From 899e56de5dbb2aa694fb628986e87f3934de791a Mon Sep 17 00:00:00 2001
From: bruvzg <7645683+bruvzg@users.noreply.github.com>
Date: Wed, 4 Oct 2023 22:32:39 +0300
Subject: [PATCH] Re-add optional OIDN denoise as an external executable.
---
doc/classes/EditorSettings.xml | 4 +
doc/classes/LightmapGI.xml | 2 +-
doc/classes/ProjectSettings.xml | 9 ++
editor/editor_settings.cpp | 3 +
modules/lightmapper_rd/lightmapper_rd.cpp | 156 +++++++++++++++++++++-
modules/lightmapper_rd/lightmapper_rd.h | 4 +
modules/lightmapper_rd/register_types.cpp | 2 +
7 files changed, 177 insertions(+), 3 deletions(-)
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 00b591b3853..6edd8af7cc9 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -500,6 +500,10 @@
If [code]true[/code], when saving a file, the editor will rename the old file to a different name, save a new file, then only remove the old file once the new file has been saved. This makes loss of data less likely to happen if the editor or operating system exits unexpectedly while saving (e.g. due to a crash or power outage).
[b]Note:[/b] On Windows, this feature can interact negatively with certain antivirus programs. In this case, you may have to set this to [code]false[/code] to prevent file locking issues.
+
+ The path to the directory containing the Open Image Denoise (OIDN) executable, used optionally for denoising lightmaps. It can be downloaded from [url=https://www.openimagedenoise.org/downloads.html]openimagedenoise.org[/url].
+ To enable this feature for your specific project, use [member ProjectSettings.rendering/lightmapping/denoising/denoiser].
+
How to position the Cancel and OK buttons in the editor's [AcceptDialog]s. Different platforms have different standard behaviors for this, which can be overridden using this setting. This is useful if you use Godot both on Windows and macOS/Linux and your Godot muscle memory is stronger than your OS specific one.
- [b]Auto[/b] follows the platform convention: Cancel first on macOS and Linux, OK first on Windows.
diff --git a/doc/classes/LightmapGI.xml b/doc/classes/LightmapGI.xml
index 5a050eb2566..3dad9b7e565 100644
--- a/doc/classes/LightmapGI.xml
+++ b/doc/classes/LightmapGI.xml
@@ -25,7 +25,7 @@
The [CameraAttributes] resource that specifies exposure levels to bake at. Auto-exposure and non exposure properties will be ignored. Exposure settings should be used to reduce the dynamic range present when baking. If exposure is too high, the [LightmapGI] will have banding artifacts or may have over-exposure artifacts.
- The strength of denoising step applied to the generated lightmaps. Only effective if [member use_denoiser] is [code]true[/code].
+ The strength of denoising step applied to the generated lightmaps. Only effective if [member use_denoiser] is [code]true[/code] and [member ProjectSettings.rendering/lightmapping/denoising/denoiser] is set to JNLM.
If [code]true[/code], bakes lightmaps to contain directional information as spherical harmonics. This results in more realistic lighting appearance, especially with normal mapped materials and for lights that have their direct light baked ([member Light3D.light_bake_mode] set to [constant Light3D.BAKE_STATIC]). The directional information is also used to provide rough reflections for static and dynamic objects. This has a small run-time performance cost as the shader has to perform more work to interpret the direction information from the lightmap. Directional lightmaps also take longer to bake and result in larger file sizes.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 581097565fd..a79d31f7c6c 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2446,6 +2446,15 @@
The number of rays to use for baking lightmaps with [LightmapGI] when [member LightmapGI.quality] is [constant LightmapGI.BAKE_QUALITY_ULTRA].
+
+ Denoiser tool used for denoising lightmaps.
+ Using [url=https://www.openimagedenoise.org/]OpenImageDenoise[/url] (OIDN) requires configuring a path to an OIDN executable in the editor settings at [member EditorSettings.filesystem/tools/oidn/oidn_denoise_path]. OIDN can be downloaded from [url=https://www.openimagedenoise.org/downloads.html]OpenImageDenoise's downloads page[/url].
+ OIDN will use GPU acceleration when available. Unlike JNLM which uses compute shaders for acceleration, OIDN uses vendor-specific acceleration methods. For GPU acceleration to be available, the following libraries must be installed on the system depending on your GPU:
+ - NVIDIA GPUs: CUDA libraries
+ - AMD GPUs: HIP libraries
+ - Intel GPUs: SYCL libraries
+ If no GPU acceleration is configured on the system, multi-threaded CPU-based denoising will be performed instead. This CPU-based denoising is significantly slower than the JNLM denoiser in most cases.
+
The texel_size that is used to calculate the [member Mesh.lightmap_size_hint] on [PrimitiveMesh] resources if [member PrimitiveMesh.add_uv2] is enabled.
