Add basic multimesh data needed for headless export to the Dummy rendering server
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@ -63,3 +63,33 @@ void MeshStorage::mesh_clear(RID p_mesh) {
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m->surfaces.clear();
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}
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RID MeshStorage::multimesh_allocate() {
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return multimesh_owner.allocate_rid();
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}
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void MeshStorage::multimesh_initialize(RID p_rid) {
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multimesh_owner.initialize_rid(p_rid, DummyMultiMesh());
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}
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void MeshStorage::multimesh_free(RID p_rid) {
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DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
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ERR_FAIL_NULL(multimesh);
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multimesh_owner.free(p_rid);
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}
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void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
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DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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multimesh->buffer.resize(p_buffer.size());
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float *cache_data = multimesh->buffer.ptrw();
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memcpy(cache_data, p_buffer.ptr(), p_buffer.size() * sizeof(float));
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}
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Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
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DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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ERR_FAIL_NULL_V(multimesh, Vector<float>());
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return multimesh->buffer;
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}
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@ -50,6 +50,12 @@ private:
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mutable RID_Owner<DummyMesh> mesh_owner;
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struct DummyMultiMesh {
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PackedFloat32Array buffer;
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};
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mutable RID_Owner<DummyMultiMesh> multimesh_owner;
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public:
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static MeshStorage *get_singleton() {
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return singleton;
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@ -131,9 +137,9 @@ public:
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/* MULTIMESH API */
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virtual RID multimesh_allocate() override { return RID(); }
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virtual void multimesh_initialize(RID p_rid) override {}
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virtual void multimesh_free(RID p_rid) override {}
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virtual RID multimesh_allocate() override;
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virtual void multimesh_initialize(RID p_rid) override;
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virtual void multimesh_free(RID p_rid) override;
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virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
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virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
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@ -151,8 +157,8 @@ public:
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virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
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virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
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virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
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virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
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virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
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virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
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virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
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virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
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virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
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