Improve the 3D editor selection box appearance
- Draw two boxes slightly offset from each other to give the illustion of a thicker outline. - Decrease the offset compared to the 3D node's AABB to give a more accurate representation of its size. - Make the box fully visible instead of only displaying the corners. - Draw a x-ray version of the box that's more translucent, but visible through walls. This helps make the box more visible while still having a sense of depth. - Use an orange color similar to the 2D editor.
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@ -2441,6 +2441,7 @@ void SpatialEditorViewport::_notification(int p_what) {
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t.basis = t.basis * aabb_s;
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VisualServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
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VisualServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
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}
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if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
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@ -4384,8 +4385,12 @@ SpatialEditor *SpatialEditor::singleton = NULL;
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SpatialEditorSelectedItem::~SpatialEditorSelectedItem() {
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if (sbox_instance.is_valid())
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if (sbox_instance.is_valid()) {
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VisualServer::get_singleton()->free(sbox_instance);
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}
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if (sbox_instance_xray.is_valid()) {
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VisualServer::get_singleton()->free(sbox_instance_xray);
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}
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}
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void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
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@ -4471,44 +4476,74 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
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SpatialEditorSelectedItem *si = memnew(SpatialEditorSelectedItem);
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si->sp = sp;
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si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
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si->sbox_instance = VisualServer::get_singleton()->instance_create2(
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selection_box->get_rid(),
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sp->get_world()->get_scenario());
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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si->sbox_instance,
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VS::SHADOW_CASTING_SETTING_OFF);
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si->sbox_instance_xray = VisualServer::get_singleton()->instance_create2(
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selection_box_xray->get_rid(),
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sp->get_world()->get_scenario());
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VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
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si->sbox_instance_xray,
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VS::SHADOW_CASTING_SETTING_OFF);
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return si;
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}
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void SpatialEditor::_generate_selection_box() {
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void SpatialEditor::_generate_selection_boxes() {
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// Use two AABBs to create the illusion of a slightly thicker line.
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AABB aabb(Vector3(), Vector3(1, 1, 1));
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aabb.grow_by(aabb.get_longest_axis_size() / 20.0);
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AABB aabb_offset(Vector3(), Vector3(1, 1, 1));
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// Grow the bounding boxes slightly to avoid Z-fighting with the mesh's edges.
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aabb.grow_by(0.005);
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aabb_offset.grow_by(0.01);
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// Create a x-ray (visible through solid surfaces) and standard version of the selection box.
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// Both will be drawn at the same position, but with different opacity.
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// This lets the user see where the selection is while still having a sense of depth.
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Ref<SurfaceTool> st = memnew(SurfaceTool);
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Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
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st->begin(Mesh::PRIMITIVE_LINES);
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st_xray->begin(Mesh::PRIMITIVE_LINES);
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for (int i = 0; i < 12; i++) {
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Vector3 a, b;
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aabb.get_edge(i, a, b);
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st->add_color(Color(1.0, 1.0, 0.8, 0.8));
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st->add_vertex(a);
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st->add_color(Color(1.0, 1.0, 0.8, 0.4));
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st->add_vertex(a.linear_interpolate(b, 0.2));
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st->add_color(Color(1.0, 1.0, 0.8, 0.4));
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st->add_vertex(a.linear_interpolate(b, 0.8));
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st->add_color(Color(1.0, 1.0, 0.8, 0.8));
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st->add_vertex(b);
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st_xray->add_vertex(a);
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st_xray->add_vertex(b);
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}
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for (int i = 0; i < 12; i++) {
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Vector3 a, b;
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aabb_offset.get_edge(i, a, b);
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st->add_vertex(a);
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st->add_vertex(b);
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st_xray->add_vertex(a);
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st_xray->add_vertex(b);
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}
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Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
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mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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mat->set_albedo(Color(1, 1, 1));
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// Use a similar color to the 2D editor selection.
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mat->set_albedo(Color(1, 0.5, 0));
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mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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st->set_material(mat);
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selection_box = st->commit();
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Ref<SpatialMaterial> mat_xray = memnew(SpatialMaterial);
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mat_xray->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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mat_xray->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true);
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mat_xray->set_albedo(Color(1, 0.5, 0, 0.15));
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mat_xray->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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st_xray->set_material(mat_xray);
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selection_box_xray = st_xray->commit();
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}
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Dictionary SpatialEditor::get_state() const {
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@ -5482,7 +5517,7 @@ void SpatialEditor::_init_indicators() {
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}
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}
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_generate_selection_box();
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_generate_selection_boxes();
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}
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void SpatialEditor::_update_gizmos_menu() {
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@ -481,6 +481,7 @@ public:
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bool last_xform_dirty;
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Spatial *sp;
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RID sbox_instance;
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RID sbox_instance_xray;
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SpatialEditorSelectedItem() {
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sp = NULL;
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@ -598,6 +599,7 @@ private:
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float snap_rotate_value;
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float snap_scale_value;
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Ref<ArrayMesh> selection_box_xray;
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Ref<ArrayMesh> selection_box;
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RID indicators;
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RID indicators_instance;
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@ -687,7 +689,7 @@ private:
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HBoxContainer *hbc_menu;
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void _generate_selection_box();
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void _generate_selection_boxes();
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UndoRedo *undo_redo;
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int camera_override_viewport_id;
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