Merge pull request #57056 from Chaosus/vs_fix_defaults
This commit is contained in:
commit
ee253163ab
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@ -351,6 +351,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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if (!graph_plugin) {
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return;
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}
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Shader::Mode mode = visual_shader->get_mode();
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Control *offset;
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@ -707,9 +708,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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label->add_theme_style_override("normal", label_style); //more compact
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hb->add_child(label);
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if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) {
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if (vsnode->is_input_port_default(i, mode) && !port_left_used) {
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Label *hint_label = memnew(Label);
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hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]");
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hint_label->set_text(TTR("[default]"));
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hint_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit")));
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hint_label->add_theme_style_override("normal", label_style);
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hb->add_child(hint_label);
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@ -840,7 +841,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
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node->add_child(offset);
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String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
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String error = vsnode->get_warning(mode, p_type);
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if (!error.is_empty()) {
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Label *error_label = memnew(Label);
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error_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("error_color"), SNAME("Editor")));
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@ -231,8 +231,8 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t
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return String();
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}
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String VisualShaderNode::get_input_port_default_hint(int p_port) const {
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return "";
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bool VisualShaderNode::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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return false;
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}
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void VisualShaderNode::_bind_methods() {
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@ -240,7 +240,7 @@ public:
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virtual PortType get_output_port_type(int p_port) const = 0;
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virtual String get_output_port_name(int p_port) const = 0;
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virtual String get_input_port_default_hint(int p_port) const;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const;
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void set_output_port_for_preview(int p_index);
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int get_output_port_for_preview() const;
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@ -487,11 +487,13 @@ bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const {
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return false;
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}
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String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
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if (p_port == 0) {
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return "default";
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bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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if (p_port == 0) {
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return true;
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}
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}
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return "";
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return false;
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}
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Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
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@ -526,7 +528,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
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String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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String default_uv;
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if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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default_uv = "UV.xy";
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} else {
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default_uv = "vec2(0.0)";
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@ -1052,16 +1054,18 @@ bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const {
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return false;
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}
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String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const {
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if (p_port == 0) {
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return "default";
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bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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if (p_port == 0) {
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return true;
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}
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}
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return "";
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return false;
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}
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String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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String default_uv;
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if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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default_uv = "vec3(UV, 0.0)";
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} else {
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default_uv = "vec3(0.0)";
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@ -1346,7 +1350,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
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String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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String default_uv;
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if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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default_uv = "vec3(UV, 0.0)";
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} else {
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default_uv = "vec3(0.0)";
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@ -1393,11 +1397,13 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
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return code;
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}
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String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const {
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if (p_port == 0) {
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return "default";
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bool VisualShaderNodeCubemap::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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if (p_port == 0) {
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return true;
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}
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}
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return "";
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return false;
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}
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void VisualShaderNodeCubemap::set_source(Source p_source) {
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@ -2781,11 +2787,13 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const {
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return "";
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}
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String VisualShaderNodeUVFunc::get_input_port_default_hint(int p_port) const {
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if (p_port == 0) {
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return "UV";
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bool VisualShaderNodeUVFunc::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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if (p_port == 0) {
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return true;
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}
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}
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return "";
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return false;
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}
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int VisualShaderNodeUVFunc::get_output_port_count() const {
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@ -2809,7 +2817,11 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::
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String uv;
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if (p_input_vars[0].is_empty()) {
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uv = "vec3(UV.xy, 0.0)";
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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uv = "vec3(UV.xy, 0.0)";
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} else {
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uv = "vec3(0.0)";
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}
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} else {
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uv = vformat("%s", p_input_vars[0]);
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}
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@ -4966,7 +4978,7 @@ bool VisualShaderNodeTextureUniform::is_code_generated() const {
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String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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String default_uv;
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if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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default_uv = "UV.xy";
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} else {
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default_uv = "vec2(0.0)";
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@ -5112,11 +5124,13 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
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BIND_ENUM_CONSTANT(REPEAT_MAX);
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}
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String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
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if (p_port == 0) {
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return "default";
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bool VisualShaderNodeTextureUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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if (p_port == 0) {
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return true;
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}
