Add support for icons in GDExtension classes

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Yuri Sizov 2023-03-31 21:17:59 +02:00
parent 1522762dc9
commit ee2cc347c6
7 changed files with 71 additions and 7 deletions

View File

@ -549,6 +549,15 @@ Ref<Resource> GDExtensionResourceLoader::load(const String &p_path, const String
return Ref<Resource>();
}
// Handle icons if any are specified.
if (config->has_section("icons")) {
List<String> keys;
config->get_section_keys("icons", &keys);
for (const String &key : keys) {
lib->class_icon_paths[key] = config->get_value("icons", key);
}
}
return lib;
}

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@ -67,6 +67,8 @@ protected:
static void _bind_methods();
public:
HashMap<String, String> class_icon_paths;
static String get_extension_list_config_file();
static String find_extension_library(const String &p_path, Ref<ConfigFile> p_config, std::function<bool(String)> p_has_feature, PackedStringArray *r_tags = nullptr);

View File

@ -50,6 +50,11 @@ GDExtensionManager::LoadStatus GDExtensionManager::load_extension(const String &
extension->initialize_library(GDExtension::InitializationLevel(i));
}
}
for (const KeyValue<String, String> &kv : extension->class_icon_paths) {
gdextension_class_icon_paths[kv.key] = kv.value;
}
gdextension_map[p_path] = extension;
return LOAD_STATUS_OK;
}
@ -74,6 +79,11 @@ GDExtensionManager::LoadStatus GDExtensionManager::unload_extension(const String
extension->deinitialize_library(GDExtension::InitializationLevel(i));
}
}
for (const KeyValue<String, String> &kv : extension->class_icon_paths) {
gdextension_class_icon_paths.erase(kv.key);
}
gdextension_map.erase(p_path);
return LOAD_STATUS_OK;
}
@ -95,6 +105,19 @@ Ref<GDExtension> GDExtensionManager::get_extension(const String &p_path) {
return E->value;
}
bool GDExtensionManager::class_has_icon_path(const String &p_class) const {
// TODO: Check that the icon belongs to a registered class somehow.
return gdextension_class_icon_paths.has(p_class);
}
String GDExtensionManager::class_get_icon_path(const String &p_class) const {
// TODO: Check that the icon belongs to a registered class somehow.
if (gdextension_class_icon_paths.has(p_class)) {
return gdextension_class_icon_paths[p_class];
}
return "";
}
void GDExtensionManager::initialize_extensions(GDExtension::InitializationLevel p_level) {
ERR_FAIL_COND(int32_t(p_level) - 1 != level);
for (KeyValue<String, Ref<GDExtension>> &E : gdextension_map) {

View File

@ -38,6 +38,7 @@ class GDExtensionManager : public Object {
int32_t level = -1;
HashMap<String, Ref<GDExtension>> gdextension_map;
HashMap<String, String> gdextension_class_icon_paths;
static void _bind_methods();
@ -59,6 +60,9 @@ public:
Vector<String> get_loaded_extensions() const;
Ref<GDExtension> get_extension(const String &p_path);
bool class_has_icon_path(const String &p_class) const;
String class_get_icon_path(const String &p_class) const;
void initialize_extensions(GDExtension::InitializationLevel p_level);
void deinitialize_extensions(GDExtension::InitializationLevel p_level);

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@ -31,6 +31,7 @@
#include "editor_data.h"
#include "core/config/project_settings.h"
#include "core/extension/gdextension_manager.h"
#include "core/io/file_access.h"
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
@ -1030,6 +1031,17 @@ void EditorData::script_class_load_icon_paths() {
}
}
Ref<Texture2D> EditorData::extension_class_get_icon(const String &p_class) const {
if (GDExtensionManager::get_singleton()->class_has_icon_path(p_class)) {
String icon_path = GDExtensionManager::get_singleton()->class_get_icon_path(p_class);
Ref<Texture2D> icon = _load_script_icon(icon_path);
if (icon.is_valid()) {
return icon;
}
}
return nullptr;
}
Ref<Texture2D> EditorData::_load_script_icon(const String &p_path) const {
if (!p_path.is_empty() && ResourceLoader::exists(p_path)) {
Ref<Texture2D> icon = ResourceLoader::load(p_path);

View File

@ -243,6 +243,8 @@ public:
void script_class_save_icon_paths();
void script_class_load_icon_paths();
Ref<Texture2D> extension_class_get_icon(const String &p_class) const;
Ref<Texture2D> get_script_icon(const Ref<Script> &p_script);
void clear_script_icon_cache();

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@ -4477,21 +4477,33 @@ Ref<Texture2D> EditorNode::_get_class_or_script_icon(const String &p_class, cons
return script_icon;
}
// No custom icon was found in the inheritance chain, so check the built-in
// base class instead.
// No custom icon was found in the inheritance chain, so check the base
// class of the script instead.
String base_type;
p_script->get_language()->get_global_class_name(p_script->get_path(), &base_type);
if (gui_base) {
if (gui_base->has_theme_icon(base_type, "EditorIcons")) {
return gui_base->get_theme_icon(base_type, "EditorIcons");
// Check if the base type is an extension-defined type.
Ref<Texture2D> ext_icon = ed.extension_class_get_icon(base_type);
if (ext_icon.is_valid()) {
return ext_icon;
}
return gui_base->get_theme_icon(p_fallback, "EditorIcons");
// Look for the base type in the editor theme.
// This is only relevant for built-in classes.
if (gui_base && gui_base->has_theme_icon(base_type, "EditorIcons")) {
return gui_base->get_theme_icon(base_type, "EditorIcons");
}
}
// Script was not valid or didn't yield any useful values, try the class name
// directly.
// Check if the class name is an extension-defined type.
Ref<Texture2D> ext_icon = ed.extension_class_get_icon(p_class);
if (ext_icon.is_valid()) {
return ext_icon;
}
// Check if the class name is a custom type.
// TODO: Should probably be deprecated in 4.x
const EditorData::CustomType *ctype = ed.get_custom_type_by_name(p_class);