Set real world position, not virtual world position!
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@ -344,7 +344,7 @@ void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_
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tracker->set_orientation(transform->basis);
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}
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if (p_tracks_position) {
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tracker->set_position(transform->origin);
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tracker->set_rw_position(transform->origin);
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}
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}
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}
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