[TextMesh, 3.x] Fix auto-translation and ignore control chars.
This commit is contained in:
parent
6a99678bc6
commit
efa6b01c97
|
@ -664,6 +664,12 @@ void MeshInstance::_notification(int p_what) {
|
||||||
_resolve_skeleton_path();
|
_resolve_skeleton_path();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
|
||||||
|
if (mesh.is_valid()) {
|
||||||
|
mesh->notification(NOTIFICATION_TRANSLATION_CHANGED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
|
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
|
||||||
if (skin_ref.is_valid() && mesh.is_valid() && _is_software_skinning_enabled()) {
|
if (skin_ref.is_valid() && mesh.is_valid() && _is_software_skinning_enabled()) {
|
||||||
ERR_FAIL_COND(!skin_ref->get_skeleton_node());
|
ERR_FAIL_COND(!skin_ref->get_skeleton_node());
|
||||||
|
|
|
@ -1987,24 +1987,25 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
|
||||||
if ((c & 0xfffffc00) == 0xdc00) { // skip trail surrogate.
|
if ((c & 0xfffffc00) == 0xdc00) { // skip trail surrogate.
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (utf32_char >= 0x20) {
|
||||||
|
_generate_glyph_mesh_data(utf32_char, font, c, n);
|
||||||
|
GlyphMeshData &gl_data = cache[utf32_char];
|
||||||
|
|
||||||
_generate_glyph_mesh_data(utf32_char, font, c, n);
|
p_size += gl_data.triangles.size() * ((has_depth) ? 2 : 1);
|
||||||
GlyphMeshData &gl_data = cache[utf32_char];
|
i_size += gl_data.triangles.size() * ((has_depth) ? 2 : 1);
|
||||||
|
|
||||||
p_size += gl_data.triangles.size() * ((has_depth) ? 2 : 1);
|
if (has_depth) {
|
||||||
i_size += gl_data.triangles.size() * ((has_depth) ? 2 : 1);
|
for (int j = 0; j < gl_data.contours.size(); j++) {
|
||||||
|
p_size += gl_data.contours[j].size() * 4;
|
||||||
if (has_depth) {
|
i_size += gl_data.contours[j].size() * 6;
|
||||||
for (int j = 0; j < gl_data.contours.size(); j++) {
|
}
|
||||||
p_size += gl_data.contours[j].size() * 4;
|
|
||||||
i_size += gl_data.contours[j].size() * 6;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
min_p.x = MIN(gl_data.min_p.x + offset_pre.x, min_p.x);
|
min_p.x = MIN(gl_data.min_p.x + offset_pre.x, min_p.x);
|
||||||
min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y);
|
min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y);
|
||||||
max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x);
|
max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x);
|
||||||
max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y);
|
max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y);
|
||||||
|
}
|
||||||
|
|
||||||
offset_pre.x += font->get_char_size(c, n).x * pixel_size;
|
offset_pre.x += font->get_char_size(c, n).x * pixel_size;
|
||||||
}
|
}
|
||||||
|
@ -2041,97 +2042,99 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
|
||||||
if ((c & 0xfffffc00) == 0xdc00) { // skip trail surrogate.
|
if ((c & 0xfffffc00) == 0xdc00) { // skip trail surrogate.
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
_generate_glyph_mesh_data(utf32_char, font, c, n);
|
if (utf32_char >= 0x20) {
|
||||||
GlyphMeshData &gl_data = cache[utf32_char];
|
_generate_glyph_mesh_data(utf32_char, font, c, n);
|
||||||
|
GlyphMeshData &gl_data = cache[utf32_char];
|
||||||
|
|
||||||
int64_t ts = gl_data.triangles.size();
|
int64_t ts = gl_data.triangles.size();
|
||||||
const Vector2 *ts_ptr = gl_data.triangles.ptr();
|
const Vector2 *ts_ptr = gl_data.triangles.ptr();
|
||||||
|
|
||||||
for (int k = 0; k < ts; k += 3) {
|
for (int k = 0; k < ts; k += 3) {
|
||||||
// Add front face.
|
// Add front face.
|
||||||
for (int l = 0; l < 3; l++) {
|
for (int l = 0; l < 3; l++) {
|
||||||
Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
|
Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
|
||||||
vertices_ptr[p_idx] = point;
|
|
||||||
normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
|
|
||||||
if (has_depth) {
|
|
||||||
uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
|
|
||||||
} else {
|
|
||||||
uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
|
|
||||||
}
|
|
||||||
tangents_ptr[p_idx * 4 + 0] = 1.0;
|
|
||||||
tangents_ptr[p_idx * 4 + 1] = 0.0;
|
|
||||||
tangents_ptr[p_idx * 4 + 2] = 0.0;
|
|
||||||
tangents_ptr[p_idx * 4 + 3] = 1.0;
|
|
||||||
indices_ptr[i_idx++] = p_idx;
|
|
||||||
p_idx++;
|
|
||||||
}
|
|
||||||
if (has_depth) {
|
|
||||||
// Add back face.
