Remove get_default_video_mode definition on OSX/iOS
It had been missed in d09160a8b6
and broke compilation
for those platforms.
Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
This commit is contained in:
parent
9e6f9742f4
commit
ed57f0a0d4
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@ -271,7 +271,7 @@ public:
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#elif defined(_MSC_VER) && _MSC_VER < 1800
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__asm fld a __asm fistp b
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/*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
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/*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
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// use AT&T inline assembly style, document that
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// we use memory as output (=m) and input (m)
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__asm__ __volatile__ (
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@ -1,4 +1,4 @@
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/************************************************************************* /
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/*************************************************************************/
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/* os.h */
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/*************************************************************************/
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/* This file is part of: */
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@ -1134,9 +1134,9 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
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state.current_depth_draw = p_material->shader->spatial.depth_draw_mode;
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}
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//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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/*
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/*
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if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
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glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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else
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@ -49,7 +49,6 @@ protected:
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//virtual int get_video_driver_count() const;
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//virtual const char * get_video_driver_name(int p_driver) const;
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//virtual VideoMode get_default_video_mode() const;
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virtual int get_audio_driver_count() const;
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virtual const char *get_audio_driver_name(int p_driver) const;
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@ -62,11 +62,6 @@ OSIPhone *OSIPhone::get_singleton() {
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return (OSIPhone *)OS::get_singleton();
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};
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OS::VideoMode OSIPhone::get_default_video_mode() const {
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return video_mode;
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};
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uint8_t OSIPhone::get_orientations() const {
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return supported_orientations;
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@ -83,8 +83,6 @@ private:
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virtual int get_video_driver_count() const;
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virtual const char *get_video_driver_name(int p_driver) const;
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virtual VideoMode get_default_video_mode() const;
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virtual void initialize_logger();
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virtual void initialize_core();
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virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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@ -899,16 +899,6 @@ const char *OS_OSX::get_video_driver_name(int p_driver) const {
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return "GLES2";
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}
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OS::VideoMode OS_OSX::get_default_video_mode() const {
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VideoMode vm;
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vm.width = 1024;
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vm.height = 600;
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vm.fullscreen = false;
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vm.resizable = true;
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return vm;
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}
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void OS_OSX::initialize_core() {
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crash_handler.initialize();
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@ -101,26 +101,25 @@ Error ContextEGL::initialize() {
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try {
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const EGLint displayAttributes[] =
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{
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/*EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
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EGL_NONE,*/
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// These are the default display attributes, used to request ANGLE's D3D11 renderer.
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// eglInitialize will only succeed with these attributes if the hardware supports D3D11 Feature Level 10_0+.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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const EGLint displayAttributes[] = {
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/*EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
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EGL_NONE,*/
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// These are the default display attributes, used to request ANGLE's D3D11 renderer.
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// eglInitialize will only succeed with these attributes if the hardware supports D3D11 Feature Level 10_0+.
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
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// Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
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//EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
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// EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
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// Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
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//EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
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// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
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// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.
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// Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification requirement.
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
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EGL_NONE,
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};
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// EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
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// the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.
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// Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification requirement.
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EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
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EGL_NONE,
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};
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
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@ -83,10 +83,10 @@
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#include "scene/gui/link_button.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/nine_patch_rect.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/nine_patch_rect.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/reference_rect.h"
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@ -571,7 +571,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
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wr[ofs + 0] = 255; //grayscale as 1
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wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j];
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break;
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// TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
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// TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
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default:
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ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode));
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ERR_FAIL();
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