[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
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@ -395,6 +395,12 @@
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Returns [code]true[/code] if the specified item's shortcut is disabled.
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</description>
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</method>
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<method name="is_native_menu" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the system native menu is supported and currently used by this [PopupMenu].
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</description>
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</method>
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<method name="is_system_menu" qualifiers="const">
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<return type="bool" />
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<description>
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@ -636,6 +642,7 @@
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</member>
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<member name="prefer_native_menu" type="bool" setter="set_prefer_native_menu" getter="is_prefer_native_menu" default="false">
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If [code]true[/code], [MenuBar] will use native menu when supported.
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[b]Note:[/b] If [PopupMenu] is linked to [StatusIndicator], [MenuBar], or another [PopupMenu] item it can use native menu regardless of this property, use [method is_native_menu] to check it.
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</member>
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<member name="submenu_popup_delay" type="float" setter="set_submenu_popup_delay" getter="get_submenu_popup_delay" default="0.3">
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Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item.
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@ -568,23 +568,7 @@ void DisplayServerMacOS::menu_callback(id p_sender) {
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}
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GodotMenuItem *value = [p_sender representedObject];
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if (value) {
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if (value->max_states > 0) {
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value->state++;
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if (value->state >= value->max_states) {
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value->state = 0;
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}
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}
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if (value->checkable_type == CHECKABLE_TYPE_CHECK_BOX) {
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if ([p_sender state] == NSControlStateValueOff) {
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[p_sender setState:NSControlStateValueOn];
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} else {
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[p_sender setState:NSControlStateValueOff];
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}
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}
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if (value->callback.is_valid()) {
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MenuCall mc;
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mc.tag = value->meta;
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@ -52,6 +52,7 @@ enum GlobalMenuCheckType {
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Callable hover_callback;
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Variant meta;
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GlobalMenuCheckType checkable_type;
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bool checked;
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int max_states;
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int state;
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Ref<Image> img;
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@ -31,4 +31,18 @@
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#include "godot_menu_item.h"
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@implementation GodotMenuItem
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- (id)init {
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self = [super init];
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self->callback = Callable();
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self->key_callback = Callable();
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self->checkable_type = GlobalMenuCheckType::CHECKABLE_TYPE_NONE;
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self->checked = false;
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self->max_states = 0;
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self->state = 0;
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return self;
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}
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@end
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@ -373,12 +373,7 @@ int NativeMenuMacOS::add_submenu_item(const RID &p_rid, const String &p_label, c
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menu_item = [md->menu insertItemWithTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()] action:nil keyEquivalent:@"" atIndex:p_index];
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GodotMenuItem *obj = [[GodotMenuItem alloc] init];
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obj->callback = Callable();
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obj->key_callback = Callable();
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obj->meta = p_tag;
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obj->checkable_type = CHECKABLE_TYPE_NONE;
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obj->max_states = 0;
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obj->state = 0;
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[menu_item setRepresentedObject:obj];
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[md_sub->menu setTitle:[NSString stringWithUTF8String:p_label.utf8().get_data()]];
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@ -417,9 +412,6 @@ int NativeMenuMacOS::add_item(const RID &p_rid, const String &p_label, const Cal
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obj->callback = p_callback;
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obj->key_callback = p_key_callback;
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obj->meta = p_tag;
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obj->checkable_type = CHECKABLE_TYPE_NONE;
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obj->max_states = 0;
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obj->state = 0;
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[menu_item setKeyEquivalentModifierMask:KeyMappingMacOS::keycode_get_native_mask(p_accel)];
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[menu_item setRepresentedObject:obj];
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}
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@ -438,8 +430,6 @@ int NativeMenuMacOS::add_check_item(const RID &p_rid, const String &p_label, con
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obj->key_callback = p_key_callback;
