Merge pull request #57056 from Chaosus/vs_fix_defaults

This commit is contained in:
Rémi Verschelde 2022-01-23 00:27:48 +01:00 committed by GitHub
commit ee253163ab
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 97 additions and 70 deletions

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@ -351,6 +351,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (!graph_plugin) {
return;
}
Shader::Mode mode = visual_shader->get_mode();
Control *offset;
@ -707,9 +708,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
label->add_theme_style_override("normal", label_style); //more compact
hb->add_child(label);
if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) {
if (vsnode->is_input_port_default(i, mode) && !port_left_used) {
Label *hint_label = memnew(Label);
hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]");
hint_label->set_text(TTR("[default]"));
hint_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit")));
hint_label->add_theme_style_override("normal", label_style);
hb->add_child(hint_label);
@ -840,7 +841,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
node->add_child(offset);
String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
String error = vsnode->get_warning(mode, p_type);
if (!error.is_empty()) {
Label *error_label = memnew(Label);
error_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("error_color"), SNAME("Editor")));

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@ -231,8 +231,8 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t
return String();
}
String VisualShaderNode::get_input_port_default_hint(int p_port) const {
return "";
bool VisualShaderNode::is_input_port_default(int p_port, Shader::Mode p_mode) const {
return false;
}
void VisualShaderNode::_bind_methods() {

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@ -240,7 +240,7 @@ public:
virtual PortType get_output_port_type(int p_port) const = 0;
virtual String get_output_port_name(int p_port) const = 0;
virtual String get_input_port_default_hint(int p_port) const;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const;
void set_output_port_for_preview(int p_index);
int get_output_port_for_preview() const;

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@ -487,11 +487,13 @@ bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const {
return false;
}
String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
return "default";
bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
if (p_port == 0) {
return true;
}
}
return "";
return false;
}
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
@ -526,7 +528,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String default_uv;
if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
default_uv = "UV.xy";
} else {
default_uv = "vec2(0.0)";
@ -1052,16 +1054,18 @@ bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const {
return false;
}
String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
return "default";
bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
if (p_port == 0) {
return true;
}
}
return "";
return false;
}
String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String default_uv;
if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
default_uv = "vec3(UV, 0.0)";
} else {
default_uv = "vec3(0.0)";
@ -1346,7 +1350,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String default_uv;
if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
default_uv = "vec3(UV, 0.0)";
} else {
default_uv = "vec3(0.0)";
@ -1393,11 +1397,13 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
return "default";
bool VisualShaderNodeCubemap::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
if (p_port == 0) {
return true;
}
}
return "";
return false;
}
void VisualShaderNodeCubemap::set_source(Source p_source) {
@ -2781,11 +2787,13 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const {
return "";
}
String VisualShaderNodeUVFunc::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
return "UV";
bool VisualShaderNodeUVFunc::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
if (p_port == 0) {
return true;
}
}
return "";
return false;
}
int VisualShaderNodeUVFunc::get_output_port_count() const {
@ -2809,7 +2817,11 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::
String uv;
if (p_input_vars[0].is_empty()) {
uv = "vec3(UV.xy, 0.0)";
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
uv = "vec3(UV.xy, 0.0)";
} else {
uv = "vec3(0.0)";
}
} else {
uv = vformat("%s", p_input_vars[0]);
}
@ -4966,7 +4978,7 @@ bool VisualShaderNodeTextureUniform::is_code_generated() const {
String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String default_uv;
if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
default_uv = "UV.xy";
} else {
default_uv = "vec2(0.0)";
@ -5112,11 +5124,13 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(REPEAT_MAX);
}
String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
return "default";
bool VisualShaderNodeTextureUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
if (p_port == 0) {
return true;
}
}
return "";
return false;
}
bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const {
@ -5224,13 +5238,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
return code;
}
String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const {
bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_port == 0) {
return "default";
return true;
} else if (p_port == 1) {
return "default";
return true;
}
return "";
return false;
}
VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
@ -5266,8 +5280,8 @@ String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) co
return "";
}
String VisualShaderNodeTexture2DArrayUniform::get_input_port_default_hint(int p_port) const {
return "";
bool VisualShaderNodeTexture2DArrayUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
return false;
}
String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
@ -5339,8 +5353,8 @@ String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const {
return "";
}
String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const {
return "";
bool VisualShaderNodeTexture3DUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
return false;
}
String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
@ -5412,8 +5426,8 @@ String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const {
return "";
}
String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) const {
return "";
bool VisualShaderNodeCubemapUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
return false;
}
String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
@ -5738,12 +5752,20 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
String normal;
String view;
if (p_input_vars[0].is_empty()) {
normal = "NORMAL";
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
normal = "NORMAL";
} else {
normal = "vec3(0.0)";
}
} else {
normal = p_input_vars[0];
}
if (p_input_vars[1].is_empty()) {
view = "VIEW";
if (p_mode == Shader::MODE_SPATIAL) {
view = "VIEW";
} else {
view = "vec3(0.0)";
}
} else {
view = p_input_vars[1];
}
@ -5759,13 +5781,17 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
}
}
String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {
bool VisualShaderNodeFresnel::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_port == 0) {
return "default";
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
return true;
}
} else if (p_port == 1) {
return "default";
if (p_mode == Shader::MODE_SPATIAL) {
return true;
}
}
return "";
return false;
}
VisualShaderNodeFresnel::VisualShaderNodeFresnel() {

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@ -280,7 +280,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual bool is_output_port_expandable(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
@ -392,7 +392,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@ -488,7 +488,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@ -1103,7 +1103,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@ -1986,7 +1986,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@ -2036,7 +2036,7 @@ public:
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
@ -2061,7 +2061,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@ -2084,7 +2084,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@ -2107,7 +2107,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@ -2200,7 +2200,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual bool is_generate_input_var(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;

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@ -1448,22 +1448,22 @@ bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const {
return true;
}
String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const {
bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const {
switch (p_port) {
case 1:
return "default";
return true;
case 2:
return "default";
return true;
case 3:
return "default";
return true;
case 4:
return "default";
return true;
case 5:
return "default";
return true;
case 6:
return "default";
return true;
}
return String();
return false;
}
String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {

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@ -342,7 +342,7 @@ public:
virtual bool is_show_prop_names() const override;
virtual bool is_generate_input_var(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeParticleEmit();

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@ -97,11 +97,11 @@ String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const {
return "";
}
String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) const {
bool VisualShaderNodeScreenUVToSDF::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_port == 0) {
return "default";
return true;
}
return "";
return false;
}
String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {

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@ -66,7 +66,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String get_input_port_default_hint(int p_port) const override;
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeScreenUVToSDF();