Fix incorrect `Curve3D.interpolate_baked()` description
The offset is in 3D units, not pixels.
This closes https://github.com/godotengine/godot-docs/issues/4339.
(cherry picked from commit 5a9600cd24
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@ -145,7 +145,7 @@
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<argument index="1" name="cubic" type="bool" default="false">
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</argument>
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<description>
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Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a pixel distance along the curve.
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Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a distance in 3D units along the curve.
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To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to [code]true[/code], or linear if set to [code]false[/code].
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Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
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</description>
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