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 44ca47654e5..1eaeee97a57 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -519,6 +519,9 @@ void EditorSettings::_load_defaults(Ref p_extra_config) {
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "filesystem/import/blender/rpc_server_uptime", 5, "0,300,1,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/import/fbx/fbx2gltf_path", "", "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
+ // Tools (denoise)
+ EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/tools/oidn/oidn_denoise_path", "", "", PROPERTY_USAGE_DEFAULT)
+
/* Docks */
// SceneTree
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index 556b0b4374b..953b0634ebb 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -35,7 +35,10 @@
#include "lm_raster.glsl.gen.h"
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
#include "core/math/geometry_2d.h"
+#include "editor/editor_paths.h"
+#include "editor/editor_settings.h"
#include "servers/rendering/rendering_device_binds.h"
//uncomment this if you want to see textures from all the process saved
@@ -671,6 +674,131 @@ LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref data = p_rd->texture_get_data(p_atlas_tex, p_index);
+ Ref img = Image::create_from_data(p_atlas_size.width, p_atlas_size.height, false, Image::FORMAT_RGBAH, data);
+ img->convert(Image::FORMAT_RGBF);
+ Vector data_float = img->get_data();
+
+ Error err = OK;
+ Ref file = FileAccess::open(p_name, FileAccess::WRITE, &err);
+ ERR_FAIL_COND_V_MSG(err, err, vformat("Can't save PFN at path: '%s'.", p_name));
+ file->store_line("PF");
+ file->store_line(vformat("%d %d", img->get_width(), img->get_height()));
+#ifdef BIG_ENDIAN_ENABLED
+ file->store_line("1.0");
+#else
+ file->store_line("-1.0");
+#endif
+ file->store_buffer(data_float);
+ file->close();
+
+ return OK;
+}
+
+Ref LightmapperRD::_read_pfm(const String &p_name) {
+ Error err = OK;
+ Ref file = FileAccess::open(p_name, FileAccess::READ, &err);
+ ERR_FAIL_COND_V_MSG(err, Ref(), vformat("Can't load PFM at path: '%s'.", p_name));
+ ERR_FAIL_COND_V(file->get_line() != "PF", Ref());
+
+ Vector new_size = file->get_line().split(" ");
+ ERR_FAIL_COND_V(new_size.size() != 2, Ref());
+ int new_width = new_size[0].to_int();
+ int new_height = new_size[1].to_int();
+
+ float endian = file->get_line().to_float();
+ Vector new_data = file->get_buffer(file->get_length() - file->get_position());
+ file->close();
+
+#ifdef BIG_ENDIAN_ENABLED
+ if (unlikely(endian < 0.0)) {
+ uint32_t count = new_data.size() / 4;
+ uint16_t *dst = (uint16_t *)new_data.ptrw();
+ for (uint32_t j = 0; j < count; j++) {
+ dst[j * 4] = BSWAP32(dst[j * 4]);
+ }
+ }
+#else
+ if (unlikely(endian > 0.0)) {
+ uint32_t count = new_data.size() / 4;
+ uint16_t *dst = (uint16_t *)new_data.ptrw();
+ for (uint32_t j = 0; j < count; j++) {
+ dst[j * 4] = BSWAP32(dst[j * 4]);
+ }
+ }
+#endif
+ Ref img = Image::create_from_data(new_width, new_height, false, Image::FORMAT_RGBF, new_data);
+ img->convert(Image::FORMAT_RGBAH);
+ return img;
+}
+
+LightmapperRD::BakeError LightmapperRD::_denoise_oidn(RenderingDevice *p_rd, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, const String &p_exe) {
+ Ref da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ for (int i = 0; i < p_atlas_slices; i++) {
+ String fname_norm_in = EditorPaths::get_singleton()->get_cache_dir().path_join(vformat("temp_norm_%d.pfm", i));
+ _store_pfm(p_rd, p_source_normal_tex, i, p_atlas_size, fname_norm_in);
+
+ for (int j = 0; j < (p_bake_sh ? 4 : 1); j++) {
+ int index = i * (p_bake_sh ? 4 : 1) + j;
+ String fname_light_in = EditorPaths::get_singleton()->get_cache_dir().path_join(vformat("temp_light_%d.pfm", index));
+ String fname_out = EditorPaths::get_singleton()->get_cache_dir().path_join(vformat("temp_denoised_%d.pfm", index));
+
+ _store_pfm(p_rd, p_source_light_tex, index, p_atlas_size, fname_light_in);
+
+ List args;
+ args.push_back("--device");
+ args.push_back("default");
+
+ args.push_back("--filter");
+ args.push_back("RTLightmap");
+
+ args.push_back("--hdr");
+ args.push_back(fname_light_in);
+
+ args.push_back("--nrm");
+ args.push_back(fname_norm_in);
+
+ args.push_back("--output");
+ args.push_back(fname_out);
+
+ String str;
+ int exitcode = 0;
+
+ Error err = OS::get_singleton()->execute(p_exe, args, &str, &exitcode, true);
+
+ da->remove(fname_light_in);
+
+ if (err != OK || exitcode != 0) {
+ da->remove(fname_out);
+ print_verbose(str);
+ ERR_FAIL_V_MSG(BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES, vformat(TTR("OIDN denoiser failed, return code: %d"), exitcode));
+ }
+
+ Ref img = _read_pfm(fname_out);
+ da->remove(fname_out);
+
+ ERR_FAIL_COND_V(img.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES);
+
+ Vector old_data = p_rd->texture_get_data(p_source_light_tex, index);
+ Vector new_data = img->get_data();
+ img.unref(); // Avoid copy on write.
