Add basic multimesh data needed for headless export to the Dummy rendering server

This commit is contained in:
clayjohn 2024-01-19 17:21:55 -08:00
parent 0bcc0e92b3
commit ed2b3d358d
2 changed files with 41 additions and 5 deletions

View File

@ -63,3 +63,33 @@ void MeshStorage::mesh_clear(RID p_mesh) {
m->surfaces.clear(); m->surfaces.clear();
} }
RID MeshStorage::multimesh_allocate() {
return multimesh_owner.allocate_rid();
}
void MeshStorage::multimesh_initialize(RID p_rid) {
multimesh_owner.initialize_rid(p_rid, DummyMultiMesh());
}
void MeshStorage::multimesh_free(RID p_rid) {
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
ERR_FAIL_NULL(multimesh);
multimesh_owner.free(p_rid);
}
void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_NULL(multimesh);
multimesh->buffer.resize(p_buffer.size());
float *cache_data = multimesh->buffer.ptrw();
memcpy(cache_data, p_buffer.ptr(), p_buffer.size() * sizeof(float));
}
Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_NULL_V(multimesh, Vector<float>());
return multimesh->buffer;
}

View File

@ -50,6 +50,12 @@ private:
mutable RID_Owner<DummyMesh> mesh_owner; mutable RID_Owner<DummyMesh> mesh_owner;
struct DummyMultiMesh {
PackedFloat32Array buffer;
};
mutable RID_Owner<DummyMultiMesh> multimesh_owner;
public: public:
static MeshStorage *get_singleton() { static MeshStorage *get_singleton() {
return singleton; return singleton;
@ -131,9 +137,9 @@ public:
/* MULTIMESH API */ /* MULTIMESH API */
virtual RID multimesh_allocate() override { return RID(); } virtual RID multimesh_allocate() override;
virtual void multimesh_initialize(RID p_rid) override {} virtual void multimesh_initialize(RID p_rid) override;
virtual void multimesh_free(RID p_rid) override {} virtual void multimesh_free(RID p_rid) override;
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {} virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; } virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
@ -151,8 +157,8 @@ public:
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); } virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); } virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); } virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {} virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); } virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {} virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; } virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }