make InstancePlaceholder in charge of node reference resolution
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be56cab58c
commit
edd2e6e37f
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@ -88,16 +88,16 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
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if (!ps.is_valid()) {
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return nullptr;
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}
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Node *scene = ps->instantiate();
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if (!scene) {
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Node *instance = ps->instantiate();
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if (!instance) {
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return nullptr;
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}
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scene->set_name(get_name());
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scene->set_multiplayer_authority(get_multiplayer_authority());
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instance->set_name(get_name());
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instance->set_multiplayer_authority(get_multiplayer_authority());
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int pos = get_index();
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for (const PropSet &E : stored_values) {
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scene->set(E.name, E.value);
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set_value_on_instance(this, instance, E);
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}
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if (p_replace) {
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@ -105,10 +105,125 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
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base->remove_child(this);
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}
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base->add_child(scene);
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base->move_child(scene, pos);
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base->add_child(instance);
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base->move_child(instance, pos);
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return scene;
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return instance;
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}
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// This method will attempt to set the correct values on the placeholder instance
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// for regular types this is trivial and unnecessary.
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// For nodes however this becomes a bit tricky because they might now have existed until the instantiation,
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// so this method will try to find the correct nodes and resolve them.
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void InstancePlaceholder::set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set) {
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bool is_valid;
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// If we don't have any info, we can't do anything,
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// so try setting the value directly.
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Variant current = p_instance->get(p_set.name, &is_valid);
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if (!is_valid) {
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p_instance->set(p_set.name, p_set.value, &is_valid);
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return;
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}
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Variant::Type current_type = current.get_type();
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Variant::Type placeholder_type = p_set.value.get_type();
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// Arrays are a special case, because their containing type might be different.
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if (current_type != Variant::Type::ARRAY) {
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// Check if the variant types match.
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if (Variant::evaluate(Variant::OP_EQUAL, current_type, placeholder_type)) {
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p_instance->set(p_set.name, p_set.value, &is_valid);
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if (is_valid) {
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return;
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}
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// Types match but setting failed? This is strange, so let's print a warning!
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WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name()));
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return;
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}
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} else {
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// We are dealing with an Array.
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// Let's check if the subtype of the array matches first.
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// This is needed because the set method of ScriptInstance checks for type,
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// but the ClassDB set method doesn't! So we cannot reliably know what actually happens.
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Array current_array = current;
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Array placeholder_array = p_set.value;
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if (current_array.is_same_typed(placeholder_array)) {
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p_instance->set(p_set.name, p_set.value, &is_valid);
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if (is_valid) {
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return;
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}
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// Internal array types match but setting failed? This is strange, so let's print a warning!
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WARN_PRINT(vformat("Array Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(Variant::Type(current_array.get_typed_builtin())), p_placeholder->get_name()));
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}
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// Arrays are not the same internal type. This should be happening because we have a NodePath Array,
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// but the instance wants a Node Array.
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}
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switch (current_type) {
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case Variant::Type::NIL:
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if (placeholder_type != Variant::Type::NODE_PATH) {
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break;
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}
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// If it's nil but we have a NodePath, we guess what works.
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p_instance->set(p_set.name, p_set.value, &is_valid);
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if (is_valid) {
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break;
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}
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p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value), &is_valid);
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break;
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case Variant::Type::OBJECT:
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if (placeholder_type != Variant::Type::NODE_PATH) {
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break;
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}
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// Easiest case, we want a node, but we have a deferred NodePath.
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p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value));
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break;
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case Variant::Type::ARRAY: {
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// If we have reached here it means our array types don't match,
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// so we will convert the placeholder array into the correct type
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// and resolve nodes if necessary.
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Array current_array = current;
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Array converted_array;
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Array placeholder_array = p_set.value;
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converted_array = current_array.duplicate();
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converted_array.resize(placeholder_array.size());
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if (Variant::evaluate(Variant::OP_EQUAL, current_array.get_typed_builtin(), Variant::Type::NODE_PATH)) {
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// We want a typed NodePath array.
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for (int i = 0; i < placeholder_array.size(); i++) {
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converted_array.set(i, placeholder_array[i]);
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}
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} else {
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// We want Nodes, convert NodePaths.
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for (int i = 0; i < placeholder_array.size(); i++) {
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converted_array.set(i, try_get_node(p_placeholder, p_instance, placeholder_array[i]));
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}
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}
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p_instance->set(p_set.name, converted_array, &is_valid);
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if (!is_valid) {
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WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name()));
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}
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break;
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}
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default:
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WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name()));
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break;
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}
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}
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Node *InstancePlaceholder::try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path) {
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// First try to resolve internally,
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// if that fails try resolving externally.
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Node *node = p_instance->get_node_or_null(p_path);
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if (node == nullptr) {
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node = p_placeholder->get_node_or_null(p_path);
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}
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return node;
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}
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Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
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@ -46,6 +46,10 @@ class InstancePlaceholder : public Node {
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List<PropSet> stored_values;
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private:
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void set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set);
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Node *try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path);
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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@ -314,6 +314,16 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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ERR_FAIL_INDEX_V(nprops[j].value, prop_count, nullptr);
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if (nprops[j].name & FLAG_PATH_PROPERTY_IS_NODE) {
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if (!Engine::get_singleton()->is_editor_hint() && node->get_scene_instance_load_placeholder()) {
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// We cannot know if the referenced nodes exist yet, so instead of deferring, we write the NodePaths directly.
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uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1);
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ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr);
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node->set(snames[name_idx], props[nprops[j].value], &valid);
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continue;
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}
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uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1);
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ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr);
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@ -0,0 +1,532 @@
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/**************************************************************************/
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/* test_instance_placeholder.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_INSTANCE_PLACEHOLDER_H
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#define TEST_INSTANCE_PLACEHOLDER_H
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#include "scene/main/instance_placeholder.h"
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#include "scene/resources/packed_scene.h"
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#include "tests/test_macros.h"
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class _TestInstancePlaceholderNode : public Node {
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GDCLASS(_TestInstancePlaceholderNode, Node);
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protected:
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static void _bind_methods() {
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ClassDB::bind_method(D_METHOD("set_int_property", "int_property"), &_TestInstancePlaceholderNode::set_int_property);
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ClassDB::bind_method(D_METHOD("get_int_property"), &_TestInstancePlaceholderNode::get_int_property);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "int_property"), "set_int_property", "get_int_property");
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ClassDB::bind_method(D_METHOD("set_reference_property", "reference_property"), &_TestInstancePlaceholderNode::set_reference_property);
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ClassDB::bind_method(D_METHOD("get_reference_property"), &_TestInstancePlaceholderNode::get_reference_property);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "reference_property", PROPERTY_HINT_NODE_TYPE), "set_reference_property", "get_reference_property");
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ClassDB::bind_method(D_METHOD("set_reference_array_property", "reference_array_property"), &_TestInstancePlaceholderNode::set_reference_array_property);
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ClassDB::bind_method(D_METHOD("get_reference_array_property"), &_TestInstancePlaceholderNode::get_reference_array_property);
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// The hint string value "24/34:Node" is determined from existing PackedScenes with typed Array properties.
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "reference_array_property", PROPERTY_HINT_TYPE_STRING, "24/34:Node"), "set_reference_array_property", "get_reference_array_property");
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}
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public:
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int int_property = 0;
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void set_int_property(int p_int) {
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int_property = p_int;
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}
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int get_int_property() const {
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return int_property;
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}
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Variant reference_property;
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void set_reference_property(const Variant &p_node) {
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reference_property = p_node;
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}
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Variant get_reference_property() const {
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return reference_property;
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}
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Array reference_array_property;
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void set_reference_array_property(const Array &p_array) {
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reference_array_property = p_array;
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}
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Array get_reference_array_property() const {
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return reference_array_property;
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}
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_TestInstancePlaceholderNode() {
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reference_array_property.set_typed(Variant::OBJECT, "Node", Variant());
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}
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};
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namespace TestInstancePlaceholder {
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TEST_CASE("[SceneTree][InstancePlaceholder] Instantiate from placeholder with no overrides") {
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GDREGISTER_CLASS(_TestInstancePlaceholderNode);
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SUBCASE("with non-node values") {
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InstancePlaceholder *ip = memnew(InstancePlaceholder);
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ip->set_name("TestScene");
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Node *root = memnew(Node);
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SceneTree::get_singleton()->get_root()->add_child(root);
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root->add_child(ip);
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// Create a scene to instance.
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_TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
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scene->set_int_property(12);
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// Pack the scene.
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PackedScene *packed_scene = memnew(PackedScene);
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const Error err = packed_scene->pack(scene);
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REQUIRE(err == OK);
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// Instantiate the scene.
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_TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
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REQUIRE(created != nullptr);
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CHECK(created->get_name() == "TestScene");
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CHECK(created->get_int_property() == 12);
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root->queue_free();
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memdelete(scene);
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}
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SUBCASE("with node value") {
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InstancePlaceholder *ip = memnew(InstancePlaceholder);
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ip->set_name("TestScene");
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Node *root = memnew(Node);
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SceneTree::get_singleton()->get_root()->add_child(root);
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root->add_child(ip);
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// Create a scene to instance.
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_TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
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Node *referenced = memnew(Node);
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scene->add_child(referenced);
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referenced->set_owner(scene);
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scene->set_reference_property(referenced);
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// Pack the scene.
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PackedScene *packed_scene = memnew(PackedScene);
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const Error err = packed_scene->pack(scene);
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REQUIRE(err == OK);
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// Instantiate the scene.
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_TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
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REQUIRE(created != nullptr);
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CHECK(created->get_name() == "TestScene");
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CHECK(created->get_child_count() == 1);
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CHECK(created->get_reference_property().identity_compare(created->get_child(0, false)));
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CHECK_FALSE(created->get_reference_property().identity_compare(referenced));
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root->queue_free();
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memdelete(scene);
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}
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SUBCASE("with node-array value") {
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InstancePlaceholder *ip = memnew(InstancePlaceholder);
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ip->set_name("TestScene");
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Node *root = memnew(Node);
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SceneTree::get_singleton()->get_root()->add_child(root);
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root->add_child(ip);
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// Create a scene to instance.
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_TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
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Node *referenced1 = memnew(Node);
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Node *referenced2 = memnew(Node);
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scene->add_child(referenced1);
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scene->add_child(referenced2);
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referenced1->set_owner(scene);
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referenced2->set_owner(scene);
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Array node_array;
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node_array.set_typed(Variant::OBJECT, "Node", Variant());
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node_array.push_back(referenced1);
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node_array.push_back(referenced2);
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scene->set_reference_array_property(node_array);
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// Pack the scene.
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PackedScene *packed_scene = memnew(PackedScene);
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const Error err = packed_scene->pack(scene);
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REQUIRE(err == OK);
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// Instantiate the scene.
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_TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
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REQUIRE(created != nullptr);
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CHECK(created->get_name() == "TestScene");
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CHECK(created->get_child_count() == 2);
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Array created_array = created->get_reference_array_property();
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REQUIRE(created_array.size() == node_array.size());
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REQUIRE(created_array.size() == created->get_child_count());
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// Iterate over all nodes, since the ordering is not guaranteed.
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for (int i = 0; i < node_array.size(); i++) {
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bool node_found = false;
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for (int j = 0; j < created->get_child_count(); j++) {
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if (created_array[i].identity_compare(created->get_child(j, true))) {
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node_found = true;
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}
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}
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CHECK(node_found);
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}
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root->queue_free();
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memdelete(scene);
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}
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}
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TEST_CASE("[SceneTree][InstancePlaceholder] Instantiate from placeholder with overrides") {
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GDREGISTER_CLASS(_TestInstancePlaceholderNode);
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SUBCASE("with non-node values") {
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InstancePlaceholder *ip = memnew(InstancePlaceholder);
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Node *root = memnew(Node);
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SceneTree::get_singleton()->get_root()->add_child(root);
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root->add_child(ip);
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ip->set_name("TestScene");
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ip->set("int_property", 45);
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// Create a scene to pack.
