Merge pull request #60734 from Faless/js/4.x_sig_other_sig
[HTML5] Disable zstd weak symbols, add missing JS signature.
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commit
ed5e0499ff
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@ -212,6 +212,8 @@ def configure(env):
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sys.exit(255)
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env.Append(CCFLAGS=["-s", "RELOCATABLE=1"])
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env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"])
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# Weak symbols are broken upstream: https://github.com/emscripten-core/emscripten/issues/12819
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env.Append(CPPDEFINES=["ZSTD_HAVE_WEAK_SYMBOLS=0"])
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env.extra_suffix = ".gdnative" + env.extra_suffix
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# Reduce code size by generating less support code (e.g. skip NodeJS support).
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@ -462,6 +462,7 @@ const GodotDisplay = {
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GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
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},
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godot_js_display_window_size_get__sig: 'vii',
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godot_js_display_window_size_get: function (p_width, p_height) {
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GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
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GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
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