Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
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@ -454,7 +454,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
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mmi->set_multimesh(baker.create_debug_multimesh());
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add_child(mmi);
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#ifdef TOOLS_ENABLED
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if (get_tree()->get_edited_scene_root() == this) {
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if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) {
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mmi->set_owner(this);
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} else {
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mmi->set_owner(get_owner());
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@ -427,7 +427,7 @@ void MeshInstance3D::create_debug_tangents() {
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add_child(mi);
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#ifdef TOOLS_ENABLED
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if (this == get_tree()->get_edited_scene_root()) {
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if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
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mi->set_owner(this);
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} else {
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mi->set_owner(get_owner());
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