effects() { return effects; }
|
||||
RendererCanvasRender *get_canvas() { return canvas; }
|
||||
RendererSceneRender *get_scene() { return scene; }
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "core/config/project_settings.h"
|
||||
#include "core/os/os.h"
|
||||
#include "renderer_compositor_rd.h"
|
||||
#include "servers/rendering/renderer_rd/environment/fog.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
|
||||
#include "servers/rendering/rendering_server_default.h"
|
||||
|
@ -534,7 +535,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
|
|||
return panorama;
|
||||
} else {
|
||||
const float bg_energy = env->bg_energy;
|
||||
Color panorama_color = ((environment_background == RS::ENV_BG_CLEAR_COLOR) ? storage->get_default_clear_color() : env->bg_color);
|
||||
Color panorama_color = ((environment_background == RS::ENV_BG_CLEAR_COLOR) ? RSG::texture_storage->get_default_clear_color() : env->bg_color);
|
||||
panorama_color = panorama_color.srgb_to_linear();
|
||||
panorama_color.r *= bg_energy;
|
||||
panorama_color.g *= bg_energy;
|
||||
|
@ -759,7 +760,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
|
|||
}
|
||||
atlas->reflections.resize(atlas->count);
|
||||
for (int i = 0; i < atlas->count; i++) {
|
||||
atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format());
|
||||
atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format());
|
||||
for (int j = 0; j < 6; j++) {
|
||||
atlas->reflections.write[i].fbs[j] = reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer);
|
||||
}
|
||||
|
@ -829,7 +830,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins
|
|||
|
||||
if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
|
||||
// Using real time reflections, all roughness is done in one step
|
||||
atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(storage, false);
|
||||
atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(false);
|
||||
rpi->rendering = false;
|
||||
rpi->processing_side = 0;
|
||||
rpi->processing_layer = 1;
|
||||
|
@ -837,7 +838,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins
|
|||
}
|
||||
|
||||
if (rpi->processing_layer > 1) {
|
||||
atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(storage, false, 10, rpi->processing_layer, sky.sky_ggx_samples_quality);
|
||||
atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, 10, rpi->processing_layer, sky.sky_ggx_samples_quality);
|
||||
rpi->processing_layer++;
|
||||
if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) {
|
||||
rpi->rendering = false;
|
||||
|
@ -848,7 +849,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins
|
|||
return false;
|
||||
|
||||
} else {
|
||||
atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(storage, false, rpi->processing_side, rpi->processing_layer, sky.sky_ggx_samples_quality);
|
||||
atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, rpi->processing_side, rpi->processing_layer, sky.sky_ggx_samples_quality);
|
||||
}
|
||||
|
||||
rpi->processing_side++;
|
||||
|
@ -1968,7 +1969,7 @@ void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatri
|
|||
_allocate_blur_textures(rb);
|
||||
}
|
||||
|
||||
storage->get_effects()->sub_surface_scattering(rb->internal_texture, rb->sss_texture, rb->depth_texture, p_camera, Size2i(rb->internal_width, rb->internal_height), sss_scale, sss_depth_scale, sss_quality);
|
||||
RendererCompositorRD::singleton->get_effects()->sub_surface_scattering(rb->internal_texture, rb->sss_texture, rb->depth_texture, p_camera, Size2i(rb->internal_width, rb->internal_height), sss_scale, sss_depth_scale, sss_quality);
|
||||
}
|
||||
|
||||
void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive) {
|
||||
|
@ -1979,7 +1980,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
|
|||
|
||||
if (!can_use_effects) {
|
||||
//just copy
|
||||
storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, RID());
|
||||
RendererCompositorRD::singleton->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, RID());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2019,8 +2020,8 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
|
|||
_allocate_blur_textures(rb);
|
||||
}
|
||||
|
||||
storage->get_effects()->screen_space_reflection(rb->internal_texture, p_normal_buffer, ssr_roughness_quality, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].layers[0].mipmaps[1].texture, rb->blur[1].layers[0].mipmaps[0].texture, Size2i(rb->internal_width / 2, rb->internal_height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection);
|
||||
storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, rb->blur[0].layers[0].mipmaps[1].texture);
|
||||
RendererCompositorRD::singleton->get_effects()->screen_space_reflection(rb->internal_texture, p_normal_buffer, ssr_roughness_quality, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].layers[0].mipmaps[1].texture, rb->blur[1].layers[0].mipmaps[0].texture, Size2i(rb->internal_width / 2, rb->internal_height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection);
|
||||
RendererCompositorRD::singleton->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, rb->blur[0].layers[0].mipmaps[1].texture);
|
||||
}
|
||||
|
||||
void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) {
|
||||
|
@ -2145,7 +2146,7 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
|
|||
settings.half_screen_size = Size2i(buffer_width, buffer_height);
|
||||
settings.quarter_screen_size = Size2i(half_width, half_height);
|
||||
|
||||
storage->get_effects()->generate_ssao(p_normal_buffer, rb->ss_effects.ssao.depth_texture_view, rb->ss_effects.ssao.ao_deinterleaved, rb->ss_effects.ssao.ao_deinterleaved_slices, rb->ss_effects.ssao.ao_pong, rb->ss_effects.ssao.ao_pong_slices, rb->ss_effects.ssao.ao_final, rb->ss_effects.ssao.importance_map[0], rb->ss_effects.ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssao.gather_uniform_set, rb->ss_effects.ssao.importance_map_uniform_set);
|
||||
RendererCompositorRD::singleton->get_effects()->generate_ssao(p_normal_buffer, rb->ss_effects.ssao.depth_texture_view, rb->ss_effects.ssao.ao_deinterleaved, rb->ss_effects.ssao.ao_deinterleaved_slices, rb->ss_effects.ssao.ao_pong, rb->ss_effects.ssao.ao_pong_slices, rb->ss_effects.ssao.ao_final, rb->ss_effects.ssao.importance_map[0], rb->ss_effects.ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssao.gather_uniform_set, rb->ss_effects.ssao.importance_map_uniform_set);
|
||||
}
|
||||
|
||||
void RendererSceneRenderRD::_process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection, const Transform3D &p_transform) {
|
||||
|
@ -2306,7 +2307,7 @@ void RendererSceneRenderRD::_process_ssil(RID p_render_buffers, RID p_environmen
|
|||
transform.set_origin(Vector3(0.0, 0.0, 0.0));
|
||||
CameraMatrix last_frame_projection = rb->ss_effects.last_frame_projection * CameraMatrix(rb->ss_effects.last_frame_transform.affine_inverse()) * CameraMatrix(transform) * projection.inverse();
|
||||
|
||||
storage->get_effects()->screen_space_indirect_lighting(rb->ss_effects.last_frame, rb->ss_effects.ssil.ssil_final, p_normal_buffer, rb->ss_effects.ssil.depth_texture_view, rb->ss_effects.ssil.deinterleaved, rb->ss_effects.ssil.deinterleaved_slices, rb->ss_effects.ssil.pong, rb->ss_effects.ssil.pong_slices, rb->ss_effects.ssil.importance_map[0], rb->ss_effects.ssil.importance_map[1], rb->ss_effects.ssil.edges, rb->ss_effects.ssil.edges_slices, p_projection, last_frame_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssil.gather_uniform_set, rb->ss_effects.ssil.importance_map_uniform_set, rb->ss_effects.ssil.projection_uniform_set);
|
||||
RendererCompositorRD::singleton->get_effects()->screen_space_indirect_lighting(rb->ss_effects.last_frame, rb->ss_effects.ssil.ssil_final, p_normal_buffer, rb->ss_effects.ssil.depth_texture_view, rb->ss_effects.ssil.deinterleaved, rb->ss_effects.ssil.deinterleaved_slices, rb->ss_effects.ssil.pong, rb->ss_effects.ssil.pong_slices, rb->ss_effects.ssil.importance_map[0], rb->ss_effects.ssil.importance_map[1], rb->ss_effects.ssil.edges, rb->ss_effects.ssil.edges_slices, p_projection, last_frame_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssil.gather_uniform_set, rb->ss_effects.ssil.importance_map_uniform_set, rb->ss_effects.ssil.projection_uniform_set);
|
||||
rb->ss_effects.last_frame_projection = projection;
|
||||
rb->ss_effects.last_frame_transform = transform;
|
||||
}
|
||||
|
@ -2354,7 +2355,7 @@ void RendererSceneRenderRD::_process_taa(RID p_render_buffers, RID p_velocity_bu
|
|||
|
||||
RD::get_singleton()->draw_command_begin_label("TAA");
|
||||
if (!just_allocated) {
|
||||
storage->get_effects()->taa_resolve(rb->internal_texture, rb->taa.temp, rb->depth_texture, p_velocity_buffer, rb->taa.prev_velocity, rb->taa.history, Size2(rb->internal_width, rb->internal_height), p_z_near, p_z_far);
|
||||
RendererCompositorRD::singleton->get_effects()->taa_resolve(rb->internal_texture, rb->taa.temp, rb->depth_texture, p_velocity_buffer, rb->taa.prev_velocity, rb->taa.history, Size2(rb->internal_width, rb->internal_height), p_z_near, p_z_far);
|
||||
copy_effects->copy_to_rect(rb->taa.temp, rb->internal_texture, Rect2(0, 0, rb->internal_width, rb->internal_height));
|
||||
}
|
||||
|
||||
|
@ -2492,9 +2493,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
|
|||
|
||||
double step = env->auto_exp_speed * time_step;
|
||||
if (can_use_storage) {
|
||||
storage->get_effects()->luminance_reduction(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
|
||||
RendererCompositorRD::singleton->get_effects()->luminance_reduction(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
|
||||
} else {
|
||||
storage->get_effects()->luminance_reduction_raster(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
|
||||
RendererCompositorRD::singleton->get_effects()->luminance_reduction_raster(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
|
||||
}
|
||||
// Swap final reduce with prev luminance.
|
||||
SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
|
||||
|
@ -2639,7 +2640,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
|
|||
if (can_use_effects && can_use_storage && (rb->internal_width != rb->width || rb->internal_height != rb->height)) {
|
||||
RD::get_singleton()->draw_command_begin_label("FSR 1.0 Upscale");
|
||||
|
||||
storage->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness);
|
||||
RendererCompositorRD::singleton->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness);
|
||||
|
||||
RD::get_singleton()->draw_command_end_label();
|
||||
}
|
||||
|
@ -3364,7 +3365,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
|
|||
|
||||
Transform3D transform = rpi->transform;
|
||||
Transform3D proj = (p_camera_inverse_transform * transform).inverse();
|
||||
RendererStorageRD::store_transform(proj, reflection_ubo.local_matrix);
|
||||
RendererRD::MaterialStorage::store_transform(proj, reflection_ubo.local_matrix);
|
||||
|
||||
if (current_cluster_builder != nullptr) {
|
||||
current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents);
|
||||
|
@ -3482,7 +3483,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
|
|||
light_data.shadow_transmittance_bias[j] = light_storage->light_get_transmittance_bias(base) * bias_scale;
|
||||
light_data.shadow_z_range[j] = li->shadow_transform[j].farplane;
|
||||
light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin;
|
||||
RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]);
|
||||
RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrices[j]);
|
||||
|
||||
Vector2 uv_scale = li->shadow_transform[j].uv_scale;
|
||||
uv_scale *= atlas_rect.size; //adapt to atlas size
|
||||
|
@ -3727,7 +3728,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
|
|||
if (type == RS::LIGHT_OMNI) {
|
||||
Transform3D proj = (inverse_transform * light_transform).inverse();
|
||||
|
||||
RendererStorageRD::store_transform(proj, light_data.shadow_matrix);
|
||||
RendererRD::MaterialStorage::store_transform(proj, light_data.shadow_matrix);
|
||||
|
||||
if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
|
||||
// Only enable PCSS-like soft shadows if blurring is enabled.
|
||||
|
@ -3746,7 +3747,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
|
|||
bias.set_light_bias();
|
||||
|
||||
CameraMatrix shadow_mtx = bias * li->shadow_transform[0].camera * modelview;
|
||||
RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrix);
|
||||
RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrix);
|
||||
|
||||
if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
|
||||
// Only enable PCSS-like soft shadows if blurring is enabled.
|
||||
|
@ -3865,7 +3866,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
|
|||
Transform3D scale_xform;
|
||||
scale_xform.basis.scale(decal_extents);
|
||||
Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
|
||||
RendererStorageRD::store_transform(to_decal_xform, dd.xform);
|
||||
RendererRD::MaterialStorage::store_transform(to_decal_xform, dd.xform);
|
||||
|
||||
Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized();
|
||||
normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
|
||||
|
@ -3903,7 +3904,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
|
|||
dd.normal_rect[3] = rect.size.y;
|
||||
|
||||
Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized();
|
||||
RendererStorageRD::store_basis_3x4(normal_xform, dd.normal_xform);
|
||||
RendererRD::MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform);
|
||||
} else {
|
||||
dd.normal_rect[0] = 0;
|
||||
dd.normal_rect[1] = 0;
|
||||
|
@ -4323,8 +4324,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
|
|||
params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount;
|
||||
|
||||
Transform3D to_prev_cam_view = p_prev_cam_inv_transform * p_cam_transform;
|
||||
storage->store_transform(to_prev_cam_view, params.to_prev_view);
|
||||
storage->store_transform(p_cam_transform, params.transform);
|
||||
RendererRD::MaterialStorage::store_transform(to_prev_cam_view, params.to_prev_view);
|
||||
RendererRD::MaterialStorage::store_transform(p_cam_transform, params.transform);
|
||||
|
||||
RD::get_singleton()->buffer_update(volumetric_fog.volume_ubo, 0, sizeof(VolumetricFogShader::VolumeUBO), ¶ms, RD::BARRIER_MASK_COMPUTE);
|
||||
|
||||
|
@ -4386,7 +4387,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
|
|||
ERR_FAIL_COND(!fog_volume_instance);
|
||||
RID fog_volume = fog_volume_instance->volume;
|
||||
|
||||
RID fog_material = storage->fog_volume_get_material(fog_volume);
|
||||
RID fog_material = RendererRD::Fog::get_singleton()->fog_volume_get_material(fog_volume);
|
||||
|
||||
FogMaterialData *material = nullptr;
|
||||
|
||||
|
@ -4415,8 +4416,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
|
|||
Vector3i kernel_size = Vector3i();
|
||||
|
||||
Vector3 position = fog_volume_instance->transform.get_origin();
|
||||
RS::FogVolumeShape volume_type = storage->fog_volume_get_shape(fog_volume);
|
||||
Vector3 extents = storage->fog_volume_get_extents(fog_volume);
|
||||
RS::FogVolumeShape volume_type = RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume);
|
||||
Vector3 extents = RendererRD::Fog::get_singleton()->fog_volume_get_extents(fog_volume);
|
||||
|
||||
if (volume_type != RS::FOG_VOLUME_SHAPE_WORLD) {
|
||||
// Local fog volume.
