Force update AnimationTree player cache when AnimationPlayer changes.
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5bcf016f11
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@ -1861,6 +1861,8 @@ void AnimationTree::_setup_animation_player() {
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return;
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return;
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}
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}
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cache_valid = false;
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AnimationPlayer *new_player = nullptr;
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AnimationPlayer *new_player = nullptr;
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if (!animation_player.is_empty()) {
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if (!animation_player.is_empty()) {
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new_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player));
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new_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player));
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