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_TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
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scene->set_int_property(12);
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// Pack the scene.
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PackedScene *packed_scene = memnew(PackedScene);
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packed_scene->pack(scene);
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// Instantiate the scene.
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_TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
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REQUIRE(created != nullptr);
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CHECK(created->get_int_property() == 45);
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root->queue_free();
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memdelete(scene);
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}
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SUBCASE("with node values") {
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InstancePlaceholder *ip = memnew(InstancePlaceholder);
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ip->set_name("TestScene");
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Node *root = memnew(Node);
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Node *overriding = memnew(Node);
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SceneTree::get_singleton()->get_root()->add_child(root);
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root->add_child(ip);
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root->add_child(overriding);
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ip->set("reference_property", overriding);
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// Create a scene to instance.
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_TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
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Node *referenced = memnew(Node);
|
||||
scene->add_child(referenced);
|
||||
referenced->set_owner(scene);
|
||||
scene->set_reference_property(referenced);
|
||||
// Pack the scene.
|
||||
PackedScene *packed_scene = memnew(PackedScene);
|
||||
const Error err = packed_scene->pack(scene);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
// Instantiate the scene.
|
||||
_TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
|
||||
REQUIRE(created != nullptr);
|
||||
CHECK(created->get_name() == "TestScene");
|
||||
CHECK(created->get_child_count() == 1);
|
||||
CHECK(created->get_reference_property().identity_compare(overriding));
|
||||
CHECK_FALSE(created->get_reference_property().identity_compare(referenced));
|
||||
|
||||
root->queue_free();
|
||||
memdelete(scene);
|
||||
}
|
||||
|
||||
SUBCASE("with node-array value") {
|
||||
InstancePlaceholder *ip = memnew(InstancePlaceholder);
|
||||
ip->set_name("TestScene");
|
||||
Node *root = memnew(Node);
|
||||
SceneTree::get_singleton()->get_root()->add_child(root);
|
||||
|
||||
Node *override1 = memnew(Node);
|
||||
Node *override2 = memnew(Node);
|
||||
Node *override3 = memnew(Node);
|
||||
root->add_child(ip);
|
||||
root->add_child(override1);
|
||||
root->add_child(override2);
|
||||
root->add_child(override3);
|
||||
|
||||
Array override_node_array;
|
||||
override_node_array.set_typed(Variant::OBJECT, "Node", Variant());
|
||||
override_node_array.push_back(override1);
|
||||
override_node_array.push_back(override2);
|
||||
override_node_array.push_back(override3);
|
||||
|
||||
ip->set("reference_array_property", override_node_array);
|
||||
|
||||
// Create a scene to instance.
|
||||
_TestInstancePlaceholderNode *scene = memnew(_TestInstancePlaceholderNode);
|
||||
Node *referenced1 = memnew(Node);
|
||||
Node *referenced2 = memnew(Node);
|
||||
|
||||
scene->add_child(referenced1);
|
||||
scene->add_child(referenced2);
|
||||
|
||||
referenced1->set_owner(scene);
|
||||
referenced2->set_owner(scene);
|
||||
Array referenced_array;
|
||||
referenced_array.set_typed(Variant::OBJECT, "Node", Variant());
|
||||
referenced_array.push_back(referenced1);
|
||||
referenced_array.push_back(referenced2);
|
||||
|
||||
scene->set_reference_array_property(referenced_array);
|
||||
// Pack the scene.
|
||||
PackedScene *packed_scene = memnew(PackedScene);
|
||||
const Error err = packed_scene->pack(scene);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
// Instantiate the scene.
