Make sure PropertyHint matches in the VisualScript editor.
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@ -86,6 +86,7 @@ enum PropertyHint {
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PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
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PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
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PROPERTY_HINT_MAX,
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// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
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};
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enum PropertyUsageFlags {
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@ -318,7 +318,8 @@ protected:
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}
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p_list->push_back(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt));
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p_list->push_back(PropertyInfo(script->get_variable_info(var).type, "value", script->get_variable_info(var).hint, script->get_variable_info(var).hint_string, PROPERTY_USAGE_DEFAULT));
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p_list->push_back(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,ExpRange,Enum,ExpEasing,Length,SpriteFrame,KeyAccel,BitFlags,AllFlags,File,Dir,GlobalFile,GlobalDir,ResourceType,MultilineText"));
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// Update this when PropertyHint changes
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p_list->push_back(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,ExpRange,Enum,ExpEasing,Length,SpriteFrame,KeyAccel,Flags,Layers2dRender,Layers2dPhysics,Layer3dRender,Layer3dPhysics,File,Dir,GlobalFile,GlobalDir,ResourceType,MultilineText,ColorNoAlpha,ImageCompressLossy,ImageCompressLossLess,ObjectId,String,NodePathToEditedNode,MethodOfVariantType,MethodOfBaseType,MethodOfInstance,MethodOfScript,PropertyOfVariantType,PropertyOfBaseType,PropertyOfInstance,PropertyOfScript,ObjectTooBig"));
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p_list->push_back(PropertyInfo(Variant::STRING, "hint_string"));
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p_list->push_back(PropertyInfo(Variant::BOOL, "export"));
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}
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