Merge pull request #51044 from raulsntos/csharp-dictionary-doc
Reduce C# Dictionary internal calls, Add documentation to Dictionary in C#
This commit is contained in:
commit
ed3dcd7d9d
@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Collections;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Diagnostics.CodeAnalysis;
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namespace Godot.Collections
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{
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@ -25,6 +26,11 @@ namespace Godot.Collections
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}
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}
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/// <summary>
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/// Wrapper around Godot's Dictionary class, a dictionary of Variant
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/// typed elements allocated in the engine in C++. Useful when
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/// interfacing with the engine.
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/// </summary>
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public class Dictionary :
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IDictionary,
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IDisposable
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@ -32,11 +38,19 @@ namespace Godot.Collections
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DictionarySafeHandle safeHandle;
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bool disposed = false;
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/// <summary>
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/// Constructs a new empty <see cref="Dictionary"/>.
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/// </summary>
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public Dictionary()
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{
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safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
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}
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/// <summary>
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/// Constructs a new <see cref="Dictionary"/> from the given dictionary's elements.
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/// </summary>
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/// <param name="dictionary">The dictionary to construct from.</param>
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/// <returns>A new Godot Dictionary.</returns>
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public Dictionary(IDictionary dictionary) : this()
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{
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if (dictionary == null)
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@ -64,6 +78,9 @@ namespace Godot.Collections
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return safeHandle.DangerousGetHandle();
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}
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/// <summary>
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/// Disposes of this <see cref="Dictionary"/>.
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/// </summary>
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public void Dispose()
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{
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if (disposed)
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@ -78,6 +95,11 @@ namespace Godot.Collections
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disposed = true;
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}
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/// <summary>
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/// Duplicates this <see cref="Dictionary"/>.
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/// </summary>
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/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
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/// <returns>A new Godot Dictionary.</returns>
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public Dictionary Duplicate(bool deep = false)
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{
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return new Dictionary(godot_icall_Dictionary_Duplicate(GetPtr(), deep));
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@ -85,6 +107,9 @@ namespace Godot.Collections
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// IDictionary
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/// <summary>
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/// Gets the collection of keys in this <see cref="Dictionary"/>.
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/// </summary>
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public ICollection Keys
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{
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get
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@ -94,6 +119,9 @@ namespace Godot.Collections
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}
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}
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/// <summary>
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/// Gets the collection of elements in this <see cref="Dictionary"/>.
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/// </summary>
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public ICollection Values
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{
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get
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@ -103,47 +131,88 @@ namespace Godot.Collections
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}
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}
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public bool IsFixedSize => false;
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private (Array keys, Array values, int count) GetKeyValuePairs()
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{
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int count = godot_icall_Dictionary_KeyValuePairs(GetPtr(), out IntPtr keysHandle, out IntPtr valuesHandle);
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Array keys = new Array(new ArraySafeHandle(keysHandle));
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Array values = new Array(new ArraySafeHandle(valuesHandle));
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return (keys, values, count);
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}
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public bool IsReadOnly => false;
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bool IDictionary.IsFixedSize => false;
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bool IDictionary.IsReadOnly => false;
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/// <summary>
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/// Returns the object at the given <paramref name="key"/>.
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/// </summary>
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/// <value>The object at the given <paramref name="key"/>.</value>
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public object this[object key]
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{
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get => godot_icall_Dictionary_GetValue(GetPtr(), key);
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set => godot_icall_Dictionary_SetValue(GetPtr(), key, value);
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}
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/// <summary>
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/// Adds an object <paramref name="value"/> at key <paramref name="key"/>
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/// to this <see cref="Dictionary"/>.
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/// </summary>
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/// <param name="key">The key at which to add the object.</param>
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/// <param name="value">The object to add.</param>
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public void Add(object key, object value) => godot_icall_Dictionary_Add(GetPtr(), key, value);
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/// <summary>
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/// Erases all items from this <see cref="Dictionary"/>.
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/// </summary>
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public void Clear() => godot_icall_Dictionary_Clear(GetPtr());
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/// <summary>
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/// Checks if this <see cref="Dictionary"/> contains the given key.
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/// </summary>
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/// <param name="key">The key to look for.</param>
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/// <returns>Whether or not this dictionary contains the given key.</returns>
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public bool Contains(object key) => godot_icall_Dictionary_ContainsKey(GetPtr(), key);
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/// <summary>
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/// Gets an enumerator for this <see cref="Dictionary"/>.
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/// </summary>
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/// <returns>An enumerator.</returns>
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public IDictionaryEnumerator GetEnumerator() => new DictionaryEnumerator(this);
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/// <summary>
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/// Removes an element from this <see cref="Dictionary"/> by key.
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/// </summary>
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/// <param name="key">The key of the element to remove.</param>
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public void Remove(object key) => godot_icall_Dictionary_RemoveKey(GetPtr(), key);
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// ICollection
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public object SyncRoot => this;
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object ICollection.SyncRoot => this;
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public bool IsSynchronized => false;
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bool ICollection.IsSynchronized => false;
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/// <summary>
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/// Returns the number of elements in this <see cref="Dictionary"/>.
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/// This is also known as the size or length of the dictionary.
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/// </summary>
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/// <returns>The number of elements.</returns>
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public int Count => godot_icall_Dictionary_Count(GetPtr());
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/// <summary>
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/// Copies the elements of this <see cref="Dictionary"/> to the given
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/// untyped C# array, starting at the given index.
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/// </summary>
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/// <param name="array">The array to copy to.</param>
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/// <param name="index">The index to start at.</param>
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public void CopyTo(System.Array array, int index)
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{
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// TODO Can be done with single internal call
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if (array == null)
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throw new ArgumentNullException(nameof(array), "Value cannot be null.");
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if (index < 0)
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throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
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Array keys = (Array)Keys;
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Array values = (Array)Values;
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int count = Count;
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var (keys, values, count) = GetKeyValuePairs();
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if (array.Length < (index + count))
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throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
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@ -161,24 +230,39 @@ namespace Godot.Collections
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private class DictionaryEnumerator : IDictionaryEnumerator
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{
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Array keys;
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Array values;
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int count;
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int index = -1;
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private readonly Dictionary dictionary;
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private readonly int count;
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private int index = -1;
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private bool dirty = true;
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private DictionaryEntry entry;
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public DictionaryEnumerator(Dictionary dictionary)
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{
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// TODO 3 internal calls, can reduce to 1
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keys = (Array)dictionary.Keys;
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values = (Array)dictionary.Values;
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this.dictionary = dictionary;
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count = dictionary.Count;
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}
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public object Current => Entry;
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public DictionaryEntry Entry =>
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// TODO 2 internal calls, can reduce to 1
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new DictionaryEntry(keys[index], values[index]);
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public DictionaryEntry Entry
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{
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get
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{
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if (dirty)
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{
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UpdateEntry();
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}
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return entry;
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}
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}
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private void UpdateEntry()
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{
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dirty = false;
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godot_icall_Dictionary_KeyValuePairAt(dictionary.GetPtr(), index, out object key, out object value);
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entry = new DictionaryEntry(key, value);
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}
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public object Key => Entry.Key;
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@ -187,15 +271,21 @@ namespace Godot.Collections
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public bool MoveNext()
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{
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index++;
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dirty = true;
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return index < count;
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}
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public void Reset()
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{
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index = -1;
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dirty = true;
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}
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}
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/// <summary>
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/// Converts this <see cref="Dictionary"/> to a string.
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/// </summary>
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/// <returns>A string representation of this dictionary.</returns>
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public override string ToString()
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{
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return godot_icall_Dictionary_ToString(GetPtr());
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@ -225,6 +315,12 @@ namespace Godot.Collections
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static int godot_icall_Dictionary_Count(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static int godot_icall_Dictionary_KeyValuePairs(IntPtr ptr, out IntPtr keys, out IntPtr values);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
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@ -259,10 +355,18 @@ namespace Godot.Collections
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internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr);
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}
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/// <summary>
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/// Typed wrapper around Godot's Dictionary class, a dictionary of Variant
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/// typed elements allocated in the engine in C++. Useful when
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/// interfacing with the engine. Otherwise prefer .NET collections
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/// such as <see cref="System.Collections.Generic.Dictionary{TKey, TValue}"/>.
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/// </summary>
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/// <typeparam name="TKey">The type of the dictionary's keys.</typeparam>
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/// <typeparam name="TValue">The type of the dictionary's values.</typeparam>
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public class Dictionary<TKey, TValue> :
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IDictionary<TKey, TValue>
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{
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Dictionary objectDict;
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private readonly Dictionary objectDict;
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internal static int valTypeEncoding;
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internal static IntPtr valTypeClass;
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@ -272,11 +376,19 @@ namespace Godot.Collections
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Dictionary.godot_icall_Dictionary_Generic_GetValueTypeInfo(typeof(TValue), out valTypeEncoding, out valTypeClass);
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}
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/// <summary>
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/// Constructs a new empty <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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public Dictionary()
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{
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objectDict = new Dictionary();
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}
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/// <summary>
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/// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
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/// </summary>
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/// <param name="dictionary">The dictionary to construct from.</param>
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/// <returns>A new Godot Dictionary.</returns>
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public Dictionary(IDictionary<TKey, TValue> dictionary)
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{
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objectDict = new Dictionary();
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@ -294,6 +406,11 @@ namespace Godot.Collections
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}
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}
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/// <summary>
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/// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
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/// </summary>
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/// <param name="dictionary">The dictionary to construct from.</param>
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/// <returns>A new Godot Dictionary.</returns>
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public Dictionary(Dictionary dictionary)
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{
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objectDict = dictionary;
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@ -309,6 +426,10 @@ namespace Godot.Collections
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objectDict = new Dictionary(handle);
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}
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/// <summary>
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/// Converts this typed <see cref="Dictionary{TKey, TValue}"/> to an untyped <see cref="Dictionary"/>.
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/// </summary>
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/// <param name="from">The typed dictionary to convert.</param>
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public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
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{
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return from.objectDict;
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@ -319,6 +440,11 @@ namespace Godot.Collections
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return objectDict.GetPtr();
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}
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/// <summary>
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/// Duplicates this <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
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/// <returns>A new Godot Dictionary.</returns>
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public Dictionary<TKey, TValue> Duplicate(bool deep = false)
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{
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return new Dictionary<TKey, TValue>(objectDict.Duplicate(deep));
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@ -326,12 +452,19 @@ namespace Godot.Collections
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// IDictionary<TKey, TValue>
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/// <summary>
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/// Returns the value at the given <paramref name="key"/>.
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/// </summary>
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/// <value>The value at the given <paramref name="key"/>.</value>
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public TValue this[TKey key]
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{
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get { return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass); }
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set { objectDict[key] = value; }
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}
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/// <summary>
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/// Gets the collection of keys in this <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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public ICollection<TKey> Keys
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{
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get
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@ -341,6 +474,9 @@ namespace Godot.Collections
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}
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}
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/// <summary>
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/// Gets the collection of elements in this <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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public ICollection<TValue> Values
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{
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get
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@ -350,56 +486,93 @@ namespace Godot.Collections
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}
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}
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private KeyValuePair<TKey, TValue> GetKeyValuePair(int index)
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{
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Dictionary.godot_icall_Dictionary_KeyValuePairAt(GetPtr(), index, out object key, out object value);
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return new KeyValuePair<TKey, TValue>((TKey)key, (TValue)value);
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}
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/// <summary>
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/// Adds an object <paramref name="value"/> at key <paramref name="key"/>
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/// to this <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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/// <param name="key">The key at which to add the object.</param>
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/// <param name="value">The object to add.</param>
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public void Add(TKey key, TValue value)
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{
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objectDict.Add(key, value);
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}
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/// <summary>
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/// Checks if this <see cref="Dictionary{TKey, TValue}"/> contains the given key.
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/// </summary>
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/// <param name="key">The key to look for.</param>
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/// <returns>Whether or not this dictionary contains the given key.</returns>
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public bool ContainsKey(TKey key)
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{
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return objectDict.Contains(key);
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}
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/// <summary>
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/// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key.
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/// </summary>
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/// <param name="key">The key of the element to remove.</param>
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public bool Remove(TKey key)
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{
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return Dictionary.godot_icall_Dictionary_RemoveKey(GetPtr(), key);
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}
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public bool TryGetValue(TKey key, out TValue value)
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/// <summary>
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/// Gets the object at the given <paramref name="key"/>.
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/// </summary>
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/// <param name="key">The key of the element to get.</param>
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/// <param name="value">The value at the given <paramref name="key"/>.</param>
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/// <returns>If an object was found for the given <paramref name="key"/>.</returns>
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public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
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{
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object retValue;
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bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass);
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value = found ? (TValue)retValue : default(TValue);
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bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out object retValue, valTypeEncoding, valTypeClass);
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value = found ? (TValue)retValue : default;
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return found;
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}
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// ICollection<KeyValuePair<TKey, TValue>>
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/// <summary>
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/// Returns the number of elements in this <see cref="Dictionary{TKey, TValue}"/>.
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/// This is also known as the size or length of the dictionary.