|
||||
|
@ -4459,8 +4460,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
|
|||
volumetric_fog.push_constant.corner[0] = min.x;
|
||||
volumetric_fog.push_constant.corner[1] = min.y;
|
||||
volumetric_fog.push_constant.corner[2] = min.z;
|
||||
volumetric_fog.push_constant.shape = uint32_t(storage->fog_volume_get_shape(fog_volume));
|
||||
storage->store_transform(fog_volume_instance->transform.affine_inverse(), volumetric_fog.push_constant.transform);
|
||||
volumetric_fog.push_constant.shape = uint32_t(RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume));
|
||||
RendererRD::MaterialStorage::store_transform(fog_volume_instance->transform.affine_inverse(), volumetric_fog.push_constant.transform);
|
||||
|
||||
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shader_data->pipeline);
|
||||
|
||||
|
@ -4801,7 +4802,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
|
|||
params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES;
|
||||
|
||||
Transform3D to_prev_cam_view = p_prev_cam_inv_transform * p_cam_transform;
|
||||
storage->store_transform(to_prev_cam_view, params.to_prev_view);
|
||||
RendererRD::MaterialStorage::store_transform(to_prev_cam_view, params.to_prev_view);
|
||||
|
||||
params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection;
|
||||
params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount;
|
||||
|
@ -4822,7 +4823,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
|
|||
|
||||
Basis sky_transform = env->sky_orientation;
|
||||
sky_transform = sky_transform.inverse() * p_cam_transform.basis;
|
||||
RendererStorageRD::store_transform_3x3(sky_transform, params.radiance_inverse_xform);
|
||||
RendererRD::MaterialStorage::store_transform_3x3(sky_transform, params.radiance_inverse_xform);
|
||||
|
||||
RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog");
|
||||
|
||||
|
@ -5033,7 +5034,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
|
|||
invalidate_uniform_set = true;
|
||||
}
|
||||
|
||||
storage->get_effects()->downsample_depth(rb->depth_texture, rb->ss_effects.linear_depth_slices, ssao_quality, ssil_quality, invalidate_uniform_set, ssao_half_size, ssil_half_size, Size2i(rb->width, rb->height), p_render_data->cam_projection);
|
||||
RendererCompositorRD::singleton->get_effects()->downsample_depth(rb->depth_texture, rb->ss_effects.linear_depth_slices, ssao_quality, ssil_quality, invalidate_uniform_set, ssao_half_size, ssil_half_size, Size2i(rb->width, rb->height), p_render_data->cam_projection);
|
||||
}
|
||||
|
||||
if (p_use_ssao) {
|
||||
|
@ -5182,7 +5183,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
|
|||
if (p_render_buffers.is_valid()) {
|
||||
clear_color = texture_storage->render_target_get_clear_request_color(rb->render_target);
|
||||
} else {
|
||||
clear_color = storage->get_default_clear_color();
|
||||
clear_color = RSG::texture_storage->get_default_clear_color();
|
||||
}
|
||||
|
||||
//assign render indices to voxel_gi_instances
|
||||
|
@ -5747,8 +5748,7 @@ uint32_t RendererSceneRenderRD::get_max_elements() const {
|
|||
return GLOBAL_GET("rendering/limits/cluster_builder/max_clustered_elements");
|
||||
}
|
||||
|
||||
RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
|
||||
storage = p_storage;
|
||||
RendererSceneRenderRD::RendererSceneRenderRD() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
|
@ -5762,12 +5762,12 @@ void RendererSceneRenderRD::init() {
|
|||
|
||||
/* SKY SHADER */
|
||||
|
||||
sky.init(storage);
|
||||
sky.init();
|
||||
|
||||
/* GI */
|
||||
|
||||
if (is_dynamic_gi_supported()) {
|
||||
gi.init(storage, &sky);
|
||||
gi.init(&sky);
|
||||
}
|
||||
|
||||
{ //decals
|
||||
|
|
|
@ -41,7 +41,6 @@
|
|||
#include "servers/rendering/renderer_rd/environment/gi.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_scene.h"
|
||||
|
@ -102,7 +101,6 @@ class RendererSceneRenderRD : public RendererSceneRender {
|
|||
friend RendererRD::GI;
|
||||
|
||||
protected:
|
||||
RendererStorageRD *storage = nullptr;
|
||||
RendererRD::BokehDOF *bokeh_dof = nullptr;
|
||||
RendererRD::CopyEffects *copy_effects = nullptr;
|
||||
RendererRD::ToneMapper *tone_mapper = nullptr;
|
||||
|
@ -1511,7 +1509,7 @@ public:
|
|||
|
||||
void init();
|
||||
|
||||
RendererSceneRenderRD(RendererStorageRD *p_storage);
|
||||
RendererSceneRenderRD();
|
||||
~RendererSceneRenderRD();
|
||||
};
|
||||
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
|
||||
#include "servers/rendering/rendering_server_default.h"
|
||||
#include "servers/rendering/rendering_server_globals.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// SKY SHADER
|
||||
|
@ -329,13 +330,13 @@ void RendererSceneSkyRD::ReflectionData::clear_reflection_data() {
|
|||
coefficient_buffer = RID();
|
||||
}
|
||||
|
||||
void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageRD *p_storage, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers, RD::DataFormat p_texture_format) {
|
||||
void RendererSceneSkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers, RD::DataFormat p_texture_format) {
|
||||
//recreate radiance and all data
|
||||
|
||||
int mipmaps = p_mipmaps;
|
||||
uint32_t w = p_size, h = p_size;
|
||||
|
||||
EffectsRD *effects = p_storage->get_effects();
|
||||
EffectsRD *effects = RendererCompositorRD::singleton->get_effects();
|
||||
ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialised");
|
||||
bool prefer_raster_effects = effects->get_prefer_raster_effects();
|
||||
|
||||
|
@ -437,7 +438,7 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR
|
|||
}
|
||||
}
|
||||
|
||||
void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererStorageRD *p_storage, bool p_use_arrays) {
|
||||
void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(bool p_use_arrays) {
|
||||
RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton();
|
||||
ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialised");
|
||||
bool prefer_raster_effects = copy_effects->get_prefer_raster_effects();
|
||||
|
@ -495,7 +496,7 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererS
|
|||
}
|
||||
}
|
||||
|
||||
void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(RendererStorageRD *p_storage, bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality) {
|
||||
void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality) {
|
||||
RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton();
|
||||
ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialised");
|
||||
bool prefer_raster_effects = copy_effects->get_prefer_raster_effects();
|
||||
|
@ -564,7 +565,7 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
|
|||
RD::get_singleton()->draw_command_end_label(); // Filter radiance
|
||||
}
|
||||
|
||||
void RendererSceneSkyRD::ReflectionData::update_reflection_mipmaps(RendererStorageRD *p_storage, int p_start, int p_end) {
|
||||
void RendererSceneSkyRD::ReflectionData::update_reflection_mipmaps(int p_start, int p_end) {
|
||||
RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton();
|
||||
ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialised");
|
||||
bool prefer_raster_effects = copy_effects->get_prefer_raster_effects();
|
||||
|
@ -591,7 +592,7 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_mipmaps(RendererStora
|
|||
////////////////////////////////////////////////////////////////////////////////
|
||||
// RendererSceneSkyRD::Sky
|
||||
|
||||
void RendererSceneSkyRD::Sky::free(RendererStorageRD *p_storage) {
|
||||
void RendererSceneSkyRD::Sky::free() {
|
||||
if (radiance.is_valid()) {
|
||||
RD::get_singleton()->free(radiance);
|
||||
radiance = RID();
|
||||
|
@ -614,12 +615,12 @@ void RendererSceneSkyRD::Sky::free(RendererStorageRD *p_storage) {
|
|||
}
|
||||
|
||||
if (material.is_valid()) {
|
||||
p_storage->free(material);
|
||||
RSG::material_storage->material_free(material);
|
||||
material = RID();
|
||||
}
|
||||
}
|
||||
|
||||
RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextureSetVersion p_version, RID p_default_shader_rd) {
|
||||
RID RendererSceneSkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd) {
|
||||
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
||||
|
||||
if (texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(texture_uniform_sets[p_version])) {
|
||||
|
@ -795,10 +796,9 @@ RendererSceneSkyRD::RendererSceneSkyRD() {
|
|||
sky_use_cubemap_array = GLOBAL_GET("rendering/reflections/sky_reflections/texture_array_reflections");
|
||||
}
|
||||
|
||||
void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
|
||||
void RendererSceneSkyRD::init() {
|
||||
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
|
||||
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
|
||||
storage = p_storage;
|
||||
|
||||
{
|
||||
// Start with the directional lights for the sky
|
||||
|
@ -1387,7 +1387,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
|
|||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
Basis local_view = Basis::looking_at(view_normals[i], view_up[i]);
|
||||
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd);
|
||||
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd);
|
||||
|
||||
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
|
||||
_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view, multiplier, p_transform.origin, p_luminance_multiplier);
|
||||
|
@ -1406,7 +1406,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
|
|||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
Basis local_view = Basis::looking_at(view_normals[i], view_up[i]);
|
||||
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd);
|
||||
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd);
|
||||
|
||||
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
|
||||
_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view, multiplier, p_transform.origin, p_luminance_multiplier);
|
||||
|
@ -1421,7 +1421,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
|
|||
RD::get_singleton()->draw_command_begin_label("Render Sky Cubemap");
|
||||
for (int i = 0; i < 6; i++) {
|
||||
Basis local_view = Basis::looking_at(view_normals[i], view_up[i]);
|
||||
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd);
|
||||
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd);
|
||||
|
||||
cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
|
||||
_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view, multiplier, p_transform.origin, p_luminance_multiplier);
|
||||
|
@ -1430,22 +1430,22 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
|
|||
RD::get_singleton()->draw_command_end_label();
|
||||
|
||||
if (sky_mode == RS::SKY_MODE_REALTIME) {
|
||||
sky->reflection.create_reflection_fast_filter(storage, sky_use_cubemap_array);
|
||||
sky->reflection.create_reflection_fast_filter(sky_use_cubemap_array);
|
||||
if (sky_use_cubemap_array) {
|
||||
sky->reflection.update_reflection_mipmaps(storage, 0, sky->reflection.layers.size());
|
||||
sky->reflection.update_reflection_mipmaps(0, sky->reflection.layers.size());
|
||||
}
|
||||
} else {
|
||||
if (update_single_frame) {
|
||||
for (int i = 1; i < max_processing_layer; i++) {
|
||||
sky->reflection.create_reflection_importance_sample(storage, sky_use_cubemap_array, 10, i, sky_ggx_samples_quality);
|
||||
sky->reflection.create_reflection_importance_sample(sky_use_cubemap_array, 10, i, sky_ggx_samples_quality);
|
||||
}
|
||||
if (sky_use_cubemap_array) {
|
||||
sky->reflection.update_reflection_mipmaps(storage, 0, sky->reflection.layers.size());
|
||||
sky->reflection.update_reflection_mipmaps(0, sky->reflection.layers.size());
|
||||
}
|
||||
} else {
|
||||
if (sky_use_cubemap_array) {
|
||||
// Multi-Frame so just update the first array level
|
||||
sky->reflection.update_reflection_mipmaps(storage, 0, 1);
|
||||
sky->reflection.update_reflection_mipmaps(0, 1);
|
||||
}
|
||||
}
|
||||
sky->processing_layer = 1;
|
||||
|
@ -1455,10 +1455,10 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
|
|||
|
||||
} else {
|
||||
if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) {
|
||||
sky->reflection.create_reflection_importance_sample(storage, sky_use_cubemap_array, 10, sky->processing_layer, sky_ggx_samples_quality);
|
||||
sky->reflection.create_reflection_importance_sample(sky_use_cubemap_array, 10, sky->processing_layer, sky_ggx_samples_quality);
|
||||
|
||||
if (sky_use_cubemap_array) {
|
||||
sky->reflection.update_reflection_mipmaps(storage, sky->processing_layer, sky->processing_layer + 1);
|
||||
sky->reflection.update_reflection_mipmaps(sky->processing_layer, sky->processing_layer + 1);
|
||||
}
|
||||
|
||||
sky->processing_layer++;
|
||||
|
@ -1536,7 +1536,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
|
|||
if (shader_data->uses_quarter_res) {
|
||||
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
|
||||
|
||||
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd);
|
||||
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd);
|
||||
|
||||
Vector<Color> clear_colors;
|
||||
clear_colors.push_back(Color(0.0, 0.0, 0.0));
|
||||
|
@ -1549,7 +1549,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
|
|||
if (shader_data->uses_half_res) {
|
||||
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];
|
||||
|
||||
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd);
|
||||
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd);
|
||||
|
||||
Vector<Color> clear_colors;
|
||||
clear_colors.push_back(Color(0.0, 0.0, 0.0));
|
||||
|
@ -1563,7 +1563,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
|
|||
|
||||
RID texture_uniform_set;
|
||||
if (sky) {
|
||||
texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd);
|
||||
texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd);
|
||||
} else {
|
||||
texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set;
|
||||
}
|
||||
|
@ -1634,7 +1634,7 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
|
|||
if (shader_data->uses_quarter_res) {
|
||||
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
|
||||
|
||||
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd);
|
||||
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd);
|
||||
|
||||
Vector<Color> clear_colors;
|
||||
clear_colors.push_back(Color(0.0, 0.0, 0.0));
|
||||
|
@ -1647,7 +1647,7 @@ void RendererSceneSkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, u
|
|||
if (shader_data->uses_half_res) {
|
||||
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES];
|
||||
|
||||
RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd);
|
||||
RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd);
|
||||
|
||||
Vector<Color> clear_colors;
|
||||
clear_colors.push_back(Color(0.0, 0.0, 0.0));
|
||||
|
@ -1729,7 +1729,7 @@ void RendererSceneSkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironme
|
|||
|
||||
RID texture_uniform_set;
|
||||
if (sky) {
|
||||
texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd);
|
||||
texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd);
|
||||
} else {
|
||||
texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set;
|
||||
}
|
||||
|
@ -1777,7 +1777,7 @@ void RendererSceneSkyRD::update_dirty_skys() {
|
|||
|
||||
sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
||||
|
||||
sky->reflection.update_reflection_data(storage, sky->radiance_size, mipmaps, true, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers, texture_format);
|
||||
sky->reflection.update_reflection_data(sky->radiance_size, mipmaps, true, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers, texture_format);
|
||||
|
||||
} else {
|
||||
//regular cubemap, lower quality (aliasing, less memory)
|
||||
|
@ -1792,7 +1792,7 @@ void RendererSceneSkyRD::update_dirty_skys() {
|
|||
|
||||
sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
||||
|
||||
