Stop caching packed scenes in GDScript cache
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5df9867967
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ef5dcccde7
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@ -4144,8 +4144,8 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
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} else {
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// TODO: Don't load if validating: use completion cache.
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// Must load GDScript and PackedScenes separately to permit cyclic references
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// as ResourceLoader::load() detect and reject those.
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// Must load GDScript separately to permit cyclic references
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// as ResourceLoader::load() detects and rejects those.
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if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "GDScript") {
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Error err = OK;
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Ref<GDScript> res = GDScriptCache::get_shallow_script(p_preload->resolved_path, err, parser->script_path);
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@ -4153,13 +4153,6 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
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if (err != OK) {
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push_error(vformat(R"(Could not preload resource script "%s".)", p_preload->resolved_path), p_preload->path);
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}
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} else if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "PackedScene") {
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Error err = OK;
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Ref<PackedScene> res = GDScriptCache::get_packed_scene(p_preload->resolved_path, err, parser->script_path);
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p_preload->resource = res;
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if (err != OK) {
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push_error(vformat(R"(Could not preload resource scene "%s".)", p_preload->resolved_path), p_preload->path);
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}
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} else {
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p_preload->resource = ResourceLoader::load(p_preload->resolved_path);
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if (p_preload->resource.is_null()) {
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@ -37,7 +37,6 @@
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#include "core/io/file_access.h"
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#include "core/templates/vector.h"
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#include "scene/resources/packed_scene.h"
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bool GDScriptParserRef::is_valid() const {
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return parser != nullptr;
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@ -139,13 +138,6 @@ void GDScriptCache::move_script(const String &p_from, const String &p_to) {
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return;
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}
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for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
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if (E.value.has(p_from)) {
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E.value.insert(p_to);
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E.value.erase(p_from);
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}
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}
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if (singleton->parser_map.has(p_from) && !p_from.is_empty()) {
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singleton->parser_map[p_to] = singleton->parser_map[p_from];
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}
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@ -173,15 +165,6 @@ void GDScriptCache::remove_script(const String &p_path) {
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return;
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}
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for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
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if (!E.value.has(p_path)) {
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continue;
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}
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E.value.erase(p_path);
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}
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GDScriptCache::clear_unreferenced_packed_scenes();
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if (singleton->parser_map.has(p_path)) {
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singleton->parser_map[p_path]->clear();
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singleton->parser_map.erase(p_path);
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@ -361,62 +344,6 @@ void GDScriptCache::remove_static_script(const String &p_fqcn) {
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singleton->static_gdscript_cache.erase(p_fqcn);
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}
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Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_error, const String &p_owner) {
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MutexLock lock(singleton->mutex);
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String path = p_path;
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if (path.begins_with("uid://")) {
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path = ResourceUID::get_singleton()->get_id_path(ResourceUID::get_singleton()->text_to_id(path));
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}
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if (singleton->packed_scene_cache.has(path)) {
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singleton->packed_scene_dependencies[path].insert(p_owner);
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return singleton->packed_scene_cache[path];
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}
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Ref<PackedScene> scene = ResourceCache::get_ref(path);
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if (scene.is_valid()) {
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singleton->packed_scene_cache[path] = scene;
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singleton->packed_scene_dependencies[path].insert(p_owner);
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return scene;
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}
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scene.instantiate();
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r_error = OK;
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if (path.is_empty()) {
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r_error = ERR_FILE_BAD_PATH;
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return scene;
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}
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scene->set_path(path);
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singleton->packed_scene_cache[path] = scene;
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singleton->packed_scene_dependencies[path].insert(p_owner);
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scene->reload_from_file();
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return scene;
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}
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void GDScriptCache::clear_unreferenced_packed_scenes() {
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if (singleton == nullptr) {
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return;
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}
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MutexLock lock(singleton->mutex);
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if (singleton->cleared) {
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return;
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}
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for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
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if (E.value.size() > 0 || !ResourceLoader::is_imported(E.key)) {
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continue;
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}
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singleton->packed_scene_dependencies.erase(E.key);
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singleton->packed_scene_cache.erase(E.key);
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}
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}
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void GDScriptCache::clear() {
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if (singleton == nullptr) {
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return;
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@ -439,16 +366,10 @@ void GDScriptCache::clear() {
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E->clear();
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}
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singleton->packed_scene_dependencies.clear();
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singleton->packed_scene_cache.clear();
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parser_map_refs.clear();
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singleton->parser_map.clear();
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singleton->shallow_gdscript_cache.clear();
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singleton->full_gdscript_cache.clear();
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singleton->packed_scene_cache.clear();
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singleton->packed_scene_dependencies.clear();
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}
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GDScriptCache::GDScriptCache() {
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@ -37,7 +37,6 @@
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#include "core/os/mutex.h"
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#include "core/templates/hash_map.h"
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#include "core/templates/hash_set.h"
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#include "scene/resources/packed_scene.h"
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class GDScriptAnalyzer;
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class GDScriptParser;
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@ -81,8 +80,6 @@ class GDScriptCache {
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HashMap<String, Ref<GDScript>> full_gdscript_cache;
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HashMap<String, Ref<GDScript>> static_gdscript_cache;
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HashMap<String, HashSet<String>> dependencies;
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HashMap<String, Ref<PackedScene>> packed_scene_cache;
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HashMap<String, HashSet<String>> packed_scene_dependencies;
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friend class GDScript;
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friend class GDScriptParserRef;
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@ -106,9 +103,6 @@ public:
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static void add_static_script(Ref<GDScript> p_script);
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static void remove_static_script(const String &p_fqcn);
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static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
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static void clear_unreferenced_packed_scenes();
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static void clear();
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GDScriptCache();
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