Fix window display shrink can't set to float numbers
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cf5eded982
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@ -1350,7 +1350,7 @@ bool Main::start() {
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String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
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String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
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String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
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String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
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Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0));
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Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0));
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int stretch_shrink = GLOBAL_DEF("display/window/stretch/shrink", 1);
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real_t stretch_shrink = GLOBAL_DEF("display/window/stretch/shrink", 1.0f);
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SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
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SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
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if (stretch_mode == "2d")
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if (stretch_mode == "2d")
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@ -1172,7 +1172,7 @@ void SceneTree::_update_root_rect() {
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}
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}
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}
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}
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void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink) {
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void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink) {
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stretch_mode = p_mode;
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stretch_mode = p_mode;
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stretch_aspect = p_aspect;
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stretch_aspect = p_aspect;
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@ -147,7 +147,7 @@ private:
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StretchMode stretch_mode;
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StretchMode stretch_mode;
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StretchAspect stretch_aspect;
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StretchAspect stretch_aspect;
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Size2i stretch_min;
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Size2i stretch_min;
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int stretch_shrink;
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real_t stretch_shrink;
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void _update_root_rect();
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void _update_root_rect();
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@ -415,7 +415,7 @@ public:
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void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
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void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
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bool has_group(const StringName &p_identifier) const;
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bool has_group(const StringName &p_identifier) const;
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void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink = 1);
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void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1);
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//void change_scene(const String& p_path);
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//void change_scene(const String& p_path);
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//Node *get_loaded_scene();
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//Node *get_loaded_scene();
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