Move project-specific editor data into res://.godot/editor

This commit is contained in:
Aaron Franke 2020-10-11 13:06:30 -04:00
parent 9e0bdeb5de
commit ee798c4f49
No known key found for this signature in database
GPG Key ID: 40A1750B977E56BF
2 changed files with 11 additions and 22 deletions

View File

@ -959,28 +959,17 @@ void EditorSettings::create() {
_create_script_templates(dir->get_current_dir().plus_file("script_templates"));
if (dir->change_dir("projects") != OK) {
dir->make_dir("projects");
} else {
dir->change_dir("..");
{
// Validate/create project-specific editor settings dir.
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
Error err = da->make_dir_recursive(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH);
if (err || da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
ERR_FAIL_MSG("Failed to create '" + EditorSettings::PROJECT_EDITOR_SETTINGS_PATH + "' folder.");
}
}
}
// Validate/create project-specific config dir
dir->change_dir("projects");
String project_config_dir = ProjectSettings::get_singleton()->get_resource_path();
if (project_config_dir.ends_with("/")) {
project_config_dir = config_path.substr(0, project_config_dir.size() - 1);
}
project_config_dir = project_config_dir.get_file() + "-" + project_config_dir.md5_text();
if (dir->change_dir(project_config_dir) != OK) {
dir->make_dir(project_config_dir);
} else {
dir->change_dir("..");
}
dir->change_dir("..");
// Validate editor config file
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
@ -1001,7 +990,6 @@ void EditorSettings::create() {
singleton->save_changed_setting = true;
singleton->config_file_path = config_file_path;
singleton->project_config_dir = project_config_dir;
singleton->settings_dir = config_dir;
singleton->data_dir = data_dir;
singleton->cache_dir = cache_dir;
@ -1277,7 +1265,7 @@ String EditorSettings::get_settings_dir() const {
}
String EditorSettings::get_project_settings_dir() const {
return get_settings_dir().plus_file("projects").plus_file(project_config_dir);
return EditorSettings::PROJECT_EDITOR_SETTINGS_PATH;
}
String EditorSettings::get_text_editor_themes_dir() const {

View File

@ -46,6 +46,7 @@ class EditorSettings : public Resource {
_THREAD_SAFE_CLASS_
public:
inline static const String PROJECT_EDITOR_SETTINGS_PATH = "res://.godot/editor";
struct Plugin {
EditorPlugin *instance = nullptr;
String path;