Fix auto_accept_quit option to work

auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.
This commit is contained in:
volzhs 2017-04-25 19:54:08 +09:00
parent ea89c56bfb
commit edefaa768b

View File

@ -460,7 +460,6 @@ void SceneTree::input_event(const InputEvent &p_event) {
void SceneTree::init() {
//_quit=false;
accept_quit = true;
initialized = true;
input_handled = false;
@ -1625,6 +1624,7 @@ SceneTree::SceneTree() {
singleton = this;
_quit = false;
accept_quit = true;
initialized = false;
#ifdef TOOLS_ENABLED
editor_hint = false;