sky->reflection.update_reflection_data(storage, sky->radiance_size, MIN(mipmaps, layers), false, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers, texture_format);
|
||||
sky->reflection.update_reflection_data(sky->radiance_size, MIN(mipmaps, layers), false, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers, texture_format);
|
||||
}
|
||||
texture_set_dirty = true;
|
||||
}
|
||||
|
@ -1872,7 +1872,7 @@ void RendererSceneSkyRD::free_sky(RID p_sky) {
|
|||
Sky *sky = get_sky(p_sky);
|
||||
ERR_FAIL_COND(!sky);
|
||||
|
||||
sky->free(storage);
|
||||
sky->free();
|
||||
sky_owner.free(p_sky);
|
||||
}
|
||||
|
||||
|
|
|
@ -33,11 +33,13 @@
|
|||
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/sky.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
||||
#include "servers/rendering/renderer_scene_render.h"
|
||||
#include "servers/rendering/rendering_device.h"
|
||||
#include "servers/rendering/shader_compiler.h"
|
||||
|
||||
// Forward declare RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound
|
||||
class RendererSceneRenderRD;
|
||||
|
@ -63,7 +65,6 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
RendererStorageRD *storage = nullptr;
|
||||
RD::DataFormat texture_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
||||
|
||||
RID index_buffer;
|
||||
|
@ -211,10 +212,10 @@ public:
|
|||
Vector<Layer> layers;
|
||||
|
||||
void clear_reflection_data();
|
||||
void update_reflection_data(RendererStorageRD *p_storage, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers, RD::DataFormat p_texture_format);
|
||||
void create_reflection_fast_filter(RendererStorageRD *p_storage, bool p_use_arrays);
|
||||
void create_reflection_importance_sample(RendererStorageRD *p_storage, bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality);
|
||||
void update_reflection_mipmaps(RendererStorageRD *p_storage, int p_start, int p_end);
|
||||
void update_reflection_data(int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers, RD::DataFormat p_texture_format);
|
||||
void create_reflection_fast_filter(bool p_use_arrays);
|
||||
void create_reflection_importance_sample(bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality);
|
||||
void update_reflection_mipmaps(int p_start, int p_end);
|
||||
};
|
||||
|
||||
/* Sky shader */
|
||||
|
@ -267,9 +268,9 @@ public:
|
|||
Vector3 prev_position;
|
||||
float prev_time;
|
||||
|
||||
void free(RendererStorageRD *p_storage);
|
||||
void free();
|
||||
|
||||
RID get_textures(RendererStorageRD *p_storage, SkyTextureSetVersion p_version, RID p_default_shader_rd);
|
||||
RID get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd);
|
||||
bool set_radiance_size(int p_radiance_size);
|
||||
bool set_mode(RS::SkyMode p_mode);
|
||||
bool set_material(RID p_material);
|
||||
|
@ -289,7 +290,7 @@ public:
|
|||
static RendererRD::MaterialData *_create_sky_material_funcs(RendererRD::ShaderData *p_shader);
|
||||
|
||||
RendererSceneSkyRD();
|
||||
void init(RendererStorageRD *p_storage);
|
||||
void init();
|
||||
void set_texture_format(RD::DataFormat p_texture_format);
|
||||
~RendererSceneSkyRD();
|
||||
|
||||
|
|
|
@ -1,222 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* renderer_storage_rd.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RENDERING_SERVER_STORAGE_RD_H
|
||||
#define RENDERING_SERVER_STORAGE_RD_H
|
||||
|
||||
#include "core/templates/list.h"
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering/renderer_rd/effects_rd.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/environment/voxel_gi_sdf.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
||||
#include "servers/rendering/renderer_scene_render.h"
|
||||
#include "servers/rendering/rendering_device.h"
|
||||
#include "servers/rendering/shader_compiler.h"
|
||||
|
||||
class RendererStorageRD : public RendererStorage {
|
||||
public:
|
||||
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.basis.rows[0][0];
|
||||
p_array[1] = p_mtx.basis.rows[1][0];
|
||||
p_array[2] = p_mtx.basis.rows[2][0];
|
||||
p_array[3] = 0;
|
||||
p_array[4] = p_mtx.basis.rows[0][1];
|
||||
p_array[5] = p_mtx.basis.rows[1][1];
|
||||
p_array[6] = p_mtx.basis.rows[2][1];
|
||||
p_array[7] = 0;
|
||||
p_array[8] = p_mtx.basis.rows[0][2];
|
||||
p_array[9] = p_mtx.basis.rows[1][2];
|
||||
p_array[10] = p_mtx.basis.rows[2][2];
|
||||
p_array[11] = 0;
|
||||
p_array[12] = p_mtx.origin.x;
|
||||
p_array[13] = p_mtx.origin.y;
|
||||
p_array[14] = p_mtx.origin.z;
|
||||
p_array[15] = 1;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.rows[0][0];
|
||||
p_array[1] = p_mtx.rows[1][0];
|
||||
p_array[2] = p_mtx.rows[2][0];
|
||||
p_array[3] = 0;
|
||||
p_array[4] = p_mtx.rows[0][1];
|
||||
p_array[5] = p_mtx.rows[1][1];
|
||||
p_array[6] = p_mtx.rows[2][1];
|
||||
p_array[7] = 0;
|
||||
p_array[8] = p_mtx.rows[0][2];
|
||||
p_array[9] = p_mtx.rows[1][2];
|
||||
p_array[10] = p_mtx.rows[2][2];
|
||||
p_array[11] = 0;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.rows[0][0];
|
||||
p_array[1] = p_mtx.rows[1][0];
|
||||
p_array[2] = p_mtx.rows[2][0];
|
||||
p_array[3] = 0;
|
||||
p_array[4] = p_mtx.rows[0][1];
|
||||
p_array[5] = p_mtx.rows[1][1];
|
||||
p_array[6] = p_mtx.rows[2][1];
|
||||
p_array[7] = 0;
|
||||
p_array[8] = p_mtx.rows[0][2];
|
||||
p_array[9] = p_mtx.rows[1][2];
|
||||
p_array[10] = p_mtx.rows[2][2];
|
||||
p_array[11] = 0;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform3D &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.basis.rows[0][0];
|
||||
p_array[1] = p_mtx.basis.rows[0][1];
|
||||
p_array[2] = p_mtx.basis.rows[0][2];
|
||||
p_array[3] = p_mtx.origin.x;
|
||||
p_array[4] = p_mtx.basis.rows[1][0];
|
||||
p_array[5] = p_mtx.basis.rows[1][1];
|
||||
p_array[6] = p_mtx.basis.rows[1][2];
|
||||
p_array[7] = p_mtx.origin.y;
|
||||
p_array[8] = p_mtx.basis.rows[2][0];
|
||||
p_array[9] = p_mtx.basis.rows[2][1];
|
||||
p_array[10] = p_mtx.basis.rows[2][2];
|
||||
p_array[11] = p_mtx.origin.z;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
p_array[i * 4 + j] = p_mtx.matrix[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_soft_shadow_kernel(const float *p_kernel, float *p_array) {
|
||||
for (int i = 0; i < 128; i++) {
|
||||
p_array[i] = p_kernel[i];
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
/* FOG VOLUMES */
|
||||
|
||||
struct FogVolume {
|
||||
RID material;
|
||||
Vector3 extents = Vector3(1, 1, 1);
|
||||
|
||||
RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
|
||||
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
mutable RID_Owner<FogVolume, true> fog_volume_owner;
|
||||
|
||||
/* visibility_notifier */
|
||||
|
||||
struct VisibilityNotifier {
|
||||
AABB aabb;
|
||||
Callable enter_callback;
|
||||
Callable exit_callback;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner;
|
||||
|
||||
/* EFFECTS */
|
||||
|
||||
EffectsRD *effects = nullptr;
|
||||
|
||||
public:
|
||||
//internal usage
|
||||
|
||||
void base_update_dependency(RID p_base, DependencyTracker *p_instance);
|
||||
|
||||
/* FOG VOLUMES */
|
||||
|
||||
virtual RID fog_volume_allocate();
|
||||
virtual void fog_volume_initialize(RID p_rid);
|
||||
|
||||
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape);
|
||||
virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents);
|
||||
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material);
|
||||
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const;
|
||||
virtual RID fog_volume_get_material(RID p_fog_volume) const;
|
||||
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const;
|
||||
virtual Vector3 fog_volume_get_extents(RID p_fog_volume) const;
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
|
||||
virtual RID visibility_notifier_allocate();
|
||||
virtual void visibility_notifier_initialize(RID p_notifier);
|
||||
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb);
|
||||
virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable);
|
||||
|
||||
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const;
|
||||
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred);
|
||||
|
||||
RS::InstanceType get_base_type(RID p_rid) const;
|
||||
|
||||
bool free(RID p_rid);
|
||||
|
||||
bool has_os_feature(const String &p_feature) const;
|
||||
|
||||
void update_dirty_resources();
|
||||
|
||||
void set_debug_generate_wireframes(bool p_generate) {}
|
||||
|
||||
//keep cached since it can be called form any thread
|
||||
uint64_t texture_mem_cache = 0;
|
||||
uint64_t buffer_mem_cache = 0;
|
||||
uint64_t total_mem_cache = 0;
|
||||
|
||||
virtual void update_memory_info();
|
||||
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info);
|
||||
|
||||
String get_video_adapter_name() const;
|
||||
String get_video_adapter_vendor() const;
|
||||
RenderingDevice::DeviceType get_video_adapter_type() const;
|
||||
String get_video_adapter_api_version() const;
|
||||
|
||||
virtual void capture_timestamps_begin();
|
||||
virtual void capture_timestamp(const String &p_name);
|
||||
virtual uint32_t get_captured_timestamps_count() const;
|
||||
virtual uint64_t get_captured_timestamps_frame() const;
|
||||
virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const;
|
||||
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const;
|
||||
virtual String get_captured_timestamp_name(uint32_t p_index) const;
|
||||
|
||||
static RendererStorageRD *base_singleton;
|
||||
|
||||
void init_effects(bool p_prefer_raster_effects);
|
||||
EffectsRD *get_effects();
|
||||
|
||||
RendererStorageRD();
|
||||
~RendererStorageRD();
|
||||
};
|
||||
|
||||
#endif // RASTERIZER_STORAGE_RD_H
|
|
@ -156,12 +156,12 @@ void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_
|
|||
case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
|
||||
case RS::LIGHT_PARAM_SHADOW_BIAS: {
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
} break;
|
||||
case RS::LIGHT_PARAM_SIZE: {
|
||||
if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
|
||||
//changing from no size to size and the opposite
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
|
||||
}
|
||||
} break;
|
||||
default: {
|
||||
|
@ -177,7 +177,7 @@ void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
|
|||
light->shadow = p_enabled;
|
||||
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
void LightStorage::light_set_projector(RID p_light, RID p_texture) {
|
||||
|
@ -199,7 +199,7 @@ void LightStorage::light_set_projector(RID p_light, RID p_texture) {
|
|||
if (light->projector.is_valid()) {
|
||||
texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
|
||||
}
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -217,7 +217,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
|
|||
light->cull_mask = p_mask;
|
||||
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
|
||||
|
@ -237,7 +237,7 @@ void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled)
|
|||
light->reverse_cull = p_enabled;
|
||||
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
|
||||
|
@ -247,7 +247,7 @@ void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mod
|
|||
light->bake_mode = p_bake_mode;
|
||||
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
|
||||
|
@ -257,7 +257,7 @@ void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade)
|
|||
light->max_sdfgi_cascade = p_cascade;
|
||||
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
|
||||
|
@ -267,7 +267,7 @@ void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMo
|
|||
light->omni_shadow_mode = p_mode;
|
||||
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
|
||||
|
@ -283,7 +283,7 @@ void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirec
|
|||
|
||||
light->directional_shadow_mode = p_mode;
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
|
||||
|
@ -292,7 +292,7 @@ void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable
|
|||
|
||||
light->directional_blend_splits = p_enable;
|
||||
light->version++;
|
||||
light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
|
||||
light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
|
||||
}
|
||||
|
||||
bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
|
||||
|
@ -387,7 +387,7 @@ void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionP
|
|||
ERR_FAIL_COND(!reflection_probe);
|
||||
|
||||
reflection_probe->update_mode = p_mode;
|
||||
reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
}
|
||||
|
||||
void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
|
||||
|
@ -424,7 +424,7 @@ void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distan
|
|||
|
||||
reflection_probe->max_distance = p_distance;
|
||||
|
||||
reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
}
|
||||
|
||||
void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
|
||||
|
@ -435,7 +435,7 @@ void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_ex
|
|||
return;
|
||||
}
|
||||
reflection_probe->extents = p_extents;
|
||||
reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
}
|
||||
|
||||
void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
|
||||
|
@ -443,7 +443,7 @@ void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3
|
|||
ERR_FAIL_COND(!reflection_probe);
|
||||
|
||||
reflection_probe->origin_offset = p_offset;
|
||||
reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
}
|
||||
|
||||
void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
|
||||
|
@ -451,7 +451,7 @@ void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable)
|
|||
ERR_FAIL_COND(!reflection_probe);
|
||||
|
||||
reflection_probe->interior = p_enable;
|
||||
reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
}
|
||||
|
||||
void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
|
||||
|
@ -466,7 +466,7 @@ void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enabl
|
|||
ERR_FAIL_COND(!reflection_probe);
|
||||
|
||||
reflection_probe->enable_shadows = p_enable;
|
||||
reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
}
|
||||
|
||||
void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
|
||||
|
@ -474,7 +474,7 @@ void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers
|
|||
ERR_FAIL_COND(!reflection_probe);
|
||||
|
||||
reflection_probe->cull_mask = p_layers;
|
||||
reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
}
|
||||
|
||||
void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
|
||||
|
@ -491,7 +491,7 @@ void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_
|
|||
|
||||
reflection_probe->mesh_lod_threshold = p_ratio;
|
||||
|
||||
reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
|
||||
}
|
||||
|
||||
AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "servers/rendering/storage/light_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
namespace RendererRD {
|
||||
|
||||
|
@ -61,7 +62,7 @@ struct Light {
|
|||
RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
|
||||
uint64_t version = 0;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
/* REFLECTION PROBE */
|
||||
|
@ -82,7 +83,7 @@ struct ReflectionProbe {
|
|||
uint32_t cull_mask = (1 << 20) - 1;
|
||||
float mesh_lod_threshold = 0.01;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
/* LIGHTMAP */
|
||||
|
@ -104,7 +105,7 @@ struct Lightmap {
|
|||
int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
|
||||
};
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
class LightStorage : public RendererLightStorage {
|
||||
|
|
|
@ -2346,7 +2346,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
|
|||
|
||||
for (Material *E : shader->owners) {
|
||||
Material *material = E;
|
||||
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
_material_queue_update(material, true, true);
|
||||
}
|
||||
}
|
||||
|
@ -2436,7 +2436,7 @@ void MaterialStorage::_material_uniform_set_erased(void *p_material) {
|
|||
// if a texture is deleted, so re-create it.
|
||||
MaterialStorage::get_singleton()->_material_queue_update(material, false, true);
|
||||
}
|
||||
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2466,7 +2466,7 @@ void MaterialStorage::_update_queued_materials() {
|
|||
|
||||
if (uniforms_changed) {
|
||||
//some implementations such as 3D renderer cache the matreial uniform set, so update is required
|
||||
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2507,7 +2507,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
|
|||
}
|
||||
|
||||
if (p_shader.is_null()) {
|
||||
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->shader_id = 0;
|
||||
return;
|
||||
}
|
||||
|
@ -2530,7 +2530,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
|
|||
material->data->set_next_pass(material->next_pass);
|
||||
material->data->set_render_priority(material->priority);
|
||||
//updating happens later
|
||||
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
_material_queue_update(material, true, true);
|
||||
}
|
||||
|
||||
|
@ -2576,7 +2576,7 @@ void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material
|
|||
material->data->set_next_pass(p_next_material);
|
||||
}
|
||||
|
||||
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
}
|
||||
|
||||
void MaterialStorage::material_set_render_priority(RID p_material, int priority) {
|
||||
|
@ -2626,7 +2626,7 @@ void MaterialStorage::material_get_instance_shader_parameters(RID p_material, Li
|
|||
}
|
||||
}
|
||||
|
||||
void MaterialStorage::material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) {
|
||||
void MaterialStorage::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
|
||||
Material *material = material_owner.get_or_null(p_material);
|
||||
ERR_FAIL_COND(!material);
|
||||
p_instance->update_dependency(&material->dependency);
|
||||
|
|
|
@ -31,12 +31,14 @@
|
|||
#ifndef MATERIAL_STORAGE_RD_H
|
||||
#define MATERIAL_STORAGE_RD_H
|
||||
|
||||
#include "core/math/camera_matrix.h"
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "servers/rendering/shader_compiler.h"
|
||||
#include "servers/rendering/shader_language.h"
|
||||
#include "servers/rendering/storage/material_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
namespace RendererRD {
|
||||
|
||||
|
@ -125,7 +127,7 @@ struct Material {
|
|||
RID next_pass;
|
||||
SelfList<Material> update_element;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
|
||||
Material() :
|
||||
update_element(this) {}
|
||||
|
@ -232,6 +234,86 @@ public:
|
|||
MaterialStorage();
|
||||
virtual ~MaterialStorage();
|
||||
|
||||
/* Helpers */
|
||||
|
||||
static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.basis.rows[0][0];
|
||||
p_array[1] = p_mtx.basis.rows[1][0];
|
||||
p_array[2] = p_mtx.basis.rows[2][0];
|
||||
p_array[3] = 0;
|
||||
p_array[4] = p_mtx.basis.rows[0][1];
|
||||
p_array[5] = p_mtx.basis.rows[1][1];
|
||||
p_array[6] = p_mtx.basis.rows[2][1];
|
||||
p_array[7] = 0;
|
||||
p_array[8] = p_mtx.basis.rows[0][2];
|
||||
p_array[9] = p_mtx.basis.rows[1][2];
|
||||
p_array[10] = p_mtx.basis.rows[2][2];
|
||||
p_array[11] = 0;
|
||||
p_array[12] = p_mtx.origin.x;
|
||||
p_array[13] = p_mtx.origin.y;
|
||||
p_array[14] = p_mtx.origin.z;
|
||||
p_array[15] = 1;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.rows[0][0];
|
||||
p_array[1] = p_mtx.rows[1][0];
|
||||
p_array[2] = p_mtx.rows[2][0];
|
||||
p_array[3] = 0;
|
||||
p_array[4] = p_mtx.rows[0][1];
|
||||
p_array[5] = p_mtx.rows[1][1];
|
||||
p_array[6] = p_mtx.rows[2][1];
|
||||
p_array[7] = 0;
|
||||
p_array[8] = p_mtx.rows[0][2];
|
||||
p_array[9] = p_mtx.rows[1][2];
|
||||
p_array[10] = p_mtx.rows[2][2];
|
||||
p_array[11] = 0;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.rows[0][0];
|
||||
p_array[1] = p_mtx.rows[1][0];
|
||||
p_array[2] = p_mtx.rows[2][0];
|
||||
p_array[3] = 0;
|
||||
p_array[4] = p_mtx.rows[0][1];
|
||||
p_array[5] = p_mtx.rows[1][1];
|
||||
p_array[6] = p_mtx.rows[2][1];
|
||||
p_array[7] = 0;
|
||||
p_array[8] = p_mtx.rows[0][2];
|
||||
p_array[9] = p_mtx.rows[1][2];
|
||||
p_array[10] = p_mtx.rows[2][2];
|
||||
p_array[11] = 0;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform3D &p_mtx, float *p_array) {
|
||||
p_array[0] = p_mtx.basis.rows[0][0];
|
||||
p_array[1] = p_mtx.basis.rows[0][1];
|
||||
p_array[2] = p_mtx.basis.rows[0][2];
|
||||
p_array[3] = p_mtx.origin.x;
|
||||
p_array[4] = p_mtx.basis.rows[1][0];
|
||||
p_array[5] = p_mtx.basis.rows[1][1];
|
||||
p_array[6] = p_mtx.basis.rows[1][2];
|
||||
p_array[7] = p_mtx.origin.y;
|
||||
p_array[8] = p_mtx.basis.rows[2][0];
|
||||
p_array[9] = p_mtx.basis.rows[2][1];
|
||||
p_array[10] = p_mtx.basis.rows[2][2];
|
||||
p_array[11] = p_mtx.origin.z;
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
p_array[i * 4 + j] = p_mtx.matrix[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ void store_soft_shadow_kernel(const float *p_kernel, float *p_array) {
|
||||
for (int i = 0; i < 128; i++) {
|
||||
p_array[i] = p_kernel[i];
|
||||
}
|
||||
}
|
||||
|
||||
/* Samplers */
|
||||
|
||||
_FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
|
||||
|
@ -317,7 +399,7 @@ public:
|
|||
|
||||
virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;
|
||||
|
||||
virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) override;
|
||||
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override;
|
||||
|
||||
void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function);
|
||||
MaterialDataRequestFunction material_get_data_request_function(ShaderType p_shader_type);
|
||||
|
|
|
@ -218,7 +218,7 @@ void MeshStorage::mesh_free(RID p_rid) {
|
|||
for (Mesh *E : mesh->shadow_owners) {
|
||||
Mesh *shadow_owner = E;
|
||||
shadow_owner->shadow_mesh = RID();
|
||||
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
}
|
||||
}
|
||||
mesh_owner.free(p_rid);
|
||||
|
@ -429,12 +429,12 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
|
|||
_mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
|
||||
}
|
||||
|
||||
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
|
||||
for (Mesh *E : mesh->shadow_owners) {
|
||||
Mesh *shadow_owner = E;
|
||||
shadow_owner->shadow_mesh = RID();
|
||||
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
}
|
||||
|
||||
mesh->material_cache.clear();
|
||||
|
@ -501,7 +501,7 @@ void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_mat
|
|||
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
|
||||
mesh->surfaces[p_surface]->material = p_material;
|
||||
|
||||
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
|
||||
mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL);
|
||||
mesh->material_cache.clear();
|
||||
}
|
||||
|
||||
|
@ -692,7 +692,7 @@ void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
|
|||
shadow_mesh->shadow_owners.insert(mesh);
|
||||
}
|
||||
|
||||
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
}
|
||||
|
||||
void MeshStorage::mesh_clear(RID p_mesh) {
|
||||
|
@ -740,12 +740,12 @@ void MeshStorage::mesh_clear(RID p_mesh) {
|
|||
_mesh_instance_clear(mi);
|
||||
}
|
||||
mesh->has_bone_weights = false;
|
||||
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
|
||||
for (Mesh *E : mesh->shadow_owners) {
|
||||
Mesh *shadow_owner = E;
|
||||
shadow_owner->shadow_mesh = RID();
|
||||
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1209,7 +1209,7 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
|
|||
multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
|
||||
}
|
||||
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH);
|
||||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH);
|
||||
}
|
||||
|
||||
int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
|
||||
|
@ -1243,7 +1243,7 @@ void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
|
|||
}
|
||||
}
|
||||
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
|
||||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
|
||||
}
|
||||
|
||||
#define MULTIMESH_DIRTY_REGION_SIZE 512
|
||||
|
@ -1602,7 +1602,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
|
|||
const float *data = p_buffer.ptr();
|
||||
|
||||
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1644,7 +1644,7 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
|
|||
|
||||
multimesh->visible_instances = p_visible;
|
||||
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
|
||||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
|
||||
}
|
||||
|
||||
int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
|
||||
|
@ -1703,7 +1703,7 @@ void MeshStorage::_update_dirty_multimeshes() {
|
|||
//aabb is dirty..
|
||||
_multimesh_re_create_aabb(multimesh, data, visible_instances);
|
||||
multimesh->aabb_dirty = false;
|
||||
multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1781,7 +1781,7 @@ void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_
|
|||
}
|
||||
}
|
||||
|
||||
skeleton->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA);
|
||||
skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_DATA);
|
||||
}
|
||||
|
||||
int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
|
||||
|
@ -1902,7 +1902,7 @@ void MeshStorage::_update_dirty_skeletons() {
|
|||
|
||||
skeleton_dirty_list = skeleton->dirty_list;
|
||||
|
||||
skeleton->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_SKELETON_BONES);
|
||||
skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_BONES);
|
||||
|
||||
skeleton->version++;
|
||||
|
||||
|
@ -1913,7 +1913,7 @@ void MeshStorage::_update_dirty_skeletons() {
|
|||
skeleton_dirty_list = nullptr;
|
||||
}
|
||||
|
||||
void MeshStorage::skeleton_update_dependency(RID p_skeleton, RendererStorage::DependencyTracker *p_instance) {
|
||||
void MeshStorage::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
|
||||
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
|
||||
ERR_FAIL_COND(!skeleton);
|
||||
|
||||
|
|
|
@ -35,8 +35,8 @@
|
|||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering/storage/mesh_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
namespace RendererRD {
|
||||
|
||||
|
@ -143,7 +143,7 @@ struct Mesh {
|
|||
RID shadow_mesh;
|
||||
HashSet<Mesh *> shadow_owners;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
/* Mesh Instance */
|
||||
|
@ -199,7 +199,7 @@ struct MultiMesh {
|
|||
bool dirty = false;
|
||||
MultiMesh *dirty_list = nullptr;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
/* Skeleton */
|
||||
|
@ -256,7 +256,7 @@ struct Skeleton {
|
|||
|
||||
uint64_t version = 1;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
class MeshStorage : public RendererMeshStorage {
|
||||
|
@ -672,7 +672,7 @@ public:
|
|||
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
|
||||
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
|
||||
|
||||
virtual void skeleton_update_dependency(RID p_skeleton, RendererStorage::DependencyTracker *p_instance) override;
|
||||
virtual void skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) override;
|
||||
|
||||
void _update_dirty_skeletons();
|
||||
|
||||
|
|
|
@ -30,7 +30,6 @@
|
|||
|
||||
#include "particles_storage.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/rendering_server_globals.h"
|
||||
#include "texture_storage.h"
|
||||
|
||||
|
@ -321,7 +320,7 @@ void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
|
|||
particles->prev_phase = 0;
|
||||
particles->clear = true;
|
||||
|
||||
particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
|
||||
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
|
||||
}
|
||||
|
||||
void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
|
||||
|
@ -356,7 +355,7 @@ void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_
|
|||
Particles *particles = particles_owner.get_or_null(p_particles);
|
||||
ERR_FAIL_COND(!particles);
|
||||
particles->custom_aabb = p_aabb;
|
||||
particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
|
||||
|
@ -370,7 +369,7 @@ void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool
|
|||
ERR_FAIL_COND(!particles);
|
||||
|
||||
particles->use_local_coords = p_enable;
|
||||
particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
|
||||
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
|
||||
}
|
||||
|
||||
void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
|
||||
|
@ -386,7 +385,7 @@ void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
|
|||
particles->prev_phase = 0;
|
||||
particles->clear = true;
|
||||
|
||||
particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
|
||||
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
|
||||
}
|
||||
|
||||
void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
|
||||
|
@ -419,7 +418,7 @@ void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, doub
|
|||
particles->prev_phase = 0;
|
||||
particles->clear = true;
|
||||
|
||||
particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
|
||||
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
|
||||
}
|
||||
|
||||
void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
|
||||
|
@ -436,7 +435,7 @@ void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vec
|
|||
particles->trail_bind_poses = p_bind_poses;
|
||||
particles->trail_bind_poses_dirty = true;
|
||||
|
||||
particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
|
||||
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
|
||||
}
|
||||
|
||||
void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
|
||||
|
@ -458,7 +457,7 @@ void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_mat
|
|||
ERR_FAIL_COND(!particles);
|
||||
|
||||
particles->process_material = p_material;
|
||||
particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
|
||||
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
|
||||
}
|
||||
|
||||
RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
|
||||
|
@ -545,7 +544,7 @@ void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_tran
|
|||
|
||||
int32_t idx = particles->emission_buffer->particle_count;
|
||||
if (idx < particles->emission_buffer->particle_max) {
|
||||
RendererStorageRD::store_transform(p_transform, particles->emission_buffer->data[idx].xform);
|
||||
RendererRD::MaterialStorage::store_transform(p_transform, particles->emission_buffer->data[idx].xform);
|
||||
|
||||
particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
|
||||
particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
|
||||
|
@ -766,9 +765,9 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
|
|||
frame_params.randomness = p_particles->randomness;
|
||||
|
||||
if (p_particles->use_local_coords) {
|
||||
RendererStorageRD::store_transform(Transform3D(), frame_params.emission_transform);
|
||||
RendererRD::MaterialStorage::store_transform(Transform3D(), frame_params.emission_transform);
|
||||
} else {
|
||||
RendererStorageRD::store_transform(p_particles->emission_transform, frame_params.emission_transform);
|
||||
RendererRD::MaterialStorage::store_transform(p_particles->emission_transform, frame_params.emission_transform);
|
||||
}
|
||||
|
||||
frame_params.cycle = p_particles->cycle_number;
|
||||
|
@ -858,7 +857,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
|
|||
|
||||
ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
|
||||
|
||||
RendererStorageRD::store_transform(to_collider, attr.transform);
|
||||
RendererRD::MaterialStorage::store_transform(to_collider, attr.transform);
|
||||
attr.strength = pc->attractor_strength;
|
||||
attr.attenuation = pc->attractor_attenuation;
|
||||
attr.directionality = pc->attractor_directionality;
|
||||
|
@ -906,7 +905,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta
|
|||
|
||||
ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
|
||||
|
||||
RendererStorageRD::store_transform(to_collider, col.transform);
|
||||
RendererRD::MaterialStorage::store_transform(to_collider, col.transform);
|
||||
switch (pc->type) {
|
||||
case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
|
||||
col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
|
||||
|
@ -1203,7 +1202,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
|
|||
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
|
||||
|
||||
RD::get_singleton()->compute_list_end();
|
||||
RendererStorageRD::base_singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
|
||||
RendererCompositorRD::singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
|
||||
}
|
||||
|
||||
copy_push_constant.total_particles *= copy_push_constant.total_particles;
|
||||
|
@ -1383,7 +1382,7 @@ void ParticlesStorage::update_particles() {
|
|||
}
|
||||
|
||||
for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
|
||||
RendererStorageRD::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
|
||||
RendererRD::MaterialStorage::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
|
||||
}
|
||||
|
||||
RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
|
||||
|
@ -1457,14 +1456,14 @@ void ParticlesStorage::update_particles() {
|
|||
// In local mode, particle positions are calculated locally (relative to the node position)
|
||||
// and they're also drawn locally.
