Merge pull request #68874 from TokageItLab/fix-unique-path-keying
Added option to `get_path_to()` to get the shortest path considering unique name
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commit
ef090ee6ea
@ -384,8 +384,11 @@
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<method name="get_path_to" qualifiers="const">
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<return type="NodePath" />
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<param index="0" name="node" type="Node" />
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<param index="1" name="use_unique_path" type="bool" default="false" />
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<description>
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Returns the relative [NodePath] from this node to the specified [param node]. Both nodes must be in the same scene or the function will fail.
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If [param use_unique_path] is [code]true[/code], returns the shortest path considering unique node.
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[b]Note:[/b] If you get a relative path which starts from a unique node, the path may be longer than a normal relative path due to the addition of the unique node's name.
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</description>
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</method>
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<method name="get_physics_process_delta_time" qualifiers="const">
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@ -3849,7 +3849,7 @@ void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_
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}
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// Let's build a node path.
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String path = root->get_path_to(p_node);
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String path = root->get_path_to(p_node, true);
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if (!p_sub.is_empty()) {
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path += ":" + p_sub;
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}
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@ -3889,7 +3889,7 @@ bool AnimationTrackEditor::has_track(Node3D *p_node, const String &p_sub, const
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}
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// Let's build a node path.
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String path = root->get_path_to(p_node);
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String path = root->get_path_to(p_node, true);
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if (!p_sub.is_empty()) {
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path += ":" + p_sub;
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}
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@ -3937,11 +3937,10 @@ void AnimationTrackEditor::_insert_animation_key(NodePath p_path, const Variant
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void AnimationTrackEditor::insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists) {
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ERR_FAIL_COND(!root);
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// Let's build a node path.
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Node *node = p_node;
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String path = root->get_path_to(node);
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String path = root->get_path_to(node, true);
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if (Object::cast_to<AnimationPlayer>(node) && p_property == "current_animation") {
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if (node == AnimationPlayerEditor::get_singleton()->get_player()) {
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@ -4035,14 +4034,13 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari
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EditorSelectionHistory *history = EditorNode::get_singleton()->get_editor_selection_history();
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ERR_FAIL_COND(!root);
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// Let's build a node path.
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ERR_FAIL_COND(history->get_path_size() == 0);
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Object *obj = ObjectDB::get_instance(history->get_path_object(0));
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ERR_FAIL_COND(!Object::cast_to<Node>(obj));
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// Let's build a node path.
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Node *node = Object::cast_to<Node>(obj);
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String path = root->get_path_to(node);
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String path = root->get_path_to(node, true);
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if (Object::cast_to<AnimationPlayer>(node) && p_property == "current_animation") {
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if (node == AnimationPlayerEditor::get_singleton()->get_player()) {
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@ -4826,7 +4824,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
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ERR_FAIL_COND(!root);
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Node *node = get_node(p_path);
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ERR_FAIL_COND(!node);
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NodePath path_to = root->get_path_to(node);
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NodePath path_to = root->get_path_to(node, true);
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if (adding_track_type == Animation::TYPE_BLEND_SHAPE && !node->is_class("MeshInstance3D")) {
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EditorNode::get_singleton()->show_warning(TTR("Blend Shape tracks only apply to MeshInstance3D nodes."));
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@ -1660,7 +1660,7 @@ Node *Node::find_common_parent_with(const Node *p_node) const {
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return const_cast<Node *>(common_parent);
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}
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NodePath Node::get_path_to(const Node *p_node) const {
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NodePath Node::get_path_to(const Node *p_node, bool p_use_unique_path) const {
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ERR_FAIL_NULL_V(p_node, NodePath());
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if (this == p_node) {
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@ -1690,20 +1690,58 @@ NodePath Node::get_path_to(const Node *p_node) const {
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visited.clear();
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Vector<StringName> path;
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n = p_node;
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while (n != common_parent) {
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path.push_back(n->get_name());
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n = n->data.parent;
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}
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n = this;
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StringName up = String("..");
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while (n != common_parent) {
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path.push_back(up);
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n = n->data.parent;
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if (p_use_unique_path) {
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n = p_node;
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bool is_detected = false;
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while (n != common_parent) {
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if (n->is_unique_name_in_owner() && n->get_owner() == get_owner()) {
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path.push_back(UNIQUE_NODE_PREFIX + String(n->get_name()));
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is_detected = true;
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break;
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}
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path.push_back(n->get_name());
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n = n->data.parent;
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}
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if (!is_detected) {
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n = this;
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String detected_name;
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int up_count = 0;
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while (n != common_parent) {
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if (n->is_unique_name_in_owner() && n->get_owner() == get_owner()) {
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detected_name = n->get_name();
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up_count = 0;
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}
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up_count++;
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n = n->data.parent;
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}
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for (int i = 0; i < up_count; i++) {
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path.push_back(up);
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}
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if (!detected_name.is_empty()) {
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path.push_back(UNIQUE_NODE_PREFIX + detected_name);
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}
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}
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} else {
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n = p_node;
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while (n != common_parent) {
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path.push_back(n->get_name());
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n = n->data.parent;
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}
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n = this;
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while (n != common_parent) {
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path.push_back(up);
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n = n->data.parent;
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}
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}
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path.reverse();
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@ -2765,7 +2803,7 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_ancestor_of", "node"), &Node::is_ancestor_of);
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ClassDB::bind_method(D_METHOD("is_greater_than", "node"), &Node::is_greater_than);
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ClassDB::bind_method(D_METHOD("get_path"), &Node::get_path);
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ClassDB::bind_method(D_METHOD("get_path_to", "node"), &Node::get_path_to);
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ClassDB::bind_method(D_METHOD("get_path_to", "node", "use_unique_path"), &Node::get_path_to, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group);
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ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
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@ -331,7 +331,7 @@ public:
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bool is_greater_than(const Node *p_node) const;
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NodePath get_path() const;
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NodePath get_path_to(const Node *p_node) const;
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NodePath get_path_to(const Node *p_node, bool p_use_unique_path = false) const;
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Node *find_common_parent_with(const Node *p_node) const;
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void add_to_group(const StringName &p_identifier, bool p_persistent = false);
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