From ed3a8cc83dccc0385ce92ef52f18d6bcbbd4b4af Mon Sep 17 00:00:00 2001 From: muiroc Date: Tue, 4 Feb 2020 17:45:48 +0100 Subject: [PATCH] pass missing args in AnimationNode script calls --- scene/animation/animation_tree.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 8b2d8861e79..7efe6f998db 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -49,7 +49,7 @@ void AnimationNode::get_parameter_list(List *r_list) const { Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const { if (get_script_instance()) { - return get_script_instance()->call("get_parameter_default_value"); + return get_script_instance()->call("get_parameter_default_value", p_parameter); } return Variant(); } @@ -397,7 +397,7 @@ void AnimationNode::_validate_property(PropertyInfo &property) const { Ref AnimationNode::get_child_by_name(const StringName &p_name) { if (get_script_instance()) { - return get_script_instance()->call("get_child_by_name"); + return get_script_instance()->call("get_child_by_name", p_name); } return Ref(); }