|
||||
_TestInstancePlaceholderNode *created = Object::cast_to<_TestInstancePlaceholderNode>(ip->create_instance(true, packed_scene));
|
||||
REQUIRE(created != nullptr);
|
||||
CHECK(created->get_name() == "TestScene");
|
||||
CHECK(created->get_child_count() == 2);
|
||||
Array created_array = created->get_reference_array_property();
|
||||
REQUIRE_FALSE(created_array.size() == referenced_array.size());
|
||||
REQUIRE(created_array.size() == override_node_array.size());
|
||||
REQUIRE_FALSE(created_array.size() == created->get_child_count());
|
||||
|
||||
// Iterate over all nodes, since the ordering is not guaranteed.
|
||||
for (int i = 0; i < override_node_array.size(); i++) {
|
||||
bool node_found = false;
|
||||
for (int j = 0; j < created_array.size(); j++) {
|
||||
if (override_node_array[i].identity_compare(created_array[j])) {
|
||||
node_found = true;
|
||||
}
|
||||
}
|
||||
CHECK(node_found);
|
||||
}
|
||||
root->queue_free();
|
||||
memdelete(scene);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an InstancePlaceholder with no overrides") {
|
||||
GDREGISTER_CLASS(_TestInstancePlaceholderNode);
|
||||
|
||||
// Create the internal scene.
|
||||
_TestInstancePlaceholderNode *internal = memnew(_TestInstancePlaceholderNode);
|
||||
internal->set_name("InternalNode");
|
||||
Node *referenced = memnew(Node);
|
||||
referenced->set_name("OriginalReference");
|
||||
internal->add_child(referenced);
|
||||
referenced->set_owner(internal);
|
||||
internal->set_reference_property(referenced);
|
||||
|
||||
// Pack the internal scene.
|
||||
PackedScene *internal_scene = memnew(PackedScene);
|
||||
Error err = internal_scene->pack(internal);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
const String internal_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_internal.tscn");
|
||||
err = ResourceSaver::save(internal_scene, internal_path);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
Ref<PackedScene> internal_scene_loaded = ResourceLoader::load(internal_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
// Create the main scene.
|
||||
Node *root = memnew(Node);
|
||||
root->set_name("MainNode");
|
||||
Node *overriding = memnew(Node);
|
||||
overriding->set_name("OverridingReference");
|
||||
|
||||
_TestInstancePlaceholderNode *internal_created = Object::cast_to<_TestInstancePlaceholderNode>(internal_scene_loaded->instantiate(PackedScene::GEN_EDIT_STATE_MAIN_INHERITED));
|
||||
internal_created->set_scene_instance_load_placeholder(true);
|
||||
root->add_child(internal_created);
|
||||
internal_created->set_owner(root);
|
||||
|
||||
root->add_child(overriding);
|
||||
overriding->set_owner(root);
|
||||
// Here we introduce an error, we override the property with an internal node to the instance placeholder.
|
||||
// The InstancePlaceholder is now forced to properly resolve the Node.
|
||||
internal_created->set("reference_property", NodePath("OriginalReference"));
|
||||
|
||||
// Pack the main scene.
|
||||
PackedScene *main_scene = memnew(PackedScene);
|
||||
err = main_scene->pack(root);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
const String main_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_main.tscn");
|
||||
err = ResourceSaver::save(main_scene, main_path);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
// // Instantiate the scene.