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/// </summary>
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/// <returns>The number of elements.</returns>
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public int Count
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{
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get { return objectDict.Count; }
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}
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public bool IsReadOnly
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{
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get { return objectDict.IsReadOnly; }
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}
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bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => false;
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public void Add(KeyValuePair<TKey, TValue> item)
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void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
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{
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objectDict.Add(item.Key, item.Value);
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}
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/// <summary>
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/// Erases all the items from this <see cref="Dictionary{TKey, TValue}"/>.
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/// </summary>
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public void Clear()
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{
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objectDict.Clear();
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}
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public bool Contains(KeyValuePair<TKey, TValue> item)
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bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
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{
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return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
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}
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/// <summary>
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/// Copies the elements of this <see cref="Dictionary{TKey, TValue}"/> to the given
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/// untyped C# array, starting at the given index.
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/// </summary>
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/// <param name="array">The array to copy to.</param>
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/// <param name="arrayIndex">The index to start at.</param>
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public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
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{
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if (array == null)
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@ -408,9 +581,6 @@ namespace Godot.Collections
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if (arrayIndex < 0)
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throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
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// TODO 3 internal calls, can reduce to 1
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Array<TKey> keys = (Array<TKey>)Keys;
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Array<TValue> values = (Array<TValue>)Values;
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int count = Count;
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if (array.Length < (arrayIndex + count))
|
||||
@ -418,13 +588,12 @@ namespace Godot.Collections
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
// TODO 2 internal calls, can reduce to 1
|
||||
array[arrayIndex] = new KeyValuePair<TKey, TValue>(keys[i], values[i]);
|
||||
array[arrayIndex] = GetKeyValuePair(i);
|
||||
arrayIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Remove(KeyValuePair<TKey, TValue> item)
|
||||
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
|
||||
{
|
||||
return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value);
|
||||
;
|
||||
@ -432,17 +601,15 @@ namespace Godot.Collections
|
||||
|
||||
// IEnumerable<KeyValuePair<TKey, TValue>>
|
||||
|
||||
/// <summary>
|
||||
/// Gets an enumerator for this <see cref="Dictionary{TKey, TValue}"/>.
|
||||
/// </summary>
|
||||
/// <returns>An enumerator.</returns>
|
||||
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
|
||||
{
|
||||
// TODO 3 internal calls, can reduce to 1
|
||||
Array<TKey> keys = (Array<TKey>)Keys;
|
||||
Array<TValue> values = (Array<TValue>)Values;
|
||||
int count = Count;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
// TODO 2 internal calls, can reduce to 1
|
||||
yield return new KeyValuePair<TKey, TValue>(keys[i], values[i]);
|
||||
yield return GetKeyValuePair(i);
|
||||
}
|
||||
}
|
||||
|
||||
@ -451,6 +618,10 @@ namespace Godot.Collections
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts this <see cref="Dictionary{TKey, TValue}"/> to a string.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of this dictionary.</returns>
|
||||
public override string ToString() => objectDict.ToString();
|
||||
}
|
||||
}
|
||||
|
@ -230,6 +230,19 @@ int32_t godot_icall_Dictionary_Count(Dictionary *ptr) {
|
||||
return ptr->size();
|
||||
}
|
||||
|
||||
int32_t godot_icall_Dictionary_KeyValuePairs(Dictionary *ptr, Array **keys, Array **values) {
|
||||
*keys = godot_icall_Dictionary_Keys(ptr);
|
||||
*values = godot_icall_Dictionary_Values(ptr);
|
||||
return godot_icall_Dictionary_Count(ptr);
|
||||
}
|
||||
|
||||
void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObject **key, MonoObject **value) {
|
||||
Array *keys = godot_icall_Dictionary_Keys(ptr);
|
||||
Array *values = godot_icall_Dictionary_Values(ptr);
|
||||
*key = GDMonoMarshal::variant_to_mono_object(keys->get(index));
|
||||
*value = GDMonoMarshal::variant_to_mono_object(values->get(index));
|
||||
}
|
||||
|
||||
void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
||||
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
|
||||
Variant *ret = ptr->getptr(varKey);
|
||||
@ -338,6 +351,8 @@ void godot_register_collections_icalls() {
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", godot_icall_Dictionary_Keys);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", godot_icall_Dictionary_Values);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairs", godot_icall_Dictionary_KeyValuePairs);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt", godot_icall_Dictionary_KeyValuePairAt);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear);
|
||||
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains);
|
||||
|
Loading…
Reference in New Issue
Block a user