Make posmod use int64_t instead of int
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136c3b1a16
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f04a964627
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@ -199,8 +199,8 @@ public:
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value += 0.0;
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return value;
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}
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static _ALWAYS_INLINE_ int posmod(int p_x, int p_y) {
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int value = p_x % p_y;
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static _ALWAYS_INLINE_ int64_t posmod(int64_t p_x, int64_t p_y) {
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int64_t value = p_x % p_y;
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if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) {
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value += p_y;
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}
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@ -250,7 +250,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
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VALIDATE_ARG_COUNT(2);
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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r_ret = Math::posmod((int)*p_args[0], (int)*p_args[1]);
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r_ret = Math::posmod((int64_t)*p_args[0], (int64_t)*p_args[1]);
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} break;
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case MATH_FLOOR: {
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VALIDATE_ARG_COUNT(1);
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@ -760,7 +760,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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*r_return = Math::posmod((int)*p_inputs[0], (int)*p_inputs[1]);
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*r_return = Math::posmod((int64_t)*p_inputs[0], (int64_t)*p_inputs[1]);
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} break;
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case VisualScriptBuiltinFunc::MATH_FLOOR: {
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