|
||||
Ref<PackedScene> main_scene_loaded = ResourceLoader::load(main_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
Node *instanced_main_node = main_scene_loaded->instantiate();
|
||||
REQUIRE(instanced_main_node != nullptr);
|
||||
SceneTree::get_singleton()->get_root()->add_child(instanced_main_node);
|
||||
CHECK(instanced_main_node->get_name() == "MainNode");
|
||||
REQUIRE(instanced_main_node->get_child_count() == 2);
|
||||
InstancePlaceholder *instanced_placeholder = Object::cast_to<InstancePlaceholder>(instanced_main_node->get_child(0, true));
|
||||
REQUIRE(instanced_placeholder != nullptr);
|
||||
|
||||
_TestInstancePlaceholderNode *final_node = Object::cast_to<_TestInstancePlaceholderNode>(instanced_placeholder->create_instance(true));
|
||||
REQUIRE(final_node != nullptr);
|
||||
REQUIRE(final_node->get_child_count() == 1);
|
||||
REQUIRE(final_node->get_reference_property().identity_compare(final_node->get_child(0, true)));
|
||||
|
||||
instanced_main_node->queue_free();
|
||||
memdelete(overriding);
|
||||
memdelete(root);
|
||||
memdelete(internal);
|
||||
DirAccess::remove_file_or_error(internal_path);
|
||||
DirAccess::remove_file_or_error(main_path);
|
||||
}
|
||||
|
||||
TEST_CASE("[SceneTree][InstancePlaceholder] Instance a PackedScene containing an InstancePlaceholder with overrides") {
|
||||
GDREGISTER_CLASS(_TestInstancePlaceholderNode);
|
||||
|
||||
// Create the internal scene.
|
||||
_TestInstancePlaceholderNode *internal = memnew(_TestInstancePlaceholderNode);
|
||||
internal->set_name("InternalNode");
|
||||
Node *referenced = memnew(Node);
|
||||
referenced->set_name("OriginalReference");
|
||||
internal->add_child(referenced);
|
||||
referenced->set_owner(internal);
|
||||
internal->set_reference_property(referenced);
|
||||
|
||||
Node *array_ref1 = memnew(Node);
|
||||
array_ref1->set_name("ArrayRef1");
|
||||
internal->add_child(array_ref1);
|
||||
array_ref1->set_owner(internal);
|
||||
Node *array_ref2 = memnew(Node);
|
||||
array_ref2->set_name("ArrayRef2");
|
||||
internal->add_child(array_ref2);
|
||||
array_ref2->set_owner(internal);
|
||||
Array referenced_array;
|
||||
referenced_array.set_typed(Variant::OBJECT, "Node", Variant());
|
||||
referenced_array.push_back(array_ref1);
|
||||
referenced_array.push_back(array_ref2);
|
||||
internal->set_reference_array_property(referenced_array);
|
||||
|
||||
// Pack the internal scene.
|
||||
PackedScene *internal_scene = memnew(PackedScene);
|
||||
Error err = internal_scene->pack(internal);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
const String internal_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_internal_override.tscn");
|
||||
err = ResourceSaver::save(internal_scene, internal_path);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
Ref<PackedScene> internal_scene_loaded = ResourceLoader::load(internal_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
// Create the main scene.
|
||||
Node *root = memnew(Node);
|
||||
root->set_name("MainNode");
|
||||
Node *overriding = memnew(Node);
|
||||
overriding->set_name("OverridingReference");
|
||||
Node *array_ext = memnew(Node);
|
||||
array_ext->set_name("ExternalArrayMember");
|
||||
|
||||
_TestInstancePlaceholderNode *internal_created = Object::cast_to<_TestInstancePlaceholderNode>(internal_scene_loaded->instantiate(PackedScene::GEN_EDIT_STATE_MAIN_INHERITED));
|
||||
internal_created->set_scene_instance_load_placeholder(true);
|
||||
root->add_child(internal_created);
|
||||
internal_created->set_owner(root);
|
||||
|
||||
root->add_child(overriding);
|
||||
overriding->set_owner(root);
|
||||
root->add_child(array_ext);
|
||||
array_ext->set_owner(root);
|
||||
// Here we introduce an error, we override the property with an internal node to the instance placeholder.
|
||||
// The InstancePlaceholder is now forced to properly resolve the Node.