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}
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return "";
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return false;
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}
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bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const {
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@ -5224,13 +5238,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
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return code;
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}
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String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const {
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bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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if (p_port == 0) {
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return "default";
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return true;
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} else if (p_port == 1) {
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return "default";
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return true;
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}
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return "";
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return false;
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}
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VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
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@ -5266,8 +5280,8 @@ String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) co
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return "";
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}
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String VisualShaderNodeTexture2DArrayUniform::get_input_port_default_hint(int p_port) const {
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return "";
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bool VisualShaderNodeTexture2DArrayUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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return false;
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}
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String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
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@ -5339,8 +5353,8 @@ String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const {
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return "";
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}
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String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const {
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return "";
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bool VisualShaderNodeTexture3DUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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return false;
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}
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String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
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@ -5412,8 +5426,8 @@ String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const {
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return "";
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}
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String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) const {
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return "";
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bool VisualShaderNodeCubemapUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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return false;
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}
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String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
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@ -5738,12 +5752,20 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
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String normal;
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String view;
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if (p_input_vars[0].is_empty()) {
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normal = "NORMAL";
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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normal = "NORMAL";
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} else {
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normal = "vec3(0.0)";
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}
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} else {
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normal = p_input_vars[0];
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}
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if (p_input_vars[1].is_empty()) {
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view = "VIEW";
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if (p_mode == Shader::MODE_SPATIAL) {
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view = "VIEW";
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} else {
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view = "vec3(0.0)";
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}
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} else {
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view = p_input_vars[1];
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}
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@ -5759,13 +5781,17 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
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}
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}
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String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {
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bool VisualShaderNodeFresnel::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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if (p_port == 0) {
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return "default";
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if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
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return true;
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}
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} else if (p_port == 1) {
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return "default";
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if (p_mode == Shader::MODE_SPATIAL) {
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return true;
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}
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}
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return "";
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return false;
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}
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VisualShaderNodeFresnel::VisualShaderNodeFresnel() {
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@ -280,7 +280,7 @@ public:
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virtual String get_output_port_name(int p_port) const override;
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virtual bool is_output_port_expandable(int p_port) const override;
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virtual String get_input_port_default_hint(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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@ -392,7 +392,7 @@ public:
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual String get_input_port_default_hint(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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@ -488,7 +488,7 @@ public:
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual String get_input_port_default_hint(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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@ -1103,7 +1103,7 @@ public:
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual String get_input_port_default_hint(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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@ -1986,7 +1986,7 @@ public:
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual String get_input_port_default_hint(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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@ -2036,7 +2036,7 @@ public:
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual String get_input_port_default_hint(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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@ -2061,7 +2061,7 @@ public:
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String get_input_port_default_hint(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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@ -2084,7 +2084,7 @@ public:
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual String get_input_port_default_hint(int p_port) const override;
|
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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@ -2107,7 +2107,7 @@ public:
|
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virtual PortType get_output_port_type(int p_port) const override;
|
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virtual String get_output_port_name(int p_port) const override;
|
||||
|
||||
virtual String get_input_port_default_hint(int p_port) const override;
|
||||
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
||||
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
||||
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
||||
|
||||
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@ -2200,7 +2200,7 @@ public:
|
|||
virtual PortType get_output_port_type(int p_port) const override;
|
||||
virtual String get_output_port_name(int p_port) const override;
|
||||
|
||||
virtual String get_input_port_default_hint(int p_port) const override;
|
||||
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
||||
virtual bool is_generate_input_var(int p_port) const override;
|
||||
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
||||
|
||||
|
|
|
@ -1448,22 +1448,22 @@ bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const {
|
|||
return true;
|
||||
}
|
||||
|
||||
String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const {
|
||||
bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const {
|
||||
switch (p_port) {
|
||||
case 1:
|
||||
return "default";
|
||||
return true;
|
||||
case 2:
|
||||
return "default";
|
||||
return true;
|
||||
case 3:
|
||||
return "default";
|
||||
return true;
|
||||
case 4:
|
||||
return "default";
|
||||
return true;
|
||||
case 5:
|
||||
return "default";
|
||||
return true;
|
||||
case 6:
|
||||
return "default";
|
||||
return true;
|
||||
}
|
||||
return String();
|
||||
return false;
|
||||
}
|
||||
|
||||
String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
|
||||
|
|
|
@ -342,7 +342,7 @@ public:
|
|||
|
||||
virtual bool is_show_prop_names() const override;
|
||||
virtual bool is_generate_input_var(int p_port) const override;
|
||||
virtual String get_input_port_default_hint(int p_port) const override;
|
||||
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
||||
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
||||
|
||||
VisualShaderNodeParticleEmit();
|
||||
|
|
|
@ -97,11 +97,11 @@ String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const {
|
|||
return "";
|
||||
}
|
||||
|
||||
String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) const {
|
||||
bool VisualShaderNodeScreenUVToSDF::is_input_port_default(int p_port, Shader::Mode p_mode) const {
|
||||
if (p_port == 0) {
|
||||
return "default";
|
||||
return true;
|
||||
}
|
||||
return "";
|
||||
return false;
|
||||
}
|
||||
|
||||
String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
|
||||
|
|
|
@ -66,7 +66,7 @@ public:
|
|||
virtual PortType get_output_port_type(int p_port) const override;
|
||||
virtual String get_output_port_name(int p_port) const override;
|
||||
|
||||
virtual String get_input_port_default_hint(int p_port) const override;
|
||||
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
||||
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
||||
|
||||
VisualShaderNodeScreenUVToSDF();
|
||||
|
|
Loading…
Reference in New Issue