From ed2bbdbbefa190a707f4e09d9bd9c04b564f32ae Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Mon, 22 Jun 2020 04:53:22 -0400 Subject: [PATCH] Avoid errors when the editor camera is inside the focused object Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON --- editor/plugins/node_3d_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index d2f94a6d28b..961ae10f465 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3208,7 +3208,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() { Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized(); Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized(); Plane p(camera_xform.origin, camz); - float gizmo_d = Math::abs(p.distance_to(xform.origin)); + float gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON); float d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y; float d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y; float dd = Math::abs(d0 - d1);