Merge pull request #1718 from swenner/documentation_fixes

Documentation fixes
This commit is contained in:
Juan Linietsky 2015-04-20 18:47:51 -03:00
commit ed7666151b

View File

@ -5286,7 +5286,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
</description>
</method>
<method name="project_local_ray_normal" qualifiers="const" >
@ -5303,7 +5303,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
</description>
</method>
<method name="unproject_position" qualifiers="const" >
@ -14120,14 +14120,14 @@
<argument index="1" name="phi" type="float">
</argument>
<description>
Create a matrix from 3 axis vectors.
Create a matrix from an axis vector and an angle.
</description>
</method>
<method name="Matrix3" >
<argument index="0" name="from" type="Quat">
</argument>
<description>
Create a matrix from 3 axis vectors.
Create a matrix from a quaternion.
</description>
</method>
</methods>
@ -21551,6 +21551,7 @@
<return type="Vector3">
</return>
<description>
Returns the center of the plane.
</description>
</method>
<method name="distance_to" >
@ -21559,12 +21560,14 @@
<argument index="0" name="point" type="Vector3">
</argument>
<description>
Returns the shortest distance from the plane to the position "point".
</description>
</method>
<method name="get_any_point" >
<return type="Vector3">
</return>
<description>
Returns a point on the plane.
</description>
</method>
<method name="has_point" >
@ -21575,7 +21578,7 @@
<argument index="1" name="epsilon" type="float" default="0.00001">
</argument>
<description>
Returns true if "p" is inside the plane (by a very minimum treshold).
Returns true if "point" is inside the plane (by a very minimum treshold).
</description>
</method>
<method name="intersect_3" >
@ -21586,7 +21589,7 @@
<argument index="1" name="c" type="Plane">
</argument>
<description>
Returns true if this plane intersects with planes "a" and "b". The resulting intersectin is placed in "r".
Returns the intersection point of the three planes "b", "c" and this plane. If no intersection is found null is returned.
</description>
</method>
<method name="intersects_ray" >
@ -21597,7 +21600,7 @@
<argument index="1" name="dir" type="Vector3">
</argument>
<description>
Returns true if ray consiting of position "p" and direction normal "d" intersects this plane. If true, the result is placed in "r".
Returns the intersection point of a ray consisting of the position "from" and the direction normal "dir" with this plane. If no intersection is found null is returned.
</description>
</method>
<method name="intersects_segment" >
@ -21608,7 +21611,7 @@
<argument index="1" name="end" type="Vector3">
</argument>
<description>
Returns true if segment from position "sa" to position "sb" intersects this plane. If true, the result is placed in "r".
Returns the intersection point of a segment from position "begin" to position "end" with this plane. If no intersection is found null is returned.
</description>
</method>
<method name="is_point_over" >
@ -21617,7 +21620,7 @@
<argument index="0" name="point" type="Vector3">
</argument>
<description>
Returns true if "p" is located above the plane.
Returns true if "point" is located above the plane.
</description>
</method>
<method name="normalized" >
@ -21646,6 +21649,7 @@
<argument index="3" name="d" type="float">
</argument>
<description>
Creates a plane from the three parameters "a", "b", "c" and "d".
</description>
</method>
<method name="Plane" >
@ -21656,6 +21660,7 @@
<argument index="2" name="v3" type="Vector3">
</argument>
<description>
Creates a plane from three points.
</description>
</method>
<method name="Plane" >
@ -21664,6 +21669,7 @@
<argument index="1" name="d" type="float">
</argument>
<description>
Creates a plane from the normal and the plane's distance to the origin.
</description>
</method>
</methods>