Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports
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680e489189
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@ -2742,8 +2742,7 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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}
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int uniform_max_size = config->max_uniform_buffer_size;
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if (config->max_uniform_buffer_size < 65536) {
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if (uniform_max_size < 65536) {
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data.max_lights_per_render = 64;
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data.max_lights_per_render = 64;
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} else {
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} else {
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data.max_lights_per_render = 256;
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data.max_lights_per_render = 256;
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@ -398,8 +398,7 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
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// Viewport doesn't cover entire window so clear window to black before blitting.
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// Viewport doesn't cover entire window so clear window to black before blitting.
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// Querying the actual window size from the DisplayServer would deadlock in separate render thread mode,
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// Querying the actual window size from the DisplayServer would deadlock in separate render thread mode,
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// so let's set the biggest viewport the implementation supports, to be sure the window is fully covered.
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// so let's set the biggest viewport the implementation supports, to be sure the window is fully covered.
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GLsizei max_vp[2] = {};
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Size2i max_vp = GLES3::Utilities::get_singleton()->get_maximum_viewport_size();
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glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_vp);
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glViewport(0, 0, max_vp[0], max_vp[1]);
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glViewport(0, 0, max_vp[0], max_vp[1]);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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@ -37,6 +37,7 @@
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#include "core/io/file_access.h"
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#include "core/io/file_access.h"
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "drivers/gles3/storage/config.h"
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static String _mkid(const String &p_id) {
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static String _mkid(const String &p_id) {
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String id = "m_" + p_id.replace("__", "_dus_");
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String id = "m_" + p_id.replace("__", "_dus_");
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@ -801,7 +802,9 @@ void ShaderGLES3::initialize(const String &p_general_defines, int p_base_texture
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print_verbose("Shader '" + name + "' SHA256: " + base_sha256);
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print_verbose("Shader '" + name + "' SHA256: " + base_sha256);
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}
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}
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glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_image_units);
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GLES3::Config *config = GLES3::Config::get_singleton();
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ERR_FAIL_NULL(config);
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max_image_units = config->max_texture_image_units;
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}
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}
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void ShaderGLES3::set_shader_cache_dir(const String &p_dir) {
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void ShaderGLES3::set_shader_cache_dir(const String &p_dir) {
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@ -148,7 +148,7 @@ private:
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static bool shader_cache_save_debug;
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static bool shader_cache_save_debug;
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bool shader_cache_dir_valid = false;
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bool shader_cache_dir_valid = false;
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int64_t max_image_units = 0;
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GLint max_image_units = 0;
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enum StageType {
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enum StageType {
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STAGE_TYPE_VERTEX,
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STAGE_TYPE_VERTEX,
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@ -45,9 +45,9 @@ Config::Config() {
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singleton = this;
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singleton = this;
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{
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{
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int64_t max_extensions = 0;
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GLint max_extensions = 0;
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glGetInteger64v(GL_NUM_EXTENSIONS, &max_extensions);
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glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
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for (int64_t i = 0; i < max_extensions; i++) {
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for (int i = 0; i < max_extensions; i++) {
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const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
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const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
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if (!s) {
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if (!s) {
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break;
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break;
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@ -80,11 +80,14 @@ Config::Config() {
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rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
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rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
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}
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}
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glGetInteger64v(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
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glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
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glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
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glGetInteger64v(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
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glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
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glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
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glGetInteger64v(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
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// sanity clamp buffer size to 16K..1MB
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max_uniform_buffer_size = CLAMP(max_uniform_buffer_size, 16384, 1048576);
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support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
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support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
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if (support_anisotropic_filter) {
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if (support_anisotropic_filter) {
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@ -57,11 +57,12 @@ public:
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bool use_nearest_mip_filter = false;
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bool use_nearest_mip_filter = false;
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bool use_depth_prepass = true;
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bool use_depth_prepass = true;
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int64_t max_vertex_texture_image_units = 0;
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GLint max_vertex_texture_image_units = 0;
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int64_t max_texture_image_units = 0;
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GLint max_texture_image_units = 0;
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int64_t max_texture_size = 0;
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GLint max_texture_size = 0;
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int64_t max_viewport_size[2] = { 0, 0 };
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GLint max_viewport_size[2] = { 0, 0 };
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int64_t max_uniform_buffer_size = 0;
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GLint64 max_uniform_buffer_size = 0;
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int64_t max_renderable_elements = 0;
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int64_t max_renderable_elements = 0;
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int64_t max_renderable_lights = 0;
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int64_t max_renderable_lights = 0;
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int64_t max_lights_per_object = 0;
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int64_t max_lights_per_object = 0;
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@ -463,10 +463,7 @@ String Utilities::get_video_adapter_api_version() const {
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Size2i Utilities::get_maximum_viewport_size() const {
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Size2i Utilities::get_maximum_viewport_size() const {
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Config *config = Config::get_singleton();
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Config *config = Config::get_singleton();
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if (!config) {
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ERR_FAIL_NULL_V(config, Size2i());
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return Size2i();
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}
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return Size2i(config->max_viewport_size[0], config->max_viewport_size[1]);
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return Size2i(config->max_viewport_size[0], config->max_viewport_size[1]);
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}
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}
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