Merge pull request #46795 from angad-k/use_collision_mask_in_vehicle_raycast
use collision mask in vehicle raycast
This commit is contained in:
commit
ee13944f9c
|
@ -407,7 +407,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
|
||||||
|
|
||||||
PhysicsDirectSpaceState3D *ss = s->get_space_state();
|
PhysicsDirectSpaceState3D *ss = s->get_space_state();
|
||||||
|
|
||||||
bool col = ss->intersect_ray(source, target, rr, exclude);
|
bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask());
|
||||||
|
|
||||||
wheel.m_raycastInfo.m_groundObject = nullptr;
|
wheel.m_raycastInfo.m_groundObject = nullptr;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue