Update autoload references when moving files.
Prior to this, file references in autoload were not updated when a script was moved or renamed. This adds extra logic to update the autoload references when updating project settings. Fixes #22995.
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@ -185,6 +185,7 @@ void EditorAutoloadSettings::_autoload_edited() {
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if (path.begins_with("*"))
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path = path.substr(1, path.length());
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// Singleton autoloads are represented with a leading "*" in their path.
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if (checked)
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path = "*" + path;
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@ -651,6 +652,7 @@ void EditorAutoloadSettings::autoload_add(const String &p_name, const String &p_
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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undo_redo->create_action(TTR("Add AutoLoad"));
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// Singleton autoloads are represented with a leading "*" in their path.
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undo_redo->add_do_property(ProjectSettings::get_singleton(), name, "*" + path);
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if (ProjectSettings::get_singleton()->has_setting(name)) {
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@ -1172,6 +1172,23 @@ void FileSystemDock::_update_project_settings_after_move(const Map<String, Strin
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}
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};
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}
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// Also search for the file in autoload, as they are stored differently from normal files.
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List<PropertyInfo> property_list;
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ProjectSettings::get_singleton()->get_property_list(&property_list);
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for (const List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
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if (E->get().name.begins_with("autoload/")) {
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// If the autoload resource paths has a leading "*", it indicates that it is a Singleton,
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// so we have to handle both cases when updating.
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String autoload = GLOBAL_GET(E->get().name);
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String autoload_singleton = autoload.substr(1, autoload.length());
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if (p_renames.has(autoload)) {
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ProjectSettings::get_singleton()->set_setting(E->get().name, p_renames[autoload]);
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} else if (autoload.begins_with("*") && p_renames.has(autoload_singleton)) {
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ProjectSettings::get_singleton()->set_setting(E->get().name, "*" + p_renames[autoload_singleton]);
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}
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}
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}
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ProjectSettings::get_singleton()->save();
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}
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