|
||||
// It works as expected, so we just pass an identity transform.
|
||||
RendererStorageRD::store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
|
||||
RendererRD::MaterialStorage::store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
|
||||
} else {
|
||||
// In global mode, particle positions are calculated globally (relative to the canvas origin)
|
||||
// but they're drawn locally.
|
||||
// So, we need to pass the inverse of the emission transform to bring the
|
||||
// particles to local coordinates before drawing.
|
||||
Transform3D inv = particles->emission_transform.affine_inverse();
|
||||
RendererStorageRD::store_transform(inv, copy_push_constant.inv_emission_transform);
|
||||
RendererRD::MaterialStorage::store_transform(inv, copy_push_constant.inv_emission_transform);
|
||||
}
|
||||
|
||||
copy_push_constant.total_particles = total_amount;
|
||||
|
@ -1500,7 +1499,7 @@ void ParticlesStorage::update_particles() {
|
|||
RD::get_singleton()->compute_list_end();
|
||||
}
|
||||
|
||||
particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1756,7 +1755,7 @@ void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_co
|
|||
particles_collision->heightfield_texture = RID();
|
||||
}
|
||||
particles_collision->type = p_type;
|
||||
particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
|
||||
|
@ -1770,7 +1769,7 @@ void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_col
|
|||
ERR_FAIL_COND(!particles_collision);
|
||||
|
||||
particles_collision->radius = p_radius;
|
||||
particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
|
||||
|
@ -1778,7 +1777,7 @@ void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_colli
|
|||
ERR_FAIL_COND(!particles_collision);
|
||||
|
||||
particles_collision->extents = p_extents;
|
||||
particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
|
||||
|
@ -1812,7 +1811,7 @@ void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_col
|
|||
void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
|
||||
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
|
||||
ERR_FAIL_COND(!particles_collision);
|
||||
particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
|
||||
|
|
|
@ -37,9 +37,9 @@
|
|||
#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering/shader_compiler.h"
|
||||
#include "servers/rendering/storage/particles_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
namespace RendererRD {
|
||||
|
||||
|
@ -226,7 +226,7 @@ struct Particles {
|
|||
|
||||
HashSet<RID> collisions;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
|
||||
double trail_length = 1.0;
|
||||
bool trails_enabled = false;
|
||||
|
@ -254,7 +254,7 @@ struct ParticlesCollision {
|
|||
|
||||
RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
struct ParticlesCollisionInstance {
|
||||
|
|
|
@ -1712,7 +1712,7 @@ void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
|
|||
Decal *decal = decal_owner.get_or_null(p_decal);
|
||||
ERR_FAIL_COND(!decal);
|
||||
decal->extents = p_extents;
|
||||
decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
|
||||
|
@ -1736,7 +1736,7 @@ void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID
|
|||
texture_add_to_decal_atlas(decal->textures[p_type]);
|
||||
}
|
||||
|
||||
decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_DECAL);
|
||||
decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
|
||||
}
|
||||
|
||||
void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
|
||||
|
@ -1761,7 +1761,7 @@ void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
|
|||
Decal *decal = decal_owner.get_or_null(p_decal);
|
||||
ERR_FAIL_COND(!decal);
|
||||
decal->cull_mask = p_layers;
|
||||
decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
|
||||
decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
|
||||
|
|
|
@ -33,8 +33,8 @@
|
|||
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering/storage/texture_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
namespace RendererRD {
|
||||
|
||||
|
@ -193,7 +193,7 @@ struct Decal {
|
|||
float distance_fade_length = 1;
|
||||
float normal_fade = 0.0;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
struct RenderTarget {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* renderer_storage_rd.cpp */
|
||||
/* utilities.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,195 +28,29 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "renderer_storage_rd.h"
|
||||
#include "utilities.h"
|
||||
#include "../environment/fog.h"
|
||||
#include "../environment/gi.h"
|
||||
#include "light_storage.h"
|
||||
#include "mesh_storage.h"
|
||||
#include "particles_storage.h"
|
||||
#include "texture_storage.h"
|
||||
|
||||
#include "core/config/engine.h"
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/math/math_defs.h"
|
||||
#include "renderer_compositor_rd.h"
|
||||
#include "servers/rendering/renderer_rd/environment/gi.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
|
||||
#include "servers/rendering/rendering_server_globals.h"
|
||||
#include "servers/rendering/shader_language.h"
|
||||
using namespace RendererRD;
|
||||
|
||||
/* FOG VOLUMES */
|
||||
Utilities *Utilities::singleton = nullptr;
|
||||
|
||||
RID RendererStorageRD::fog_volume_allocate() {
|
||||
return fog_volume_owner.allocate_rid();
|
||||
}
|
||||
void RendererStorageRD::fog_volume_initialize(RID p_rid) {
|
||||
fog_volume_owner.initialize_rid(p_rid, FogVolume());
|
||||
Utilities::Utilities() {
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND(!fog_volume);
|
||||
|
||||
if (p_shape == fog_volume->shape) {
|
||||
return;
|
||||
}
|
||||
|
||||
fog_volume->shape = p_shape;
|
||||
fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
||||
Utilities::~Utilities() {
|
||||
singleton = nullptr;
|
||||
}
|
||||
|
||||
void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND(!fog_volume);
|
||||
/* INSTANCES */
|
||||
|
||||
fog_volume->extents = p_extents;
|
||||
fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND(!fog_volume);
|
||||
fog_volume->material = p_material;
|
||||
}
|
||||
|
||||
RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND_V(!fog_volume, RID());
|
||||
|
||||
return fog_volume->material;
|
||||
}
|
||||
|
||||
RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
|
||||
|
||||
return fog_volume->shape;
|
||||
}
|
||||
|
||||
AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND_V(!fog_volume, AABB());
|
||||
|
||||
switch (fog_volume->shape) {
|
||||
case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
|
||||
case RS::FOG_VOLUME_SHAPE_CONE:
|
||||
case RS::FOG_VOLUME_SHAPE_CYLINDER:
|
||||
case RS::FOG_VOLUME_SHAPE_BOX: {
|
||||
AABB aabb;
|
||||
aabb.position = -fog_volume->extents;
|
||||
aabb.size = fog_volume->extents * 2;
|
||||
return aabb;
|
||||
}
|
||||
default: {
|
||||
// Need some size otherwise will get culled
|
||||
return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
|
||||
}
|
||||
}
|
||||
|
||||
return AABB();
|
||||
}
|
||||
|
||||
Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const {
|
||||
const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
|
||||
ERR_FAIL_COND_V(!fog_volume, Vector3());
|
||||
return fog_volume->extents;
|
||||
}
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
|
||||
RID RendererStorageRD::visibility_notifier_allocate() {
|
||||
return visibility_notifier_owner.allocate_rid();
|
||||
}
|
||||
void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
|
||||
visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
|
||||
}
|
||||
void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
|
||||
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
||||
ERR_FAIL_COND(!vn);
|
||||
vn->aabb = p_aabb;
|
||||
vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
|
||||
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
||||
ERR_FAIL_COND(!vn);
|
||||
vn->enter_callback = p_enter_callbable;
|
||||
vn->exit_callback = p_exit_callable;
|
||||
}
|
||||
|
||||
AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
|
||||
const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
||||
ERR_FAIL_COND_V(!vn, AABB());
|
||||
return vn->aabb;
|
||||
}
|
||||
void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
|
||||
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
||||
ERR_FAIL_COND(!vn);
|
||||
|
||||
if (p_enter) {
|
||||
if (!vn->enter_callback.is_null()) {
|
||||
if (p_deferred) {
|
||||
vn->enter_callback.call_deferred(nullptr, 0);
|
||||
} else {
|
||||
Variant r;
|
||||
Callable::CallError ce;
|
||||
vn->enter_callback.call(nullptr, 0, r, ce);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!vn->exit_callback.is_null()) {
|
||||
if (p_deferred) {
|
||||
vn->exit_callback.call_deferred(nullptr, 0);
|
||||
} else {
|
||||
Variant r;
|
||||
Callable::CallError ce;
|
||||
vn->exit_callback.call(nullptr, 0, r, ce);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* misc */
|
||||
|
||||
void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
|
||||
if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_base)) {
|
||||
RendererRD::Mesh *mesh = RendererRD::MeshStorage::get_singleton()->get_mesh(p_base);
|
||||
p_instance->update_dependency(&mesh->dependency);
|
||||
} else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_base)) {
|
||||
RendererRD::MultiMesh *multimesh = RendererRD::MeshStorage::get_singleton()->get_multimesh(p_base);
|
||||
p_instance->update_dependency(&multimesh->dependency);
|
||||
if (multimesh->mesh.is_valid()) {
|
||||
base_update_dependency(multimesh->mesh, p_instance);
|
||||
}
|
||||
} else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
|
||||
RendererRD::ReflectionProbe *rp = RendererRD::LightStorage::get_singleton()->get_reflection_probe(p_base);
|
||||
p_instance->update_dependency(&rp->dependency);
|
||||
} else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_base)) {
|
||||
RendererRD::Decal *decal = RendererRD::TextureStorage::get_singleton()->get_decal(p_base);
|
||||
p_instance->update_dependency(&decal->dependency);
|
||||
} else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_base)) {
|
||||
RendererRD::GI::VoxelGI *gip = RendererRD::GI::get_singleton()->get_voxel_gi(p_base);
|
||||
p_instance->update_dependency(&gip->dependency);
|
||||
} else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_base)) {
|
||||
RendererRD::Lightmap *lm = RendererRD::LightStorage::get_singleton()->get_lightmap(p_base);
|
||||
p_instance->update_dependency(&lm->dependency);
|
||||
} else if (RendererRD::LightStorage::get_singleton()->owns_light(p_base)) {
|
||||
RendererRD::Light *l = RendererRD::LightStorage::get_singleton()->get_light(p_base);
|
||||
p_instance->update_dependency(&l->dependency);
|
||||
} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_base)) {
|
||||
RendererRD::Particles *p = RendererRD::ParticlesStorage::get_singleton()->get_particles(p_base);
|
||||
p_instance->update_dependency(&p->dependency);
|
||||
} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
|
||||
RendererRD::ParticlesCollision *pc = RendererRD::ParticlesStorage::get_singleton()->get_particles_collision(p_base);
|
||||
p_instance->update_dependency(&pc->dependency);
|
||||
} else if (fog_volume_owner.owns(p_base)) {
|
||||
FogVolume *fv = fog_volume_owner.get_or_null(p_base);
|
||||
p_instance->update_dependency(&fv->dependency);
|
||||
} else if (visibility_notifier_owner.owns(p_base)) {
|
||||
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
|
||||
p_instance->update_dependency(&vn->dependency);
|
||||
}
|
||||
}
|
||||
|
||||
RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
|
||||
RS::InstanceType Utilities::get_base_type(RID p_rid) const {
|
||||
if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
|
||||
return RS::INSTANCE_MESH;
|
||||
}
|
||||
|
@ -244,49 +78,17 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
|
|||
if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
|
||||
return RS::INSTANCE_PARTICLES_COLLISION;
|
||||
}
|
||||
if (fog_volume_owner.owns(p_rid)) {
|
||||
if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) {
|
||||
return RS::INSTANCE_FOG_VOLUME;
|
||||
}
|
||||
if (visibility_notifier_owner.owns(p_rid)) {
|
||||
if (owns_visibility_notifier(p_rid)) {
|
||||
return RS::INSTANCE_VISIBLITY_NOTIFIER;
|
||||
}
|
||||
|
||||
return RS::INSTANCE_NONE;
|
||||
}
|
||||
|
||||
void RendererStorageRD::update_dirty_resources() {
|
||||
RendererRD::MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update
|
||||
RendererRD::MaterialStorage::get_singleton()->_update_queued_materials();
|
||||
RendererRD::MeshStorage::get_singleton()->_update_dirty_multimeshes();
|
||||
RendererRD::MeshStorage::get_singleton()->_update_dirty_skeletons();
|
||||
RendererRD::TextureStorage::get_singleton()->update_decal_atlas();
|
||||
}
|
||||
|
||||
bool RendererStorageRD::has_os_feature(const String &p_feature) const {
|
||||
if (!RD::get_singleton()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RendererStorageRD::free(RID p_rid) {
|
||||
bool Utilities::free(RID p_rid) {
|
||||
if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
|
||||
RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
|
||||
} else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
|
||||
|
@ -317,16 +119,12 @@ bool RendererStorageRD::free(RID p_rid) {
|
|||
RendererRD::ParticlesStorage::get_singleton()->particles_free(p_rid);
|
||||
} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
|
||||
RendererRD::ParticlesStorage::get_singleton()->particles_collision_free(p_rid);
|
||||
} else if (visibility_notifier_owner.owns(p_rid)) {
|
||||
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
|
||||
vn->dependency.deleted_notify(p_rid);
|
||||
visibility_notifier_owner.free(p_rid);
|
||||
} else if (owns_visibility_notifier(p_rid)) {
|
||||
visibility_notifier_free(p_rid);
|
||||
} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) {
|
||||
RendererRD::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid);
|
||||
} else if (fog_volume_owner.owns(p_rid)) {
|
||||
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
|
||||
fog_volume->dependency.deleted_notify(p_rid);
|
||||
fog_volume_owner.free(p_rid);
|
||||
} else if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) {
|
||||
RendererRD::Fog::get_singleton()->fog_free(p_rid);
|
||||
} else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
|
||||
RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid);
|
||||
} else {
|
||||
|
@ -336,49 +134,182 @@ bool RendererStorageRD::free(RID p_rid) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void RendererStorageRD::init_effects(bool p_prefer_raster_effects) {
|
||||
effects = memnew(EffectsRD(p_prefer_raster_effects));
|
||||
/* DEPENDENCIES */
|
||||
|
||||
void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
|
||||
if (MeshStorage::get_singleton()->owns_mesh(p_base)) {
|
||||
Mesh *mesh = MeshStorage::get_singleton()->get_mesh(p_base);
|
||||
p_instance->update_dependency(&mesh->dependency);
|
||||
} else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) {
|
||||
MultiMesh *multimesh = MeshStorage::get_singleton()->get_multimesh(p_base);
|
||||
p_instance->update_dependency(&multimesh->dependency);
|
||||
if (multimesh->mesh.is_valid()) {
|
||||
base_update_dependency(multimesh->mesh, p_instance);
|
||||
}
|
||||
} else if (LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
|
||||
ReflectionProbe *rp = LightStorage::get_singleton()->get_reflection_probe(p_base);
|
||||
p_instance->update_dependency(&rp->dependency);
|
||||
} else if (TextureStorage::get_singleton()->owns_decal(p_base)) {
|
||||
Decal *decal = TextureStorage::get_singleton()->get_decal(p_base);
|
||||
p_instance->update_dependency(&decal->dependency);
|
||||
} else if (GI::get_singleton()->owns_voxel_gi(p_base)) {
|
||||
GI::VoxelGI *gip = GI::get_singleton()->get_voxel_gi(p_base);
|
||||
p_instance->update_dependency(&gip->dependency);
|
||||
} else if (LightStorage::get_singleton()->owns_lightmap(p_base)) {
|
||||
Lightmap *lm = LightStorage::get_singleton()->get_lightmap(p_base);
|
||||
p_instance->update_dependency(&lm->dependency);
|
||||
} else if (LightStorage::get_singleton()->owns_light(p_base)) {
|
||||
Light *l = LightStorage::get_singleton()->get_light(p_base);
|
||||
p_instance->update_dependency(&l->dependency);
|
||||
} else if (ParticlesStorage::get_singleton()->owns_particles(p_base)) {
|
||||
Particles *p = ParticlesStorage::get_singleton()->get_particles(p_base);
|
||||
p_instance->update_dependency(&p->dependency);
|
||||
} else if (ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
|
||||
ParticlesCollision *pc = ParticlesStorage::get_singleton()->get_particles_collision(p_base);
|
||||
p_instance->update_dependency(&pc->dependency);
|
||||
} else if (Fog::get_singleton()->owns_fog_volume(p_base)) {
|
||||
Fog::FogVolume *fv = Fog::get_singleton()->get_fog_volume(p_base);
|
||||
p_instance->update_dependency(&fv->dependency);
|
||||
} else if (owns_visibility_notifier(p_base)) {
|
||||
VisibilityNotifier *vn = get_visibility_notifier(p_base);
|
||||
p_instance->update_dependency(&vn->dependency);
|
||||
}
|
||||
}
|
||||
|
||||
EffectsRD *RendererStorageRD::get_effects() {
|
||||
ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet.");
|
||||
return effects;
|
||||
/* VISIBILITY NOTIFIER */
|
||||
|
||||
RID Utilities::visibility_notifier_allocate() {
|
||||
return visibility_notifier_owner.allocate_rid();
|
||||
}
|
||||
|
||||
void RendererStorageRD::capture_timestamps_begin() {
|
||||
void Utilities::visibility_notifier_initialize(RID p_notifier) {
|
||||
visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
|
||||
}
|
||||
|
||||
void Utilities::visibility_notifier_free(RID p_notifier) {
|
||||
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
||||
vn->dependency.deleted_notify(p_notifier);
|
||||
visibility_notifier_owner.free(p_notifier);
|
||||
}
|
||||
|
||||
void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
|
||||
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
||||
ERR_FAIL_COND(!vn);
|
||||
vn->aabb = p_aabb;
|
||||
vn->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
|
||||
}
|
||||
|
||||
void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
|
||||
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
||||
ERR_FAIL_COND(!vn);
|
||||
vn->enter_callback = p_enter_callbable;
|
||||
vn->exit_callback = p_exit_callable;
|
||||
}
|
||||
|
||||
AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const {
|
||||
const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
||||
ERR_FAIL_COND_V(!vn, AABB());
|
||||
return vn->aabb;
|
||||
}
|
||||
|
||||
void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
|
||||
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
|
||||
ERR_FAIL_COND(!vn);
|
||||
|
||||
if (p_enter) {
|
||||
if (!vn->enter_callback.is_null()) {
|
||||
if (p_deferred) {
|
||||
vn->enter_callback.call_deferred(nullptr, 0);
|
||||
} else {
|
||||
Variant r;
|
||||
Callable::CallError ce;
|
||||
vn->enter_callback.call(nullptr, 0, r, ce);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!vn->exit_callback.is_null()) {
|
||||
if (p_deferred) {
|
||||
vn->exit_callback.call_deferred(nullptr, 0);
|
||||
} else {
|
||||
Variant r;
|
||||
Callable::CallError ce;
|
||||
vn->exit_callback.call(nullptr, 0, r, ce);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* TIMING */
|
||||
|
||||
void Utilities::capture_timestamps_begin() {
|
||||
RD::get_singleton()->capture_timestamp("Frame Begin");
|
||||
}
|
||||
|
||||
void RendererStorageRD::capture_timestamp(const String &p_name) {
|
||||
void Utilities::capture_timestamp(const String &p_name) {
|
||||
RD::get_singleton()->capture_timestamp(p_name);
|
||||
}
|
||||
|
||||
uint32_t RendererStorageRD::get_captured_timestamps_count() const {
|
||||
uint32_t Utilities::get_captured_timestamps_count() const {
|
||||
return RD::get_singleton()->get_captured_timestamps_count();
|
||||
}
|
||||
|
||||
uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
|
||||
uint64_t Utilities::get_captured_timestamps_frame() const {
|
||||
return RD::get_singleton()->get_captured_timestamps_frame();
|
||||
}
|
||||
|
||||
uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
|
||||
uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const {
|
||||
return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
|
||||
}
|
||||
|
||||
uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
|
||||
uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const {
|
||||
return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
|
||||
}
|
||||
|
||||
String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
|
||||
String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
|
||||
return RD::get_singleton()->get_captured_timestamp_name(p_index);
|
||||
}
|
||||
|
||||
void RendererStorageRD::update_memory_info() {
|
||||
/* MISC */
|
||||
|
||||
void Utilities::update_dirty_resources() {
|
||||
MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update
|
||||
MaterialStorage::get_singleton()->_update_queued_materials();
|
||||
MeshStorage::get_singleton()->_update_dirty_multimeshes();
|
||||
MeshStorage::get_singleton()->_update_dirty_skeletons();
|
||||
TextureStorage::get_singleton()->update_decal_atlas();
|
||||
}
|
||||
|
||||
bool Utilities::has_os_feature(const String &p_feature) const {
|
||||
if (!RD::get_singleton()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Utilities::update_memory_info() {
|
||||
texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
|
||||
buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
|
||||
total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
|
||||
}
|
||||
uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
|
||||
|
||||
uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) {
|
||||
if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
|
||||
return texture_mem_cache;
|
||||
} else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
|
||||
|
@ -389,31 +320,18 @@ uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
String RendererStorageRD::get_video_adapter_name() const {
|
||||
String Utilities::get_video_adapter_name() const {
|
||||
return RenderingDevice::get_singleton()->get_device_name();
|
||||
}
|
||||
|
||||
String RendererStorageRD::get_video_adapter_vendor() const {
|
||||
String Utilities::get_video_adapter_vendor() const {
|
||||
return RenderingDevice::get_singleton()->get_device_vendor_name();
|
||||
}
|
||||
|
||||
RenderingDevice::DeviceType RendererStorageRD::get_video_adapter_type() const {
|
||||
RenderingDevice::DeviceType Utilities::get_video_adapter_type() const {
|
||||
return RenderingDevice::get_singleton()->get_device_type();
|
||||
}
|
||||
|
||||
String RendererStorageRD::get_video_adapter_api_version() const {
|
||||
String Utilities::get_video_adapter_api_version() const {
|
||||
return RenderingDevice::get_singleton()->get_device_api_version();
|
||||
}
|
||||
|
||||
RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
|
||||
|
||||
RendererStorageRD::RendererStorageRD() {
|
||||
base_singleton = this;
|
||||
}
|
||||
|
||||
RendererStorageRD::~RendererStorageRD() {
|
||||
if (effects) {
|
||||
memdelete(effects);
|
||||
effects = nullptr;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,122 @@
|
|||
/*************************************************************************/
|
||||
/* utilities.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef UTILITIES_RD_H
|
||||
#define UTILITIES_RD_H
|
||||
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
namespace RendererRD {
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
|
||||
struct VisibilityNotifier {
|
||||
AABB aabb;
|
||||
Callable enter_callback;
|
||||
Callable exit_callback;
|
||||
Dependency dependency;
|
||||
};
|
||||
|
||||
class Utilities : public RendererUtilities {
|
||||
private:
|
||||
static Utilities *singleton;
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
|
||||
mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner;
|
||||
|
||||
/* MISC */
|
||||
|
||||
//keep cached since it can be called form any thread
|
||||
uint64_t texture_mem_cache = 0;
|
||||
uint64_t buffer_mem_cache = 0;
|
||||
uint64_t total_mem_cache = 0;
|
||||
|
||||
public:
|
||||
static Utilities *get_singleton() { return singleton; }
|
||||
|
||||
Utilities();
|
||||
virtual ~Utilities() override;
|
||||
|
||||
/* INSTANCES */
|
||||
|
||||
virtual RS::InstanceType get_base_type(RID p_rid) const override;
|
||||
virtual bool free(RID p_rid) override;
|
||||
|
||||
/* DEPENDENCIES */
|
||||
|
||||
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
|
||||
VisibilityNotifier *get_visibility_notifier(RID p_rid) { return visibility_notifier_owner.get_or_null(p_rid); };
|
||||
bool owns_visibility_notifier(RID p_rid) const { return visibility_notifier_owner.owns(p_rid); };
|
||||
|
||||
virtual RID visibility_notifier_allocate() override;
|
||||
virtual void visibility_notifier_initialize(RID p_notifier) override;
|
||||
virtual void visibility_notifier_free(RID p_notifier) override;
|
||||
|
||||
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
|
||||
virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
|
||||
|
||||
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override;
|
||||
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
|
||||
|
||||
/* TIMING */
|
||||
|
||||
virtual void capture_timestamps_begin() override;
|
||||
virtual void capture_timestamp(const String &p_name) override;
|
||||
virtual uint32_t get_captured_timestamps_count() const override;
|
||||
virtual uint64_t get_captured_timestamps_frame() const override;
|
||||
virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override;
|
||||
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override;
|
||||
virtual String get_captured_timestamp_name(uint32_t p_index) const override;
|
||||
|
||||
/* MISC */
|
||||
|
||||
virtual void update_dirty_resources() override;
|
||||
virtual void set_debug_generate_wireframes(bool p_generate) override {}
|
||||
|
||||
virtual bool has_os_feature(const String &p_feature) const override;
|
||||
|
||||
virtual void update_memory_info() override;
|
||||
|
||||
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
|
||||
|
||||
virtual String get_video_adapter_name() const override;
|
||||
virtual String get_video_adapter_vendor() const override;
|
||||
virtual RenderingDevice::DeviceType get_video_adapter_type() const override;
|
||||
virtual String get_video_adapter_api_version() const override;
|
||||
};
|
||||
|
||||
} // namespace RendererRD
|
||||
|
||||
#endif // !UTILITIES_RD_H
|
|
@ -470,7 +470,7 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
|
|||
p_instance->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_instance->base);
|
||||
|
||||
} else {
|
||||
RSG::storage->free(p_instance->mesh_instance);
|
||||
RSG::mesh_storage->mesh_free(p_instance->mesh_instance);
|
||||
p_instance->mesh_instance = RID();
|
||||
}
|
||||
|
||||
|
@ -506,7 +506,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
|
|||
}
|
||||
|
||||
if (instance->mesh_instance.is_valid()) {
|
||||
RSG::storage->free(instance->mesh_instance);
|
||||
RSG::mesh_storage->mesh_free(instance->mesh_instance);
|
||||
instance->mesh_instance = RID();
|
||||
// no need to set instance data flag here, as it was freed above
|
||||
}
|
||||
|
@ -538,7 +538,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
|
|||
} break;
|
||||
case RS::INSTANCE_PARTICLES_COLLISION: {
|
||||
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
|
||||
RSG::storage->free(collision->instance);
|
||||
RSG::utilities->free(collision->instance);
|
||||
} break;
|
||||
case RS::INSTANCE_FOG_VOLUME: {
|
||||
InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(instance->base_data);
|
||||
|
@ -607,7 +607,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
|
|||
instance->base = RID();
|
||||
|
||||
if (p_base.is_valid()) {
|
||||
instance->base_type = RSG::storage->get_base_type(p_base);
|
||||
instance->base_type = RSG::utilities->get_base_type(p_base);
|
||||
|
||||
// fix up a specific malfunctioning case before the switch, so it can be handled
|
||||
if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) {
|
||||
|
@ -724,7 +724,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
|
|||
}
|
||||
|
||||
//forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it
|
||||
RSG::storage->base_update_dependency(p_base, &instance->dependency_tracker);
|
||||
RSG::utilities->base_update_dependency(p_base, &instance->dependency_tracker);
|
||||
}
|
||||
|
||||
_instance_queue_update(instance, true, true);
|
||||
|
@ -1876,10 +1876,10 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
|
|||
|
||||
} break;
|
||||
case RenderingServer::INSTANCE_FOG_VOLUME: {
|
||||
new_aabb = RSG::storage->fog_volume_get_aabb(p_instance->base);
|
||||
new_aabb = RSG::fog->fog_volume_get_aabb(p_instance->base);
|
||||
} break;
|
||||
case RenderingServer::INSTANCE_VISIBLITY_NOTIFIER: {
|
||||
new_aabb = RSG::storage->visibility_notifier_get_aabb(p_instance->base);
|
||||
new_aabb = RSG::utilities->visibility_notifier_get_aabb(p_instance->base);
|
||||
} break;
|
||||
case RenderingServer::INSTANCE_LIGHT: {
|
||||
new_aabb = RSG::light_storage->light_get_aabb(p_instance->base);
|
||||
|
@ -3677,7 +3677,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
|
|||
p_instance->dependency_tracker.update_begin();
|
||||
|
||||
if (p_instance->base.is_valid()) {
|
||||
RSG::storage->base_update_dependency(p_instance->base, &p_instance->dependency_tracker);
|
||||
RSG::utilities->base_update_dependency(p_instance->base, &p_instance->dependency_tracker);
|
||||
}
|
||||
|
||||
if (p_instance->material_override.is_valid()) {
|
||||
|
@ -3785,7 +3785,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
|
|||
can_cast_shadows = false;
|
||||
}
|
||||
|
||||
RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker);
|
||||
RSG::utilities->base_update_dependency(mesh, &p_instance->dependency_tracker);
|
||||
}
|
||||
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
|
||||
bool cast_shadows = false;
|
||||
|
@ -3885,7 +3885,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
|
|||
}
|
||||
|
||||
void RendererSceneCull::update_dirty_instances() {
|
||||
RSG::storage->update_dirty_resources();
|
||||
RSG::utilities->update_dirty_resources();
|
||||
|
||||
while (_instance_update_list.first()) {
|
||||
_update_dirty_instance(_instance_update_list.first()->self());
|
||||
|
@ -3978,12 +3978,12 @@ void RendererSceneCull::update_visibility_notifiers() {
|
|||
if (visibility_notifier->just_visible) {
|
||||
visibility_notifier->just_visible = false;
|
||||
|
||||
RSG::storage->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded);
|
||||
RSG::utilities->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded);
|
||||
} else {
|
||||
if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
|
||||
visible_notifier_list.remove(E);
|
||||
|
||||
RSG::storage->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded);
|
||||
RSG::utilities->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@
|
|||
#include "servers/rendering/renderer_scene.h"
|
||||
#include "servers/rendering/renderer_scene_occlusion_cull.h"
|
||||
#include "servers/rendering/renderer_scene_render.h"
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
#include "servers/xr/xr_interface.h"
|
||||
|
||||
class RendererSceneCull : public RendererScene {
|
||||
|
@ -470,32 +470,32 @@ public:
|
|||
SelfList<InstancePair>::List pairs;
|
||||
uint64_t pair_check;
|
||||
|
||||
RendererStorage::DependencyTracker dependency_tracker;
|
||||
DependencyTracker dependency_tracker;
|
||||
|
||||
static void dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *tracker) {
|
||||
static void dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *tracker) {
|
||||
Instance *instance = (Instance *)tracker->userdata;
|
||||
switch (p_notification) {
|
||||
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_AABB: {
|
||||
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA:
|
||||
case Dependency::DEPENDENCY_CHANGED_AABB: {
|
||||
singleton->_instance_queue_update(instance, true, false);
|
||||
|
||||
} break;
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MATERIAL: {
|
||||
case Dependency::DEPENDENCY_CHANGED_MATERIAL: {
|
||||
singleton->_instance_queue_update(instance, false, true);
|
||||
} break;
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MESH:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_DECAL:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_LIGHT:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE: {
|
||||
case Dependency::DEPENDENCY_CHANGED_MESH:
|
||||
case Dependency::DEPENDENCY_CHANGED_PARTICLES:
|
||||
case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
|
||||
case Dependency::DEPENDENCY_CHANGED_DECAL:
|
||||
case Dependency::DEPENDENCY_CHANGED_LIGHT:
|
||||
case Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE: {
|
||||
singleton->_instance_queue_update(instance, true, true);
|
||||
} break;
|
||||
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES:
|
||||
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_BONES: {
|
||||
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES:
|
||||
case Dependency::DEPENDENCY_CHANGED_SKELETON_BONES: {
|
||||
//ignored
|
||||
} break;
|
||||
case RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR: {
|
||||
case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR: {
|
||||
//requires repairing
|
||||
if (instance->indexer_id.is_valid()) {
|
||||
singleton->_unpair_instance(instance);
|
||||
|
@ -506,7 +506,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
static void dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *tracker) {
|
||||
static void dependency_deleted(const RID &p_dependency, DependencyTracker *tracker) {
|
||||
Instance *instance = (Instance *)tracker->userdata;
|
||||
|
||||
if (p_dependency == instance->base) {
|
||||
|
|
|
@ -175,7 +175,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) {
|
|||
void RendererViewport::_draw_viewport(Viewport *p_viewport) {
|
||||
if (p_viewport->measure_render_time) {
|
||||
String rt_id = "vp_begin_" + itos(p_viewport->self.get_id());
|
||||
RSG::storage->capture_timestamp(rt_id);
|
||||
RSG::utilities->capture_timestamp(rt_id);
|
||||
timestamp_vp_map[rt_id] = p_viewport->self;
|
||||
}
|
||||
|
||||
|
@ -212,7 +212,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
|
|||
_configure_3d_render_buffers(p_viewport);
|
||||
}
|
||||
|
||||
Color bgcolor = p_viewport->transparent_bg ? Color(0, 0, 0, 0) : RSG::storage->get_default_clear_color();
|
||||
Color bgcolor = p_viewport->transparent_bg ? Color(0, 0, 0, 0) : RSG::texture_storage->get_default_clear_color();
|
||||
|
||||
if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
|
||||
RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor);
|
||||
|
@ -521,7 +521,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
|
|||
|
||||
if (p_viewport->measure_render_time) {
|
||||
String rt_id = "vp_end_" + itos(p_viewport->self.get_id());
|
||||
RSG::storage->capture_timestamp(rt_id);
|
||||
RSG::utilities->capture_timestamp(rt_id);
|
||||
timestamp_vp_map[rt_id] = p_viewport->self;
|
||||
}
|
||||
}
|
||||
|
@ -1259,7 +1259,7 @@ void RendererViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time,
|
|||
}
|
||||
|
||||
void RendererViewport::set_default_clear_color(const Color &p_color) {
|
||||
RSG::storage->set_default_clear_color(p_color);
|
||||
RSG::texture_storage->set_default_clear_color(p_color);
|
||||
}
|
||||
|
||||
// Workaround for setting this on thread.
|
||||
|
|
|
@ -48,7 +48,7 @@ void RenderingServerDefault::_free(RID p_rid) {
|
|||
if (unlikely(p_rid.is_null())) {
|
||||
return;
|
||||
}
|
||||
if (RSG::storage->free(p_rid)) {
|
||||
if (RSG::utilities->free(p_rid)) {
|
||||
return;
|
||||
}
|
||||
if (RSG::canvas->free(p_rid)) {
|
||||
|
@ -116,35 +116,35 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
|||
}
|
||||
RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
|
||||
|
||||
if (RSG::storage->get_captured_timestamps_count()) {
|
||||
if (RSG::utilities->get_captured_timestamps_count()) {
|
||||
Vector<FrameProfileArea> new_profile;
|
||||
if (RSG::storage->capturing_timestamps) {
|
||||
new_profile.resize(RSG::storage->get_captured_timestamps_count());
|
||||
if (RSG::utilities->capturing_timestamps) {
|
||||
new_profile.resize(RSG::utilities->get_captured_timestamps_count());
|
||||
}
|
||||
|
||||
uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0);
|
||||
uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0);
|
||||
for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) {
|
||||
uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i);
|
||||
uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i);
|
||||
uint64_t base_cpu = RSG::utilities->get_captured_timestamp_cpu_time(0);
|
||||
uint64_t base_gpu = RSG::utilities->get_captured_timestamp_gpu_time(0);
|
||||
for (uint32_t i = 0; i < RSG::utilities->get_captured_timestamps_count(); i++) {
|
||||
uint64_t time_cpu = RSG::utilities->get_captured_timestamp_cpu_time(i);
|
||||
uint64_t time_gpu = RSG::utilities->get_captured_timestamp_gpu_time(i);
|
||||
|
||||
String name = RSG::storage->get_captured_timestamp_name(i);
|
||||
String name = RSG::utilities->get_captured_timestamp_name(i);
|
||||
|
||||
if (name.begins_with("vp_")) {
|
||||
RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
|
||||
}
|
||||
|
||||
if (RSG::storage->capturing_timestamps) {
|
||||
if (RSG::utilities->capturing_timestamps) {
|
||||
new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
|
||||
new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
|
||||
new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
|
||||
new_profile.write[i].name = RSG::utilities->get_captured_timestamp_name(i);
|
||||
}
|
||||
}
|
||||
|
||||
frame_profile = new_profile;
|
||||
}
|
||||
|
||||
frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
|
||||
frame_profile_frame = RSG::utilities->get_captured_timestamps_frame();
|
||||
|
||||
if (print_gpu_profile) {
|
||||
if (print_frame_profile_ticks_from == 0) {
|
||||
|
@ -191,7 +191,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
|||
}
|
||||
}
|
||||
|
||||
RSG::storage->update_memory_info();
|
||||
RSG::utilities->update_memory_info();
|
||||
}
|
||||
|
||||
double RenderingServerDefault::get_frame_setup_time_cpu() const {
|
||||
|
@ -250,27 +250,27 @@ uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
|
|||
} else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
|
||||
return RSG::viewport->get_total_draw_calls_used();
|
||||
}
|
||||
return RSG::storage->get_rendering_info(p_info);
|
||||
return RSG::utilities->get_rendering_info(p_info);
|
||||
}
|
||||
|
||||
String RenderingServerDefault::get_video_adapter_name() const {
|
||||
return RSG::storage->get_video_adapter_name();
|
||||
return RSG::utilities->get_video_adapter_name();
|
||||
}
|
||||
|
||||
String RenderingServerDefault::get_video_adapter_vendor() const {
|
||||
return RSG::storage->get_video_adapter_vendor();
|
||||
return RSG::utilities->get_video_adapter_vendor();
|
||||
}
|
||||
|
||||
RenderingDevice::DeviceType RenderingServerDefault::get_video_adapter_type() const {
|
||||
return RSG::storage->get_video_adapter_type();
|
||||
return RSG::utilities->get_video_adapter_type();
|
||||
}
|
||||
|
||||
String RenderingServerDefault::get_video_adapter_api_version() const {
|
||||
return RSG::storage->get_video_adapter_api_version();
|
||||
return RSG::utilities->get_video_adapter_api_version();
|
||||
}
|
||||
|
||||
void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
|
||||
RSG::storage->capturing_timestamps = p_enable;
|
||||
RSG::utilities->capturing_timestamps = p_enable;
|
||||
}
|
||||
|
||||
uint64_t RenderingServerDefault::get_frame_profile_frame() {
|
||||
|
@ -301,7 +301,7 @@ void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_posit
|
|||
}
|
||||
|
||||
void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
|
||||
RSG::storage->capturing_timestamps = p_enable;
|
||||
RSG::utilities->capturing_timestamps = p_enable;
|
||||
print_gpu_profile = p_enable;
|
||||
}
|
||||
|
||||
|
@ -313,15 +313,15 @@ RID RenderingServerDefault::get_test_cube() {
|
|||
}
|
||||
|
||||
bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
|
||||
if (RSG::storage) {
|
||||
return RSG::storage->has_os_feature(p_feature);
|
||||
if (RSG::utilities) {
|
||||
return RSG::utilities->has_os_feature(p_feature);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
|
||||
RSG::storage->set_debug_generate_wireframes(p_generate);
|
||||
RSG::utilities->set_debug_generate_wireframes(p_generate);
|
||||
}
|
||||
|
||||
bool RenderingServerDefault::is_low_end() const {
|
||||
|
@ -399,13 +399,14 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
|
|||
RendererSceneCull *sr = memnew(RendererSceneCull);
|
||||
RSG::scene = sr;
|
||||
RSG::rasterizer = RendererCompositor::create();
|
||||
RSG::utilities = RSG::rasterizer->get_utilities();
|
||||
RSG::light_storage = RSG::rasterizer->get_light_storage();
|
||||
RSG::material_storage = RSG::rasterizer->get_material_storage();
|
||||
RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
|
||||
RSG::particles_storage = RSG::rasterizer->get_particles_storage();
|
||||
RSG::texture_storage = RSG::rasterizer->get_texture_storage();
|
||||
RSG::gi = RSG::rasterizer->get_gi();
|
||||
RSG::storage = RSG::rasterizer->get_storage();
|
||||
RSG::fog = RSG::rasterizer->get_fog();
|
||||
RSG::canvas_render = RSG::rasterizer->get_canvas();
|
||||
sr->set_scene_render(RSG::rasterizer->get_scene());
|
||||
|
||||
|
|
|
@ -524,8 +524,8 @@ public:
|
|||
#undef ServerName
|
||||
#undef server_name
|
||||
|
||||
#define ServerName RendererStorage
|
||||
#define server_name RSG::storage
|
||||
#define ServerName RendererFog
|
||||
#define server_name RSG::fog
|
||||
|
||||
FUNCRIDSPLIT(fog_volume)
|
||||
|
||||
|
@ -535,6 +535,12 @@ public:
|
|||
|
||||
/* VISIBILITY_NOTIFIER */
|
||||
|
||||
#undef ServerName
|
||||
#undef server_name
|
||||
|
||||
#define ServerName RendererUtilities
|
||||
#define server_name RSG::utilities
|
||||
|
||||
FUNCRIDSPLIT(visibility_notifier)
|
||||
FUNC2(visibility_notifier_set_aabb, RID, const AABB &)
|
||||
FUNC3(visibility_notifier_set_callbacks, RID, const Callable &, const Callable &)
|
||||
|
|
|
@ -32,13 +32,14 @@
|
|||
|
||||
bool RenderingServerGlobals::threaded = false;
|
||||
|
||||
RendererUtilities *RenderingServerGlobals::utilities = nullptr;
|
||||
RendererLightStorage *RenderingServerGlobals::light_storage = nullptr;
|
||||
RendererMaterialStorage *RenderingServerGlobals::material_storage = nullptr;
|
||||
RendererMeshStorage *RenderingServerGlobals::mesh_storage = nullptr;
|
||||
RendererParticlesStorage *RenderingServerGlobals::particles_storage = nullptr;
|
||||
RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr;
|
||||
RendererGI *RenderingServerGlobals::gi = nullptr;
|
||||
RendererStorage *RenderingServerGlobals::storage = nullptr;
|
||||
RendererFog *RenderingServerGlobals::fog = nullptr;
|
||||
RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;
|
||||
RendererCompositor *RenderingServerGlobals::rasterizer = nullptr;
|
||||
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#ifndef RENDERING_SERVER_GLOBALS_H
|
||||
#define RENDERING_SERVER_GLOBALS_H
|
||||
|
||||
#include "servers/rendering/environment/renderer_fog.h"
|
||||
#include "servers/rendering/environment/renderer_gi.h"
|
||||
#include "servers/rendering/renderer_canvas_cull.h"
|
||||
#include "servers/rendering/renderer_canvas_render.h"
|
||||
|
@ -40,6 +41,7 @@
|
|||
#include "servers/rendering/storage/mesh_storage.h"
|
||||
#include "servers/rendering/storage/particles_storage.h"
|
||||
#include "servers/rendering/storage/texture_storage.h"
|
||||
#include "servers/rendering/storage/utilities.h"
|
||||
|
||||
class RendererCanvasCull;
|
||||
class RendererViewport;
|
||||
|
@ -49,13 +51,14 @@ class RenderingServerGlobals {
|
|||
public:
|
||||
static bool threaded;
|
||||
|
||||
static RendererUtilities *utilities;
|
||||
static RendererLightStorage *light_storage;
|
||||
static RendererMaterialStorage *material_storage;
|
||||
static RendererMeshStorage *mesh_storage;
|
||||
static RendererParticlesStorage *particles_storage;
|
||||
static RendererTextureStorage *texture_storage;
|
||||
static RendererGI *gi;
|
||||
static RendererStorage *storage;
|
||||
static RendererFog *fog;
|
||||
static RendererCanvasRender *canvas_render;
|
||||
static RendererCompositor *rasterizer;
|
||||
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
#ifndef LIGHT_STORAGE_H
|
||||
#define LIGHT_STORAGE_H
|
||||
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
class RendererLightStorage {
|
||||
|
|
|
@ -31,8 +31,8 @@
|
|||
#ifndef MATERIAL_STORAGE_H
|
||||
#define MATERIAL_STORAGE_H
|
||||
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering_server.h"
|
||||
#include "utilities.h"
|
||||
|
||||
class RendererMaterialStorage {
|
||||
public:
|
||||
|
@ -95,7 +95,7 @@ public:
|
|||
|
||||
virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;
|
||||
|
||||
virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) = 0;
|
||||
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0;
|
||||
};
|
||||
|
||||
#endif // !MATERIAL_STORAGE_H
|
||||
|
|
|
@ -31,8 +31,8 @@
|
|||
#ifndef MESH_STORAGE_H
|
||||
#define MESH_STORAGE_H
|
||||
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering_server.h"
|
||||
#include "utilities.h"
|
||||
|
||||
class RendererMeshStorage {
|
||||
public:
|
||||
|
@ -130,7 +130,7 @@ public:
|
|||
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
|
||||
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
|
||||
|
||||
virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) = 0;
|
||||
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
|
||||
};
|
||||
|
||||
#endif // !MESH_STORAGE_H
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
#ifndef PARTICLES_STORAGE_H
|
||||
#define PARTICLES_STORAGE_H
|
||||
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
class RendererParticlesStorage {
|
||||
|
|
|
@ -34,7 +34,18 @@
|
|||
#include "servers/rendering_server.h"
|
||||
|
||||
class RendererTextureStorage {
|
||||
private:
|
||||
Color default_clear_color;
|
||||
|
||||
public:
|
||||
void set_default_clear_color(const Color &p_color) {
|
||||
default_clear_color = p_color;
|
||||
}
|
||||
|
||||
Color get_default_clear_color() const {
|
||||
return default_clear_color;
|
||||
}
|
||||
|
||||
/* Canvas Texture API */
|
||||
|
||||
virtual RID canvas_texture_allocate() = 0;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* renderer_storage.cpp */
|
||||
/* utilities.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,11 +28,9 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "renderer_storage.h"
|
||||
#include "utilities.h"
|
||||
|
||||
RendererStorage *RendererStorage::base_singleton = nullptr;
|
||||
|
||||
void RendererStorage::Dependency::changed_notify(DependencyChangedNotification p_notification) {
|
||||
void Dependency::changed_notify(DependencyChangedNotification p_notification) {
|
||||
for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) {
|
||||
if (E.key->changed_callback) {
|
||||
E.key->changed_callback(p_notification, E.key);
|
||||
|
@ -40,7 +38,7 @@ void RendererStorage::Dependency::changed_notify(DependencyChangedNotification p
|
|||
}
|
||||
}
|
||||
|
||||
void RendererStorage::Dependency::deleted_notify(const RID &p_rid) {
|
||||
void Dependency::deleted_notify(const RID &p_rid) {
|
||||
for (const KeyValue<DependencyTracker *, uint32_t> &E : instances) {
|
||||
if (E.key->deleted_callback) {
|
||||
E.key->deleted_callback(p_rid, E.key);
|
||||
|
@ -52,7 +50,7 @@ void RendererStorage::Dependency::deleted_notify(const RID &p_rid) {
|
|||
instances.clear();
|
||||
}
|
||||
|
||||
RendererStorage::Dependency::~Dependency() {
|
||||
Dependency::~Dependency() {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (instances.size()) {
|
||||
WARN_PRINT("Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing.");
|
||||
|
@ -62,7 +60,3 @@ RendererStorage::Dependency::~Dependency() {
|
|||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
RendererStorage::RendererStorage() {
|
||||
base_singleton = this;
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* renderer_storage.h */
|
||||
/* utilities.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,14 +28,14 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RENDERINGSERVERSTORAGE_H
|
||||
#define RENDERINGSERVERSTORAGE_H
|
||||
#ifndef RENDERER_UTILITIES_H
|
||||
#define RENDERER_UTILITIES_H
|
||||
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
class RendererStorage {
|
||||
Color default_clear_color;
|
||||
class DependencyTracker;
|
||||
|
||||
class Dependency {
|
||||
public:
|
||||
enum DependencyChangedNotification {
|
||||
DEPENDENCY_CHANGED_AABB,
|
||||
|
@ -52,137 +52,113 @@ public:
|
|||
DEPENDENCY_CHANGED_REFLECTION_PROBE,
|
||||
};
|
||||
|
||||
struct DependencyTracker;
|
||||
void changed_notify(DependencyChangedNotification p_notification);
|
||||
void deleted_notify(const RID &p_rid);
|
||||
|
||||
struct Dependency {
|
||||
void changed_notify(DependencyChangedNotification p_notification);
|
||||
void deleted_notify(const RID &p_rid);
|
||||
~Dependency();
|
||||
|
||||
~Dependency();
|
||||
private:
|
||||
friend class DependencyTracker;
|
||||
HashMap<DependencyTracker *, uint32_t> instances;
|
||||
};
|
||||
|
||||
private:
|
||||
friend struct DependencyTracker;
|
||||
HashMap<DependencyTracker *, uint32_t> instances;
|
||||
};
|
||||
class DependencyTracker {
|
||||
public:
|
||||
void *userdata = nullptr;
|
||||
typedef void (*ChangedCallback)(Dependency::DependencyChangedNotification, DependencyTracker *);
|
||||
typedef void (*DeletedCallback)(const RID &, DependencyTracker *);
|
||||
|
||||
struct DependencyTracker {
|
||||
void *userdata = nullptr;
|
||||
typedef void (*ChangedCallback)(DependencyChangedNotification, DependencyTracker *);
|
||||
typedef void (*DeletedCallback)(const RID &, DependencyTracker *);
|
||||
ChangedCallback changed_callback = nullptr;
|
||||
DeletedCallback deleted_callback = nullptr;
|
||||
|
||||
ChangedCallback changed_callback = nullptr;
|
||||
DeletedCallback deleted_callback = nullptr;
|
||||
void update_begin() { // call before updating dependencies
|
||||
instance_version++;
|
||||
}
|
||||
|
||||
void update_begin() { // call before updating dependencies
|
||||
instance_version++;
|
||||
}
|
||||
void update_dependency(Dependency *p_dependency) { //called internally, can't be used directly, use update functions in Storage
|
||||
dependencies.insert(p_dependency);
|
||||
p_dependency->instances[this] = instance_version;
|
||||
}
|
||||
|
||||
void update_dependency(Dependency *p_dependency) { //called internally, can't be used directly, use update functions in Storage
|
||||
dependencies.insert(p_dependency);
|
||||
p_dependency->instances[this] = instance_version;
|
||||
}
|
||||
void update_end() { //call after updating dependencies
|
||||
List<Pair<Dependency *, DependencyTracker *>> to_clean_up;
|
||||
|
||||
void update_end() { //call after updating dependencies
|
||||
List<Pair<Dependency *, DependencyTracker *>> to_clean_up;
|
||||
|
||||
for (Dependency *E : dependencies) {
|
||||
Dependency *dep = E;
|
||||
HashMap<DependencyTracker *, uint32_t>::Iterator F = dep->instances.find(this);
|
||||
ERR_CONTINUE(!F);
|
||||
if (F->value != instance_version) {
|
||||
Pair<Dependency *, DependencyTracker *> p;
|
||||
p.first = dep;
|
||||
p.second = F->key;
|
||||
to_clean_up.push_back(p);
|
||||
}
|
||||
}
|
||||
|
||||
while (to_clean_up.size()) {
|
||||
to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second);
|
||||
dependencies.erase(to_clean_up.front()->get().first);
|
||||
to_clean_up.pop_front();
|
||||
for (Dependency *E : dependencies) {
|
||||
Dependency *dep = E;
|
||||
HashMap<DependencyTracker *, uint32_t>::Iterator F = dep->instances.find(this);
|
||||
ERR_CONTINUE(!F);
|
||||
if (F->value != instance_version) {
|
||||
Pair<Dependency *, DependencyTracker *> p;
|
||||
p.first = dep;
|
||||
p.second = F->key;
|
||||
to_clean_up.push_back(p);
|
||||
}
|
||||
}
|
||||
|
||||
void clear() { // clear all dependencies
|
||||
for (Dependency *E : dependencies) {
|
||||
Dependency *dep = E;
|
||||
dep->instances.erase(this);
|
||||
}
|
||||
dependencies.clear();
|
||||
while (to_clean_up.size()) {
|
||||
to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second);
|
||||
dependencies.erase(to_clean_up.front()->get().first);
|
||||
to_clean_up.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
~DependencyTracker() { clear(); }
|
||||
void clear() { // clear all dependencies
|
||||
for (Dependency *E : dependencies) {
|
||||
Dependency *dep = E;
|
||||
dep->instances.erase(this);
|
||||
}
|
||||
dependencies.clear();
|
||||
}
|
||||
|
||||
private:
|
||||
friend struct Dependency;
|
||||
uint32_t instance_version = 0;
|
||||
HashSet<Dependency *> dependencies;
|
||||
};
|
||||
~DependencyTracker() { clear(); }
|
||||
|
||||
private:
|
||||
friend class Dependency;
|
||||
uint32_t instance_version = 0;
|
||||
HashSet<Dependency *> dependencies;
|
||||
};
|
||||
|
||||
class RendererUtilities {
|
||||
public:
|
||||
virtual ~RendererUtilities() {}
|
||||
|
||||
/* INSTANCES */
|
||||
|
||||
virtual RS::InstanceType get_base_type(RID p_rid) const = 0;
|
||||
virtual bool free(RID p_rid) = 0;
|
||||
|
||||
/* DEPENDENCIES */
|
||||
|
||||
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
|
||||
|
||||
/* FOG VOLUMES */
|
||||
|
||||
virtual RID fog_volume_allocate() = 0;
|
||||
virtual void fog_volume_initialize(RID p_rid) = 0;
|
||||
|
||||
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) = 0;
|
||||
virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0;
|
||||
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0;
|
||||
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const = 0;
|
||||
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const = 0;
|
||||
|
||||
/* VISIBILITY NOTIFIER */
|
||||
|
||||
virtual RID visibility_notifier_allocate() = 0;
|
||||
virtual void visibility_notifier_initialize(RID p_notifier) = 0;
|
||||
virtual void visibility_notifier_free(RID p_notifier) = 0;
|
||||
|
||||
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0;
|
||||
virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
|
||||
|
||||
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const = 0;
|
||||
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) = 0;
|
||||
|
||||
virtual RS::InstanceType get_base_type(RID p_rid) const = 0;
|
||||
virtual bool free(RID p_rid) = 0;
|
||||
|
||||
virtual bool has_os_feature(const String &p_feature) const = 0;
|
||||
|
||||
virtual void update_dirty_resources() = 0;
|
||||
|
||||
virtual void set_debug_generate_wireframes(bool p_generate) = 0;
|
||||
|
||||
virtual void update_memory_info() = 0;
|
||||
|
||||
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) = 0;
|
||||
virtual String get_video_adapter_name() const = 0;
|
||||
virtual String get_video_adapter_vendor() const = 0;
|
||||
virtual RenderingDevice::DeviceType get_video_adapter_type() const = 0;
|
||||
virtual String get_video_adapter_api_version() const = 0;
|
||||
|
||||
static RendererStorage *base_singleton;
|
||||
|
||||
void set_default_clear_color(const Color &p_color) {
|
||||
default_clear_color = p_color;
|
||||
}
|
||||
|
||||
Color get_default_clear_color() const {
|
||||
return default_clear_color;
|
||||
}
|
||||
#define TIMESTAMP_BEGIN() \
|
||||
{ \
|
||||
if (RSG::storage->capturing_timestamps) \
|
||||
RSG::storage->capture_timestamps_begin(); \
|
||||
}
|
||||
|
||||
#define RENDER_TIMESTAMP(m_text) \
|
||||
{ \
|
||||
if (RSG::storage->capturing_timestamps) \
|
||||
RSG::storage->capture_timestamp(m_text); \
|
||||
}
|
||||
/* TIMING */
|
||||
|
||||
bool capturing_timestamps = false;
|
||||
|
||||
#define TIMESTAMP_BEGIN() \
|
||||
{ \
|
||||
if (RSG::utilities->capturing_timestamps) \
|
||||
RSG::utilities->capture_timestamps_begin(); \
|
||||
}
|
||||
|
||||
#define RENDER_TIMESTAMP(m_text) \
|
||||
{ \
|
||||
if (RSG::utilities->capturing_timestamps) \
|
||||
RSG::utilities->capture_timestamp(m_text); \
|
||||
}
|
||||
|
||||
virtual void capture_timestamps_begin() = 0;
|
||||
virtual void capture_timestamp(const String &p_name) = 0;
|
||||
virtual uint32_t get_captured_timestamps_count() const = 0;
|
||||
|
@ -191,8 +167,20 @@ public:
|
|||
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0;
|
||||
virtual String get_captured_timestamp_name(uint32_t p_index) const = 0;
|
||||
|
||||
RendererStorage();
|
||||
virtual ~RendererStorage() {}
|
||||
/* MISC */
|
||||
|
||||
virtual void update_dirty_resources() = 0;
|
||||
virtual void set_debug_generate_wireframes(bool p_generate) = 0;
|
||||
|
||||
virtual bool has_os_feature(const String &p_feature) const = 0;
|
||||
|
||||
virtual void update_memory_info() = 0;
|
||||
|
||||
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) = 0;
|
||||
virtual String get_video_adapter_name() const = 0;
|
||||
virtual String get_video_adapter_vendor() const = 0;
|
||||
virtual RenderingDevice::DeviceType get_video_adapter_type() const = 0;
|
||||
virtual String get_video_adapter_api_version() const = 0;
|
||||
};
|
||||
|
||||
#endif // RENDERINGSERVERSTORAGE_H
|
||||
#endif // !RENDERER_UTILITIES_H
|
|
@ -29,9 +29,7 @@
|
|||
/*************************************************************************/
|
||||
|
||||
#include "xr_interface_extension.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering/rendering_server_globals.h"
|
||||
|
||||
void XRInterfaceExtension::_bind_methods() {
|
||||
|
|
Loading…
Reference in New Issue