Add a test suite for Resource

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Hugo Locurcio 2020-11-20 19:43:37 +01:00
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#include "test_random_number_generator.h"
#include "test_rect2.h"
#include "test_render.h"
#include "test_resource.h"
#include "test_shader_lang.h"
#include "test_string.h"
#include "test_text_server.h"

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tests/test_resource.h Normal file
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/*************************************************************************/
/* test_resource.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_RESOURCE
#define TEST_RESOURCE
#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/os.h"
#include "thirdparty/doctest/doctest.h"
namespace TestResource {
TEST_CASE("[Resource] Duplication") {
Ref<Resource> resource = memnew(Resource);
resource->set_name("Hello world");
Ref<Resource> child_resource = memnew(Resource);
child_resource->set_name("I'm a child resource");
resource->set_meta("other_resource", child_resource);
Ref<Resource> resource_dupe = resource->duplicate();
const Ref<Resource> &resource_dupe_reference = resource_dupe;
resource_dupe->set_name("Changed name");
child_resource->set_name("My name was changed too");
CHECK_MESSAGE(
resource_dupe->get_name() == "Changed name",
"Duplicated resource should have the new name.");
CHECK_MESSAGE(
resource_dupe_reference->get_name() == "Changed name",
"Reference to the duplicated resource should have the new name.");
CHECK_MESSAGE(
resource->get_name() == "Hello world",
"Original resource name should not be affected after editing the duplicate's name.");
CHECK_MESSAGE(
Ref<Resource>(resource_dupe->get_meta("other_resource"))->get_name() == "My name was changed too",
"Duplicated resource should share its child resource with the original.");
}
TEST_CASE("[Resource] Saving and loading") {
Ref<Resource> resource = memnew(Resource);
resource->set_name("Hello world");
resource->set_meta(" ExampleMetadata ", Vector2i(40, 80));
resource->set_meta("string", "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks");
Ref<Resource> child_resource = memnew(Resource);
child_resource->set_name("I'm a child resource");
resource->set_meta("other_resource", child_resource);
const String save_path_binary = OS::get_singleton()->get_cache_path().plus_file("resource.res");
const String save_path_text = OS::get_singleton()->get_cache_path().plus_file("resource.tres");
ResourceSaver::save(save_path_binary, resource);
ResourceSaver::save(save_path_text, resource);
const Ref<Resource> &loaded_resource_binary = ResourceLoader::load(save_path_binary);
CHECK_MESSAGE(
loaded_resource_binary->get_name() == "Hello world",
"The loaded resource name should be equal to the expected value.");
CHECK_MESSAGE(
loaded_resource_binary->get_meta(" ExampleMetadata ") == Vector2i(40, 80),
"The loaded resource metadata should be equal to the expected value.");
CHECK_MESSAGE(
loaded_resource_binary->get_meta("string") == "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks",
"The loaded resource metadata should be equal to the expected value.");
const Ref<Resource> &loaded_child_resource_binary = loaded_resource_binary->get_meta("other_resource");
CHECK_MESSAGE(
loaded_child_resource_binary->get_name() == "I'm a child resource",
"The loaded child resource name should be equal to the expected value.");
const Ref<Resource> &loaded_resource_text = ResourceLoader::load(save_path_text);
CHECK_MESSAGE(
loaded_resource_text->get_name() == "Hello world",
"The loaded resource name should be equal to the expected value.");
CHECK_MESSAGE(
loaded_resource_text->get_meta(" ExampleMetadata ") == Vector2i(40, 80),
"The loaded resource metadata should be equal to the expected value.");
CHECK_MESSAGE(
loaded_resource_text->get_meta("string") == "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks",
"The loaded resource metadata should be equal to the expected value.");
const Ref<Resource> &loaded_child_resource_text = loaded_resource_text->get_meta("other_resource");
CHECK_MESSAGE(
loaded_child_resource_text->get_name() == "I'm a child resource",
"The loaded child resource name should be equal to the expected value.");
}
} // namespace TestResource
#endif // TEST_RESOURCE