Merge pull request #93408 from CookieBadger/animation-track-key-inspector-fix
Fix displaying selected Bezier animation keys in inspector
This commit is contained in:
commit
eeef96b144
@ -682,6 +682,7 @@ void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
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editor = p_editor;
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connect("clear_selection", callable_mp(editor, &AnimationTrackEditor::_clear_selection).bind(false));
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connect("select_key", callable_mp(editor, &AnimationTrackEditor::_key_selected), CONNECT_DEFERRED);
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connect("deselect_key", callable_mp(editor, &AnimationTrackEditor::_key_deselected), CONNECT_DEFERRED);
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}
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void AnimationBezierTrackEdit::_play_position_draw() {
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@ -877,7 +878,7 @@ void AnimationBezierTrackEdit::_clear_selection_for_anim(const Ref<Animation> &p
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_clear_selection();
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}
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void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos) {
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void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos, bool p_single) {
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if (!(animation == p_anim)) {
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return;
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}
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@ -886,7 +887,7 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int
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ERR_FAIL_COND(idx < 0);
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selection.insert(IntPair(p_track, idx));
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emit_signal(SNAME("select_key"), idx, true, p_track);
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emit_signal(SNAME("select_key"), idx, p_single, p_track);
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queue_redraw();
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}
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@ -1002,7 +1003,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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return;
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} else if (ED_IS_SHORTCUT("animation_bezier_editor/select_all_keys", p_event)) {
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for (int i = 0; i < edit_points.size(); ++i) {
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selection.insert(IntPair(edit_points[i].track, edit_points[i].key));
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_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), i == 0);
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}
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queue_redraw();
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@ -1010,6 +1011,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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return;
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} else if (ED_IS_SHORTCUT("animation_bezier_editor/deselect_all_keys", p_event)) {
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selection.clear();
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emit_signal(SNAME("clear_selection"));
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queue_redraw();
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accept_event();
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@ -1235,7 +1237,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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int index = animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX);
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ERR_FAIL_COND(index == -1);
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_clear_selection();
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selection.insert(IntPair(selected_track, index));
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_select_at_anim(animation, selected_track, animation->track_get_key_time(selected_track, index), true);
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moving_selection_attempt = true;
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moving_selection = false;
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@ -1277,13 +1279,15 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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Rect2 selection_rect(bs_from, bs_to - bs_from);
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bool track_set = false;
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int j = 0;
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for (int i = 0; i < edit_points.size(); i++) {
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if (edit_points[i].point_rect.intersects(selection_rect)) {
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selection.insert(IntPair(edit_points[i].track, edit_points[i].key));
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_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), j == 0 && !box_selecting_add);
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if (!track_set) {
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track_set = true;
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set_animation_and_track(animation, edit_points[i].track, read_only);
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}
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j++;
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}
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}
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} else {
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@ -1418,21 +1422,22 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
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// 7-reselect
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int i = 0;
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for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
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real_t oldpos = animation->track_get_key_time(E->get().first, E->get().second);
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real_t newpos = oldpos + moving_selection_offset.x;
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undo_redo->add_do_method(this, "_select_at_anim", animation, E->get().first, newpos);
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undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, oldpos);
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undo_redo->add_do_method(this, "_select_at_anim", animation, E->get().first, newpos, i == 0);
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undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, oldpos, i == 0);
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i++;
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}
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undo_redo->commit_action();
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} else if (select_single_attempt != IntPair(-1, -1)) {
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selection.clear();
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selection.insert(select_single_attempt);
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set_animation_and_track(animation, select_single_attempt.first, read_only);
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_select_at_anim(animation, select_single_attempt.first, animation->track_get_key_time(select_single_attempt.first, select_single_attempt.second), true);
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}
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moving_selection = false;
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@ -1567,9 +1572,10 @@ bool AnimationBezierTrackEdit::_try_select_at_ui_pos(const Point2 &p_pos, bool p
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if (selection.has(pair)) {
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if (p_deselectable) {
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selection.erase(pair);
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emit_signal(SNAME("deselect_key"), edit_points[i].key, edit_points[i].track);
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}
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} else {
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selection.insert(pair);
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_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), false);
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}
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queue_redraw();
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select_single_attempt = IntPair(-1, -1);
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@ -1595,7 +1601,7 @@ bool AnimationBezierTrackEdit::_try_select_at_ui_pos(const Point2 &p_pos, bool p
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set_animation_and_track(animation, pair.first, read_only);
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if (!selection.has(pair)) {
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selection.clear();
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selection.insert(pair);
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_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), true);
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}
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}
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return true;
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@ -1763,12 +1769,16 @@ void AnimationBezierTrackEdit::duplicate_selected_keys(real_t p_ofs, bool p_ofs_
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undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
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// Reselect duplicated.
