Merge pull request #23262 from swenner/more-cppcheck-fixes

More cppcheck fixes, fixes #22702
This commit is contained in:
Rémi Verschelde 2018-10-25 21:12:14 +02:00 committed by GitHub
commit eeee47196c
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3 changed files with 7 additions and 4 deletions

View File

@ -39,7 +39,7 @@ void BackgroundProgress::_add_task(const String &p_task, const String &p_label,
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(tasks.has(p_task));
Task t;
BackgroundProgress::Task t;
t.hb = memnew(HBoxContainer);
Label *l = memnew(Label);
l->set_text(p_label + " ");
@ -112,7 +112,7 @@ void BackgroundProgress::add_task(const String &p_task, const String &p_label, i
void BackgroundProgress::task_step(const String &p_task, int p_step) {
//this code is weird, but it prevents deadlock.
bool no_updates;
bool no_updates = true;
{
_THREAD_SAFE_METHOD_
no_updates = updates.empty();
@ -167,7 +167,7 @@ void ProgressDialog::_popup() {
void ProgressDialog::add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) {
ERR_FAIL_COND(tasks.has(p_task));
Task t;
ProgressDialog::Task t;
t.vb = memnew(VBoxContainer);
VBoxContainer *vb2 = memnew(VBoxContainer);
t.vb->add_margin_child(p_label, vb2);

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@ -429,6 +429,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = p_event->is_action_pressed(E->key());
action.strength = 0.f;
action_state[E->key()] = action;
}
action_state[E->key()].strength = p_event->get_action_strength(E->key());
@ -562,6 +563,7 @@ void InputDefault::action_press(const StringName &p_action) {
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = true;
action.strength = 0.f;
action_state[p_action] = action;
}
@ -573,6 +575,7 @@ void InputDefault::action_release(const StringName &p_action) {
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = false;
action.strength = 0.f;
action_state[p_action] = action;
}

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@ -2498,7 +2498,7 @@ bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionT
identifier = StringName();
TkPos pos;
TkPos pos = { 0, 0 };
Token tk = _get_token();