Fix VoxelGI static light pairing
(cherry picked from commit 5e22ded4c9
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75671b7937
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efe99e5479
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@ -1805,7 +1805,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
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pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK;
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pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
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if (RSG::light_storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) {
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RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base);
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if (bake_mode == RS::LIGHT_BAKE_STATIC || bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
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pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
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pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
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}
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