|
|
||||||
for (int l = 2; l >= 0; l--) {
|
|
||||||
Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
|
|
||||||
vertices_ptr[p_idx] = point;
|
vertices_ptr[p_idx] = point;
|
||||||
normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
|
normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
|
||||||
uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.4), real_t(0.8)));
|
if (has_depth) {
|
||||||
tangents_ptr[p_idx * 4 + 0] = -1.0;
|
uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
|
||||||
|
} else {
|
||||||
|
uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
|
||||||
|
}
|
||||||
|
tangents_ptr[p_idx * 4 + 0] = 1.0;
|
||||||
tangents_ptr[p_idx * 4 + 1] = 0.0;
|
tangents_ptr[p_idx * 4 + 1] = 0.0;
|
||||||
tangents_ptr[p_idx * 4 + 2] = 0.0;
|
tangents_ptr[p_idx * 4 + 2] = 0.0;
|
||||||
tangents_ptr[p_idx * 4 + 3] = 1.0;
|
tangents_ptr[p_idx * 4 + 3] = 1.0;
|
||||||
indices_ptr[i_idx++] = p_idx;
|
indices_ptr[i_idx++] = p_idx;
|
||||||
p_idx++;
|
p_idx++;
|
||||||
}
|
}
|
||||||
|
if (has_depth) {
|
||||||
|
// Add back face.
|
||||||
|
for (int l = 2; l >= 0; l--) {
|
||||||
|
Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
|
||||||
|
vertices_ptr[p_idx] = point;
|
||||||
|
normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
|
||||||
|
uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.4), real_t(0.8)));
|
||||||
|
tangents_ptr[p_idx * 4 + 0] = -1.0;
|
||||||
|
tangents_ptr[p_idx * 4 + 1] = 0.0;
|
||||||
|
tangents_ptr[p_idx * 4 + 2] = 0.0;
|
||||||
|
tangents_ptr[p_idx * 4 + 3] = 1.0;
|
||||||
|
indices_ptr[i_idx++] = p_idx;
|
||||||
|
p_idx++;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
// Add sides.
|
||||||
// Add sides.
|
if (has_depth) {
|
||||||
if (has_depth) {
|
for (int k = 0; k < gl_data.contours.size(); k++) {
|
||||||
for (int k = 0; k < gl_data.contours.size(); k++) {
|
int64_t ps = gl_data.contours[k].size();
|
||||||
int64_t ps = gl_data.contours[k].size();
|
const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
|
||||||
const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
|
const ContourInfo &ps_info = gl_data.contours_info[k];
|
||||||
const ContourInfo &ps_info = gl_data.contours_info[k];
|
real_t length = 0.0;
|
||||||
real_t length = 0.0;
|
for (int l = 0; l < ps; l++) {
|
||||||
for (int l = 0; l < ps; l++) {
|
int prev = (l == 0) ? (ps - 1) : (l - 1);
|
||||||
int prev = (l == 0) ? (ps - 1) : (l - 1);
|
int next = (l + 1 == ps) ? 0 : (l + 1);
|
||||||
int next = (l + 1 == ps) ? 0 : (l + 1);
|
Vector2 d1;
|
||||||
Vector2 d1;
|
Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
|
||||||
Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
|
if (ps_ptr[l].sharp) {
|
||||||
if (ps_ptr[l].sharp) {
|
d1 = d2;
|
||||||
d1 = d2;
|
|
||||||
} else {
|
|
||||||
d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
|
|
||||||
}
|
|
||||||
real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
|
|
||||||
|
|
||||||
Vector3 quad_faces[4] = {
|
|
||||||
Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
|
|
||||||
Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
|
|
||||||
Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
|
|
||||||
Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
|
|
||||||
};
|
|
||||||
for (int m = 0; m < 4; m++) {
|
|
||||||
const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
|
|
||||||
real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
|
|
||||||
vertices_ptr[p_idx + m] = quad_faces[m];
|
|
||||||
normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
|
|
||||||
if (m < 2) {
|
|
||||||
uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
|
|
||||||
} else {
|
} else {
|
||||||
uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
|
d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
|
||||||
}
|
}
|
||||||
tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
|
real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
|
||||||
tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
|
|
||||||
tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
|
Vector3 quad_faces[4] = {
|
||||||
tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
|
Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
|
||||||
|
Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
|
||||||
|
Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
|
||||||
|
Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
|
||||||
|
};
|
||||||
|
for (int m = 0; m < 4; m++) {
|
||||||
|
const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
|
||||||
|
real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
|
||||||
|
vertices_ptr[p_idx + m] = quad_faces[m];
|
||||||
|
normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
|
||||||
|
if (m < 2) {
|
||||||
|
uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
|
||||||
|
} else {
|
||||||
|
uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
|
||||||
|
}
|
||||||
|
tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
|
||||||
|
tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
|
||||||
|
tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
|
||||||
|
tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
indices_ptr[i_idx++] = p_idx;
|
||||||
|
indices_ptr[i_idx++] = p_idx + 1;
|
||||||
|
indices_ptr[i_idx++] = p_idx + 2;
|
||||||
|
|
||||||
|
indices_ptr[i_idx++] = p_idx + 1;
|
||||||
|
indices_ptr[i_idx++] = p_idx + 3;
|
||||||
|
indices_ptr[i_idx++] = p_idx + 2;
|
||||||
|
|
||||||
|
length += seg_len;
|
||||||
|
p_idx += 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
indices_ptr[i_idx++] = p_idx;
|
|
||||||
indices_ptr[i_idx++] = p_idx + 1;
|
|
||||||
indices_ptr[i_idx++] = p_idx + 2;
|
|
||||||
|
|
||||||
indices_ptr[i_idx++] = p_idx + 1;
|
|
||||||
indices_ptr[i_idx++] = p_idx + 3;
|
|
||||||
indices_ptr[i_idx++] = p_idx + 2;
|
|
||||||
|
|
||||||
length += seg_len;
|
|
||||||
p_idx += 4;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue