Renamed emit_particle to emit_subparticle shader function

This commit is contained in:
Yuri Roubinsky 2021-01-12 09:23:04 +03:00
parent 8e514bbf6a
commit ef941a6500
4 changed files with 4 additions and 4 deletions

View File

@ -646,7 +646,7 @@ void ParticlesMaterial::_update_shader() {
code += " for(int i=0;i<emit_count;i++) {\n"; code += " for(int i=0;i<emit_count;i++) {\n";
code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n"; code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n";
code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n"; code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n";
code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n"; code += " emit_subparticle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n";
code += " }"; code += " }";
} }

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@ -8780,7 +8780,7 @@ RendererStorageRD::RendererStorageRD() {
actions.renames["RESTART_VELOCITY"] = "restart_velocity"; actions.renames["RESTART_VELOCITY"] = "restart_velocity";
actions.renames["RESTART_COLOR"] = "restart_color"; actions.renames["RESTART_COLOR"] = "restart_color";
actions.renames["RESTART_CUSTOM"] = "restart_custom"; actions.renames["RESTART_CUSTOM"] = "restart_custom";
actions.renames["emit_particle"] = "emit_particle"; actions.renames["emit_subparticle"] = "emit_subparticle";
actions.renames["COLLIDED"] = "collided"; actions.renames["COLLIDED"] = "collided";
actions.renames["COLLISION_NORMAL"] = "collision_normal"; actions.renames["COLLISION_NORMAL"] = "collision_normal";
actions.renames["COLLISION_DEPTH"] = "collision_depth"; actions.renames["COLLISION_DEPTH"] = "collision_depth";

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@ -173,7 +173,7 @@ uint hash(uint x) {
return x; return x;
} }
bool emit_particle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom, uint p_flags) { bool emit_subparticle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom, uint p_flags) {
if (!params.can_emit) { if (!params.can_emit) {
return false; return false;
} }

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@ -347,7 +347,7 @@ ShaderTypes::ShaderTypes() {
emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("custom", ShaderLanguage::TYPE_VEC4)); emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("custom", ShaderLanguage::TYPE_VEC4));
emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("flags", ShaderLanguage::TYPE_UINT)); emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("flags", ShaderLanguage::TYPE_UINT));
emit_vertex_func.return_type = ShaderLanguage::TYPE_BOOL; //whether it could emit emit_vertex_func.return_type = ShaderLanguage::TYPE_BOOL; //whether it could emit
shader_modes[RS::SHADER_PARTICLES].functions["compute"].stage_functions["emit_particle"] = emit_vertex_func; shader_modes[RS::SHADER_PARTICLES].functions["compute"].stage_functions["emit_subparticle"] = emit_vertex_func;
} }
shader_modes[RS::SHADER_PARTICLES].modes.push_back("collision_use_scale"); shader_modes[RS::SHADER_PARTICLES].modes.push_back("collision_use_scale");