diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index d7de5a72230..0d02964abf5 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -4282,7 +4282,7 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) { make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true)); if (!make_floating->is_disabled()) { // Override default ScreenSelect tooltip if multi-window support is available. - make_floating->set_tooltip_text(TTR("Make the script editor floating.")); + make_floating->set_tooltip_text(TTR("Make the script editor floating.\nRight-click to open the screen selector.")); } menu_hb->add_child(make_floating); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index ea049756b7f..597ef490047 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -802,7 +802,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() { make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true)); if (!make_floating->is_disabled()) { // Override default ScreenSelect tooltip if multi-window support is available. - make_floating->set_tooltip_text(TTR("Make the shader editor floating.")); + make_floating->set_tooltip_text(TTR("Make the shader editor floating.\nRight-click to open the screen selector.")); } menu_hb->add_child(make_floating);