Merge pull request #56866 from timothyqiu/texture-layered-source

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Rémi Verschelde 2022-01-17 15:05:03 +01:00 committed by GitHub
commit edee04a41d
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2 changed files with 4 additions and 0 deletions

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@ -3020,6 +3020,7 @@ void Image::_bind_methods() {
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_GENERIC);
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_SRGB);
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_NORMAL);
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_LAYERED);
}
void Image::set_compress_bc_func(void (*p_compress_func)(Image *, float, CompressSource)) {

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@ -611,5 +611,8 @@
<constant name="COMPRESS_SOURCE_NORMAL" value="2" enum="CompressSource">
Source texture (before compression) is a normal texture (e.g. it can be compressed into two channels).
</constant>
<constant name="COMPRESS_SOURCE_LAYERED" value="3" enum="CompressSource">
Source texture (before compression) is a [TextureLayered].
</constant>
</constants>
</class>