Merge pull request #77657 from vmedea/color-hex-doc
Clarify doc for Color.hex
This commit is contained in:
commit
f00641af9d
|
@ -203,8 +203,8 @@
|
|||
<return type="Color" />
|
||||
<param index="0" name="hex" type="int" />
|
||||
<description>
|
||||
Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel, alpha channel first).
|
||||
In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix).
|
||||
Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel).
|
||||
In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]).
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
var red = Color.hex(0xff0000ff)
|
||||
|
@ -223,8 +223,8 @@
|
|||
<return type="Color" />
|
||||
<param index="0" name="hex" type="int" />
|
||||
<description>
|
||||
Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel, alpha channel first).
|
||||
In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix).
|
||||
Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel).
|
||||
In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]).
|
||||
</description>
|
||||
</method>
|
||||
<method name="html" qualifiers="static">
|
||||
|
|
|
@ -556,7 +556,7 @@ namespace Godot
|
|||
/// Constructs a <see cref="Color"/> from an unsigned 32-bit integer in RGBA format
|
||||
/// (each byte represents a color channel).
|
||||
/// </summary>
|
||||
/// <param name="rgba">The <see langword="uint"/> representing the color.</param>
|
||||
/// <param name="rgba">The <see langword="uint"/> representing the color as 0xRRGGBBAA.</param>
|
||||
public Color(uint rgba)
|
||||
{
|
||||
A = (rgba & 0xFF) / 255.0f;
|
||||
|
@ -572,7 +572,7 @@ namespace Godot
|
|||
/// Constructs a <see cref="Color"/> from an unsigned 64-bit integer in RGBA format
|
||||
/// (each word represents a color channel).
|
||||
/// </summary>
|
||||
/// <param name="rgba">The <see langword="ulong"/> representing the color.</param>
|
||||
/// <param name="rgba">The <see langword="ulong"/> representing the color as 0xRRRRGGGGBBBBAAAA.</param>
|
||||
public Color(ulong rgba)
|
||||
{
|
||||
A = (rgba & 0xFFFF) / 65535.0f;
|
||||
|
|
Loading…
Reference in New Issue