Merge pull request #96236 from kleonc/scene_tree_dock_fix_trying_to_remove_internal_node
Fix `SceneTreeDock` invalid state after trying to remove internal Node
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commit
ed8baa378a
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@ -2650,6 +2650,13 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
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}
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}
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if (!entire_scene) {
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for (const Node *E : remove_list) {
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// `move_child` + `get_index` doesn't really work for internal nodes.
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ERR_FAIL_COND_MSG(E->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to remove internal node, this is not supported.");
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}
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}
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EditorNode::get_singleton()->hide_unused_editors(this);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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@ -2662,10 +2669,6 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
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undo_redo->add_undo_method(scene_tree, "update_tree");
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undo_redo->add_undo_reference(edited_scene);
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} else {
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for (const Node *E : remove_list) {
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// `move_child` + `get_index` doesn't really work for internal nodes.
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ERR_FAIL_COND_MSG(E->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to remove internal node, this is not supported.");
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}
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if (delete_tracks_checkbox->is_pressed() || p_cut) {
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remove_list.sort_custom<Node::Comparator>(); // Sort nodes to keep positions.
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HashMap<Node *, NodePath> path_renames;
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