Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed.
Close #38012
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@ -57,17 +57,18 @@ void TileMapEditor::_notification(int p_what) {
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} break;
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case NOTIFICATION_ENTER_TREE: {
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get_tree()->connect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
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[[fallthrough]];
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}
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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if (is_visible_in_tree()) {
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_update_palette();
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}
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[[fallthrough]];
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}
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case NOTIFICATION_ENTER_TREE: {
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get_tree()->connect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
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paint_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
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bucket_fill_button->set_icon(get_theme_icon("Bucket", "EditorIcons"));
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picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons"));
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