Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports

This commit is contained in:
patwork 2024-06-07 00:06:27 +02:00
parent 680e489189
commit ed5f33ef07
7 changed files with 24 additions and 22 deletions

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@ -2742,8 +2742,7 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
} }
int uniform_max_size = config->max_uniform_buffer_size; if (config->max_uniform_buffer_size < 65536) {
if (uniform_max_size < 65536) {
data.max_lights_per_render = 64; data.max_lights_per_render = 64;
} else { } else {
data.max_lights_per_render = 256; data.max_lights_per_render = 256;

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@ -398,8 +398,7 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
// Viewport doesn't cover entire window so clear window to black before blitting. // Viewport doesn't cover entire window so clear window to black before blitting.
// Querying the actual window size from the DisplayServer would deadlock in separate render thread mode, // Querying the actual window size from the DisplayServer would deadlock in separate render thread mode,
// so let's set the biggest viewport the implementation supports, to be sure the window is fully covered. // so let's set the biggest viewport the implementation supports, to be sure the window is fully covered.
GLsizei max_vp[2] = {}; Size2i max_vp = GLES3::Utilities::get_singleton()->get_maximum_viewport_size();
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_vp);
glViewport(0, 0, max_vp[0], max_vp[1]); glViewport(0, 0, max_vp[0], max_vp[1]);
glClearColor(0.0, 0.0, 0.0, 1.0); glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);

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@ -37,6 +37,7 @@
#include "core/io/file_access.h" #include "core/io/file_access.h"
#include "drivers/gles3/rasterizer_gles3.h" #include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/gles3/storage/config.h"
static String _mkid(const String &p_id) { static String _mkid(const String &p_id) {
String id = "m_" + p_id.replace("__", "_dus_"); String id = "m_" + p_id.replace("__", "_dus_");
@ -801,7 +802,9 @@ void ShaderGLES3::initialize(const String &p_general_defines, int p_base_texture
print_verbose("Shader '" + name + "' SHA256: " + base_sha256); print_verbose("Shader '" + name + "' SHA256: " + base_sha256);
} }
glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_image_units); GLES3::Config *config = GLES3::Config::get_singleton();
ERR_FAIL_NULL(config);
max_image_units = config->max_texture_image_units;
} }
void ShaderGLES3::set_shader_cache_dir(const String &p_dir) { void ShaderGLES3::set_shader_cache_dir(const String &p_dir) {

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@ -148,7 +148,7 @@ private:
static bool shader_cache_save_debug; static bool shader_cache_save_debug;
bool shader_cache_dir_valid = false; bool shader_cache_dir_valid = false;
int64_t max_image_units = 0; GLint max_image_units = 0;
enum StageType { enum StageType {
STAGE_TYPE_VERTEX, STAGE_TYPE_VERTEX,

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@ -45,9 +45,9 @@ Config::Config() {
singleton = this; singleton = this;
{ {
int64_t max_extensions = 0; GLint max_extensions = 0;
glGetInteger64v(GL_NUM_EXTENSIONS, &max_extensions); glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
for (int64_t i = 0; i < max_extensions; i++) { for (int i = 0; i < max_extensions; i++) {
const GLubyte *s = glGetStringi(GL_EXTENSIONS, i); const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
if (!s) { if (!s) {
break; break;
@ -80,11 +80,14 @@ Config::Config() {
rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc"); rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
} }
glGetInteger64v(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units); glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
glGetInteger64v(GL_MAX_TEXTURE_SIZE, &max_texture_size); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size); glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
glGetInteger64v(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
// sanity clamp buffer size to 16K..1MB
max_uniform_buffer_size = CLAMP(max_uniform_buffer_size, 16384, 1048576);
support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic"); support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
if (support_anisotropic_filter) { if (support_anisotropic_filter) {

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@ -57,11 +57,12 @@ public:
bool use_nearest_mip_filter = false; bool use_nearest_mip_filter = false;
bool use_depth_prepass = true; bool use_depth_prepass = true;
int64_t max_vertex_texture_image_units = 0; GLint max_vertex_texture_image_units = 0;
int64_t max_texture_image_units = 0; GLint max_texture_image_units = 0;
int64_t max_texture_size = 0; GLint max_texture_size = 0;
int64_t max_viewport_size[2] = { 0, 0 }; GLint max_viewport_size[2] = { 0, 0 };
int64_t max_uniform_buffer_size = 0; GLint64 max_uniform_buffer_size = 0;
int64_t max_renderable_elements = 0; int64_t max_renderable_elements = 0;
int64_t max_renderable_lights = 0; int64_t max_renderable_lights = 0;
int64_t max_lights_per_object = 0; int64_t max_lights_per_object = 0;

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@ -463,10 +463,7 @@ String Utilities::get_video_adapter_api_version() const {
Size2i Utilities::get_maximum_viewport_size() const { Size2i Utilities::get_maximum_viewport_size() const {
Config *config = Config::get_singleton(); Config *config = Config::get_singleton();
if (!config) { ERR_FAIL_NULL_V(config, Size2i());
return Size2i();
}
return Size2i(config->max_viewport_size[0], config->max_viewport_size[1]); return Size2i(config->max_viewport_size[0], config->max_viewport_size[1]);
} }