Make solving project setting errors easier
Show full project setting path in error messages. Force filtering for advanced settings if filter is not empty.
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@ -55,7 +55,7 @@ Error MessageQueue::push_set(ObjectID p_id, const StringName &p_prop, const Vari
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if (ObjectDB::get_instance(p_id)) {
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type = ObjectDB::get_instance(p_id)->get_class();
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}
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ERR_PRINT("Failed set: " + type + ":" + p_prop + " target ID: " + itos(p_id) + ". Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.");
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ERR_PRINT("Failed set: " + type + ":" + p_prop + " target ID: " + itos(p_id) + ". Message queue out of memory. Try increasing \"memory/limits/message_queue/max_size_kb\" in project settings.");
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statistics();
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return ERR_OUT_OF_MEMORY;
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}
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@ -82,7 +82,7 @@ Error MessageQueue::push_notification(ObjectID p_id, int p_notification) {
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uint8_t room_needed = sizeof(Message);
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if ((buffer_end + room_needed) >= buffer_size) {
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ERR_PRINT("Failed notification: " + itos(p_notification) + " target ID: " + itos(p_id) + ". Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.");
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ERR_PRINT("Failed notification: " + itos(p_notification) + " target ID: " + itos(p_id) + ". Message queue out of memory. Try increasing \"memory/limits/message_queue/max_size_kb\" in project settings.");
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statistics();
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return ERR_OUT_OF_MEMORY;
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}
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@ -117,7 +117,7 @@ Error MessageQueue::push_callablep(const Callable &p_callable, const Variant **p
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int room_needed = sizeof(Message) + sizeof(Variant) * p_argcount;
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if ((buffer_end + room_needed) >= buffer_size) {
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ERR_PRINT("Failed method: " + p_callable + ". Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_kb' in project settings.");
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ERR_PRINT("Failed method: " + p_callable + ". Message queue out of memory. Try increasing \"memory/limits/message_queue/max_size_kb\" in project settings.");
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statistics();
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return ERR_OUT_OF_MEMORY;
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}
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@ -1489,7 +1489,7 @@ MaterialStorage::MaterialStorage() {
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global_shader_uniforms.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size"));
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if (global_shader_uniforms.buffer_size > uint32_t(Config::get_singleton()->max_uniform_buffer_size)) {
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global_shader_uniforms.buffer_size = uint32_t(Config::get_singleton()->max_uniform_buffer_size);
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WARN_PRINT("Project setting: rendering/limits/global_shader_variables/buffer_size exceeds maximum uniform buffer size of: " + itos(Config::get_singleton()->max_uniform_buffer_size));
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WARN_PRINT("Project setting \"rendering/limits/global_shader_variables/buffer_size\" exceeds maximum uniform buffer size of: " + itos(Config::get_singleton()->max_uniform_buffer_size));
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}
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global_shader_uniforms.buffer_values = memnew_arr(GlobalShaderUniforms::Value, global_shader_uniforms.buffer_size);
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@ -2731,7 +2731,8 @@ void EditorInspector::update_tree() {
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List<PropertyInfo>::Element *N = E_property->next();
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bool valid = true;
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while (N) {
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if (!N->get().name.begins_with("metadata/_") && N->get().usage & PROPERTY_USAGE_EDITOR && (!restrict_to_basic || (N->get().usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
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if (!N->get().name.begins_with("metadata/_") && N->get().usage & PROPERTY_USAGE_EDITOR &&
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(!filter.is_empty() || !restrict_to_basic || (N->get().usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
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break;
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}
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if (N->get().usage & PROPERTY_USAGE_CATEGORY) {
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@ -2821,7 +2822,8 @@ void EditorInspector::update_tree() {
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continue;
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} else if (p.name.begins_with("metadata/_") || !(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name) || (restrict_to_basic && !(p.usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
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} else if (p.name.begins_with("metadata/_") || !(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name) ||
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(filter.is_empty() && restrict_to_basic && !(p.usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
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// Ignore properties that are not supposed to be in the inspector.
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continue;
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}
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@ -239,7 +239,8 @@ void SectionedInspector::update_category_list() {
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for (PropertyInfo &pi : pinfo) {
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if (pi.usage & PROPERTY_USAGE_CATEGORY) {
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continue;
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} else if (!(pi.usage & PROPERTY_USAGE_EDITOR) || (restrict_to_basic && !(pi.usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
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} else if (!(pi.usage & PROPERTY_USAGE_EDITOR) ||
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(filter_text.is_empty() && restrict_to_basic && !(pi.usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
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continue;
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}
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@ -1515,7 +1515,7 @@ SceneTree::SceneTree() {
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ProjectSettings::get_singleton()->set("rendering/environment/defaults/default_environment", "");
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} else {
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// File was erased, notify user.
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ERR_PRINT(RTR("Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded."));
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ERR_PRINT(RTR("Default Environment as specified in the project setting \"rendering/environment/defaults/default_environment\" could not be loaded."));
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}
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}
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}
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@ -361,7 +361,7 @@ void AudioStreamPlaybackMicrophone::start(double p_from_pos) {
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}
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if (!GLOBAL_GET("audio/driver/enable_input")) {
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WARN_PRINT("Need to enable Project settings > Audio > Enable Audio Input option to use capturing.");
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WARN_PRINT("You must enable the project setting \"audio/driver/enable_input\" to use audio capture.");
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return;
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}
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@ -1619,7 +1619,7 @@ void SkyRD::update_dirty_skys() {
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if (sky->mode == RS::SKY_MODE_REALTIME) {
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layers = 8;
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if (roughness_layers != 8) {
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WARN_PRINT("When using REALTIME skies, roughness_layers should be set to 8 in the project settings for best quality reflections");
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WARN_PRINT("When using the Real-Time sky update mode (or Automatic with a sky shader using \"TIME\"), \"rendering/reflections/sky_reflections/roughness_layers\" should be set to 8 in the project settings for best quality reflections.");
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}
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}
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