Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh
with headless Godot
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019253512d
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eea02e50a7
@ -99,6 +99,7 @@ public:
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virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {
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DummyMesh *m = mesh_owner.get_or_null(p_mesh);
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ERR_FAIL_COND_V(!m, RS::SurfaceData());
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ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData());
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RS::SurfaceData s = m->surfaces[p_surface];
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return s;
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}
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