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int i = 0;
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for (const Pair<int, real_t> &E : new_selection_values) {
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undo_redo->add_do_method(this, "_select_at_anim", animation, E.first, E.second);
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undo_redo->add_do_method(this, "_select_at_anim", animation, E.first, E.second, i == 0);
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i++;
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}
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i = 0;
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for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
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real_t time = animation->track_get_key_time(E->get().first, E->get().second);
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undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, time);
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undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, time, i == 0);
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i++;
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}
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undo_redo->add_do_method(this, "queue_redraw");
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@ -1805,16 +1815,20 @@ void AnimationBezierTrackEdit::copy_selected_keys(bool p_cut) {
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undo_redo->create_action(TTR("Animation Cut Keys"), UndoRedo::MERGE_DISABLE, animation.ptr());
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undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
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undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
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int i = 0;
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for (RBMap<AnimationTrackEditor::SelectedKey, AnimationTrackEditor::KeyInfo>::Element *E = keys.back(); E; E = E->prev()) {
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int track_idx = E->key().track;
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int key_idx = E->key().key;
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float time = E->value().pos;
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undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", track_idx, time);
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undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track_idx, time, animation->track_get_key_value(track_idx, key_idx), animation->track_get_key_transition(track_idx, key_idx));
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undo_redo->add_undo_method(this, "_select_at_anim", animation, track_idx, time);
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undo_redo->add_undo_method(this, "_select_at_anim", animation, track_idx, time, i == 0);
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i++;
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}
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i = 0;
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for (RBMap<AnimationTrackEditor::SelectedKey, AnimationTrackEditor::KeyInfo>::Element *E = keys.back(); E; E = E->prev()) {
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undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, E->value().pos);
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undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, E->value().pos, i == 0);
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i++;
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}
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undo_redo->commit_action();
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}
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@ -1883,11 +1897,15 @@ void AnimationBezierTrackEdit::paste_keys(real_t p_ofs, bool p_ofs_valid) {
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undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
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// Reselect pasted.
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int i = 0;
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for (const Pair<int, float> &E : new_selection_values) {
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undo_redo->add_do_method(this, "_select_at_anim", animation, E.first, E.second);
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undo_redo->add_do_method(this, "_select_at_anim", animation, E.first, E.second, i == 0);
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i++;
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}
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i = 0;
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for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
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undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, animation->track_get_key_time(E->get().first, E->get().second));
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undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, animation->track_get_key_time(E->get().first, E->get().second), i == 0);
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i++;
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}
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undo_redo->commit_action();
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@ -1928,6 +1946,7 @@ void AnimationBezierTrackEdit::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_bezier_track_insert_key"), &AnimationBezierTrackEdit::_bezier_track_insert_key);
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ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single"), PropertyInfo(Variant::INT, "track")));
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ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::INT, "track")));
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ADD_SIGNAL(MethodInfo("clear_selection"));
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}
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@ -144,7 +144,7 @@ class AnimationBezierTrackEdit : public Control {
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void _clear_selection();
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void _clear_selection_for_anim(const Ref<Animation> &p_anim);
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void _select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos);
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void _select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos, bool p_single);
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bool _try_select_at_ui_pos(const Point2 &p_pos, bool p_aggregate, bool p_deselectable);
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void _change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto = false);
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@ -874,15 +874,15 @@ bool AnimationMultiTrackKeyEdit::_set(const StringName &p_name, const Variant &p
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undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
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}
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Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
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undo_redo->add_do_method(this, "_bezier_track_set_key_out_handle", track, key, value);
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undo_redo->add_undo_method(this, "_bezier_track_set_key_out_handle", track, key, prev);
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undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value);
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undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev);
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update_obj = true;
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} else if (name == "handle_mode") {
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const Variant &value = p_value;
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if (!setting) {
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setting = true;
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undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
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undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS, animation.ptr());
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}
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int prev_mode = animation->bezier_track_get_key_handle_mode(track, key);
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Vector2 prev_in_handle = animation->bezier_track_get_key_in_handle(track, key);
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