Merge pull request #46795 from angad-k/use_collision_mask_in_vehicle_raycast

use collision mask in vehicle raycast
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Rémi Verschelde 2021-03-08 17:30:14 +01:00 committed by GitHub
commit ee13944f9c
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@ -407,7 +407,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
PhysicsDirectSpaceState3D *ss = s->get_space_state(); PhysicsDirectSpaceState3D *ss = s->get_space_state();
bool col = ss->intersect_ray(source, target, rr, exclude); bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask());
wheel.m_raycastInfo.m_groundObject = nullptr; wheel.m_raycastInfo.m_groundObject = nullptr;