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obj->meta = p_tag;
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obj->checkable_type = CHECKABLE_TYPE_CHECK_BOX;
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obj->max_states = 0;
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obj->state = 0;
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[menu_item setKeyEquivalentModifierMask:KeyMappingMacOS::keycode_get_native_mask(p_accel)];
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[menu_item setRepresentedObject:obj];
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}
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@ -457,9 +447,6 @@ int NativeMenuMacOS::add_icon_item(const RID &p_rid, const Ref<Texture2D> &p_ico
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obj->callback = p_callback;
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obj->key_callback = p_key_callback;
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obj->meta = p_tag;
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obj->checkable_type = CHECKABLE_TYPE_NONE;
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obj->max_states = 0;
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obj->state = 0;
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (ds && p_icon.is_valid() && p_icon->get_width() > 0 && p_icon->get_height() > 0 && p_icon->get_image().is_valid()) {
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obj->img = p_icon->get_image();
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@ -489,8 +476,6 @@ int NativeMenuMacOS::add_icon_check_item(const RID &p_rid, const Ref<Texture2D>
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obj->key_callback = p_key_callback;
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obj->meta = p_tag;
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obj->checkable_type = CHECKABLE_TYPE_CHECK_BOX;
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obj->max_states = 0;
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obj->state = 0;
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (ds && p_icon.is_valid() && p_icon->get_width() > 0 && p_icon->get_height() > 0 && p_icon->get_image().is_valid()) {
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obj->img = p_icon->get_image();
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@ -520,8 +505,6 @@ int NativeMenuMacOS::add_radio_check_item(const RID &p_rid, const String &p_labe
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obj->key_callback = p_key_callback;
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obj->meta = p_tag;
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obj->checkable_type = CHECKABLE_TYPE_RADIO_BUTTON;
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obj->max_states = 0;
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obj->state = 0;
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[menu_item setKeyEquivalentModifierMask:KeyMappingMacOS::keycode_get_native_mask(p_accel)];
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[menu_item setRepresentedObject:obj];
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}
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@ -540,8 +523,6 @@ int NativeMenuMacOS::add_icon_radio_check_item(const RID &p_rid, const Ref<Textu
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obj->key_callback = p_key_callback;
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obj->meta = p_tag;
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obj->checkable_type = CHECKABLE_TYPE_RADIO_BUTTON;
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obj->max_states = 0;
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obj->state = 0;
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (ds && p_icon.is_valid() && p_icon->get_width() > 0 && p_icon->get_height() > 0 && p_icon->get_image().is_valid()) {
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obj->img = p_icon->get_image();
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@ -570,7 +551,6 @@ int NativeMenuMacOS::add_multistate_item(const RID &p_rid, const String &p_label
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obj->callback = p_callback;
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obj->key_callback = p_key_callback;
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obj->meta = p_tag;
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obj->checkable_type = CHECKABLE_TYPE_NONE;
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obj->max_states = p_max_states;
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obj->state = p_default_state;
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[menu_item setKeyEquivalentModifierMask:KeyMappingMacOS::keycode_get_native_mask(p_accel)];
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@ -640,7 +620,10 @@ bool NativeMenuMacOS::is_item_checked(const RID &p_rid, int p_idx) const {
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ERR_FAIL_COND_V(p_idx >= item_start + item_count, false);
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const NSMenuItem *menu_item = [md->menu itemAtIndex:p_idx];
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if (menu_item) {
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return ([menu_item state] == NSControlStateValueOn);
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const GodotMenuItem *obj = [menu_item representedObject];
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if (obj) {
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return obj->checked;
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}
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}
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return false;
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}
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@ -958,10 +941,14 @@ void NativeMenuMacOS::set_item_checked(const RID &p_rid, int p_idx, bool p_check
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ERR_FAIL_COND(p_idx >= item_start + item_count);
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NSMenuItem *menu_item = [md->menu itemAtIndex:p_idx];
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if (menu_item) {
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if (p_checked) {
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[menu_item setState:NSControlStateValueOn];
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} else {
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[menu_item setState:NSControlStateValueOff];
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GodotMenuItem *obj = [menu_item representedObject];
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if (obj) {
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obj->checked = p_checked;
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if (p_checked) {
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[menu_item setState:NSControlStateValueOn];
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} else {
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[menu_item setState:NSControlStateValueOff];
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}
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}
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}
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}
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@ -81,22 +81,6 @@ void NativeMenuWindows::_menu_activate(HMENU p_menu, int p_index) const {
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if (GetMenuItemInfoW(md->menu, p_index, true, &item)) {
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MenuItemData *item_data = (MenuItemData *)item.dwItemData;
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if (item_data) {
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if (item_data->max_states > 0) {
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item_data->state++;
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if (item_data->state >= item_data->max_states) {
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item_data->state = 0;
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}
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}
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if (item_data->checkable_type == CHECKABLE_TYPE_CHECK_BOX) {
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if ((item.fState & MFS_CHECKED) == MFS_CHECKED) {
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item.fState &= ~MFS_CHECKED;
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} else {
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item.fState |= MFS_CHECKED;
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}
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SetMenuItemInfoW(md->menu, p_index, true, &item);
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}
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if (item_data->callback.is_valid()) {
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Variant ret;
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Callable::CallError ce;
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@ -619,9 +603,12 @@ bool NativeMenuWindows::is_item_checked(const RID &p_rid, int p_idx) const {
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MENUITEMINFOW item;
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ZeroMemory(&item, sizeof(item));
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item.cbSize = sizeof(item);
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item.fMask = MIIM_STATE;
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item.fMask = MIIM_STATE | MIIM_DATA;
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if (GetMenuItemInfoW(md->menu, p_idx, true, &item)) {
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return (item.fState & MFS_CHECKED) == MFS_CHECKED;
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MenuItemData *item_data = (MenuItemData *)item.dwItemData;
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if (item_data) {
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return item_data->checked;
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}
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}
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return false;
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}
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@ -861,12 +848,16 @@ void NativeMenuWindows::set_item_checked(const RID &p_rid, int p_idx, bool p_che
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MENUITEMINFOW item;
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ZeroMemory(&item, sizeof(item));
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item.cbSize = sizeof(item);
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item.fMask = MIIM_STATE;
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item.fMask = MIIM_STATE | MIIM_DATA;
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if (GetMenuItemInfoW(md->menu, p_idx, true, &item)) {
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if (p_checked) {
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item.fState |= MFS_CHECKED;
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} else {
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item.fState &= ~MFS_CHECKED;
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MenuItemData *item_data = (MenuItemData *)item.dwItemData;
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if (item_data) {
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item_data->checked = p_checked;
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if (p_checked) {
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item.fState |= MFS_CHECKED;
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} else {
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item.fState &= ~MFS_CHECKED;
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}
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}
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SetMenuItemInfoW(md->menu, p_idx, true, &item);
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}
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@ -51,6 +51,7 @@ class NativeMenuWindows : public NativeMenu {
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Callable callback;
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Variant meta;
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GlobalMenuCheckType checkable_type;
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bool checked = false;
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int max_states = 0;
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int state = 0;
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Ref<Image> img;
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@ -2314,6 +2314,16 @@ bool PopupMenu::is_prefer_native_menu() const {
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return prefer_native;
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}
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bool PopupMenu::is_native_menu() const {
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#ifdef TOOLS_ENABLED
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if (is_part_of_edited_scene()) {
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return false;
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}
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#endif
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return global_menu.is_valid();
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}
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bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) {
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ERR_FAIL_COND_V(p_event.is_null(), false);
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Key code = Key::NONE;
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@ -2643,6 +2653,7 @@ void PopupMenu::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_prefer_native_menu", "enabled"), &PopupMenu::set_prefer_native_menu);
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ClassDB::bind_method(D_METHOD("is_prefer_native_menu"), &PopupMenu::is_prefer_native_menu);
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ClassDB::bind_method(D_METHOD("is_native_menu"), &PopupMenu::is_native_menu);
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ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
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@ -330,6 +330,8 @@ public:
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void set_prefer_native_menu(bool p_enabled);
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bool is_prefer_native_menu() const;
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bool is_native_menu() const;
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void scroll_to_item(int p_idx);
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bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false);
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