Move project-specific editor data into res://.godot/editor
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@ -959,28 +959,17 @@ void EditorSettings::create() {
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_create_script_templates(dir->get_current_dir().plus_file("script_templates"));
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if (dir->change_dir("projects") != OK) {
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dir->make_dir("projects");
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} else {
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dir->change_dir("..");
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{
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// Validate/create project-specific editor settings dir.
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DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
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Error err = da->make_dir_recursive(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH);
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if (err || da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
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ERR_FAIL_MSG("Failed to create '" + EditorSettings::PROJECT_EDITOR_SETTINGS_PATH + "' folder.");
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}
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}
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}
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// Validate/create project-specific config dir
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dir->change_dir("projects");
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String project_config_dir = ProjectSettings::get_singleton()->get_resource_path();
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if (project_config_dir.ends_with("/")) {
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project_config_dir = config_path.substr(0, project_config_dir.size() - 1);
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}
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project_config_dir = project_config_dir.get_file() + "-" + project_config_dir.md5_text();
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if (dir->change_dir(project_config_dir) != OK) {
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dir->make_dir(project_config_dir);
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} else {
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dir->change_dir("..");
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}
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dir->change_dir("..");
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// Validate editor config file
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String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
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@ -1001,7 +990,6 @@ void EditorSettings::create() {
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singleton->save_changed_setting = true;
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singleton->config_file_path = config_file_path;
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singleton->project_config_dir = project_config_dir;
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singleton->settings_dir = config_dir;
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singleton->data_dir = data_dir;
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singleton->cache_dir = cache_dir;
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@ -1277,7 +1265,7 @@ String EditorSettings::get_settings_dir() const {
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}
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String EditorSettings::get_project_settings_dir() const {
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return get_settings_dir().plus_file("projects").plus_file(project_config_dir);
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return EditorSettings::PROJECT_EDITOR_SETTINGS_PATH;
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}
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String EditorSettings::get_text_editor_themes_dir() const {
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@ -46,6 +46,7 @@ class EditorSettings : public Resource {
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_THREAD_SAFE_CLASS_
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public:
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inline static const String PROJECT_EDITOR_SETTINGS_PATH = "res://.godot/editor";
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struct Plugin {
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EditorPlugin *instance = nullptr;
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String path;
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