Merge pull request #47142 from jmb462/fix-tween-is_active-always-true-after-stop-and-start
[3.x] Fix Tween.is_active() always true after stop() and then start() (Fix #39760 & #39801)
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commit
ed28ce53bf
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@ -873,8 +873,22 @@ bool Tween::start() {
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return true;
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return true;
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}
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}
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pending_update++;
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for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
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InterpolateData &data = E->get();
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data.active = true;
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}
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pending_update--;
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// We want to be activated
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// We want to be activated
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set_active(true);
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set_active(true);
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// Don't resume from current position if stop_all() function has been used
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if (was_stopped) {
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seek(0);
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}
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was_stopped = false;
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return true;
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return true;
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}
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}
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@ -947,6 +961,7 @@ bool Tween::stop(Object *p_object, StringName p_key) {
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bool Tween::stop_all() {
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bool Tween::stop_all() {
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// We no longer need to be active since all tweens have been stopped
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// We no longer need to be active since all tweens have been stopped
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set_active(false);
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set_active(false);
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was_stopped = true;
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// For each interpolation...
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// For each interpolation...
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pending_update++;
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pending_update++;
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@ -114,7 +114,7 @@ private:
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float speed_scale;
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float speed_scale;
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mutable int pending_update;
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mutable int pending_update;
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int uid;
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int uid;
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bool was_stopped = false;
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List<InterpolateData> interpolates;
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List<InterpolateData> interpolates;
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struct PendingCommand {
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struct PendingCommand {
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