Don't define NO_EDITOR_SPLASH in export templates
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parent
bdc0316217
commit
efaba30116
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@ -492,7 +492,8 @@ if methods.get_cmdline_bool("fast_unsafe", env.dev_build):
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if env["use_precise_math_checks"]:
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if env["use_precise_math_checks"]:
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env.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
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env.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
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if env.editor_build and env["engine_update_check"]:
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if env.editor_build:
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if env["engine_update_check"]:
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env.Append(CPPDEFINES=["ENGINE_UPDATE_CHECK_ENABLED"])
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env.Append(CPPDEFINES=["ENGINE_UPDATE_CHECK_ENABLED"])
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if not env.File("#main/splash_editor.png").exists():
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if not env.File("#main/splash_editor.png").exists():
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@ -20,7 +20,7 @@ env_main.CommandNoCache(
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env.Run(main_builders.make_splash),
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env.Run(main_builders.make_splash),
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)
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)
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if not env_main["no_editor_splash"]:
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if env_main.editor_build and not env_main["no_editor_splash"]:
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env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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env_main.CommandNoCache(
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env_main.CommandNoCache(
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"#main/splash_editor.gen.h",
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"#main/splash_editor.gen.h",
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@ -104,7 +104,7 @@
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#include "editor/project_manager.h"
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#include "editor/project_manager.h"
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#include "editor/register_editor_types.h"
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#include "editor/register_editor_types.h"
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#ifndef NO_EDITOR_SPLASH
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#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
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#include "main/splash_editor.gen.h"
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#include "main/splash_editor.gen.h"
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#endif
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#endif
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