|
||||
internal_created->set_reference_property(overriding);
|
||||
Array internal_array = internal_created->get_reference_array_property();
|
||||
Array override_array;
|
||||
override_array.set_typed(Variant::OBJECT, "Node", Variant());
|
||||
for (int i = 0; i < internal_array.size(); i++) {
|
||||
override_array.push_back(internal_array[i]);
|
||||
}
|
||||
override_array.push_back(array_ext);
|
||||
internal_created->set_reference_array_property(override_array);
|
||||
|
||||
// Pack the main scene.
|
||||
PackedScene *main_scene = memnew(PackedScene);
|
||||
err = main_scene->pack(root);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
const String main_path = OS::get_singleton()->get_cache_path().path_join("instance_placeholder_test_main_override.tscn");
|
||||
err = ResourceSaver::save(main_scene, main_path);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
// // Instantiate the scene.
|
||||
Ref<PackedScene> main_scene_loaded = ResourceLoader::load(main_path, "PackedScene", ResourceFormatLoader::CacheMode::CACHE_MODE_IGNORE, &err);
|
||||
REQUIRE(err == OK);
|
||||
|
||||
Node *instanced_main_node = main_scene_loaded->instantiate();
|
||||
REQUIRE(instanced_main_node != nullptr);
|
||||
SceneTree::get_singleton()->get_root()->add_child(instanced_main_node);
|
||||
CHECK(instanced_main_node->get_name() == "MainNode");
|
||||
REQUIRE(instanced_main_node->get_child_count() == 3);
|
||||
InstancePlaceholder *instanced_placeholder = Object::cast_to<InstancePlaceholder>(instanced_main_node->get_child(0, true));
|
||||
REQUIRE(instanced_placeholder != nullptr);
|
||||
|
||||
_TestInstancePlaceholderNode *final_node = Object::cast_to<_TestInstancePlaceholderNode>(instanced_placeholder->create_instance(true));
|
||||
REQUIRE(final_node != nullptr);
|
||||
REQUIRE(final_node->get_child_count() == 3);
|
||||
REQUIRE(final_node->get_reference_property().identity_compare(instanced_main_node->get_child(1, true)));
|
||||
Array final_array = final_node->get_reference_array_property();
|
||||
REQUIRE(final_array.size() == 3);
|
||||
Array wanted_node_array;
|
||||
wanted_node_array.push_back(instanced_main_node->get_child(2, true)); // ExternalArrayMember
|
||||
wanted_node_array.push_back(final_node->get_child(1, true)); // ArrayRef1
|
||||
wanted_node_array.push_back(final_node->get_child(2, true)); // ArrayRef2
|
||||
|
||||
// Iterate over all nodes, since the ordering is not guaranteed.
|
||||
for (int i = 0; i < wanted_node_array.size(); i++) {
|
||||
bool node_found = false;
|
||||
for (int j = 0; j < final_array.size(); j++) {
|
||||
if (wanted_node_array[i].identity_compare(final_array[j])) {
|
||||
node_found = true;
|
||||
}
|
||||
}
|
||||
CHECK(node_found);
|
||||
}
|
||||
|
||||
instanced_main_node->queue_free();
|
||||
memdelete(array_ext);
|
||||
memdelete(overriding);
|
||||
memdelete(root);
|
||||
memdelete(internal);
|
||||
DirAccess::remove_file_or_error(internal_path);
|
||||
DirAccess::remove_file_or_error(main_path);
|
||||
}
|
||||
|
||||
} //namespace TestInstancePlaceholder
|
||||
|
||||
#endif // TEST_INSTANCE_PLACEHOLDER_H
|
|
@ -111,6 +111,7 @@
|
|||
#include "tests/scene/test_curve_3d.h"
|
||||
#include "tests/scene/test_gradient.h"
|
||||
#include "tests/scene/test_image_texture.h"
|
||||
#include "tests/scene/test_instance_placeholder.h"
|
||||
#include "tests/scene/test_node.h"
|
||||
#include "tests/scene/test_node_2d.h"
|
||||
#include "tests/scene/test_packed_scene.h"
|
||||
|
|
Loading…
Reference in New Issue