Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
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@ -1243,6 +1243,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
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motion = motion.slide(p_floor_direction);
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lv = lv.slide(p_floor_direction);
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} else {
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Vector3 n = collision.normal;
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motion = motion.slide(n);
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lv = lv.slide(n);
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@ -387,6 +387,7 @@ struct _RestCallbackData {
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Vector3 best_contact;
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Vector3 best_normal;
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real_t best_len;
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real_t min_allowed_depth;
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};
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static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
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@ -395,6 +396,8 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B,
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Vector3 contact_rel = p_point_B - p_point_A;
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real_t len = contact_rel.length();
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if (len < rd->min_allowed_depth)
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return;
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if (len <= rd->best_len)
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return;
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@ -418,6 +421,7 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_
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rcd.best_len = 0;
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rcd.best_object = NULL;
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rcd.best_shape = 0;
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rcd.min_allowed_depth = space->test_motion_min_contact_depth;
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for (int i = 0; i < amount; i++) {
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@ -929,6 +933,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
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rcd.best_len = 0;
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rcd.best_object = NULL;
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rcd.best_shape = 0;
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rcd.min_allowed_depth = test_motion_min_contact_depth;
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Transform body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
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ShapeSW *body_shape = p_body->get_shape(best_shape);
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@ -1153,6 +1158,7 @@ void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) {
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case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
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case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio = p_value; break;
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case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
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case PhysicsServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: test_motion_min_contact_depth = p_value; break;
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}
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}
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@ -1168,6 +1174,7 @@ real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const {
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case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
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case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio;
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case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
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case PhysicsServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: return test_motion_min_contact_depth;
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}
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return 0;
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}
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@ -1203,6 +1210,7 @@ SpaceSW::SpaceSW() {
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contact_recycle_radius = 0.01;
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contact_max_separation = 0.05;
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contact_max_allowed_penetration = 0.01;
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test_motion_min_contact_depth = 0.00001;
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constraint_bias = 0.01;
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body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
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@ -96,6 +96,7 @@ private:
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real_t contact_max_separation;
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real_t contact_max_allowed_penetration;
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real_t constraint_bias;
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real_t test_motion_min_contact_depth;
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enum {
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@ -375,6 +375,7 @@ struct _RestCallbackData2D {
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real_t best_len;
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Vector2 valid_dir;
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real_t valid_depth;
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real_t min_allowed_depth;
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};
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static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
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@ -390,6 +391,10 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
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Vector2 contact_rel = p_point_B - p_point_A;
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real_t len = contact_rel.length();
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if (len < rd->min_allowed_depth)
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return;
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if (len <= rd->best_len)
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return;
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@ -416,6 +421,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
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rcd.best_len = 0;
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rcd.best_object = NULL;
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rcd.best_shape = 0;
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rcd.min_allowed_depth = space->test_motion_min_contact_depth;
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for (int i = 0; i < amount; i++) {
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@ -1003,6 +1009,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
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rcd.best_len = 0;
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rcd.best_object = NULL;
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rcd.best_shape = 0;
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rcd.min_allowed_depth = test_motion_min_contact_depth;
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//optimization
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int from_shape = best_shape != -1 ? best_shape : 0;
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@ -1262,6 +1269,7 @@ void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_valu
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case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: body_angular_velocity_sleep_threshold = p_value; break;
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case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
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case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
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case Physics2DServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: test_motion_min_contact_depth = p_value; break;
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}
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}
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@ -1276,6 +1284,7 @@ real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
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case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: return body_angular_velocity_sleep_threshold;
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case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
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case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
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case Physics2DServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: return test_motion_min_contact_depth;
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}
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return 0;
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}
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@ -1312,6 +1321,7 @@ Space2DSW::Space2DSW() {
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contact_recycle_radius = 1.0;
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contact_max_separation = 1.5;
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contact_max_allowed_penetration = 0.3;
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test_motion_min_contact_depth = 0.005;
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constraint_bias = 0.2;
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body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
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@ -104,6 +104,7 @@ private:
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real_t contact_max_separation;
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real_t contact_max_allowed_penetration;
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real_t constraint_bias;
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real_t test_motion_min_contact_depth;
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enum {
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@ -693,6 +693,7 @@ void Physics2DServer::_bind_methods() {
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BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
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BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
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BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
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BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
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BIND_ENUM_CONSTANT(SHAPE_LINE);
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BIND_ENUM_CONSTANT(SHAPE_RAY);
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@ -289,6 +289,7 @@ public:
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SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
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SPACE_PARAM_BODY_TIME_TO_SLEEP,
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SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
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SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH,
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};
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virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
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@ -709,6 +709,8 @@ void PhysicsServer::_bind_methods() {
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BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
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BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
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BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
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BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
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BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X);
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BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y);
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BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z);
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@ -274,6 +274,7 @@ public:
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SPACE_PARAM_BODY_TIME_TO_SLEEP,
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SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,
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SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
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SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH
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};
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virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
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