+
+ uint32_t count = old_data.size() / 2;
+ const uint16_t *src = (const uint16_t *)old_data.ptr();
+ uint16_t *dst = (uint16_t *)new_data.ptrw();
+ for (uint32_t k = 0; k < count; k += 4) {
+ dst[k + 3] = src[k + 3];
+ }
+
+ p_rd->texture_update(p_dest_light_tex, index, new_data);
+ }
+ da->remove(fname_norm_in);
+ }
+ return BAKE_OK;
+}
+
LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function) {
RID denoise_params_buffer = p_rd->uniform_buffer_create(sizeof(DenoiseParams));
DenoiseParams denoise_params;
@@ -742,6 +870,23 @@ LightmapperRD::BakeError LightmapperRD::_denoise(RenderingDevice *p_rd, Ref &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata, float p_exposure_normalization) {
+ int denoiser = GLOBAL_GET("rendering/lightmapping/denoising/denoiser");
+ String oidn_path = EDITOR_GET("filesystem/tools/oidn/oidn_denoise_path");
+
+ if (p_use_denoiser && denoiser == 1) {
+ // OIDN (external).
+ Ref da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ if (da->dir_exists(oidn_path)) {
+ if (OS::get_singleton()->get_name() == "Windows") {
+ oidn_path = oidn_path.path_join("oidnDenoise.exe");
+ } else {
+ oidn_path = oidn_path.path_join("oidnDenoise");
+ }
+ }
+ ERR_FAIL_COND_V_MSG(oidn_path.is_empty() || !da->file_exists(oidn_path), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES, TTR("OIDN denoiser is selected in the project settings, but no or invalid OIDN executable path is configured in the editor settings."));
+ }
+
if (p_step_function) {
p_step_function(0.0, RTR("Begin Bake"), p_bake_userdata, true);
}
@@ -1501,8 +1646,15 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
}
{
- SWAP(light_accum_tex, light_accum_tex2);
- BakeError error = _denoise(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, normal_tex, light_accum_tex, p_denoiser_strength, atlas_size, atlas_slices, p_bake_sh, p_step_function);
+ BakeError error;
+ if (denoiser == 1) {
+ // OIDN (external).
+ error = _denoise_oidn(rd, light_accum_tex, normal_tex, light_accum_tex, atlas_size, atlas_slices, p_bake_sh, oidn_path);
+ } else {
+ // JNLM (built-in).
+ SWAP(light_accum_tex, light_accum_tex2);
+ error = _denoise(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, normal_tex, light_accum_tex, p_denoiser_strength, atlas_size, atlas_slices, p_bake_sh, p_step_function);
+ }
if (unlikely(error != BAKE_OK)) {
return error;
}
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h
index 7120a21b843..9537d5eae6b 100644
--- a/modules/lightmapper_rd/lightmapper_rd.h
+++ b/modules/lightmapper_rd/lightmapper_rd.h
@@ -246,6 +246,10 @@ class LightmapperRD : public Lightmapper {
BakeError _dilate(RenderingDevice *rd, Ref &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices);
BakeError _denoise(RenderingDevice *p_rd, Ref &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function);
+ Error _store_pfm(RenderingDevice *p_rd, RID p_atlas_tex, int p_index, const Size2i &p_atlas_size, const String &p_name);
+ Ref _read_pfm(const String &p_name);
+ BakeError _denoise_oidn(RenderingDevice *p_rd, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, const String &p_exe);
+
public:
virtual void add_mesh(const MeshData &p_mesh) override;
virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance, float p_shadow_blur) override;
diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp
index 984ce883169..a6dd76efc95 100644
--- a/modules/lightmapper_rd/register_types.cpp
+++ b/modules/lightmapper_rd/register_types.cpp
@@ -58,6 +58,8 @@ void initialize_lightmapper_rd_module(ModuleInitializationLevel p_level) {
GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_probe_ray_count", 512);
GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048);
GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64);
+
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lightmapping/denoising/denoiser", PROPERTY_HINT_ENUM, "JNLM,OIDN"), 0);
#ifndef _3D_DISABLED
GDREGISTER_CLASS(LightmapperRD);
Lightmapper::create_gpu = create_lightmapper_rd;