fix CollisionShape3D Shape Size handle will missing
when Script editor floating
(cherry picked from commit fec0396cac
)
This commit is contained in:
parent
3e9751aca4
commit
efa82d5025
|
@ -2352,7 +2352,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
|
|||
SceneTreeDock::get_singleton()->set_selected(current_node);
|
||||
InspectorDock::get_singleton()->update(current_node);
|
||||
if (!inspector_only && !skip_main_plugin) {
|
||||
skip_main_plugin = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree();
|
||||
skip_main_plugin = stay_in_script_editor_on_node_selected && !ScriptEditor::get_singleton()->is_editor_floating() && ScriptEditor::get_singleton()->is_visible_in_tree();
|
||||
}
|
||||
} else {
|
||||
NodeDock::get_singleton()->set_node(nullptr);
|
||||
|
|
|
@ -1790,6 +1790,10 @@ void ScriptEditor::ensure_select_current() {
|
|||
_update_selected_editor_menu();
|
||||
}
|
||||
|
||||
bool ScriptEditor::is_editor_floating() {
|
||||
return is_floating;
|
||||
}
|
||||
|
||||
void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, HashSet<Ref<Script>> &used) {
|
||||
if (p_current != p_base && p_current->get_owner() != p_base) {
|
||||
return;
|
||||
|
@ -3734,6 +3738,7 @@ void ScriptEditor::_on_find_in_files_modified_files(PackedStringArray paths) {
|
|||
|
||||
void ScriptEditor::_window_changed(bool p_visible) {
|
||||
make_floating->set_visible(!p_visible);
|
||||
is_floating = p_visible;
|
||||
}
|
||||
|
||||
void ScriptEditor::_filter_scripts_text_changed(const String &p_newtext) {
|
||||
|
|
|
@ -274,6 +274,7 @@ class ScriptEditor : public PanelContainer {
|
|||
Button *help_search = nullptr;
|
||||
Button *site_search = nullptr;
|
||||
Button *make_floating = nullptr;
|
||||
bool is_floating = false;
|
||||
EditorHelpSearch *help_search_dialog = nullptr;
|
||||
|
||||
ItemList *script_list = nullptr;
|
||||
|
@ -507,6 +508,8 @@ public:
|
|||
|
||||
void ensure_select_current();
|
||||
|
||||
bool is_editor_floating();
|
||||
|
||||
_FORCE_INLINE_ bool edit(const Ref<Resource> &p_resource, bool p_grab_focus = true) { return edit(p_resource, -1, 0, p_grab_focus); }
|
||||
bool edit(const Ref<Resource> &p_resource, int p_line, int p_col, bool p_grab_focus = true);
|
||||
|
||||
|
|
Loading…
Reference in New Issue