Stop caching packed scenes in GDScript cache

This commit is contained in:
Jordyfel 2023-11-29 12:35:54 +02:00
parent 5df9867967
commit ef5dcccde7
3 changed files with 2 additions and 94 deletions

View File

@ -4144,8 +4144,8 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
} else {
// TODO: Don't load if validating: use completion cache.
// Must load GDScript and PackedScenes separately to permit cyclic references
// as ResourceLoader::load() detect and reject those.
// Must load GDScript separately to permit cyclic references
// as ResourceLoader::load() detects and rejects those.
if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "GDScript") {
Error err = OK;
Ref<GDScript> res = GDScriptCache::get_shallow_script(p_preload->resolved_path, err, parser->script_path);
@ -4153,13 +4153,6 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
if (err != OK) {
push_error(vformat(R"(Could not preload resource script "%s".)", p_preload->resolved_path), p_preload->path);
}
} else if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "PackedScene") {
Error err = OK;
Ref<PackedScene> res = GDScriptCache::get_packed_scene(p_preload->resolved_path, err, parser->script_path);
p_preload->resource = res;
if (err != OK) {
push_error(vformat(R"(Could not preload resource scene "%s".)", p_preload->resolved_path), p_preload->path);
}
} else {
p_preload->resource = ResourceLoader::load(p_preload->resolved_path);
if (p_preload->resource.is_null()) {

View File

@ -37,7 +37,6 @@
#include "core/io/file_access.h"
#include "core/templates/vector.h"
#include "scene/resources/packed_scene.h"
bool GDScriptParserRef::is_valid() const {
return parser != nullptr;
@ -139,13 +138,6 @@ void GDScriptCache::move_script(const String &p_from, const String &p_to) {
return;
}
for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
if (E.value.has(p_from)) {
E.value.insert(p_to);
E.value.erase(p_from);
}
}
if (singleton->parser_map.has(p_from) && !p_from.is_empty()) {
singleton->parser_map[p_to] = singleton->parser_map[p_from];
}
@ -173,15 +165,6 @@ void GDScriptCache::remove_script(const String &p_path) {
return;
}
for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
if (!E.value.has(p_path)) {
continue;
}
E.value.erase(p_path);
}
GDScriptCache::clear_unreferenced_packed_scenes();
if (singleton->parser_map.has(p_path)) {
singleton->parser_map[p_path]->clear();
singleton->parser_map.erase(p_path);
@ -361,62 +344,6 @@ void GDScriptCache::remove_static_script(const String &p_fqcn) {
singleton->static_gdscript_cache.erase(p_fqcn);
}
Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->mutex);
String path = p_path;
if (path.begins_with("uid://")) {
path = ResourceUID::get_singleton()->get_id_path(ResourceUID::get_singleton()->text_to_id(path));
}
if (singleton->packed_scene_cache.has(path)) {
singleton->packed_scene_dependencies[path].insert(p_owner);
return singleton->packed_scene_cache[path];
}
Ref<PackedScene> scene = ResourceCache::get_ref(path);
if (scene.is_valid()) {
singleton->packed_scene_cache[path] = scene;
singleton->packed_scene_dependencies[path].insert(p_owner);
return scene;
}
scene.instantiate();
r_error = OK;
if (path.is_empty()) {
r_error = ERR_FILE_BAD_PATH;
return scene;
}
scene->set_path(path);
singleton->packed_scene_cache[path] = scene;
singleton->packed_scene_dependencies[path].insert(p_owner);
scene->reload_from_file();
return scene;
}
void GDScriptCache::clear_unreferenced_packed_scenes() {
if (singleton == nullptr) {
return;
}
MutexLock lock(singleton->mutex);
if (singleton->cleared) {
return;
}
for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
if (E.value.size() > 0 || !ResourceLoader::is_imported(E.key)) {
continue;
}
singleton->packed_scene_dependencies.erase(E.key);
singleton->packed_scene_cache.erase(E.key);
}
}
void GDScriptCache::clear() {
if (singleton == nullptr) {
return;
@ -439,16 +366,10 @@ void GDScriptCache::clear() {
E->clear();
}
singleton->packed_scene_dependencies.clear();
singleton->packed_scene_cache.clear();
parser_map_refs.clear();
singleton->parser_map.clear();
singleton->shallow_gdscript_cache.clear();
singleton->full_gdscript_cache.clear();
singleton->packed_scene_cache.clear();
singleton->packed_scene_dependencies.clear();
}
GDScriptCache::GDScriptCache() {

View File

@ -37,7 +37,6 @@
#include "core/os/mutex.h"
#include "core/templates/hash_map.h"
#include "core/templates/hash_set.h"
#include "scene/resources/packed_scene.h"
class GDScriptAnalyzer;
class GDScriptParser;
@ -81,8 +80,6 @@ class GDScriptCache {
HashMap<String, Ref<GDScript>> full_gdscript_cache;
HashMap<String, Ref<GDScript>> static_gdscript_cache;
HashMap<String, HashSet<String>> dependencies;
HashMap<String, Ref<PackedScene>> packed_scene_cache;
HashMap<String, HashSet<String>> packed_scene_dependencies;
friend class GDScript;
friend class GDScriptParserRef;
@ -106,9 +103,6 @@ public:
static void add_static_script(Ref<GDScript> p_script);
static void remove_static_script(const String &p_fqcn);
static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
static void clear_unreferenced_packed_scenes();
static void clear();
GDScriptCache();